There is such a simple solution for this problem. Wargaming can simply adjust the matchmaker in a way that superships will only encounter T10 or other superships. The T10 pool of payers is the biggest by far, so that should not be too difficult. It allows us to enjoy T9 again.
I'd guess working as intended. WG likes to feed their hardcore players (peeps with lots of superships, premiums, etc) little baby seals to make sure they keep spending $$$. WG doesn't need to address this issue when it's by design to begin with. See WoT for many, many, many examples of this.
What has WG ever done that makes you think they care whether or not everyone is having fun? Seems to me that all of their decisions in the past 5 years have been about making sure that one or two people in a match are enjoying it while everyone else is absolutely miserable
They saw Superships already were the most expensive ships in the game, with CV superships costing the most. So they decided to make them even more expensive to run, ontop of that making CVs even more expensive than other ships. I guess it's supposed to help people enjoy TIX more, but really just makes those that enjoy superships even worse.
They could easily protect tier 9 as they do tier 4, just make the superships sit in the queue longer and match them up with only Tier 10 and themselves, leave 9 to match up with 8-10 as it had before the introduction of superships.
Typical defeatist attitude. Make a better game bottom line, the whining is getting old it really is but that's what's wrong with the world today no one wants to take iniative they just want everyone else to make the change while they remain the same, part of the PROBLEM!!
My experience playing Tier IX is that you get Tier 7,8,9 games, 8,9,10 games, all 9 games and the occasional 9,10,SS (Super Ship) game. Also when there are Super Ships there are often not very many of them because of the negative credit issue. So how is that any worse than being in a tier 8 game where you get 6,7,8 games, 7,8,9 games, all 8 games and the occasional 8,9,10 game?
I literally just got my Keersarge B last Black Friday (I didn't expect to. Free crate was a lucky one, lol) and noticed that i made great credits with it, but the superships and submarines made it a real challenge. Had some good battles, but some were so frustrating. I personally feel that superships should be moved out of random. If they removed the "funny buttons" then it would be okay for the most part. That button is just so OP that its unfair. Especially when you got whole battles with over 50% being superships. Yamato used to be my biggest fear (hence why she is my 1st tier X ship), but now, even the Yammy can be sunk like a toy. All that work to get her, and now she just collects dust.
i mean its not the alpha japanese ship anymore just begin the grind for sastuma simple and have some actual fun. The credit deficet aint that bad for a satsuma usually you can make lost credits back
@Aviral I had to take a huge break (a few years actually) due to moving and not having my own pc, so i dont have the ability to get a supership. Plus, i honestly refuse to play Shikishima because her existence angers me. They took the Japanese design and made it their own. It's cool, but the Yamato hull shouldn't be the base. It's not accurate. Plus, the history of Yamato makes me want to play her. Shiki doesn't have any history. She's just a ship with no story. I like ships that fought, or at the very least, were further along than just a plan. Anyone can draw something insane on paper. I enjoy knowing that that insane drawing was actually pulled off the paper and into reality.
Which would be what exactly lil expert? You act like you own the game, last I checked I saw Wargaming's name not KELLER tyvm. Don't let the blast door hit ya on the way out cry baby.
theres nothing wrong with the concept of supership, Hannover and Satsuma show that, lackluster extentions of lackluster ship. But the HE spamming cruisers and..........russian one, are what ruin it
@@BugattiONE666 I can't believe I agree with this. I'm mainly on tier 9 now, I enjoy fighting the ocasional Patrie, Hannover and Satsuma more than the army of HE spamming Azuma's and other spammy cruisers and DD's. Even subs are more interactive and fun than HE spam. The only thing more cancerous are carriers.
I thought about this when the superships were released into randoms. Why would people spend crazy amounts of money on tier 9 premiums when they're just going to get slaughtered? How WG didn't take that into account when they introduced the monstrosities' into the game I don't know cause surely the tier 9 ones were a big old money spinner for them. Who will spend 85 units of your currency to get dumped on by the Eagle and United States? They may be draining the game of credits but they sure as hell are also draining their own income. Foolish to say the least.
