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Working Wells, Aqueducts, and More! 

Admiral Wololo AoE2
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Let's look at a few more ways that some currently useless items could be made more interesting, within reason.
The original eye candy objects could remain purely ornamental, with functional copies
#aoe2 #ageofempires2 #ageofempires #aqueduct #romans

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6 июн 2024

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Комментарии : 59   
@thomasfplm
@thomasfplm 21 день назад
I like the idea of neutral objects that can be built and help everyone.
@injest1928
@injest1928 21 день назад
Minor buffs and debuffs from terrain and weather could be interesting
@rdcdt6302
@rdcdt6302 20 дней назад
Farm should have different design for each upgrade in the mill and the remain of food in it. Outpost look dark age even in imp. It's also no have visual upgrade when the range is increase
@injest1928
@injest1928 20 дней назад
Also Donjons don't change visually through the ages despite very different stats, that's really confusing for new players.
@rdcdt6302
@rdcdt6302 19 дней назад
@@injest1928 also stone wall between feodal and castle age
@erikdw8379
@erikdw8379 19 дней назад
One idea I had that is somewhat related to this is building bridges between shores. I know that bridges are actually just cosmetics build over tiles in the water that units on land can walk over, but I think it could be interesting if you could "build" land tiles on water to connect two opposite shores between each other. (You can see this if you "torpedo" a player with bridges.) This would probably have to have a high stone cost and take a lot of time so as to not overshadow building ships.
@AdmiralWololo
@AdmiralWololo 11 дней назад
It would be very cool, but there are currently engine limitations that make it difficult to implement fully working (and especially destructible) bridges.
@hbarudi
@hbarudi 20 дней назад
To add more such features to the game, we need a third buildings page for the villagers to build more kinds of stuff... Or expand that 5x3 grid of buttons...
@AdmiralWololo
@AdmiralWololo 20 дней назад
The grid could definitely be expanded with 3 more buildings. There's a lot of barely used space in the huge unit selection box.
@injest1928
@injest1928 21 день назад
I'm not so sure about being able to make more buildings in the base game unless they are something that adds a lot to gameplay. Each addition increases the learning curve for new players.
@AdmiralWololo
@AdmiralWololo 20 дней назад
Right, these are envisioned here as scenario editor objects, as they currently are. However, scenario/campaign creators can't use these effects unless they're first modded in, so it would be nice to add these for creators.
@injest1928
@injest1928 20 дней назад
​@@AdmiralWololo ah I see, yeah that would be great for creators.
@Pixelbuddha_
@Pixelbuddha_ 3 дня назад
actually having wells are aqeuducts in map generation could be really fun, like it is a better spot to farm, but outside of TC range, so you need to build towards it, maybe in castle age with a new TC, or risky earlier in Feudal with walls and stuff. You could just treat it like any other ressource node
@youcanthandlethetruth5433
@youcanthandlethetruth5433 20 дней назад
Love these ideas
@AdmiralWololo
@AdmiralWololo 20 дней назад
And we don't have to worry about sweaty tryhards mucking up the terrain with them either.
@sephirothbahamut245
@sephirothbahamut245 19 дней назад
I always thought about sea walls and a way to make them balanced (no fishing ships quickwalling). Basically a sea wall can only exist on a shoreline or adjacent to a fully built sea wall. If a built seawall loses those requirement, it collapses.
@AdmiralWololo
@AdmiralWololo 15 дней назад
I like that. Sea walls are interesting, but the prospect of people spamming them without consequence sounds un-fun.
@cleanerben9636
@cleanerben9636 20 дней назад
I like this idea. In halo wars, another ensemble game, there were "hooks" in the map that provided bonuses that weren't all necessarily resource based either
@pinkzero281
@pinkzero281 20 дней назад
broski ahead of aoe stuffs
@colmduffy2272
@colmduffy2272 20 дней назад
These videos are really cool. Have you had any Microsoft feedback on any of these ideas or ones from other videos??
