I would not dare to comment here, because our overlord could see then that i'm not toiling in the mines. Wait a minute! Oh crap! Nooooooooooo! Not the whip!
Last time I checked they did have tigers in North Africa at one point, and they ran around with 88's? And the Germans did have the half tracks with 88's?
To make this really historically accurate, wouldn't the German side get a few strategically placed 88mm anti-tank guns around the map ? Like the kind they used in the North Africa campaign.
That's one thing I like about War Thunder more than I like about World of Tanks. You can choose to play on other servers. WoT you can't. I'm stuck on East coast NA or west coast. Can't go overseas.
It's just because the servers are'nt interconnected. And you can do so on the Xbox version because it's depending of the microsoft servers bother of the Wargaming ones.
***** ever been in a real tank when it fires? You don't get the massive loud BANG that most games use. It's (especially through the hearing protection and headphones you're wearing) more like a muffled BOOM. WOT is actually pretty accurate in that, which is precisely why kids grown up with Hollywood errors think it's wrong.
Amazing fun yesterday. Thanks for promoting this Saturday Hysterical Battles (yeah, I know...) thingie. Been trying to get into a game for months but very limited success but not more than a couple of minutes waiting yesterday. It all started out with Matilda dominating the battlefield, mostly because we on the German side ran around like headless chicken but we slowly learned how to play and later we usually shot the Britts to pieces. With a periscope, left over from a TD that I scrapped, I could stand way out of their view range and shot at them. Fun :) I think it was a combination of us learning what worked and that the better players wanted the greater challenge of the German side. At least that's what the stats suggested. (Not saying that I'm among them but I think I held up my part.) /Berrserkr- noob in training
One thing i have against xvm, is that it makes everybody judge your ability to play by your stats. In my case i sucked ass when playing world of tanks for the first time, i could barely leave a game with some damage done and that rightfully stamped me as a bad player. But now ive gotten better, and have a 50%+ win rating in my tanks, but my stats were so bad at the start they haven't changed a bit since the day i started playing, thus im still labeled as a below average player with a low 40% tomato stat. I find this unfair as other players don't know if your a good player because of your red name, and they just automatically label you as a noob and cry that they never get good matchmaking.
You can make your stats better very quickly if you play good. If your stats don't improve, you probably are not so good. Stats btw tell everything about your skills and ability to play no matter what your opinion is.
***** For example, say you play your first 100 games at 40% win rate, to get back to an 'average' 50% WR, you will have to play your next 100 at 60% WR, next 200 at 55% average WR, 1000 games at 51% etc etc.... If your stats don't improve, then that is the level you are playing at but you have to play very, very well to' recover' your stats at any appreciable rate. But who even cares lol... I'd be more than happy to lose every game if I had fun with my team and got a laugh...but then ofc you get loads of teams don't want to have fun...they just want to call each other noobs and all that -_- XVM can cause so much grief in games: we have all seen it. What is wrong with just being nice and saying just glhf before each game without having to insult you own team... btw I love the fact that statistics is a 'thing' in WOT but in many regards, it causes more problems than it is worth when it is visible in-game.
People who troll you because of XVM stats are jerks!! Ignore them and just try to do your best. In my experience there does not seem to be a strong relationship between winning and playing well (high damage results). Even Jingles says that WR isn't significant till you are well over 7K games.
M.H.B and other people start improving later. And still others are professional statpadders on their 10th account who play their first 2000 matches only as semi-bots platooned with 2 high class clanmates so their stats shoot up beyond their actual level.
Rommel made up for his tanks' inability to penetrate the thick British armour by advancing PAK-canons (AT-canons) pulled by trucks side by side with the tanks to provide better fire power. Had WoT had truckdrawn AT-canons the Germans would have had an easier time of destroying the British players.
they had another advantage though that Jingles didn't mention, and that's that the British were playing stupid. They were treating a tank battle like an old fashioned horse cavalry charge, lining up their tanks some distance away from the dug in Germans, giving them plenty of time to pre-aim their guns, and then charge in line abreast. And doing that straight through a mine field as well :)
The Matilda is OP for tomatoes and unicums alike. Tomatoes like it for the foolproof armor, and unicums like it for the gun that aims in 1 second and penetrates tier 6 tanks like butter.
