I mourn the lack of Mario and Sonic at the Sochi 2014 Olympic Winter Games on Nintendo Switch. Edited by Sam Essig and Scott Wozniak Main Channel: @ScottTheWoz Twitter: / scottthewoz Facebook: / scottthewoz Instagram: / scottthewoz
3:11 Mario & Sonic at the Olympic Games on Wii U 6:20 Mario Party 10 9:42 Animal Crossing: Amiibo Festival 12:42 Switch Replacements 21:59 Star Fox Zero & Star Fox Guard 27:21 Paper Mario Color Splash 32:30 Kirby and the Rainbow Curse 35:49 Yoshi’s Woolly World 38:37 NES Remix Pack 41:31 Wii Series on Wii U 42:44 Nintendo Land & Game & Wario 46:37 Xenoblade Chronicles X 48:49 The Legend of Zelda: Wind Waker HD & Twilight Princess HD 49:25 Devil’s Third
I think it’s so interesting that the Kirby Wii U game is a sequel to a DS game, while the Kirby 3DS games were sequels to the Wii’s Return to Dreamland. For whatever reason, HAL chose to really continue the evolution of the series on 3DS instead of the Wii U. Probably because the 3DS had more of Kirby’s audience, which makes sense.
kirby needed to be on the 3DS. The Wii U wasnt viable for kirby at the time, and those games are a pretty good fit for the 3DS. although i wouldnt mind a planet robobot HD for switch
Fits right in with Kirby's origins, too. Starting with Kirby's Dream Land 1 on the Game Boy, then hopping to the NES with Kirby's Adventure, and then right back to the Game Boy with Kirby's Dream Land 2. Super Star also came out before Dream Land 3.
@@ronh7424 I guess I should of wrote my response to be more specific and check proof but this is the internet and not a semester of AP Literature and Composition. I was referring to "time period" of a single century.
46:51 just want to clear up some misinformation in this part. The Data Packs was just downloading specific assets to the internal hard drive to help loading times. The game is 100% fully playable with the disk without any data packs, you will just have to wait a little longer between loading screens.
I like how Scott makes a multi part, multi hour video about the WiiU and then proceeds to upload multiple videos about the WiiU in between the episodes like Jesus Scott take a break from the U
Most of these are edited like a main channel video, I don't understand why they are here but before the Wii U video the main channel was dead for 6 months.
Hurts when you learn that the Wii U supported 2 gamepads connected to 1 console, allowing perfect no screen peeking games, yet no games ever supported the feature.
46:15 "Why not just make a new Jackbox-style Game & Wario sequel" Once again Scott predicts the future, and the future is Everybody 1-2-Switch. God help us
Really hoping Xenoblade X comes to Switch, having every game in the franchise on Switch would be a DREAM (Even if X doesn’t really matter much in the larger scale of the main trilogy)
Recently I’ve tried playing xenoblade chronicles definitive edition again and after hating it, I hate to say it has kinda grown on meI’m only like 10 hours in but I am kinda keen on playing the whole series
Tbf, they were somewhat warranted. The Switch ports helped most of those games get a second chance at a big splash. But now with the eShop closed, the demand for certain WiiU games on Switch has greatly increased.
Plus they did help Nintendo from having another Wii U type game drought during the early years by giving them easy to churn out games to pad out light release periods
As someone who played the original versions of both the remastered Zelda games on the Wii U, it was such a cool experience to revisit games that really got me interested in gaming in the first place. Not only that, Nintendo actually listened to criticism of the originals and made improvements, like reducing the length and complexity of the Triforce pieces quest in Wind Waker, or adding the Ghost Lantern to Twilight Princess to make finding Poes easier.
I made chapters for each group of games. 0:00 Intro 2:39 Mario & Sonic at the Olympic Games (2014 Sochi, 2016 Rio) 6:20 Mario Party 10 9:42 Animal Crossing amiibo Festival 12:42 Mario Tennis Ultra Smash, Super Mario Maker, Splatoon, Super Smash Bros. for WiiU 21:59 Star Fox Guard, Star Fox Zero 27:20 Paper Mario Color Splash 32:30 Kirby and the Rainbow Curse [Paintbrush, for EU regions] 35:49 Yoshi's Woolly World 38:37 NES Remix Pack (41:12 Pushmo, Dr. Luigi) 41:32 Wii Sports Club, Wii Party U, Wii Fit U 42:44 Nintendo Land, Game & Wario 46:37 Xenoblade Chronicles X 48:47 The Legend of Zelda "HD remasters" (Wind Waker HD, Twilight Princess HD) 49:25 Devil's Third 51:48 Outro
Now that you mention it, Wario could make a great Jackbox-style game. Nintendo's never done a mobile-hybrid like that, and Wario is the perfect quirky experimenting grounds.