@AdmiralWololo
@AdmiralWololo 20 дней назад
Nah, my channel is still comparatively tiny and unknown, and even if it was larger, I don't ever expect MS to come to me based on videos. The most realistic pathway seems to be by making mods, and if they become very popular, there's a (small) chance of MS making them official.
@antonfilimonov9131
@antonfilimonov9131 17 дней назад
​@@AdmiralWololoat some point you will have an extensive mod with all such features, then we will hype the issue on reddit and AOE forum. I really hope for it to happen. The mod should have at least ten proposing features and be somewhat balanced. This whole idea really sparks something, thank you for the work
@AdmiralWololo
@AdmiralWololo 16 дней назад
@@antonfilimonov9131 Thanks, you guys are awesome! But yeah, the plan for now is just to make something fun that people can try, and we'll see how it catches on
@kalr242
@kalr242 23 часа назад
wow those are all cool, id love to see what else you create
@benjamingouchie6379
@benjamingouchie6379 20 дней назад
WE NEED THIS NOW
@ogmiosaoe8989
@ogmiosaoe8989 21 день назад
Why??? Why couldn't we see the last aquaduct part completed??? Why did you do that?! Litterally unwatchable video! Beautiful ideas and mod. The statues and wells/fountains remind me of BFME 2, dwarves have them, too BUT the macro is much less intensive so you have time to think about them in regular game mode. Not sure it could apply for aoe2 RM 1v1. In TG, it'd be nice, the road too.
@AdmiralWololo
@AdmiralWololo 20 дней назад
It's a cliffhanger - you have to wait for the next video to see the aqueduct get finished. Also BFME2 was a fantastic game.
@didierrenard9572
@didierrenard9572 17 дней назад
I've watched a couple of your videos and I strongly believe that we need your ideas. We need AoE II AE, Admiral's Edition. Ok, now seriously, it'd be dumb that Microsoft or Forgotten Empires don't hire you for game design. These are simple ideas that add a lot to the game, and it's not easy to create such simple things. And it's super cool that they're both visually pleasant and functional. Most of these ideas would probably be better exploitable (from a gameplay point of view) as civ/regional bonuses, such that add more variety to the game, as in "oh, now I want to play as the Romans to use the aqueducts" (I'd make that a "regional" building for Romans and Byzantines, maybe? Though it'd need some more balancing to avoid those civs to become OP).
@AdmiralWololo
@AdmiralWololo 16 дней назад
Hey, thanks a lot! For now I can add them to the mod, and we'll see what happens, but I like the idea of some of them being regional buildings. In addition to the mod, I may create some scenarios that people can play that showcase several of them at once - for example a Roman scenario where you can build roads, aqueducts, etc. Anyway, I'm glad people are finding this interesting!
@ChepMurdoc
@ChepMurdoc 20 дней назад
I find it interesting, but only for campaign purposes. For random or multiplayer, it is already too complex to be viable
@AdmiralWololo
@AdmiralWololo 15 дней назад
Yeah, that's the plan. Single player/Campaign use.
@TovKafur
@TovKafur 12 дней назад
Multiplayer Scenarios exist, which can get very, very complex.
@hbarudi
@hbarudi 19 дней назад
Another comment: I would like unique economic building and unique military building for every civ instead of just a few.
@ZS-rw4qq
@ZS-rw4qq 20 дней назад
Honestly farming on sand should be impossible without these but I guess that's too disruptive
@Averageromanian123
@Averageromanian123 20 дней назад
Arabia would dissapear. From number 1 1v1 map to no players.
@ZS-rw4qq
@ZS-rw4qq 20 дней назад
@@Averageromanian123 not necessarily, I think Arabia now is too big to fail
@Averageromanian123
@Averageromanian123 20 дней назад
@@ZS-rw4qq if you cant farm on it,it will ,cavalary civs are the ones that love Arabia but they rely on farms and also need the stone for castles rather than wells or aquaducts . Teutons,slavs, maghyars, lithuanians, poles would be gone. Maybe franks considering they save stone on castle could stay but it would be a big blow for cav civs which are the ones that actually benefit from open terrain.