I was the Matilda player in the first replay and I was ribbing you on the HE...I was just pleased to see you in a battle at last......but next Saturday I will Keeeeeel you ;)
There were a total three Stugs delivered to DAK before Tunisia, one sunk during unloading from ship. There were many more Marders, if Germnas had received the Marder instead of the short barrel Stug, this historical battle would be much more balanced.
The problem with WoT's Historical Battle is that it tries too hard to compete against War Thunder Ground Forces. Since WoT has a HP system, which also means they also focus on armor, gun penetration and angling, it is highly impractical to have accurate tanks against each other since WoT's system would read a high tier tank being dominant and its armor + angling as unstoppable. In War Thunder, this is irrelevant as long as you know where you aim (driver's hatch, turret ring, but never the lower hull, lower hull weakspot is a WoT fabrication as the frontal armor both top and bottom were the same thickness, only difference is angle) and also the fact that WT still doesn't have full tank physics especially in armor and angle mechanics (angle my T-34-57 at around 30 degrees and still get penetrated and one shot kill by a Panzer IV auf G .50 miles away). However, because there is no HP system in WT, it allows lower tier tanks to have a fighting chance. Another is ammo. In WoT, "gold ammo" guarantees better penetration and dmg against targets with high armor but does not take the physics and reality to effect due to having a HP system, but in WT all ammunition are unlockable as you progress with the tank, BUT this comes at a price. With WT, taking physics and reality, using APCR will guarantee better penetration, but like in real life, APCR will just pierce through the tank and come out the other side (since APCR is tungsten with no explosive charge in its head). If the APCR hit the ammo storage or engine, it is a good chance that the crew in the tank is screwed, but other than that, they have a high chance of surviving. Most people in WT tend to use APCBC (Armor Piercing Cap Ballistic Cap), APHEBC (Armor Piercing High Explosive Ballistic Cap), or HEAT (High Explosive Anti-Tank) though HEAT has some issues. Reason why is because when a round has a cap/ballistic cap, there is good guarantee that shrapnel will kill the crew if the round penetrates (which is why APHEBC is OP atm). For those who think that this is not historically accurate, the Matilda II in real life did not get the upgraded 2 lb gun until around late 1941 to 1942 but by then it was too late to give the Matilda II a chance. It use the same anti-tank 2 lb gun (37mm) that the infantry had. The 2 lb gun was good against Pz IIs, somewhat against Pz IIIs but not likely, and utterly useless against the Pz IV. The Pz IV L/24 75mm gun did have issues against the Matilda armor, but they hardly met face to face as the Battle of France, most Matilda II fell prey to Rommel's 88mm gun (the same with the Char B1). In the Battle of North Africa, The British still had Matilda II, but its role was pretty much dead in the water due to the experiences during France. Their gun was inadequate against the better arm Pz III with the 50mm gun, and the Pz IV with the L/43 75mm gun which could penetrate the Matilda II with ease and had better range than the 2 lb gun. The British went in favor with the Crusader Tank with its more powerful 6 lb gun (57mm) as it prove more in favor compare to the Matilda II, Cruiser IV, and the Valentine Tank, but even then, the 6 lb gun was utterly useless against the Pz IV. Only when the British receive the M3 Lee and M4 Sherman with their M3 75mm guns, did they have a good chance against the British. The only guns that the Germans fear from the British before the M3 and M4 were the 17 lb guns (75mm) and British gun crews were very good at their jobs. In WoT, the Matilda II is a godsend, but in real life it was one of the slowest tanks in WWII with an inadequate gun against the Wehrmacht.
In WT the only two tanks that I aim for the lower glacis on, if I can't get to their delicious sides, is the Hetzer and the Panther D. The Hetzer has a fairly fragile lower glacis, not sure if they store ammo or what behind it. From the front those things are armored to the gills and if they are facing you, you are prolly dead unless you can knock out their gun or gunner. And I agree with yours and Jingles' ammo analysis on ammunition, definitely would NOT use APCR against their lower glacis. Can't wait for the M3 Lee in WT, if its Tier 1 or early 2 its gonna wreck. As long as you don't get hit, lol.