Maybe some of the the games from jackbox would work, but overall it's way too open ended and allows for adult answers to the games that let you write your own answers and that just doesn't fit with Nintendo's family friendly image
I truly believe Xenoblade X will get it's port to the Switch in the next year or two. MonolithSoft has been very consistent with a new Xeno release almost every year since the Switch launched.
Its fascinating scott talked a ton about the "outdated" factor with the olympic games when its almost certain the first barrier is the license Thats always a massive barrier with ports of licensed games
@@tmw3489 Not sure what you think licensed game means but the fact those games use the Olympic branding means they got the license from the Olympic committee.
@@tmw3489I would recommend the same to you. The Olympic Games branding, currently licensed to Sega, is just as much a license as the FIFA branding, currently licensed to Electronic Arts.
For Xenoblade X, they’ve sorta kinda referenced it in the mainline story so Xenoblade X stocks are definitely higher than before! I believe Monolith Soft helped create the map in Breath of the Wild, and man I got that same magical feeling while exploring around Mira. The game is absolutely incredible once you figure out what the heck you’re doing. However, that baffling cliffhanger, dead online, closed eshop, and frankly convoluted gameplay systems really make me wish for the game to get a “definitive edition” treatment that helps a wider audience get into the game and actually enjoy playing it
I got so overwhelmed playing Xenoblade X on Wii U. 10 hours of getting my butt kicked and not understanding where to go and I gave up. I think there might be a Discord server helping keep some of the online functionality going
@@snowhawkthorne630 I fell asleep everytime I played for the first 10 hours. I then literally read the manual to figure out what the heck everything did. I had a real blast once I figured things out! (Never figured out Overdrive though, but maybe in the inevitable port 😅) Getting lost is always a big turn off for me in games, but luckily the follow ball thingy helped me out for most of it and I just had fun exploring around the world when I didn't want to progress the story
There’s something really ironically comedic about Scott putting out this video he recorded before the last Nintendo Direct where he implies that Nintendo has been catering too much to anime RPG fans instead of traditional Mario-style platformer fans with their output on Switch recently exactly a week after that Direct came out and was mostly focused on Mario games, lol.
I really didn't care when Pikmin 3 Deluxe was announced. I mean, I already owned the game on Wii U, and no matter what they did on Switch, it wouldn't control nearly as well!
I've been playing Chronicles X and its pretty great. The gamepad functions can easily be relegated to a few menu navigations, I really don't know why we don't have it yet.
The Xenoblade Chronicles X thing is a little off - AFAIK there was just one free DLC pack and it let you install assets to a USB drive instead of reading them off the disc so you could decrease load times. And if you bought the game from the eShop you didn't need that (since it was already installed that way). There were a ton of paid DLC packs in Japan that introduced new characters with their own story arcs, but that was all just included on-disc in the US.
Love these videos. Im 5 months in sobriety going through a little depression thing and listening to Scott just go on about topics I love really helps honestly, thanks Scott.
iirc, splatoon 1 also had better tick rate, which means online battles were more responsive overall. they halved the tick rate for splatoon 2 and 3, which is why sometimes stuff feels a bit delayed. same for motion controls, they were a bit more responsive in splatoon 1. unfortunately, you cannot play splatoon 1 atm. the servers have been down for maintenance due to some bug that also affected mario kart 8 and some other game i forgot. they're not supposed to be shut down yet, but they haven't given a date as to when they'll be up again
Luckily Pretendo exists, which is a service that’s meant to replicate the Nintendo Network and allow it to exist even after Nintendo shuts down the servers. Splatoon’s beta servers on Pretendo have opened, though it’s still only about 63% complete, with Private Battles and going online being fully complete while Splatfests and public battles are still in progress.
I’ve never thought about playing a game ‘online’ but have every Wii U game but 5. I never felt the need or thought about it. Video games are my private escape AWAY from people. The new generations seem to feel online is somehow necessary. I don’t get it, maybe this makes me what they call a ‘boomer’. Meh..
