When you proc Halsey on Vermont you get that juicy -20% reload, turning an already scary brick into one that smashes everything. Discord: / discord Stream: / flamuu Insta: / flamugram Twitter: / flamuchz
Blessed be the Brick, for he protects us on all servers. Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
With the upcoming furious build if you activate Halsey you can get it down to under 20 seconds with just a double fire. In arms race with adrenaline rush you could probably get it down to under 15 seconds lol
@@wombat4191 Halsey 20%, 3 stack armsrace 30%, 2 fire reworked furious 15%, maxed out AR 20%. Optimally it can go down to 15.2s but you'd instantly die. You can also slot reload mod to get to 13.2s but the question would be why instead of how
At a point in time, the USS Montana has the power to smack the Bajeezus out of you. At this point in time, The USS Vermont IS Bajeezus and will smack you so hard you take damage in the next battle you load up.
I have a question to you guys... Today I grinded Harugumo and I'm wondering if I should run IFHE in captain build. Any tips? I don't know if it's worth giving up 50% fire chance 😅
I suggest waiting for the upcoming patch with the new commander skill changes, there'll be a short period of time with free skill resets, so test your builds then
To take IFHE you must take these into consideration What can you penetrate after taking IFHE and how good you are at landing your shot onto that How much ship with armor that are in between the IFHE penetration range appear on the matchmaking and happened to be frequently within your firing range
I can never make my mind up if I want Vermont, yamato or Montana... all of them seem fun and have their quirks but not being able to make my mind up just kills the game for me and makes it frustrating
I've never seen someone loose turrets that many times in one battle. I've shot at turrets over and over and over again in battles and never once in my games have I ever disabled a turret on purpose. A few on long range accident, but... shit. Just keeps happening over and over.
Each turret has an HP pool, of which there is a threshold to temporarily knock it out, and a maximum amount of damage it can receive until it is permanently knocked out. WoWS, like WoT, has hidden stats for how much damage a shell does to modules. There is the other added fact that a pen on a turret does more damage than an overpenetration would. Some DD turrets for example would blow up to an overpen from a large caliber BB, where it would take a few normal pens from a cruiser/DD.
I just want to point this out but what the hell is the gk doing? i might be wrong but did he just walk in there, get farmed, do a u turn, and die? or am i missing something. im speaking of the friendly one. am i just blind to something?
@@justinhong8319 there's a mod for that and no, WG doesn't think it's cheating since it's available on aslain's (they also monitor the mods there), idk if it's available on modstation