So, EU now has Historical being played! That's excellent! The way I've solved this problem on the NA server is getting my entire clan together and queuing us all up for one of the Historicals (9.1 isn't out at the time I'm typing this) and making sure we have an even spread. Then we just all hit battle at the same time, split up callers and have a makeshift tank company fight. It's pretty damn fun, especially when everyone's on the joke and you can play games where you do nothing but ram or shoot HE. Only done it once so far, but I think I'll be doing it a ton with Tobruk once 9.1 is released on the NA server.
Re: North Africa Also, the Crusader was very prone to breakdown, the Matilda was overweight (which caused maintenance issues), and if a British tank brewed up, odds on you'd loose the crew due to the poor design of the hatches and the interior. Not to mention that the real-world stats of the British 2 pounder gun were not as favourable as the WoT stats (a lot of tank crews referred to it and the american 37mm cannon as 'popguns'), meaning you'd have to get close/outflank the German tanks to stand a chance of penetrating. Basically, pretty much every pre-war British tank design was woefully inadequate by the North Africa Campaign, particularly for the sort of open, long-range fight that developed. The Crusader fared better despite it's mechanical issues, especially once it got the 6-pounder gun, but by that time it was facing Tigers.
How To Fix Historical Battles: -Make people Q up multiple tanks with the average of the mm weight if these tanks having to be lower than a set amount(Qed tanks can be from different nations) -mm chooses from the pool of tanks and tries to make every tank you select have an equal chance of being picked for battle(Important to prevent people from trying to game the system based on what tanks others have Q'ed) -Make people select an about equal number of tanks from both nation to be Qed(Optional) -This mean if people want to play the Matilda in team battles they will also have to Q up some really weak tank(s) to make their average mm weight low enough
Just from the wee bit in this video, I went and got a Panzer III, oh my its fun to play especially those tier 4 games, yes Matilda head on is going to rip you up, but the speeeeed that you can get you can whip round behind them. Thanks Jingles, another decent tank for my garage
perhaps WG should periodically rotate which battle is available in historical battles. Not like it matters with so few people queing, but we're theorycrafting
Thanks for the event jingles. Way I see it, of the British have too much matildas they tend to win, but if they have too few, they will lose. While I agree that they are OP, I think the British need them (and I'm not saying this to defend matilda drivers, I don't even have one myself).
I once got in a battle with my matilda, there were only 5 tanks for the brits (all matildas) vs 15 german tanks including several TDs, we didnt lose a single tank
The Problem with the Germans that cant pen such good armored Tanks like Matilda is historically correct. Thats why they built the Panther and the Tiger. But i am sure that Jingles knows this!:-)
My Mattie will be absolutely EVIL once this comes out on NA. I've got vents, rammer, and critically for this HB, SPALL LINER. With it, the PZ4/Stugs HE will only do damage on an above average roll. And as jingles pointed out, their HEAT has to hit a flat surface to pen, and the gun is pretty inaccurate. PZ 3's can only pen me from the rear, or from the corners of the hull. even then i can angle to negate that. Their 5 apcr shots will be problematic though. Though with my Brothers in Arms, my fire rate will be a withering 34.6, for a reload time of 1.73. Have fun! Though i do plan on trying the crusader, and possibly even one of the cruisers depending on the gun they get. And ill prob try the panzer 3, or maby a pz 4 for giggles.
You are in for a surprise; you will NOT get your vents, rammer, or spall liner on your Matilda. You only get the equipment historically used on the vehicle in historical battles. Your crew skills, however, are carried over, so it's not all bad.
Saying it's because the British get the Matilda and it's "overpowered" is correct... However... I think there is another point. In the grand scheme of things who owns the Pz II... the Pz IV D., the Pz III etc... Surely the other problem is that, to a certain degree, there are a limited amount of garage slots people are prepared to pay for, and keeping a Pz II as a "keeper tank" for example, may not be high on the priority list for the average player. The Matilda, on the other hand, has a range of benefits to keeping it: it's very competitive for Team company battles, when it's top tier in tier 4 battles it's godlike, and of course for historic nostalgia (if you're British, my grandad saw these in combat in North Africa and I heard tales of the "pea shooter" gun it had) I say this noticing your Pz III is probably newly (re)bought, how do I know this? Your newly trained gold crew :) Some players don't have the means or the desire to do this, when they might, say, have a 3 skill Matilda crew waiting in a perfectly adequate vehicle.
