People are so dumb in this gamemode, i played 10 games (won all of them by just using exe and shotgunner) every single high lvl player was using golden cowboy and died from spam at wave 4
Pvp is really fun but sending is really is op and makes most macthes on like 5 to 10 minutes. And make a matching system where you brought with peolpe who are the same or around the same levels as you because it's no fun crushing noobs.
You can spam enemy at wave 1 and all loadout who don't have shotgunner loss........... You loss if you take g pyro,you loss if you take g cowboy or others start towers.......... Oh and yes spam brakers2/brakers4............... Only shotgunner can beat it..............
For anyone wondering if you reach wave 30 (aka end of PvP mode) gravedigger spawns and you instantly lose (like as soon as the wave starts gravedigger shows up for a second or two, all the enemies & towers despawn, your health doesn’t change, and the game just stops).
This is why I hate the recent pyromancer nerf. Because they thought it was a GOOD IDEA to nerf a BALANCED TOWER for an EXPERIMENTAL GAMEMODE, even though it was balanced with SEVEN GAME MODES IN MIND!!! What are they going to do now? Nerf shotgunner to the ground just because it's the new meta? Let's be completely honest, there's only 2 solutions here: Either they ban pyromancer from PVP mode altogether or they only nerf pyromancer in PVP mode & not in the rest of the game modes, as I ain't taking ANY COMPROMISES.
Alternatively, they could change the wave structure to have both enemy spam & a few bosses, but that still doesn't change the fact that they nerfed a whole tower for a game mode in testing.
@@Dontknow-kh2zv I just don't think pierce capping works well as a balancing fix, especially since TDS's gameplay does not revolve around piercing in the first place. Should they really pierce-cap a tower because it has infinite pierce? I don't think so. Pierce is something that can make a tower unique, and I personally think that if a tower is designed around infinite pierce, then it should be balanced around infinite pierce, which the devs have done with pyromancer. It's insane against crowds but against bosses? It sucks. Also, pierce-capping solves ABSOLUTELY NOTHING. Gladiator was too OP because of pierce? They nerf it & pyromancer is now the meta. Now shotgunner is the meta because they thought pierce-capping was the answer.
@@justaguy4575 pyro was nerfed so less useful engi can be used past round 20, cowboy makes money I thought but it may have changed over the few hours I tried it out.