Zero-gravity, ballistic puppet foxes! Actually, I apologize if this is a bit of a dry review, I think I added too MUCH content to be interesting. I was happier with the 8-minute stuff. What say you all?
For anyone with a PC released 25 years onwards: the best version of WipeOut is now on PC in a much superior version to any version shown in here, look up WipeOut Phantom Edition If you have a more modern PC BallisticNG is a game that started as a WipeOut fan game that evolved into its own thing, the game allows mods which resulted in fans of the game porting several of the tracks from this and other WipeOut games
Wipeout is so timeless. Even the jagged edges and blocky designs look great to me. I remember getting it on PC, and I still have the big box somewhere. Even the packaging is amazing. Great video!
Wipeout was amazing. And beyond the graphics was the physics. Nothing in 2D plays like this. The bouncing of the craft after jumps. Literally landing on top of opponents sometimes. The physics gave a sense that this was not just 3D visuals, but a 3D world, with physics and a sense of gravity to back it up.
Most excellent retrospective Sir, I really enjoyed it! Got to say, if you can somehow get it working, you MUST play it in link up mode too. takes the game to a whole new level playing it against a friend!
The system link mode was amazing at the time. Only got to try it out a couple times but it was great. Well worth the $30(?) that the link cable sold for at the time.
Wow, I can’t believe you showed the ATI Rage version! I had that (it also came with a weird futuristic sports game called Hyperblade, and a version of Tomb Raider), and played it a ton. I definitely remember it looking weird, even at the time. I’ll have to check out that wrapper.
Awesome retrospective, exceptionally edited video and love that brief outro music. Wipeout is one of my favourite titles and this brought back a lot of happy memories, thanks man!
Man, WipEout ticked so many boxes for me in the day. My absolute favorite was racing on the Mars track while blaring the Mars track by Juno Reactor. God, I miss those days. I still play Wipeout on my PS4. I've got the VR setup, but I can only stand it for about 10 minutes at a time, lol.
What a great video! Too bad it came out before the recent open source PC ports like Phantom Edition, would have been really cool to see that covered here. Looking forward to watch the rest of your WipeOut videos.
As someone who has tried Wipeout for the first time in 2022 after playing Pure, Pulse and Fusion, I have a newfound respect for anyone who won in Silverstream on Rapier. Fuck that track.
Wipeout was the reason I bought my PlayStation back then. When the console was introduced, I was not very interested until I saw a demo station running Wipeout. Made me go from "Yeah, maybe get one when it's cheaper" to "Need! Now!" instantly.
Wipeout 2097 is awesome on the Saturn. The only thing that isn't quite as good is the soundtrack, but it's still good. I actually feel naughty playing it on the Saturn and that makes me like it even more! It really could compete when in the right hands.
Its so strange hearing someone from across the pond say Sheffield (where I'm from). We're a decent sized city but no one really knows we exist outside the UK haha. Designers Republic really made the series pop aesthetically and the dark dystopian feel of the first 3 games is one of my favourite settings in video gaming.
Great video. I appreciate the thoroughness of your content. But what's wrong with the Saturn port of 2097? I find it superior to the port of the original Wipeout on the console.
Great video! although a small correction, the video of wipeout in hackers is not gameplay, it's pre-rendered, maybe in engine, but it's definitely not gameplay
What a game. With this and Ridger the PS1 had it all. This game was hard, todays gamers would be put off, right from the start. The graphics were next level and the soundtrack was second to none, the first time a home based console had a club based soundtrack. The console was even installed in nightclubs in the UK to attract the Rave generation into gaming on next level hardware. From the intro to the gameplay/graphics/soundtrack this was always going to be a winner.
In my experience, I found the NegCon controls allowed me to blast through the lap-time ceilings I had been hitting using the regular PS controller, because for tricky soft turns, or tricky soft turns that turn into hard turns, I no longer needed to "feather" the steering. What a tremendous video, thanks so much.
@@thereviewden Depending on play style, it definitely can be a hindrance on the high-speed tiers. For whatever reason, it didn't do me much good in Wipeout XL/2097 the way it did on the first one. Goes without saying that I preferred the analog controls in all the games that followed, pushing a stick is more easy on the hands than twisting a controller. Still, what a cool little gizmo the NegCon was...
@@DJChrist2006 Thanks to implementation of NegCon analogue controls in some games before analogue joystick, analogue controller and DS were made, other analogue controllers can be utilized for them in emulators. Thus overall experience is even better than before.
Big fan of antigrav racers and recently playing a lot of BallisticNG, I decided to play original Wipeout (using the Phantom Edition source port) for the first time last night. I'll be honest, I was a bit surprised when I ended up beating all speed classes (including Firestar) in around 90mins using Quirex. Thought I'd had a harder time with it. Still good challenge and just an absolute blast to play. But the only track that gave me serious trouble was Silverstream. Fell in love with Karbonis though. Such a fun and beautiful track. Excited to play through more of this franchise.
This is because the main challenge of Wipeout was getting around the tracks and once you master the tracks, you can beat the AI pretty easily. BallisticNG has player made content including ports of all early Wipeout tracks (only found on the discord for legal reasons) so you can experience them with a better handling model and a difficulty toggle.