To me it seems that there is nonreason to be in either a Matilda, crusader, or Pz. 3. It seems that most of the other tanks become irrelevant as the battle progresses. Why would you drive anything else? I feel that Wargaming needs to find a reason to drive anything other that those few.
Pretty sure this has been suggested before, but why doesn't Wargaming run the historical game mode only on one EU server, or alternatively allow queuing up on both servers but move players over for the actual game? (Yeah, the latter would require some programming, but it can't be impossible to do it.) That would pretty much double the number of people waiting in the queue, wouldn't it? I figure with twice the number of players the waiting time will be less than half, and then more players might actually bother to queue up in the first place.The same system could be applied to all regions that run more than one server.
Honestly, how on earth could one think the Matilda was a good idea? HOW COULD YOU POSSIBLY EVEN THINK THAT?! Same as the T18, 183, FV4005, all the OP tanks, how the actual flying fuck could one POSSIBLY think they were good ideas?
***** No, I was talking about the WoT devs, not real life engineers. The Matilda etc just unbalance the game SO FUCKING MUCH I CANNOT believe they ACTUALLY put them in the game. Like... how could ANYONE think they're good ideas? Just... how?!
that tea drinking top hat tipping British man well, they could just make German guns 'realistic'. That would solve the problem. It would also make all soviet tanks look like paper bags. But wg are belorussians. Never going to happen.
Historical battles is a waste of time. They need to go back to the drawing board and focus more on the fundamentals like balancing the tiers to make the game less of seal club for top players.
What bugs me more than anything, is that the 5cm L/60 historically had 83mm of penetration. Seriously, if you go on the EU or NA forums, and search, there's a bunch of threads about it. There's even a really recent one(March, I think), that lays it out extremely nicely, and even has a great idea on it(I do have to go find it again anyway).
it's funny because HE ammunition is pointless in War thunder GF, all you do is blow tracks off. but the only tanks that are actually effective that i have so far, are the SU-122 and the KV-2. everything else is pointless to have HE at tier 3 (i haven't got to tier 4 yet so i dont know)
I personally think they should change the entire concept - Let anyone queue for a historical battle, regardless of whether they own the tank or not. They should take a hint from MMO type games - Let people pick a tank/role priority when queueing and letting the server decide the ratios between each tank/type/tier accordingly. Now if you don't own the tank you've played with, your experience is saved for it as well as the ammo you've bought - but not the tank itself. This way you don't have to invest in a specific tank to try out a Historical Battle, which might make you keep coming back for more and buy one of those tanks.
Is there any use for the Pz.Kpfw. II? I can't penetrate anything, even with APC there is no way. Also it is very slow and has an extremely low range. I tried it for support but even though I hit different enemies many times all I could do was maybe annoy them with my APC pebbles.
its annoying that the panzer 3s 50mm has such shitty pen or it would be my favorite tier 4 for random battles.only 67 pen . they should switch the historical battle available once a week that would keep it interesting. the reason i didnt play historic battles is that the tanks which i had in my garage were mostly used in the prokhorovka map and i HATE that map so much it is to easy for su-152s to camp at the back and only use their HEAT ammo on ferdis. it sucked and that made me give up on historic battles. but now since the jackson is cheap this weekend i think i will pick one up for use in historic battles with that 90mm cannon.
I've been playing HBs the last two weeks now at that time for over an hour but never met any one of you guys. Thats really to bad, because without any highlights like that HB mode is simply.. boring. I think I'm done with HBs for now until the next HB comes up the next patch.
Lol.....I like the T-34 vs Crusader comparison Jingles. Recently was grinding them both together. Drove to a sniping position in my T-34 and started doing DPM sniping on distant tanks with my 57 mm ZiS. After a couple of minutes I realised I WASN'T in my T-34 but instead in my Crusader sniping with the QF 6 pounder. I'd driven half the map thinking I was driving and shooting from a T-34......they DO handle that similarly in speed, acceleration, track traverse and gun handling!