I find that with super ships, Tier 9's loss is Tier 8's gain. Now Tier 8, which has my favorite ship the Massachusetts (which is actually near where I live and I can go see it) is less likely to be bottom tier. Why should Tier 9 have that big uncontested advantage over my favorite tier, Tier 8?
@@st_cuthbert544 Nothing in their model suggests that and it would be a hard sell as well. Tier X prems are going to suffer just as much as the tier 9's.
All of my tier 9's, whether premiun or tech line stay in port. Otherwise, 4 out of 5 games you will be facing super ships. I will play tier 8 or tier 10. If I face super ships, at least I am in tier 10.
Good tier 9s still up tier just fine against super ships, the problem is that many Tier 9s are negligible upgrades from the tier 8, and were already free XP sinks even before super ships were added. The power discrepancy within Tier 9 is insane. You have things like the Takahashi, which is just straight up worse than the Tier 8 Mogami, and then you have the Azuma, which is basically 80% of the Tier 10 Yoshino. The same phenomenon is happens in super ship games. You have things like the Clausewitz which is just a slight upgrade over the Hindenburg, and then there is the Conde and Satsuma with their "instant dev strike" buttons. So the gap between Tier 9 and super ships can be a close as an Azuma vs a Clausewitz, or it can be an cavernous as the Takahashi vs Conde.
Couldn't agree more. I got my first tier IX ships around the time the last Airship Escort event started. It was a blast to go through them, even the Izumo which is hardly a brawling BB. Now that Random is the only mode available for my IX and X, they're collecting rust in port because I cba to deal with subs and superships every single game.
It was a fun panel; great meeting you! There are so many good Tier IX ships that have just been ruined by superships, including my beloved Fletcher. It's so much more difficult to get that ship to perform than it used to be, and it's entirely the fault of there being a new tier in the game that didn't exist when Fletcher was designed and balanced. She isn't unique. Roon, Iowa, Buffalo, and so many more simply feel MUCH worse to play than they used to. It's infuriating.
Trying to play at tier 9 and 10 after all my work to get those ships became so miserable that it just broke me. I can't play this game with my favourite ships because it's not fun at high tier anymore. It's very upsetting.
Found a solution: I'm playing ranked. Yeah, still toxic, but this season is pretty fun, with T8 and 9 in the Bronze and Silver leagues... Just don't advance into Gold, where it's T10 and (I think) superships. Downside: there're subs and CVs, but they're T8, so a bit more manageable than higher tiers.
Excellent video. All valid points. WG seems to continually try daily to destroy what was a decent game to play. Honestly I think the only reason more player desertion hasn't happened is that WOW is really the only game of its type and calibre out here at this time. That to will come to an end. Sadly, at least for me, I play very little now... it's just not worth it to just be frustrated or killed by the supership, the cv you never see, or the sub you never see. My last tier 10 match, spoke a lot of what you pointed out. I could die to the tier 11 super ship cv, one of the three tier 8 subs or one of the three tier 10 dds, or the two other tier 11 super ships. Of course the sides were matched by the mm, but me in my Iowa just didn't stand equal to the ships I was playing against.
lol. I like to farm tier X ships when playing tier VIII CVs. Only a handful of tier X ships are a bit harder to deal with, thanks to WG messing with game, but overall, most of them are XP and damage pinãtas.
I have contended for a long time that Wows is based on Pokemon. Its a collecter game. If you compare it with Wot, you will see what I mean. So that is why Wargaming constantly makes new ships and forces you to keep collecting just to keep up with all the other Joneses out there!
This all boils down to the same point I keep making. The reason why there are double up tier games is because there are not enough players because WG doesn't care about growing the player base they are solely focused on replacing players that leave because they think that they can't bleed more money out of their older players.
First time playing since Beta and found this really helpful. Hoping to get back in the game but there’s so much that has changed to where it’s a bit overwhelming.
It's a shame too cause there are some really good and fun ships at tier IX....Fletcher, Kitakaze, Chung Mu, Black, Azuma, Georgia, Musashi, Alaska, Tashkent, Agir, Pommern, Prinz Rupprecht, Duncan, Jean Bart, Alsace, and Mogador.