@@nidungr3496Hold on, you telling me there is a Discord somewhere where people are sharing BallisticNG ports of Wipeout tracks? I was wondering why I couldn't find any of the tracks from the original Wipeout on the Steam workshop even though there are a bunch from later games on the series on there.
@@thereviewden oh cool, so all the tracks featured are from the various ports of the game? (Aside from Age of Love, obvs ;) The intro/title track of the video in particular really struck me, but I couldn't recall it from Cold Storage's otherwise very memorable tracks... :)
@@CoLD.SToRAGE Holey moley! Tim Wright, as in THE Tim Wright, is that you!? If that's actually you, thank you for commenting on my channel! Your music MADE the WipEout games! Actually, I'd love to use licensed music all the time as my channel is too tiny for monetization, I just don't quite understand how channel monetization/strikes work yet.
The soundtrack CD “WipEout: The Music” is includes songs which were never in the game. Also, there was a hoax about the ATI Rage port of WipEout having a hidden unlockable X-Wing. Don’t fall down that rabbit hole, I wasted years trying to find it, only to discover it was a hoax. I would love for somebody to take everything from all of these different versions, and build a “Definitive Edition” of the first WipEout.
Awesome retrospective, especially because the first one doesn't get enough love or credit nowadays! Enjoyed also the little trivias you throw here and there. Did you ever try the Jet Rider/Moto series?? I think they share the same gameplay philosophy and it's really worth it. Keep em coming Maestro!
Thanks Lucian! Yeah 2097 and 3 always get the attention on the PS1, but the first game is still really impressive. Sadly, I never tried the Jet Moto games, I can try looking into them!
GREAT VIDEO!!! ....And a little side note ..in the early wipeout games, controlling pitch was not just a way to land softer and get a little midair control but pitching the nose down was always faster than letting it nose up. They removed this starting with PS3 I think. And I HATE side shift to this day... And even though I got really good at using it to kill tailing opponents with plasma, I didn't care for the 180 deg flip later introduced either.
I will always adore Psygnosis for publishing some of my favourite games of all time. I've probably spent over 400+ hours playing the different ports of Lemmings.
Would you do a review of the fan made source port of this game for the PC called "Wipeout Phantom Edition"?. A review of BallisticNG for the PC would also be very appreciated as this game is a love letter to the Wipeout franchise and I would love to hear what you personally think of it
Excellent review - but RAPIER? Maybe we can squeeze a fresh verse for the "You say Tomato, I say Tomato song!" Toe-Mar-Toe vs. Toe-May-Doe - sorry to throw any nightshade - Verily, your review was tip top!
@@thereviewden Ah right - I thought you said it once, for fun - no big deal - but then that word seemed to be every minute or so - I may rewatch and count them up! Now that I know that you were just leaning into the word to deflect any yootoob sillyness it makes perfect sence! Cheers for explaining it. Have a good one!
I would personally heavily disagree regarding the NeGcon. For me and many others, it's invaluable for doing well consistently, being able to make those turns very smoothly, and having that control over your acceleration is so handy especially if you want to get those launch starts.
nice review there. i only owned nintendo consoles and pc for gaming back then. and wipeout was one of those playstation titles that i looked over to from nintendo land with envy. i first played wipeout in ms dos. the game came bundled with novastorm (a pretty decent rail shooter with awesome pre-rendered graphics and memorable soundtrack), also for DOS. and man, was it difficult, but i enjoyed it a lot, mainly because, admittedly, the design was so cool: the vibrant colours, the speed, the arwing-like pods, the music. it all fit together. i also got wipeout 64 when it was finally released. good music quality for n64 standards with those fresh groovy tracks by propellerheads and fluke. updated graphics with blurry n64-style hyper anti-aliased textures, for those who fancy it. i played wipeout 3 and 2097 only on emulators, as well as the psp released. the soundtrack is just so good for all of these. my favourite is wipeout 3. best style, solid 6 out of 7 on the cyberpunk scale.
I remember the first time I saw Wipeout. I was at a friends house, both he and I had Sega Saturns, and months before had scoffed at Sony entering the video game market. His older brother was in high school, and out for the day, he had a Playstation. We fired it up and I remember being in disbelief at how polished it was, maybe Sony was going to make a go of it.
While Wipeout looked fantastic on the Playstation, there is something incredibly charming about the visuals on Saturn. I have really enjoyed the Wipeout videos and have subscribed. Keep up the great work!
The only time I found I needed air-breaks was on Silverstream, I was able to finish first with the AG Systems ship without the use of air-breaks on all of the other tracks. Really made it that much more of a challenge when looking back, but I loved every bit of time I spent on it.
I missed the whole Wipeout saga, specially back in the day. I saw it like a kids games, since I was playing more "mature" racing games like NFS4. It wasn't until I got into retro collecting, a couple of years ago, when I played Wipeout 2097 for the first time, on a powerbook g4 that I discovered how amazing it was. The speed, the challenge, the gaming trance where you have to be in order to win the races. And best of all, one track was based on the city where I grew up, Valparaiso. Afterwards, I played the entire series on emulators, and the psx version were the best one to play, special when using duckstation with all the enhancements possible. The first wipeout, was the most unforgiving of them all. Just one little grind against the wall, and you would lose a ton of speed. As always, great review! Man... it gotta take some time to make theses reviews, seeing that you play the game to completion. I imagine that you had fun playing it. Cheers!