Jingles, Great Segment and like the comments supporting Historical. Questions remain, How does WOT staff make Historical-Battles attractive for playing? Lord knows, I waited and got frustrated in my shared loss of time, for others to join in the que. --Add/modify XP to 1.5 for every game played? --Adding a coefficient to every game played? (for the driver to use the points to a crew-experience of his choice within the barracks or garage?) Or this...... --Create a new crew-experience related skill? Hear me out.... Call it, "Battle-hardened" and its only available through Historical-Battle play. Its icon is represented with perhaps a "wounded" badge (like the Germans presented) or a Clasp, like the U-boat crews received. It is relative to the country-specific historical medal or ribbon of the time. First: Player gets to choose his crew for the vehicle from his/her barracks and there is no re-training cost. Second. Its not like Mentor-skill; Mentor gives points to other crews except the Commander. "Battle-Hardened" is for any crew-member, including Commander and it can be a Primary First-Skill. So you could say have a battle-hardened driver, and he contributes to the growth of all crew-members, including himself (for future games, win or loss). It is relative to a true military-Veteran status (because of the Historical experience earned in that option of game-play)...and that coefficient (example say, 1.5% growth if win-related or .75% for loss, throughout their historical playing). It is then a constant to any other crews skill development that the "Battle-hardened" player brings to the crew he is assigned in a particular vehicle for the subscriber. A selected crew-member must play X-amount of games (lets say 50 to 100) to earn that skill-option for enduring status and use in Randoms only, not for Clan-war use. Clan-wars already get special vehicles, so lets keep it within Random Match. If a player wants to use a select crew for Clan, he would have to replace his Battle-hardened crew-member. changing or adding anything else with the vehicles gear, well, then it wouldnt be historical now, would it. :)
I really want to get better at world of tanks but the teams that I get are awful most of the time which makes it really hard. Do you have any tips on how I can get better?
Exactly what Igor said. You have to change your mindset from "my team is bad" to "what could I have done to win this battle?". Of course, you can't win every battle, but if you get better, you will be suprised how often you can win by carrying your team to victory...;) Also, Take your time to become better, it will not happen in one click.
DiabolicalDerper Another piece of advice, probably very obvious, but learn to aim and learn weak spots. If you don't know weak spots google them straight away before you play the game again. It never ceases to amaze me the amounts of players I see who don't aim properly and shoot at the wrong parts of enemy tanks. Don't be one of those guys. Also learn how to use you armour properly, don't be the idiot standing side on to a heavy tank with a 122mm gun and not bothering to rotate your tank to use your frontal armour or to angle your armour. Like the other guys said, don't fixate on how good your team is, worry about not being the idiot on your team. Often the guy complaining about the team being shit is not playing very well. So don't be that guy.
I love all the self proclaimed master tank historians on here, getting all their information and sources from WOT and WT. "WHAT OMG THIS WOULD NEVER HAVE HAPPENED ON MY 200 HOURS IN THE MATILDA." Lol so cringe.
Well Jingles, played some HB yesterday too (met SS twice in a row, once on our team, then he switched to Jerry tanks) and only played the Crusader... and by god, that tank is so crap! Gets eaten alive by the PzIIIs that, conveniently, are pretty tricky to pen, especially when they move at 60kph and have that frontal armor angled. AND bum rush you 2 or 3 at a time. IDK, I tried to be the spotter for the Matildas in my team in the Crusader (since I got a decent Camo crew + Optics + Binocs) but... I think I had some 80% loss ratio. Of course, fighting 6v13 or 6v15 are pretty terrible odds indeed, even with 3 Matildas in the Brit team And I must say that I tried both sniping and typical MT gameplay in the Crusader... it just fails hard against those Pz IIIs.
WTF? I had 5 battles in Pz IV D as German and 100% wins. Than i had 5 battles in Pz III and 100% wins. Germans always win. Just tell everyone to fire apcr and than ram matildas. Last game I killed 3 matildas with my Pz III (rammed 2 of them to death ;D) Pz III is the OP tank in this battle mode. apcr pen is 140(5 shells - sum 350 dmg) - and you can shoot HE in the coupula for 14 dmg for total 140 dmg. and also you can roll a pen when shooting matilda side --- ap for full dmg.
It's a very nice idea. However, I was not very satisfied with the event. I was playing only PZ3 (no way I would play matilda...) and after 1 hour of not meeting you, Jingles, I got just too tired of the matilda spam. This HB is again very unbalanced. If the matildas play it correctly (protect their base, stay together), germans have very little chances. German side can win but it takes many PZ3s, ideally with good players and coordination. I think PZ3 should carry a bigger supply of APCR. 5 APCR shells that is just a joke. Especially when even APCR is useless against the matildas at range.