@@jimjilliker2890i mean playing online (atleast in splatoon 2) doesn’t seem much different than not. like it doesn’t make any difference to me except i have to pay for nso and also have to pull my hair out cause my wifi won’t work. i don’t have any friends who own a switch so i anyways play with random players
@@jimjilliker2890 Correct me if I'm wrong, but isn't Splatoon a heavily multiplayer centric game? The experience as a whole seems pretty dependent on online multiplayer. It's not like every game has to have online multiplayer shoehorned in, but it only makes sense for multiplayer games to support it or even be designed around it. It improves accessibility to multiplayer modes and can exponentially increase the amount of content in a game if done right.
@@makaronishenouda6413 My sons are enough multiplayer for me. I’ve always been the type to end up respawning, not knowing who took me out. I’m not very good. Still fun though but my 8 year old will snipe me out no problem from an undisclosed area. Lol. Expert strangers would make short work of me. When I was a teenager, the N64 was huge because of the 4 player multiplayer. With 007 and all the others; Couch CO-op was just the only option with friends unless I played against myself with 2 controllers to practice which was more often the case. Playing strangers would feel like an unwelcome intrusion inside the comfort of my home.
The controls for Star Fox Zero honestly clicked almost instantly for me. I never had any problems with the game other than it being way too short imo. I thoroughly enjoyed it.
Same. I really enjoyed what was there outside of the Gyro Wing levels being tedious. I thought the walker levels were a reasonable improvement compared to the on foot levels in Assault and the rail shooter levels had a good amount of depth and challenge when going for a high score. The game just needed way more to do to be worth it especially if you compare it to the amount of content stuff like Ace Combat has or how other rail shooters have multiple ships to use and power ups you can get.
I wouldn't say it's much shorter than SF64. It's just that there's less options for replaying. Didn't stop me from replaying the arcade mode so much over the years.
The fact that Twilight Princess and Wind Waker HD haven’t been ported to switch yet annoys me to no end lol. Most of the work is already done, they just have to thrown the two games in a bundle for 60$ with a couple small tweaks and boom, every 3D Zelda game is available on switch.
@@ridgenyan-botxv367 I mean even Mario kart 8 deluxe was full price so, there's no reason to think for a bundle of two remastered no one played because of its console
@@ridgenyan-botxv367 I don't get why people are aching for these games when Nintendo would probably do that! Along with that, Nintendo would probably not change the games whatsoever. It's lame, and I would rather just wait for something new.
@@nickk3077some of us have no way to play them. I played both on my aunt's wii back in like 2012 but she took it back over quarantine and I don't have a wii or gamecube so I have no way to play them, and I've been itching to get back to them for a long time. playing skyward sword on switch was a dream come true since its probably a top 4-5 Zelda game for me, so getting to re experience two other of my favorite games ever would be amazing
The commitment to the hobby from Scott is wonderful This channel has become more filled with content than his main channel, and with subjects I fucking love as well
Same. Never got to play Wind Waker or Twilight Princess and I really want to. Was really happy when they put Skyward Sword on the Switch, so I'm really hoping we'll get WW and TP sometime soon. I've never played Xenoblade Chronicles but it's a series I've been wanting to get into, so I'd be happy to see Chronicles X get put on the Switch as well.
I think a new Nintendoland would be the best way to go, maybe including an option to play the First Nintendoland if you have a second switch or light. If you wanna play og Nintendoland in the first place, you already have to be pretty committed.
Mario maker 1 is also very fun for the 100 mario challenge. Unlocking the costumes gave you incentive to replay and see if you can do it. ENdless mode doesn't do the same for me.
To be fair with Xenoblade X, the packs are basically to install data onto the hard drive to help with load times. It still works on the disc by itself, it just takes a while to load.
While, overall, I do prefer Super Mario Maker 2 over the first game, I FULLY agree about how much better the level creation interface was on the first game for Wii U. I realize that since with the Switch you are either playing on the TV or in handheld mode (where with the Wii U was either both at the same time or only handheld mode) that they had to come up with an interface that worked well on the TV. BUT it would have been nice if they had an alternate optional interface for use in handheld mode that was closer to the Wii U experience. As it is, I had to seek out a stylus that would be compatible with the Switch for level creation in Mario Maker 2 just to come as close as I could. It's still not as good as the first game, but it's far better this way than using the game controls (on a TV or in handheld mode) to make levels.... or having to use my finger the whole time if using the touch screen. The Wii U wasn't perfect by any means, but it did have some cool aspects.