Superships are so amazingly rare (sarcasm, duh) that they regularly show up even in coop matches. Some people really must have too many credits on their accounts.
I agree. Tier 9 was the most fun tier before superships, now I think tier 7-8 is the most fun tiers to play. Especially tier 7 is better due to you don't get double up tier as much as you use to. I think the superships is a big fail and I don't understand wgs facination in putting everything in randoms, instead on useing own game modes. To many games in random is just to frustrating to play. I'm really consider if this game if worth playing anymore.
Good point, and allthough I play (and enjoy) subs, giving a TIX BB (Jean Bart) a 5km ASW range is criminal. Every TX sub has 10+km torp range.... if played well you have NO chance of ever fighting back. It makes it frustrating for the BB and boring for the sub it's bad both ways...
T7 is a big exception to DDs upteiring well. T7 DDs have awful stealth and don't have slot 5 for concealment module, so you get outspotted by way too many higher tier DDs just due to them having an extra 10% from concealment module.
Before it was that when you saw a couple of tier 8 ships in a tier 10 game you knew who the first victims would be but now tier 8 is often a better choice than not with so many tier 9 and 10 ships being up tiered.
There are 2 Tier IX ships that I still find enjoyable... and they're the same class of ship. Fletcher and Black with concealment builds. The only change to my playstyle is still just "is there an enemy carrier flight group oveBuilds. Similar can be said for most destroyers, but these two are still especially fun
I love my Fletcher. Last time I took it out, was a T10/11 game. Was doing OK, tons of radar but that happens. Got angled away behind a rock from a radar cruiser so when I was lit up he couldn't shoot me and a super BB (I forget which one) killed me from the other side of the map.
Well here's an idea.... Make them very costly to run- Provide a slight economic team bonus (+5 xp or creds for all team members?) You make no credits, no xp for the duration of the battle (The credit/xp bonus has to come from somewhere :p) People tend to be on the stingier side of things. Not many will be willing to eat repairs, get nothing in return and provide a bonus.
Superships murdered tier 9. Previously, tier 9 was a comfortable place - you basically had protected MM - even bottom tier, you were only one tier behind. And top tier was fairly nice, because bottom tiers were very easy pickings for the most part - and all this was combined with money making ability of the premiums on that tier and the fact that tier IX non-premiums were basically going on 0 profit without premium account. It was comfortable tier, and last fully viable tier for free players. Not any more. Superships messed this up. Now tier IX can see two tiers worth of bloody carriers, supercarriers are a complete blight. Other superships are also a pain to deal with. Worst of all, it also messes up with tier X - you can now be bottom tier while being top tier - because that is apparently fun.
Tier IV is the new tier IX. As a DD player mainly, that means no subs, weak carriers and no radar. Do I miss the challenge of winning against those things? Hmmm, maybe a little. But more often than not, the challenge of carrying in a weak tier IV DD is challenge enough.
Wish you could check "same tier only" before entering matchmaking. Wouldnt mind waiting a few minutes more for games where my Pommern dont get shit on by superships.
Don't own any superships, and aren't planning to get any in the foreseeable future, so I won't be making the situation any "worse". I put worse in quotes, because I'm not so sure it's any more of a problem than other matchmaking imbalances I've seen lately in randoms. I've had a handful of double CV + triple SS games which were, shall we say, interesting. Or the one battle where one side had four radar cruisers and the other had none. As a new patch cycle starts today, I'm going to try and remember to record the matchmaking spread for every random battle so I can put some data in balance with my own perceptions.
I agree totally and I have been voicing this opinion for nearly 6 months now in open chat in the matches. The obvious fix here is NOT to make the Superships uber expensive to play. They are at a good level as is. The BEST FIX is to restrict them to battles without any Tier 9 opponents. Tier Ten and Super Ships ONLY. Also, limit them to no more than three per side (total of 6/24 ships) in Matchmaker. Easy peasy fix and everyone is happier.
Agir is still one of my favorite ships with my highest win rate. I can pull out some nice game at times, but often gravitate away from the T11s to try and get as much game time as possible. Sometimes I wonder if I should just hurry and sink so I can re-queue. If I get T9-10 it's ok. Win, lose, at least there is a better chance.