I'm pretty sure HE from the IVD can reliably damage the Matilda right into the turret. I was playing my pz3 the other day and ran out of APCR, their matilda had ~40hp left. I knew I had no chance to pen him with AP and couldn't realistically flank him... so I just loaded HE and shot in the general direction of his turret ring. Did ~10hp every shot, won us the game. As for the HEAT though, the best use for it is to kill Valentines. These wont reliably bounce HEAT the way Matilda does.
I would love to play historical battles but unfortunately I haven't got right tanks. I have 27 tanks but none below tier VII and just two nations Brits and Russians with two Germans T25 and E25 both premium tanks and one French AMX for fun. I would suggest that Wargaming offers just for historical battles temporary use of these tanks if the player has not any of them. That would increase interest in game. I played a lot of time with Russian tanks as purchased once again KV-1 and KV-2 just for that purpose. Now that I can't play them I sold them again :-(
the biggest problem is: you have the big fat "BATTLE" button on top of the screen everyone is sooo used to pressing,that anything else would be excluded .Yes, we know there are other game modes from the updates, but wargaming gotta understand, in order to get people with their brains shut off to do something they're not used to, u gotta shove it up their face. Make people pick what they wanna play,by pressing the one big "BATTLE" button. show them all 4 options in big red button with fancy pictures: "Random","Company","Team", and "Historic".
What makes me sad is that the Panzer III is only good when it is top tier, like in that battle. When you take into battle against T-150s and KV-85s in is not very fun. Hell even going up against tanks like the T-34 (and yes I know the T-34 was better than the Panzer III) and AMX 40s is no fun because of that gun. For a game that chooses game balance over historical accuracy, the Panzer III does not perform well in random battles.
I used to play Bliztkrieg, the old PC RTS. It had a lot of North African battles, and the Matilda gave me night terrors. Until later ground units are unlocked, you basically had to call in air support or set up 88mm AA guns to kill them, which considering you had to unlimber the AA and then lure the Matildas into their range, was a complete nightmare. Mechanically and technically inferior to the German vehicles? Yes. Practically invincible? Yep. The tiger of the early war (along with the KV).
The Matildas were shot by 88mm AAguns. The poor PzIII and PzIV could only drive their crew crazy by hitting it with all they have HE round, MGsalvos and empty beercans, after 5 mins the Tildacrew if deaf, shellshocked and not able to do anything more than crawl away.
I wonder if they're ever gonna put some battle with Germany against France (since everything France had was awfully slow. They do have the armor though.), because I'd like to try Pz38/35t in HB and afaik it was used on bigger scale only in early war and couldn't keep up with the offensive in Russia because of it's low top speed.
Tried PzIII, but it still cant pen a matilda from point blank range even in the sides. Complete waste of time once you're 5 prem rounds are used up. And HE on StuG/Pz4 is just 0 dmg, 0 dmg, 0 dmg, 20 dmg, 0 dmg, 5 dmg, etc... In that time a Matilda has hit you 20 times and penned most of them, meh.
Hello... I have a Centurion MK1 with a 46% stat rate... This is due to team loosing the games... I average 1500 damage per game. In my Rhm I do average 2000 damage... also did 4700 damage in one game team still lost yet I have 46% stat rate.... I'm no pro player nor a good player but by no means a bad player.... Stats mean nothing, because if you have 1 win out of 10... you're not going to have good stats.
i was in a matilda army in my matilda. on my matilda i use vents, rammer and a spall liner. i survived i think it was 40 shots without dying and id say 3/4 of them were firing HE. it was 12 germans versus 6 matildas. i was the only matilda who died but i got by far the most xp. and damage because i was the furthest forward and was spotting for my team mates who could avoid being shot so saved their heath. when the enemies killed me there were still 7 left but even they were only 3 shot kills at that point.
Wide, short-barrel guns tend to work better with HE in general. Longer thin guns work better with AP. In fact, I think you even explained the physics behind that. You mentioned something about HE not being able to travel in long barrels, since that risks them exploding inside the barrel. In any case, this is a good rule of thumb to learn for most guns. On another note, I still think that your idea of making a Tank-Company-like queue system for Historical Battles is a good idea. Historical Battles just doesn't seem to fit with the Random Battle queue style.
