The devs did that on purpose, making the size of the door too small to take in an Ursa, you can see it. It can easily fit even with the wheels attached when it's in the interior of the ship....
Yup, feels alittle scummy imo. The ramp and entrance are purposely made smaller to try to limit what can fit, even the ships hull is odd in that section where they shrunk the entrance rather then having it be fully connected to its wings / engines.
The ramp opening was wider on the white box so for whatever reason it was changed. Whether an intentional change to limit what fits or to accommodate greeble or other design features it's still a let down.
This is the best Star Citizen channel, holy shit. All my questions and ideas answered and explored in a concise, easy to follow manner. Thank you very much.
Hardworking CIG Employee: Should we just design a medbed that can snap to cargo grids, that we can sell for aUEC at medcenters so everyone can have one? Chris: It needs to be a ship that only fits in certain cargo holds. Get out of my office.
@@Kyle-sr6jm And my bed idea would make most ships viable in large combat scenarios. CIG limited what ships are usable in large combat scenarios to only ships that can fit an Ursa or that have built in medbeds which is a small list.
@@Kyle-sr6jm What is even happening with modularity? It seemed like all future multicrew ships were going to have some sort've modularity allowed, but now it just seems like the gave up for everything besides the retaliator.
Its the smallest Outpost. A deployable selfsustaining schilded container with lifesupport and defensive turret.....the Zeus just became the smallest Basebuilding ship^^
Came for Star Citizen, stayed for Demolition Man. Edit: you can always set your spawn when you lie down on the bed. The menu is: medication (treatment), regeneration (respawn), admin. Click the middle button.
Nice to see it fits with the wheels off. Hopefully we'll be able to put the wheels back on. Then we can use the Ursa out of smaller ships just with longer roll-out/set-up times compared to bigger ships.
can you repair the ursa while it's inside of the Zeus? Having wheels on it would help stabilize the Ursa. Although, you did showed that it was pretty stable during flights
Keep in mind that there will be a cargo transport mode for vehicles as well as other itmes that should be coming down the line. This means that their tires will be removed and placed on the gris seperately. They have both talked about this as well as shown this to us in numerous commercial trailers and videos.
The issue with the ramp on the ramp, if you close your ramp for safety reasons(like to avoid pirate from boarding), die and spawn in the URSA. What happens then?
As a Zeus MK2 ES owner, thank you for also testing the ES! I was personally worried about the entrance being smaller (maybe that was a rumour? idk) definitely going to try this!
I had the same issue with the door that goes to the cargo bay. Usually worked but sometimes doesn’t when the other doors are working normally. Excellent testing!
I figured this trick would work back when the Zeus was released as a concept, and they learned from the Spirit rotating an Ursa upsidedown won't get it past the bulk head. Next questions.. can you fit a Fury inside the Zeus ES. Gives the 3rd crew memeber something to do since engineerign and exploration gameplay isn't in yet. A shame that the food storage areas in the Zeus start empty many other ships come with stuff you can grab and use. Think you could get a C8R into the Zues if you shot off the wings?
@@FN1980a I really think it's just got to do with funding, not balancing. You could have this ship, but if you want to be able to carry an ursa, you gotta spend more money. Balancing to me isn't a good argument. Cause the only balancing this does is force you to either spend more money IRL or UEC.
I wonder if putting the medivac in upside down would help with the ramp issue, if there's enough ceiling space. you'd flip upside down when you enter the medivac but that's no more janky than any of the rest of this 😀
What if you bought 4SCU boxes of scrap and used them as support blocks to raise the tireless URSA enough to use the side door? Assuming that strange stuff doesn't come down fromt he celing.
I really don't like that they are intentionally making the ship doors too small to fit the ursa, even if the cargo area is large enough to fit 2 of them.
I love how you test things that some of us ask about. Would you be willing to test what type of rounds the X1 Force protects against with its little shields? Just wondering how much better it is due to being the only hoverbike that has shields.
Not likely, since the repair facility is being occupied by the host ship. Same for station exterior landing pads. If someone abandons a ship on a pad, no one else can use the repair/refuel facilities.
Kind of flawed. Do you plan on leaving your ship ramp down so when you respawn in the Ursa you can actually get out? Pretty dangerous in SC to leave your ship open, lol.
Asking the hard questions, getting the hard answers. I love it. Next up: If you shoot the wheels off and log off and on normally, are the fenders gone or was it a glitch?
When the repair beams work, you could probably repair it inside the ship and do-away with all the janky moving to make it stable when entering. What a POS design move as @shawcobra stated
You didnt fit an Ursa into the ship, you fit a half wreck resembling an Ursa into the ship. So you get a point for creative thinking. And one taken away for mislabeling.
@@cpt_foxyloxy True, but still. There are reasons for why you cant drive those into the Zeus and C1 - one of them probably being to keep the Freelancer MAX a bit more in the loop, as one can drive a Medivac into that. So, yes, if you just want the bed, you can do that. If you actually wanna use the Medivac fully however this is useless. It has wheels and guns for a reason.
8:04 Come on, Let's stop pretending some features are new and unique to the Zeus. Doors not opening can be done on any ship since the Aurora. You don't need a Zeus for that feature. Heck, I've done it with the habitation rooms we spawn in.