Besides wanting the obvious Zelda games ported over. My most wanted port has been Kirby and and rainbow curse. I find that game to be so charming and that soundtrack is outstanding. I know the port may be odd but I’d just love to have it preserved
The Wii U as a first party machine for playing first party games was a phenomenal console, its virtual console library and its USP of Off TV play and asynchronous multiplayer was actually well executed. Where it fell apart was its marketing, its underpowered hardware (though not as underpowered as you may think) compared to its competitors and the lack of support from third parties. Third Parties got what the switch was about - it was a portable console with TV connectivity, it was understandably below the specs of the other home consoles because its unique selling point was portability. The WiiU was underpowered because Nintendo simply chose a smaller form factor and attempted to occupy a lower price point - the budget conscious parent upgrading from the familiar wii. It was really third parties though that destroyed the WiiU - Developers didn't want to spend budgets on wii exclusive titles preferring to simply try and port the games they were developing for other hardware - they often did so poorly, late (which led to versions on other hardware being vastly reduced in price ergo...) expensive, and either lacking features or having gimmicky features tacked on to try and justify the higher price. I'm honestly surprised though that Nintendo haven't released a Wii U for the switch dock - a second screenless device in the same form factor as the switch which sits in the dock, allowing the two devices to act as a WiiU and gamepad. It would mean games could be ported to the Switch without removing gamepad features.
Mario Maker 1 and Sm4sh are definitely not coming to Switch at all, but they're still fun games to go back to every now and then. Mario Maker specifically is one I hope to see more often revisited in the community because it has a lot of tech & glitches that are completely different from the ones found in the sequel, I distinctely remember stuff like pipe stacking & just straight up starting the level inside of a wall, just a very fun and charming game.
I think if Xenoblade Chronicles X gets ported to Switch, it will be ported to its successor rather than the current Switch. They will have more power to work with, and that is really what they need for the game for sure.
Interesting that Scott mentions how fun Paper Mario: The Thousand Year Door would be at the end of talking about the Paper Mario games. Because it is coming to Switch in 2024.
The games I'd love to see come to Switch. Xenoblade Chronicles X definitely is the big one for me. I played the hell out of it on Wii U, I'm big with JRPGs, so this is a no brainier for me. Monster Hunter 3. Even though we got Generations and Rise on Switch this game has its own unique mechanics that those games don't have. Hell it's the only MH that has under ester combat. Obviously the Zelda games would be nice.
Very suprise to to see you here Josh. Didn't know that you are also a fan of Scott (well, not that Scott :) Love your channel, especially FTWD contents. A little hollow watching the final season without your review videos afterwards. Still waiting for the third episode of Monday moan. Wish you a speedy recovery mate
@@tranhieu6945 Hey! thanks for the kind words. I love Scott's content, really enjoy his sense of humour and like him I'm a big nintendo fan. I'm doing okay, I need to get back on the RU-vid grind. Been making RU-vid videos for the past 6/7 years so I felt like I just needed a bit of a break, and obviously I also had the health problems to deal with. I was getting a bit burnt out with it all tbh, but am looking to get back into it soon. I do plan of doing a video covering the latest season fear, and I need to continue the Monday moan. I had fun making those 2 videos.
I absolutely want Twilight Princess on Switch since without it you can't get Wolf Link with more than a few hearts making him useless in BOTW. Xenoblade Chronicles X also needs to be ported.
Thanks for this vid. I didnt jump back into nintendo & gaming in general until i got a switch so missed out on all the Wii U and more I was interested in getting a Wii U mainly for having the definitive versions of zelda windwaker and twilight princess. Also maybe for splatoon 1 just to see what that was like. Otherwise, after watching this vid, I'm not seeing much else really to get a Wii U for. I still may do it. It's just lower on the priority list after a 3DS and a PSP and/or PS Vita
If they do bring Windwaker and Twilight Princess to the Switch I'd love to see them bring the 3DS versions of Ocarina of Time and Majoras Mask to Switch as well. While they're at it they can bring A Link Between Worlds as well.
I love the Wii U. I mean, it had some awesome games and you could also play all of your Wii games on it. Seems like it should have been a winner, but they kind of shot themselves in the foot with the touchpad controller and not knowing how to explain its purpose, not to mention the ridiculous lack of storage capacity on the console lol. It annoys me that they re-released most of the good games on the Switch with added features and stuff so those of us who actually supported the Wii U got the short end of the stick having to repurchase those games if we wanted the added features.
