Nintendo made a music video game for the Wii. It's out of tune. Support Rerez and get extra videos! / rereztv #gaming #videogames #nintendo #wii #wiimusic #gamingvideos #music #worstgames #worstgame #badgame #justbadgames #rerez #games
Man, it’s crazy how much you realize Nintendo has an AMAZING history of iconic music that transcends generations and they didn’t use them in this game.
yknow...... If they tried to make a better version of Wii Music on the Switch featuring Exclusely Nintendo Tracks..... It could be Really Good We Could Be Air Guitaring out to the Mr Patch Theme Conductig an Orchestra to perfom Diantha's theme Making A Samba Rendition of The Masked Dedede Theme.. *Holding up a Joycon like a Microphone and pressing buttons in rythem while we pretend to sing along to Calamari Inkantation*
No matter how basic, realizing ideas will always be hard. In this sense they put a music producer in the director's chair & basically just let him do whatever without guidance, & while he is a very talented musician he is not a talented game director.
@@michellefernandez3155 Frankly? I expect veteran game designers at a veteran game development studio to understand the simple concept that, for a game to be positively received, it needs to be easy to learn, fun to play, and hard to master.
I still remember the E3 where this game was revealed. The presentation was kind of depressing. Like watching a friend making a terrible mistake, but not being able to say anything to stop them.
Yeah lol I immediately thought of all the insanity they've subjected themselves to by now, especially Shane with the Worst Ever consoles. And "GUNDAMMMM!!!!!!!!"
Well to be fair, *that* music shaped a generation. I’m in my 20s and I still hear the Wii Shop channel music in my dreams every now and again (although I still use my Wii so that might be the reason), so when you look up Wii Music, that’s probably what most people are looking for.
This game is unironically what got my into rhythm games as a child. It was bad, but I still kept going back because I loved turning on the rhythm game mode rather than just the freestyle beats. When i learned better rhythm games existed, I was so happy. I thought Wii Music was the only one!
Oh Bless you so much if this was your only rhythm game experience. XD It can ONLY get better from here! Heck check out Jung Rhythm, notoriously unplayable but the music actually slaps, especially Picasso, and no I'm not being sarcastic I genuinely like the music, but the gameplay is... impossible according to those who did play it.
Except their entire argument about bashing Nintendo games falls flat, when you realize their previous just bad games about some hunting game was also a wii game. Also still no sign of duke Nukem forver dlc episode that they said they'd do 2 years ago if the video reached 1 million views, and yet it's 1.3 million and no episode yet, so they aren't keeping their own promises.
@@thehonorablereverendaddiso1943 just checked, according to RU-vid 2 years. But if you make a promise you gotta keep it, or otherwise you contradict yourself as a liar, and besides better late than never.
15:13 As someone who played in church bells before, I can confirm that sometimes you ring the bells at lot doing one song, and other times only one or twice.
Yes I have memories of church bell choir everyone had 2 but this lady had about 8 bells in front of her and yeah the larger deeper ones are usually rung once
@@jmalI have no idea what you mean but at the same time know exactly what you mean. Middle of nowhere Saskatchewan especially during the winter is a surreal experience
You know it's a good game when the people in the ad, who are there to sell you the game by showing you their excitement, just stand there even more awkwardly than a person with social anxiety trying to speak to a room full of people.
Over 60 instruments and they couldn't make them sound good. This is a good example of overshooting with gimmicks (which are essentially identical to eachother) and failing on the substance.
@@AmaryInkawultThis is a good example of how incredibly gimmicky Wii motion controls as a whole were. They were fun for the time, but… we have VR now.
28:54 This point is interesting - there are plenty of rhythm games out there that cut down the length of songs, but they're usually arcade rhythm games where time spent not putting more money into the machine is effectively time wasted, so you want to be efficient with how much playtime the player gets on each credit. Thing is, Wii Music isn't a freaking arcade game. There is no time pressure. Maybe Nintendo thought casual players would find it too exhausting to sit through all four minutes of Every Breath You Take. Given this is Wii Music we're talking about, I'd be inclined to agree.
i thought that this was just a standard thing rhythm games did regardless of where they were originally released. i know project diva does the same and it first came out on the psp.
