The more I play the whisky the nuttier it seems. The sheer amount of damage this ship can pump out thanks to the reload boost and dispersion is just silly. Discord: / discord Stream: / flamuu Insta: / flamugram Twitter: / flamuchz
Besides the bullshit ending thanks to the superfun class, whisky just seems like such a demented addition. Do they even have a testing process for new ships anymore? Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
I am relatively new to this game, but so far, it seems that as WG is introducing new ships for the game, they are giving some extra unannounced buffs to them as well. Every time I have had some new ship in the game, it seems at the beginning, "Ooh, this is good..." and then when it comes to the normal progress line, it suddenly doesn't feel any more special. I think that's one way to get people to put money into it, and then when there are enough of these ships in the game, balancing it back to normal. I did try to ask them straight up, and the answer was not denying it but rather saying they don't reveal the shooting mechanics behind the game. As they have these attributes in game anyway this is pretty simple to manage.
That's not that big of an issue because Wisconsin doesn't overmatch much at tier 10, if at all. Slava's accuracy is disgusting, but no one ever talks about it much anymore because once you angle to one, it can't do anything to you. What makes Wisconsin feel better with its accurate volleys than a Slava is the improved pen and shell velocity at range, which is better than Montana's, for some reason. Literally the only thing stopping Wisconsin from being completely idiot-proof is it being an Iowa-class.
What's worse is watching Wisconsin dispersion then playing any CA and try to remember why you mained a class with all those disadvantages to now have BB that do it better.
meanwhile the other whisky on flolos team (who blamed his team at 7:19 after death): - started the game (probably) on I2 (0:00) - drove to G1 (so that was his gameplan for this battle-for-central-control-mode) (1:27) - saw an enemy whisky and a thunderer in front so he turned full broadside to them on G1 (not dark, he lost HP) (1:37) - kited down the 1 line to I1 (together with the ohio side by side; no crossfire at all; though that is more ohios fault) (4:14) - drove back to I3 (props for not completly going to the J line like ohio, i guess??) (5:35) - then pushed alone into 3 enemys and died (thunderer, mecklenburg, cataluna) (7:04) - immediatly types in chat and blames other. (7:17) its so depressing that those peoply dont even understand how useless and bad they are. in a perfect world that movement path would be highlighted in red after battle to him with a big fat text telling him he was making bad decisions and should try better next time. he hadnt had more impact than a decoy! yet he feels so good and betrayed by the fault of his team... i hate it. i really really hate it.
despite being demented it doesn't really feel that overpowered So much goddamn power boosts to T10s with superships on top, that these gimmicks are the stuff keeping it strong Miss the vanilla-ness of Montana.
This ship have very high skill requirement man. In a good player it's fucking terrifying, in a potato it's just a Iowa up tier, I guess they did test it and consider the whole player base is full of potato they just like eih what can they do with this kind of dispersion?
Wisconsin is good in the hands of good players but in the hands of average potato it's average. It's not OP a lot of ships are like that. Most of the complaints I've seen are around slow shells and low shell volume. Both of which are bad for the average potato.
There just hasn't been that many OP ships since Smolensk. The main difference is that Wisconsin exploits expecially hard on the enemy making a mistake, while many strong cruisers exploit on the player playing better and being responsive to the battlefield. (like colbert, Anna, Conde, etc.) This makes the latter especially painful to play against because of the lack of counterplay - what you do doesn't matter, they are going to get the damage they want as long as they don't make mistakes. This makes them feel more OP than they actually are.
"There jist hasn't been many OP ships since Smolensk..." goes an lists all the OP ships that got added after Smolensk. Bro, stop smoking whatever you are smoking.
The devs don't play their game, so when they tried Wisconsin they probably missed most shots - and decided it needed a funny button to stay competitive.
Iowa's hull is trash in the year of our lord 2024, so it's not entirely false. That hull is the only thing keeping the ship from becoming completely idiot-proof
Idk if this is a stupid question but which ship is better Zao or Yodo? i have Zao and really liked it even though it feels like a weak ship. I now want to play something with a faster reload and higher dpm and rn I’m between Jinan and Yodo.
Honestly, I'd recommend you to just stick with Zao. Yodo's firepower output, especially with that barrel volume, may appear phenomenal at first glance. On paper, eighteen 150mm guns fed with the vaunted Japanese cruiser HE (deals greater individual damage than other nations' HE shells) should give you a damage per minute capacity reminiscent of T8's Mogami equipped with 155s, but adapted for same-tier matchups, of course. You would expect to be the fire-spamming nightmare of battleships (or any type of ship you face in artillery combat, for that matter). But you're not. Yodo's 150mm guns struggle to penetrate the extremity, deck and/or upper belt platings of your main sources of racking damage from (battleships), even with the help of IFHE. Neither do they have the relatively rapid reload of Mogami's 155s (the rate of fire on Yodo's 150s are absolutely terrible for their caliber class) to enable you to produce a continuous barrage for consistent damage on targets within range, nor the destroyer-level tightness in shell dispersion that her heavy cruiser cousins possess (from mid to max range, about half of the total shells you fire in a volley everytime simply drop everywhere but the intended target). The rotation speed on her guns is nothing short of superb, though. Her ability to keep her turrets pointed towards her target at all times, even whilst performing aggressively sharp turns is a key part of her flexbility as a long-range kiting cruiser. If only her hull wasn't like 20% larger than Zao's, she would've been a pretty annoying ship to try and hit at long distances as well - Yodo's basically a heavy cruiser-sized ship, but without the survivability (armor) and heavy-hitting gunpower (penetration) to show for it. So do yourself a favor and not waste your time grinding what is possibly one of the most mediocre cruiser lines released in recent times, unless you really have to for some reason.
