What an amazing run down of the Winch Claw! Will be so interesting to see how this goes in S3! Also, I love your hilarious commentary! I will share this to the team at Embark ❤
Hey Dusty can I just take a moment to thank you and the whole team for creating and bringing us The Finals 🥰🥰 it's honestly the best game I've played. X
Grabbing cash out stations to move them to a more defensible position or yoinking it away mid capture is bonkers. Probably the best interaction, in my opinion.
I really hope this thing isnt frustrating to face Could imagine that thing being annoying with sledge/flamethrower or like how you showed with frag/mines
Awesome video, pretty much answered all my questions about this spec. I think it will definitely shake up the meta going through shields and interrupting heavies who have mesh up. Also grabbing cashout boxes is insane. There is going to be so many crazy cashout box spots we will see how it plays out.
That thumbnail looks really good! The art used and how it’s used looks super clean on the screen in the feed! 🔥 Very informative video. Going to be a strong counter to Heavy Mesh. Excited to see season 3! Thanks embark and Jinko
Oh wow I didn’t think about throwing mines at the floor in front of me and winching someone lol. I gotta try that now. Also the jump pad thing is hilarious but I doubt that’ll be easy to pull off. I’ll keep it in mind though XD
@@notimeforcreativenamesjust3034 in order for any contestant to get a kill, they need to get in a range that the other can actually fight. a sniper light can kill from any range. any sniper from any game is not fun, and if you defend sniper rifles, you are someone that doesn't like fun.
2:40 actual game changer, I really hate having the cashout on top and I have to search for gas canisters all over the area when no one has jumppads or ziplines
Great video. Subscribed. I wish you could show some good combos at the end with the winch claw. Maybe medium dematerilizing the wall and you steal the person and then re-dematerilize the wall.
You mentioned you cant grab enemy totems which is true but if the totem has had defib used on them you can. I like hooking defibbed targets into the pit.
C'est marrant mes deux jeux préférés se retrouvent mêlés (overwatch et the final), d'ailleurs benger ta vignette de vidéo et ta vidéo aussi, je m'abonne sur le champ
As a melee light main that pretty much just uses the dagger and dash only i have trouble playing other classes this session might make me commit happy :)
love the in depth testing, can you do a similar video for the dual blades? they seem very inconsistant in when they deflect damage... most i can figure out so far is you need to be looking at the source of damage...so hammer for example on a right click you need to look up, a slam you need to look down, etc. this makes throwing knives and other projectiles be the most inconsistant, if youre tracking the thrower, you look away from the knife before it hits you, so it doesnt deflect, deflection being a cone in front of you, closer they are, harder it is to keep them in that cone...it's really weird.
I love the idea of the winch claw, but its kinda ruining my pub matches in every mode. Probably doesn't help that I don't have a good escape method as a medium.
Um, moi je croyais que ca traverse pas les schield comme dans overwatch. Mais ducoup c’est completement broken, meme pas possible de se defendre de ca quand on vole un cashout. De base je joue que light depuis la ob2 mais ca, c’est limite aussi fort que les nuke avant donc faudra que je joue un petit peut.
You cannot use them while being pulled because you are stunned. And if you use them before, doesn't change anything compared to walking or standing there. 04:57 btw
GREAT VID!! If you want to expand on it, I'm a nightmare building destroyer in this game and I am so so curious what any and all of these interactions are like with the antigrav nade
I guess I was unclear. I meant that once you grab someone, the glitch status won't cancel the Winch Claw. If you are glitched before you use it, you cannot use it, as intended.
What did they change aside from reducing its damage and making the cooldown a bit longer? These don't affect most of the interactions, but I don't know about other changes
True, and I will, but charge n slam doesn't have any "unstoppable" status so my guess is that it will definitely work! As for hitscan or projectile, it is definitely a projectile without any doubt so I wonder if you really meant this?
@@Jinko_ So in OW roadhog's hook is both hitscan and projectile, depending on the range. If I'm at the max range of 20m, and I flick to an enemy, I'm not sure if I should put the crosshair on the enemy model, or if I need to lead the shot (if it's a projectile)
@@mosestanjy Pretty sure it's a projectile but you have no effect on its trajectory whatsoever once you clicked. So you need to lead the shot like in the zipline example of my video. Is that what you meant?
Bruh Mediums literally are the hardest to play we don’t get to one shot, disappear or Have a huge Health pool and we have to run around reviving everyone … yea I’m a Fcar Main
@@Jinko_ Okay. At least balancing it would be relatively straightforward. If a player could use their gadgets and specializations while grabbed I think it would be pretty balanced. A skilled player could get out of the situation but you could still catch an unsuspecting player off guard.
Maybe gadgets, but not Specialization U can dash but winch claw mechanics will still make sure u comes towards them Also more reasonable balance it is just longer Cool down Remember this is Heavy Specialization not Gadget, other heavy specialization is Very strong so they won't nerf it to ground like Stun Gun which it's a Gadget not specialization