A friend that I was living with for a time barged into my room one day with his PS2, bragging about how skilled he was at Guitar Hero (after less than a day of playing on Easy), and without permission, hooked his console up to my TV/stereo system and proceeded to demonstrate several tracks. Finally, he opened up the door to his own demise by asking if I had any requests. Being strongly opposed to people who are braggarts, I requested "Jessica" by Allman Brothers Band, knowing fully that it was a complex tune AND had a runtime of 7:31. About halfway through the song, he was missing more notes than he was hitting, and during the bridge his hands were cramping up. 🤣 After that, he was so angry with me that he disconnected his PS2 from my TV/stereo in a huff, and went back to his own room. He didn't learn his lesson about bragging without the goods to back it up, but at least I got him out of my room for the day!
It depends between games tbf. Some older DDR mixes (one I remembered being DDR 5th mix) and later Pump it Up also have full songs that takes 2 songs worth of playthrough (so if 1 credit gives you 3 normal songs to play, these full songs will take 2 of the 3 normal songs alloted). I think it's a good compromise between making sure 1 person doesn't play it for too long and having full songs that a player could play.
Not going to lie; I was in college when this game came out, and being obsessed with everything Wii, I got this game, took it home, and played the heck out of it for like...a little less than a week. It was entertaining for a short time, once I got a bit of the hang of it, but my biggest disappointment was that the game didn't have a "composer" mode like Mario Paint. When the trailer mentioned "composing you're own creations," I thought that's what they meant. Instead, it's basically a big midi remixing program.
I forever associate Dragonforce with walking down the halls in highschool and overhearing two kids talking about how great Dragonforce was. I stopped and did a literal double-take wondering why tf they were talking about an obscure but great Sega Saturn game. Before I could go over and extoll how great Leon is I realized it was a band or something. lol
I like that they brought Darth Maul to play drums on that weird 2008 E3 presentation. Also, if you're wondering why the game sounds so bad, it's because they're probably using a rather limited variation of the GS Sound Set, which is basically the same instrument bank you'll find in any cheap YAMAHA or CASIO keyboard, and one of the simplest synthesizers to implement on any device.
Technically it's because they are using an off-the-shelf synthesizer to create those sounds. General MIDI only specified what instruments should be available, not how the noises are generated. You can have very high quality synthesized sounds generated in response to MIDI, but either Nintendo decided not to license a good software synth or they were worried that the Wii's CPU couldn't handle anything better.
@@3rdalbum You're correct. General MIDI is the protocol used to talk to _any_ synthesizer or sound bank, which can be very good or bad. I wasn't very clear in my original comment, so I made an edit. Thanks for pointing this out!
I never played this one as a kid, me and my friends were to busy having a blast with Wii sports and Wii play, and I’m sure everyone would rather be playing those instead
@@Jolis_ParsecWii Play was some assorted mini games involving the use of the nunchuck, which was new at the time. Most of these games were multi-player and pretty fun like tanks or pool. Nothing super amazing, but fun for the time.
@@Jolis_Parsec You're welcome. I remember them being pretty decent. Mostly wasn't that heavy on motion controls I recall. Probably would be decent even today.
One thing both Rockband and Guitar Hero did right was they didn't just have popular songs. They had songs that most people hadn't heard before or it wasn't very often they heard them and they also were really good songs so playing either of those games also had players discovering new favorite songs. It's really too bad Wii music couldn't do what those games did.
@@andrewcruz1931 I assure you that you did not know every single song on every single Guitar Hero release lol. It wasn't all Ozzy and the Beatles, there were actual independent artists mixed in
I have good memories from playing this. I was once at a neighbours house and they had the game. All of the kids here knew it was bad, but no one was currently playing the wii, so I booted it up because i just wanted to know how bad it was. I tried two songs, I think it was the zelda theme and mute city. I would always try to go with the rythm, but I ended up just giving up and shaking the wiimotes to make the worst thing as possible. The funniest things about it you ask? The neighbours had a third party sensor bar that worked as much as mcdonalds ice cream machine. So using the pointer was horrendous. So when the game asked to do a cover art, I tried hard to point, and then it registered me putting a mii on the cover. and I found out that the sensor bar has a problem with detecting the distance separating the bar and us. So what I ended up is a very very close up shot of a mii's face. It took me 2 minutes to catch my breath because I was laughing so hard. Good times
This one was also kind of late to the rhythm game craze. Late 2008 was by no means the end but we were 3+ years deep into the craze and this was just before activision really started churning out GH sequels like a sweat shop and Rock Band was already pissing people off with it's excessive DLC. The bubble pretty much popped shortly after this came out.