The Jinan line is not as bad as the Yodo one, but it's also not that great. On one hand, you got amazing deepwater torpedoes which allow you to exact near-unavoidable and extremely devastating punishments against unwary cruisers and battleships (provided you aimed your torp salvoes well), you have smoke cover, as well as rapid-firing light-caliber guns for chipping away at nearby enemies and causing fires. You're also very nimble and is a small target to shoot at. On the other, you have virtually nonexistent armor, coupled with a very small health pool. Any battleship or cruiser you face with gun calibers larger than Scharnhorst's 283mm (which practically doesn't exist at Jinan's tier, except for the two that use actual cruiser guns, Illinois and New Hampshire) would easily slice through your 16mm fore and aft plates to deal citadel damage that could potentially slash your full health pool in half.
i got a good laugh seeing the super test application announcement on the launcher. I got into super test for wot's a bit before super pershing entered st. they gave it to us then removed it and ghosted our group. biggest waste of time. this thing being broken as it is, yea they'll balance it in a patch or 2
Even with this ship, the match making can make your life miserable. As a BB main with >58% winrate in Random BB's I have a winrate in this ship of 30% over 20 battles😢. But the ship is fantastic...
from my prospective I am glad they made a Tier 10 Iowa class. I never play my Iowa. I would rather play Monty or another tier ten. But now they gave the Iowa class a chance to shine through the Wisconsin.
literally the most overpowered battleship in years and people claim its okay because it was practically free. it's absurdly broken and people saying otherwise either ignorant or asinine.
A lot of people bought this ship, so a lot of them are not very good players, plus some of them don't want them to nerf something they have. And of course "it's a tier higher iowa so it must have something extra"
@@therepublic21 brother i've been saying it was overpowered as soon as it was released you're a moron if you think anyone who criticizes wargaming development only does because of flamuu
This ship is serving me (and others i talked to) wayyyyyy worse then montana, i can't get it to work (unstable ping also)...its incredible team depending if you do well or not.
It’s funny that you cant figure out this player base. So let me try to explain. It’s a free to play arcade game. The game is filled with people who do not take it seriously, do not actively work to improve and do not care the way you do. For instance I play on an ancient 15 inch laptop half the time because I am traveling for work. I work between 80-100 hours a week so when I actually manage to play it’s just to unwind my brain. Hell half the time I am talking to someone while playing. And yes I do suck at this game very much and that’s fine. I decided to focus the majority of my energy on something other than an f2p arcade game with predatory monetisation. And I am certain the majority of the people who frustrate you so much have also decided to focus their energy on getting better at other things than an f2p arcade game. So chill out…not everyone plays video games for a living and getting good at a f2p arcade game just isn’t that high on our priority list. Hope this helps.
He undoubtedly knows that. It's still not an excuse for people to be playing like idiots at the highest tier where one would think there'd be at least some degree of competence.
@@MelodusDethicus not taking it seriously is not an excuse for not being good. It’s the reason…difference between the two. The excuse is that there is more important stuff than a stupid f2p arcade game in most people’s lives. And if you don’t need any competence to reach top tier. You can literally get there by never winning a game or even by never hitting any ship. Stop expecting orher people to think the way you do. Your life will become easier once you realise people are different.
@@totallylegit4092Casuals being casuals is a given. There are no excuses. The game is not hard, people are just dumber than shit and their performance negatively affects everyone else in the match.
@@MelodusDethicus bro…you still have a lot to learn about life. But you wont understand. Just keep being mad about people not being good enough for your liking in a irrelevant arcade game. 🤣
when i see my team have wisconsin thts the moment i know i'm plying a losing game. out of 50 game that have wisconsin in my team safe to say only 5 game that have wisconsin player having over 50%wr!
Shit like and this and how bad Ranked has become has finished this game for me. Need to stop allowing low tier ranked ship gameplay for the initial phase.
This is a typical wargaming tactic they make a new ship give it some awesome perks make people spend a bunch of money on it and then turn around 3 to 6 months later and say they have to Nerf it because the community is upset about it so you just wasted all your money on a digital ship the day pretty much fuk into Oblivion
@@aristosachaion_ Because the majority of the playerbase can't take advantage of the accuracy, and can't fill the F key, let alone utilize it effectively. In the hands of a competent player, Wisconsin's power increases tenfold.