Just got into the game, and it really surprises me how often this game is updated with events and content, so many classes to choose from already, a bit overwhelming for someone new but exciting as well, thanks for the video!
It gets a lot more manageable once you start getting characters leveled up for legion and link skills. You'll pretty much play every class at least once and get a feel for what you like
They constantly have events because they give really good bonus stats and damage for all classes during the duration of it, and when the event ends, they don’t want people to feel weak , so another event begins
As an aran main, the aran rework is really bad. To quote from the Aran Discord Server: At first, the change in gameplay was mostly celebrated. Condensing burst is really good in this bind/burst meta, and retaining the unique nature of adrenaline is good. Them adding extra elements without extending it is a neat way to add damage while avoiding Aran's current problem of “burst too long.” Unfortunately, shortly after live release, some big problems started to emerge. They changed something with the delays between the hits of Beyond Blade, so people have been saying it feels way clunkier (unsure if that'll be the case in GMS with our atk spd). Many of the gameplay concerns come from damage. Blizzard tempest got an internal cooldown, which is not beneficial even in KMS, and even less for us in GMS with Atk Speed. Maha's Fury getting removed means we’re now missing a big burst buff (35% attack) and passive FD%. Hunter’s prey also losing a lot of damage. Adrenaline no longer boosts our Beyond Blade damage so it's largely useless other than letting us use Hunter's Prey and the new hyper skill (Last Stand). The residual damage added is ... not great. Overall it looks to be about 13-17% FD reduction from pre remaster, which is insane. It's basically like we lost an entire mastery core + hexa stat. In addition, there's still major criticism of the visuals and backstory being changed so significantly. Most people I've talked to wished they pushed more into the Ice and Wolves, and Bears, instead of the chinese constellations (Black Tortoise, White Tiger, Azure Dragon, Vermillion Bird). I can get over the aesthetic changes, eventually, but man, losing that much damage makes it really hard to want to keep playing Aran. We were already in the middle of the pack as far as dps goes, and with this remake, we're going to be one of the weakest classes in the game. Usually when a class gets a rework, it's to make the class stronger, not weaker.
I've avoided DB as a main because I don't play this game enough to get the nodes needed to boost him, but this change will finally make him playable for me and more viable as a bossing mule in general
The challenger set aka the item burning items are NOT permanent, thought that should be said, and you can only get 2 hyper burns if one of them is shade or aran (new or existing does not matter).
100% making a paladin this burn, after making both shade and hayato the last 2 hypers I can now do what I want with this one, I fell in love with pally when i leveled it for its str link passive for my bucc main. Now I want to be a pally main 😄
I'm obviously not him, but as another Shade enjoyer I'll say that it's unfortunate for anyone who is already very deeply invested into the class since part of the rework removed their 2nd hexa mastery core to add a new one without refunding the frags/erda used on it. The class also doesn't burst as hard as before, notable with things like party settings with all the final damage stacking, however their overall damage is largely unchanged while soloing as their dpm was increased enough to make continuous ring outperform ring swapping for solo play (obviously in a party RoR is going to stack too well with classes like Bishop to allow continuous to outperform it). Their mobbing will be improved for leveling, their overall healing has generally increased, and their main burst is still 120 seconds while they also have a 60 second mini-burst now. I'm personally looking forward to the changes, but I understand people being upset about them as well given how it has taken a burst class and shifted their damage distribution into a DPM class which naturally perform worse in a party setting due to final damage buff stacking and the bind/burst meta.
Hi, i am curious how does tera blink work? I m playing on mapleSea but does the character have to b a newly created character with hyper burning to access tera blink?
I'm so happy i didn't main shade in hyperion now, i love the current version of it but i played it in the 1st reboot server so that's why i didn't pick it
Instead of making us be able to make everything transparent. Why not just make bosses go on top of your skills so you can play without transparency but actually get to see the boss.
@@feed799 indeed D: I've also been reading the rework is a nerf to arans where we were not even one of the top classes so I might as well bench my aran now and get working on another class
I'm so conflicted because I was going to hyperburn an aran but it just straight up looks like a beast tamer at home class now, guess ill pray phantom remaster is good
sorry for posting it here, but reddit is a sh*tshow now :( Anyone know when will we got the Explorer Cashshop Outfit in GMS ? thanks and sorry for bother
This winter, when KMS gets a 6 month major patch, we get it 6 months after that. They have the patch now, in the 6th month, so we get it on the 12th one. Or in short, their summer patch is our winter patch
@@TheInsanehj they kill her identity, change maha,Wolf,bear skill to random turtle, dragon and tiger. Her skills now looks like random Asian warrior. I think we don't need cheaper hoyoung version in game.