Naah, 2008 was tame compared to 2009. Metallica, Smash Hits, 5, Band Hero, DJ Hero, and Van Halen ALL released in 2009 ALONE. 2008 had Aerosmith as an appetizer, then World Tour as the holiday release, with the first two DS Games as companion experiments, comparing that to SIX console titles, two of them ushering in new hardware? Not even close.
@@lightninstriker10 And also Rock Band 2 and a couple of track packs but yeah 2009 was just a big rock and roll time and even then it can get tiring. Especially in that time where they're still being released with a guitar or band set which almost anyone I know at the time have one and probably still but it still doesn't help to sell nearly at $200 even if the set list was something like VH just being Wolfegang's Ipod for guest songs.
@@lightninstriker10 I think you misunderstood my point. I was saying this came out right at the beginning of the end of the rhythm game craze. I mean this POS was probably literally the beginning of the end, this came out on October 22, 2008. Rock Band was already pissing people off with it's DLC, Activision was preparing it's army of GH games and now Nintendo just dropped a turd on everyone. If you want to point to the exact moment the bubble popped, you'd have a good argument this game was when it happened.
I sunk hours into this title as a kid and, I enjoyed most of them. It sure felt special then. That's not going to stop me from enjoying watching Shane and Adam tear it to shreds though.
That's the Best attitude! ❤ I've had similar experiences with Pitch Meeting and favorite movies of mine. Still love the movies, still laughed my ass off seeing them get torn to shreds.
@@alwaysamongdragons7354 Howard the Duck is one of my faves and it's Definitely not objectively good. Every complaint about it is true. However, I still love it despite, and even because of all its flaws.
Because the wii-mote isn't accurate enough to capture the motions required to play to a trombone. Or to be more specific, the wii-mote isn't accurate enough to capture the motion that the trombone uses to control pitch and they refused to use the buttons, so they don't have a way to control when you play a note and the note's pitch at the same time.
Even then, the orchestra in the "Mii Maestro" minigame depicts several instruments which aren't actually playable in the rest of the game, including "Instrument Improv". In addition, the version of Vivaldi's "Spring from "The Four Seasons" is only playable in Mii Maestro. Not to mention that there are many styles of music in the game which aren't directly outlined but are only labeled when accessing a song in the "Quick Jam" mode. Some examples are: French Bistro, Country, Synth-Rock, "Parade", and Funk.
Lord. I remember watching that E3. My friends and I would get together to watch E3 every year and we ABSOLUTELY lost it at the Wii Music presentation 😂
I think there’s a specific reason that they had such a simple music lineup. They were so focused on accessibility and familiarity with the most casual of casuals, going in with the same ethos as Sports of “let’s make sure that someone who hasn’t touched a video game before can be familiar with this” and also have it be family friendly and such. Eh, at least they have the music box music from FNAF 2 in there
Pretty much. The one thing Nintendo did not want with the Wii was to be seen as something that was not family friendly. Otherwise known as the lowest common denominator.
I'm going to be devil's advocate: this game has a LOT of instruments, which are actually very useful as demonstration during music lessons in junior school. My mom (kindergarten teacher) uses this game for that and it's a good way to show the kids loads of instruments without actually having them.
Guitar hero was amazing. Me and my family had so much fun - just one more song! Wii music was next level in the franchise. Who doesn't remember the classics "many slaughtered cats" and "torture to your ears"? Headphones sold like hotcakes to spare family members. What's not to celebrate!?
Same, I also didn't know "Wake me up before you go-go" & "Material girl" were there too. From what I can remember with my time in the game, there were only royalty free songs from like the 1700s. Must not have unlocked the good songs.
Its like paying $60 to play a kindergarten music recital. Listening to Twinkle Twinkle little star played poorly is torture that probably breaks the Geniva Convention. Edit: 34:56 I didn't realize that Cat suit, Dog suit, and Rapper are musical instruments, lol 😂🤣
That's disrespectful to kindergarten music recitals. This music-themed "game" was butchered beyond belief by a bunch of Laughing Joking Numbnuts who probably tried to program the whole doggone thing in an hour.
I’m very surprised the DK Bongos and the Donkey Konga games weren’t mentioned as a point of comparison. Nintendo (in collaboration with Namco) were ahead of the curve when it came to peripheral-based rhythm games, it’s a shame they dropped proper support for the DK Bongos in the Wii era.