Historical battles are unfortunately flawed in WoT as opposed to WT in that they're restricted to strictly tanks. The actual battle of Tobruk and indeed North Africa in general had aerial elements, emplaced weapons, infantry fighting etc. The Germans crux is that they could field 88mm AT guns in extremely low profile setups. Those 88mm guns can out range any British tank, cut through any British tank, and especially dominate a Matilda if it really wants to. It's unfortunate but that's kind of just how it goes. I kind of liked the Confrontation game mode they had a while back. Two factions tanks duking it out in a slugging match. It was fun. Hard sometimes, but fun.
I recently started driving the Brit tanks because I want the FV215b and thus had to go through the Matilda. I HATE that tank, yes it's godly in a tier 4 match but for some reason that just doesn't happen and instead I get tier 5-6. It's one of those yes/no tanks, in tier 4 it's lol but in matches above that its armour means just about zilch and suddenly it's a really slow, low HP piece of crap.
Damn straight the Pz.III is a fabulous tank. I set mine up for ramming with controlled impact, spall liner etc... I love my Pz.III with it's permanent camo and 'BERSERKER' inscription c:
You guys are lucky in EU server that even a few play & queue up for historical battles. Here in the SEA server not even a SINGLE player gives a flying fuck about historical battles, heck half of them don't even know there was historical battles mode and the disappointing thing is nobody cares, not even the aussies and the kiwis whose great grandfathers fought in the North African Campaign.
Realy i cant belive this! Me and a buddy was playing WoT Blitz.. And we both used our A-32's and, trust me or not! But we accualy killed 7enemy Tier 7's! The rest of out team was AFK! Tbe hardest one to kill was a Tiger I! I just cant belive we won that match
I managed to get into 2 games on Thursday, I really looked forward to the Tobruk game as the tanks are much closer in historical development terms than some of the previous historicals. I did queue in my Matilda because I had one and on loading in we (the Brits) were out numbered 2 to 1 by the germans. They had plenty of Pz III's and Pz IVD's and we got shredded TWICE. 2 to 1 odds on a desert map really limited the Matilda and it becomes team dependent.... Just like the other historicals, team composition and ability make a massive difference. I don't have a problem with that as long as I get a competent team every now and then ;)
Not sure when you are on about Jingles, the Pz III cannot pen the Matilda unless using APCR and you only get 5 rounds of that. Currently tabbed from a game with 7 Pz III's and a Pz III A against 4 matildas and 2 cruisers, what chance do the Germans have in that MMing?
Hi Jingles, I am trying to get SGTA involved and hope to be able to muster some of our guys for next Saturday in Pz III's and Pz IV d's. You know Our Teamspeak channels, feel free to drop by
If WarGaming should increase the credit income for Historical Battles (not for OP tanks like Matilda) I think a lot more people will queue for HB. Jingles, maybe make some sort of tiny contest for HB? no need for gold prizes, just give winners a compliment.
Give historical battles new, exclusive maps and the world will be falling over itself to play them. And personally, I couldn't care less about HD tank models or tank turrets blowing off - I just want more new maps (and smoke shells, and bridge tanks, and and and)
Historical Battles seems like a nice idea, I wonder when they're gonna implement it on the SEA server... Seriously, jump into queue with over thirty tanks and still time out twice in a row, with the lowest-tier tank possible selected, and then check out Siege of Tobruk today to find two people in queue, including myself... >.
Panzer III with the L60-gun, my favourite tank. Thanks for driving it. I will try to integrate Historical Battles into my gameplay, maybe it's a place for my favourite tank to shine.
I wanted to keep away from the new historical battle because I just had the Matilda in the garage and I considered it op in that matchup too. I didn't want to play that way. Because of this I bought the Pz. III and ended up with lots of fun and around 75% winrate. Thanks, historical battle was fun again after losing interest with loads of SU-152s in the northwestern corner of Prokhorovka.
the panzer 3 can fit the long 75mm L/70. it wasnt put through because the panzer 4 had the space for its long ammuntion, but the panzer 3 can fit the 75mm L\24, and they basically have the same breech, so yeah the Pz3 could have fit the L\70