But if they where really good at this game, they might just have some poison. Maybe couple of murlocs ftom tier 6 with poison and one taunt with divine shield and they maybe can win this. Don't understand why they just stay with demons and don't have at least Maexxna. PS sorry for mistakes, English isn't my native)
@@oOfigela Yes, fully adapted Murlocs, late-game dragons with Kaly and Nadina, Exodia build and beast cleave build with hydras and Goldrinn all beat it really easily. I'd say the lobby was quite weak, I'm on 6.5k MMR myself and the guys in my lobbies are usually on a completely different level. Still, getting 1st on Tier 1 is quite of an achievement. P.S Your English is very good, no need to apologize :)
Sean Dolan Start playing again and try this comp. You’ll see how broken it is. It feels like pre nerf demons. You just spam shit and get really high stats
Imagine being one of the opponents, trying to build a working strategy and always ending up against a guy with the same starting units but that keep getting bigger and more menacing to no end. And to add insult to injury, a crushing defeat means getting only like 4 points of damage, so you have plenty of occasions to be humiliated again lol
andrejoss475 Yes, top 4 is technically considered a win by blizzard’s standards. But a win in the community, and almost every other game of this nature, is considered a first place victory, because people don’t feel like they win when they lose to 3 other people. So yes, in all technicality and nuance, top 4 is a win, but it isn’t considered a win to most of the people watching and playing
"Hearthstone Battlegrounds is an intensely complex game where you have to manage resources perfectly to construct finely balanced winning lineups" HysteriA: *haha green dinos go boom boom*
Bob: "You might want to upgrade the tavern here. Otherwise you’ll fall behind your opponents!" Hysteria: Opponents? Please! Who is going to keep up with my Saurolisks
There is some logic of putting the shield giver later, your minion with highest stats will most likely survive after attacking and your weaker minions will probably die, so then the shield giver will most likely give shield to the minion with the highest attack.
MOLEMITTS12 I was thinking the same thing. I was trying to think through the logic ,but I think it came down to the comps he was going against. With soul juggler, that placement makes a little more sense ,but the rest of the time I was quite confused
All of his opponents had "small" taunts (compared to his minions) so I guess it is better to kill them sacrificing health and save the shield to finish off the big guys later
Тема работает, но из 10 матчей я один в 8ке 3 в тройке остальные в двойке. Первое место не смог на пейте 6к. Потом стало скучно ибо это тема тупо спать рейт. Пару сотен боёв и ты в тысяче, но повторюсь это скучно
Just so you know, he would've missed out on the saurolisk he got the next turn, so I think that triple would've actually hurt him with freezing, as stats are more important than discovering a minion that you will sell anyways with a triple you will sell anyways.
Depends on some stuff but , opponent likely to have taunt with DS , weak unit 1st , only big taunt no DS , 1st hit big , then small unit , I think the positioning here was ok, but I do think that 1 big hit and afterwards the selfless was better
It's actually quite remarkable that this went the distance. I've taken 1st before several times with this build, but it involves keeping the triple Selfless Heroes and putting them first, not last. After I get two triple Saurolisks, I then level to Tier 2 so there's an extra minion each roll. It's important to sell back your other triples as soon as you make them so they're back in the pool. It's super gimmicky but actually pretty fun to mow down all the Try Hards while you're on Tier 1. :P
This is obviously a fake game. Where are the 60/60 divine shield poisonous windfury murlocks? Every enemy should have them then it would be a viable test. Like a normal game.
Ah, this video explains why I've seen so many try (and fail horribly) at this build. Mainly because you basically have infinite time to build divine poison Murlocs if you're the last two guys left.
Interesting strat. Lots of tiny misplays (at least in my eyes) like buying with a third copy of a deathrattle without playing the second first, and not selling gold copies of deathrattle minions before rolling to increase odds of finding more of them, or keeping gold copies over pairs of other one-star deathrattles. Many won't make a difference, but some of the early ones could easily mean the difference between stabilizing or not. I wonder if this is viable/consistent.
Pretty sure this strat wouldn’t work above 7K rating. Surprised 6kers weren’t able to work around that. I guess the lower you are the less likely people are to give up on midrange strats and pivot in the late game.
For the people who think it's a good strategy: He faced probably the worst late game comps: - Kael Thas with a weird divine shield comp???, - Rafaam with a half exodia half juggler comp???, - and a big demon for Reno. Although I believe his board would more or less tie a dragon comp, in my games I always encounter multiple murloc and beast comps which are not ideal for this build.
Cool, you must be a very interesting person to have conversation with *sarcasm* Do you like to explain jokes as well, in comedy channels? Inb4: 6k mmr lol you can actually win with any crap strat