@Averageromanian123
@Averageromanian123 20 дней назад
Age of mithology approach to relics was the same as presented here(small buffs as long as you have it instead of small amount of gold). AOE 2 is a chess kind of game with the civs being similar to each other so twists so big as that budha statue should not be in the game. The neutral statues or wells would mess up players as they would have to build more agresive so most likely they wont be implemented as to not upset the balance. Good video,and good ideas but for the wrong game.
@AdmiralWololo
@AdmiralWololo 15 дней назад
Yeah I mostly envision these as scenario editor units for creators and campaign players. I've made a few scenarios where I've wanted to be able to have effects like these, but you can't unless you mod them in first.
@harshashow7105
@harshashow7105 15 дней назад
Yet we have fortified churches which deos the same
@proxwarrior33
@proxwarrior33 21 день назад
what about weather Sandstorm: less accuracy Snowstorm: Less attack speed Rainstorm: Less work efficiency Thunderstorm: Less production speed Heatwave: Slower moving speed Windstorm all effects combined but not as major Tornado: Everything takes damage and is GG
@ogmiosaoe8989
@ogmiosaoe8989 21 день назад
If they can be triggered, it is AoM ground, so disagree. If random, throw in some black death (instant kill half of the map pop) and other pleasantries of yore
@injest1928
@injest1928 21 день назад
Weather would be an awesome addition, especially if it gives a buff or debuff to particular units. For example, gunpowder units might fire slower due to damp powder or the wick going out. Could even have terrain that gets muddy or dry and cracked depending on the weather.
@ZS-rw4qq
@ZS-rw4qq 20 дней назад
​@@injest1928targeting just gunpowder units might be unfair, but I guess bowstrings also don't work best in the rain
@injest1928
@injest1928 20 дней назад
Yeah that's just one example I could think of off the top of my head,​ I'm not some sort of gunpowder hater😅@ZS-rw4qq
@ZS-rw4qq
@ZS-rw4qq 20 дней назад
@@injest1928 got it :)
@gaoth88
@gaoth88 20 дней назад
I tried to make the custom civbuilder work. I did saw it as a thing in the game but the datapack showed a red exlemation Mark and i dont have the brain oomph to fix it ): _Sad hyena noises_
@AdmiralWololo
@AdmiralWololo 20 дней назад
I don't work on the Civbuilder, but I'm sure that Krakenmeister will continue to support it with fixes.
@chenxing6157
@chenxing6157 20 дней назад
Aoe "4-2"
@newbossbro3180
@newbossbro3180 21 день назад
do you have a discord server?
@AdmiralWololo
@AdmiralWololo 20 дней назад
Not yet, but it's probably best if I start off by joining the AoE2 & Modding discords.
@Locoantropologo
@Locoantropologo 19 дней назад
We need SWGB Definitive Edition :(
@AdmiralWololo
@AdmiralWololo 15 дней назад
Was a great game for sure
@sfxdlwsrs
@sfxdlwsrs 2 дня назад
yk ppl would abuse the wells and build them everywhere. Scrap that idea
@Duke_of_Lorraine
@Duke_of_Lorraine 19 дней назад
Aqueducts should no longer act as walls, except the "water tower" angles & edges. No need to elaborate why, just look at them
@AdmiralWololo
@AdmiralWololo 19 дней назад
I agree, although this would be hard to implement ATM since they're all technically the same building.
@robbylava
@robbylava 18 дней назад
Fantastic stuff man, really admire your work. This is the sort of stuff I absolutely *love* seeing talented modders like yourself implementing, pushing the boundaries of the game in a tangible way. Are you on Discord? If so please do hit me up! I'd love to work with you.
@AdmiralWololo
@AdmiralWololo 18 дней назад
Hey, thank you! I'm definitely not very experienced, but I have some solid ideas. I don't have a discord yet, but I should probably hop on there before long - hopefully later this week. A collab sounds fun!
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