Funky barn isn't bad actually. Like, yeah, it's easy to rip this game apart for looking ugly and like every other farming sim, but the game actually innovates by letting you use the gamepad and by being a little sillier than your average farming simulation game. Like, have you ever played Insaniquarium? It's sorta like that in terms of silliness and its indie style. It's not really a farming simulation, but it does its own thing and it's pretty cool! The world NEEDS to know that Funky Barn is more than your average, mediocre farming simulation, goshdarnit! The world has forsaken Funky Barn!
For the amount of significant additions to MM2, I'm a bit exasperated at how often I hear people highlighting the removal of the costumes as a major flaw. It is ultimately cosmetic as Scott mentioned and while it would have been great if they were left in, I don't think it's a very strong criticism of the sequel that they're not there. The amount of extra tools they added to this game outweighs the impact of costumes so many times over. Imagine going back to not having the ability to create vertical sections or use on/off switches. The discourse around MM2 these days is sad to me - I think it was a great though imperfect sequel let down by a lack of support. I really hope they'll make a third game some day.
Costumes gave you an incentive to play. By making the random level challenges finite and putting rewards that actually affected your ability to create levels at the end it incentivized actually playing them. It also often times was the key component of levels that would otherwise be total nonsense without that slight cosmetic flair. Costumes in Mario Maker were an absolutely genius innovation and the fact that they were removed in the sequel, alongside a slew of other issues, really demonstrates how Nintendo didn't understand why Mario Maker was popular in the first place.
The beginning of the video makes me want to see Scott do a retrospective on the whole Mario & Sonic series. Sure absolutely no one outside of me cares about Mario & Sonic going to the Olympics, and sure he'd come to the most obvious conclusion of 2010 & 2012 on Wii being the best in the series, but I'd still love to see him talk about it.
I wanted XCX on the Switch for the longest time, but I think it's too late. XCX isn't just a normal Singleplayer game. It has a whole onlinemode attached to it. If it would come out now, they would keep people on the Switch longer instead of buying their next console, which probably will come out in like a year or so. If anything, at this point, just make XCX remaster on their next console without the launch year, & later Release XCX2.
Nice vid Scott! I have Wind Waker HD and Twilight Princess HD downloaded on my WiiU and I feel really special for it. Still haven't beaten Twilight Princess but I'll get to it one day.
Imagine if Nintendo were to port Paper Mario Color Splash or Sticker Star on Switch! Like, can you even begin to fathom the fan reaction especially with the TTYD remake rumors? Like, out of all Paper Mario games to bring to Switch, it had to be the ones no one asked for?! I mean, I actually did enjoy Color Splash, but it is certainly not the right time to be bringing that type of game on a Nintendo console. Give us a normal Paper Mario game, and then we can talk.
I do think Zero deserves another chance because I still believe that the biggest contributor to Zero bombing was because of the timing of its release. Of course a new Star Fox game would be even better. I’m fine with either.
Yoshis Wooly World still not on Switch is seriously making me mad a bit! It is the most underrated game on the Wii U. I had so much fun playing Wooly World on the Wii U the platformering was fun,you could aim your egg like in Yoshis Story which I like,Collecting each Yarn Yoshi Variants increased replayability in the levels,Great Boss Battles,and couch co-op! I'm still hoping we get a Wooly World port one day.
In all fairness Assault is pretty short too. Just ten missions and only four and a half of them utilize the arwing. I’ve always enjoyed the mechanics of missions 4 and 7 though, standing on the wing of an arwing with a cannon. Physically unrealistic but fun to control
I think Assault is the outline Nintendo should use for the next mainline entry. I feel the third person shooter sections would work so well with the modern control scheme other games use nowadays.
Bro Assault it’s freaking fun but I’ll love a Adventure sequel maybe do the Dino planet mechanics that got canned and put them on the sequel and have Krystal more involved in the story and the story could be easy have the Dino tyrants comeback and make them the final boss
i liked mario and sonic london 2012 for the wii , it was so good. also i loved playing desert island escape on 3ds and was kinda sad that the consoles in new hprizons got 6 minigames
Hi, it’s me, the guy losing sleep over Starfox Zero, nice to meet you While the game is rough and light on content, it really would’ve shined in online multi-player. While the controls are hard to learn, they provide a HIGH ceiling that would actually be worth learning in a ranked setting. Many of the single player stages had branching areas with buildings you could go inside etc leading me to believe multi player was planned, plus the star wolf members use special moves like you would see in Splatoon etc.