Link is so adorable when he swims. Even though his head is above the water, he's still drowning. Why? Upon closer inspection, he's taking large gulps of sea water. Dumbass...
was totally waiting for but was at least half right lol i thought he was gonna do a spin attack and the game was gonna crash haha instead of just a door causing it to crash lmao
The freeze at the very end is basically the same thing as the ganon's tower freeze when you reload the beams of light by entering and exiting a room almost a hundred times. The game tries to compensate by not loading other enemies or boundaries, but eventually just crashes.
LOL, loved that last glitch! :D Was kinda expecting it to cause some kind of RAM overflow. Although I have to admit I would have loved to actually see you throw off and kill all those monsters at the end. :D
I'm actually really surprised that the Morths didn't destroy the frame rate. I'd imagine if you used a spin attack, though, that would probably crash the game as well. That had to be at least 100 or so Morths...
It's probably because of how basic they are and the fact that there's so many at once in the first place. I guess they made sure the enemy was pretty stable.
ShougaTouki I guess they don't use much space. Old games can have a lot of small stuff sometimes :3 Paper mario on gamecube could have 100s of those bone enemies at once.
0:01 Burns: "You know, Smithers, I think I'll donate a million dollars to the local orphanage ... when pigs fly!" [Burns and Smithers laugh. Then they notice Homer's pig soar by.] Smithers: "Will you be donating that million dollars now, sir?" Burns: "No, I'd still prefer not."
It has a cap to prevent crashing. Either that, or it is set in a form of registry like an 8-bit registry, with 256 being the limit. Getting above that crashes the game, because it has no space to put the new enemies that load when he enters the other room. Also, if you do your spin attack, the framerate will drop HEAVILY because of all the purple smoke, and additionally, if you Make them jump off of you, by going into water or rolling, they will explode into a huge pile of morths. Pretty fun.
It actually might be! The gamecube games seem to be loaded from the OS itself, while the wii loads it from command-lines. So basically, if a game crashes, it shuts down back to the command line, which we're not really supposed to see. The gamecube can't do this though, since there isn't anything visual to load. Keep in mind, this is all speculation. I'm just really interested in how games work, so I tend to try and make sense of shit like this. I'm no expert, and these things are probably wrong
I expected a screamer at the end of that when the game crashed.... lol, I was in the recovery position waiting for it, hoping my heart didn't stop with shock... lol
It's a new game plus bonus. Instead of getting the regular hero's clothes, you get a special Hero's clothes which can only be seen by those of righteous heart. ...Looks amazing, right? All that red sure makes it look like the Goron tunic.
You can make a copy of any potion with 2 helpings inside by pausing the game just as you press the button the potion is set to and equipping another empty bottle. This way, you will never have to spend money on more potions, so long as you keep doing this.
Epic Yang its sux when it happens everyday and everytime, thats not the case so no problem ;) i played the game myself, just happen to see threw a wall or smth, other stuff didnt happen... he had luck ;p or he knows the bugs real good.look how he handles the inventory hes a zelda freak :P
theres also one where u push the bee gang (the gang on windfall island) off a nearby cliff, and then push them into a corner and they'll disapear like the pig
Yeah it's the OS. It's pretty much a stack overflow. The game has no space for new instances, so it crashes. It probably just stops at the line it's at in the code, and freezes completely. There's no way, other than resetting, to boot it back up again. Think of it like this: Line Line Line Instance count (maxed out)
still impressive that it didn't lag like.. even the slightest. (yet pokemon lagged from too much fire on screen lol) ON a freakin 3ds which is not on gamecube level.. but it's close enough.. turns out it crashes before lagging XD