This French DD was it a suppose like Kleber but without a MBRB Consumable, things are gonna play this ship hard. One feature on this ship is a torpedo mechanics that you will get a hit for a short range gets high damage or long range gets low damage. It a pretty tough DD that much like Paolo Emilio but you will do without a smoke and Engine Boost will use a Emergency Engine Power, it's recommended ahead for DD to be an "Ambush DD"
@@user-nt6kj4md6p Ehh. Depends on the range. At longer ranges I think Halland loses. Over time though, the heal on Halland might give her the edge if you end up with multiple fights.
this ship is sooooo balanced that WG is in process to buff her maneuverability even more... Soooo, YES, you were right on spot with the Paolo comparison, it's basically the same concept minus the exhaust smoke and SAP but you gun DPM is much more potent.
3:15 - No. You're not obliged to get that close unless you absolutely MUST have all the power, and the torps actually go much further out than on the other French DDs.
Yeah, but you also don't offer the same speed as other French destroyers or the gun firepower. Obviously you don't need to get within 7 km, but you also don't wanna be max range torping if you can help it.
Look, buddy, the torpedoes are poorly constructed, ok? The explosives are attached via duct tape. The further the torpedo travels the more pieces fall off!
I played on pc until WOWS console came out 5 years ago cause I was playing on a laptop and I’ve always played on Xbox. We just got air spotting changes. Planes cannot spot torpedos or ships except for themselves. This coincided with added the De7 P and hybrid USN ships. Are they gonna do the same over on PC now?