Same I could say with Dance Dance Revolution Mario Mix, yeah sure is a dance game which is totally different but still it was a rhythm game, targeted to casual audience and require movement (if you played in the dancepad), and the main thing is that the game was fun to play, had a campaign mode with story and you can win-lose on it and get a rating of your perfomance.
If anything, Nintendo was behind the curve as even PS2 version of Taiko no Tatsujin released earlier, not to mention Konami's Beatmania, DrumMania and Guitar Freaks.
As a composer, Wii Music really hurts to watch and hear. Nintendo should have known better, especially since their "Music Maker" in Mario Paint on the SNES was (and still is) a hit in terms of music composition.
I think I either have terrible ears but wii music is really pleasing to me. I don't know if it is cause I'd hold out some of the notes and not just tap thr buttons. But yeah the tutorial is very painful to listen to.
I just remembered that Nintendo also made the Donkey Konga games as a collaboration with Namco for the GameCube... several years before the Wii Music disaster. Even though the first Donkey Konga also had kids' songs in the track lists, they were arranged by skill level and mixed with (much better) Latin American jazz and ska arrangements of Nintendo music.
I managed Through the Fire and the Flames on Expert on Guitar Hero with my friend on co-op, one with the controller, one with the guitar. Still almost failed. Yes, I know there are people that can do a perfect by themselves on that song. We were NOT those people.
@@roflBeck yeah they got that one right. Plus when I did it I was usually the only kid and everyone else was an adult so I typically got stuck with the less used bells
As someone who plays this game way too much (I guess I just a masscoist for playing Wii Music, I don't know why myself). This review pretty much hits the nail on the head when it comes to everything that's wrong with this game. It surely is *JUST* that *BAD*. Yet its still quite the nostalgia trip for me kind of. I mean your propbly to forst peoe to point out the werid double note bug that happens from the imput sonetimes. I havent been aware of anyone else pointing that out prior to your video.
@@koolaid33You probably wouldn’t need to. I usually like to stay in Ontario before seeing a Bills or Sabres game and I can say with a high degree of certainty that Canada’s effective measure of border control is the traffic on the 190
I know theres this joke about how people got over the wiis gimmick and it became a dust collector in many living rooms, but i miss my wii so damn bad. I really wish I kept mine.
I’ve heard almost nobody talk about sting and the police, I absolutely love their music. You can imagine how I felt when I found out that Wii music *butchered* good songs here.
The music quality we heard in this game reminds me of the era of SoundBlaster clones/compatible cards on PC with sub-par MIDI chips. They couldn't even make the SOUNDS right.
22:33 Sad thing is that Nintendo themselves actually made a keyboard piano controller for the NES game called the Miracle Piano Teaching System in 1990.
This can't be understated for the younger generations. Nintendo hyped this game up like it was going to change the induatry. Miyamoto said he was proud to make this. And then E3 2008 happened, and then it released as a bare bones tech demo that would be a disappointing launch title, and you have wii hardware and software sales noticably decline afterwards.
In my early childhood, I grew up playing games like Sonic the Hedgehog, Shadow Dancer, Rock N' Roll Racing, etc. While other kids were raised with games like Wii Music and others that relied on the console's motion controller. I wonder what they're up to these days?
This is one of THOSE games, The type you wouldn’t be caught dead playing in front of other people due to sheer embarrassment. Your friend comes over, and you HIDE this game. You don’t let them know your parents ever got you this for Christmas as a waste of a gift.
I remember playing Wii Music a lot back in the day and I was very numb to the fact that people consider the game garbage. Nowadays, I can see how flawed it is, but it did help me get into music in general as it had my mum get me into piano. So, if Wii Music was good for anything, it got me into music
@benmalsky9834 Hard disagree. Mario Sports Superstars (which is the worst Nintendo game I've played) is terrible because of how boring it is. And that's coming from a guy who thinks Mario Strikers Battle League is a OK game.
Nice video, although I really enjoy Wii music. I think it would have been better as a more educational experience, but I think it’s a fun musical toy box
Not only Guitar Hero/RB had high quality masters of original songs, they also had the individual stems for them. The guitar track, drums, vocals, etc, all separated, especially in the later releases. You could adjust their volumes individually to make the songs sound the way you like them. Want to hear the bass more in A Justice for All? Guitar Hero had you covered like no other official CD/LP release could. You never had this level of control in officially released songs and after the bubble burst, you probably never will again.