Bro same, i LOVE my Agir. ik her hull isnt the greatest and i too can pull some good games but for the most part every new ship in the game just rips right through you and your supposed to be an "armored" or large cruiser. Makes me sad how this game was once my fav game where i'd spend easily 4 to 6 hrs playing but now its almost 2 games and im done. (edit: i personally think some cruisers need armor buffs and or specifically to the Agir hull bodies they need their secondaries back looking at Siegfried here)
@nathanespinosa7213 I agree 💯 My Agir is a great ship. I have had my best games in her, plus Mass and Kurfurtz. Whenever I see a tier 11 with Agir I know the game will be just about survival. 😢
@Smenkhaare LOL SAME, I just got done with a match with 2 Illinois and an Edgar that spit out shells in 2 secs. I just turned around and used my back turret to kite, it feels so bad man
I managed to complete the Battle Pass, and as a result have been seduced to the Dark Side. However, I am one of those useless submarine commanders at present in my very slow and easy to sink Undine. I haven't sunk a ship yet! I decided to get the Tier VI UK CV Furious and guess what? Yeah, I've sunk a submarine with the auto airstrike. I agree Tier IX is rarely fun, with the exception of course of the Brawl!
Used to love playing my T9 Premium BB, Pommern. Had my best game ever in that ship... 297k. Now, I never play it because it's pointless. T11 cruisers and DDs absolutely melt me with their HE spam and high DPM. Can't get close enough to do anything. I only play T8 and below anymore. Random Ops and Clan battles are still fun for now though.
Getting double uptiered can be very frustrating for any class of ships. WG could surely change this if they really wanted to. I don’t own any Super ships. Not planning on it either! I love playing tier 9 and 10 DD’s and am working on all nations tier 10. Have the IJN, USA, and EU for now. I’m going to finish the British next and then the Pan Asian or German. Learning how to play the Halland, Gearing and Harugumo, along with the Shimikaze. Tier 9 Neustrashimy is one of my favorites! Like to see WG make all Premiums available to us via steel or coal as well as doubloons. Great video SLM!
I also want to say the super ships are supposed to remove credits from those who have because wargaming just doesn't understand how to set up an economy
When I did the public test, I played superships mainly. I wasn’t a big fan, I like my Iowa and Monty and GK better than the supers. I’m kinda disappointed they had to put them in, the subs I can deal with, but superships are really turning me off.
I've been playing for 5 years and I've almost always FXP'd past T9. T9 has always been a long painful slog. That said Kitakaze is still one of my favorites and I feel it holds up well against T11. Give us T9 clan battles and/or ranked again.
Interesting that you mention the supposed "rarity" of super ships. I had a match a while back where there were a total of 8 super ships on 4 on my team and 4 on the enemies team
that musashi just embarassed every yamato class player in this games history. HE on a overmatch 18.1 INCH battleship designed around the best ap for its tier and you use HE ON A 32MM PLATED BB WITH LOW CALIBER GUNS and a exposed citadel that can be shot up from the FRONT
I played T9 Duncan and met 4 or 5 superships on each team in random battle. Thanks to extremely cautious and behind island play and also good concealment, decent armor and superheal, concealment and mainly big luck, that those superships didn't focus me, I survived and even positioned among all 4 superships at first five places. Dealing them damage rewards more. Have to say I had personally pretty lucky match, having 130K dmg match. There was Satsuma and Hannover there, it could end up pretty fast for me after getting spotted. But when you in DD or cruiser, you already have pretty tough life, it's not uncommon, you meet DD division in enemy team, CV and some nasty ships like superDD, then CV and your life ends up fast. Nothing weird those superships are positioned in scoreboard usually well, if these get into arms race, it becomes complete nuts. Once there is RNG, there is also variable stats in arms race and with combat instructions. We should not forget WG devs included combat instructions mechanics already with secondaries buff after previous nerf. Everybody in secondaries build BB knows that frustration, when he builds up buff and ship is killed by assistant or runs away. So those panamerican cruisers gonna be cool at Early Acc€$$, but become less rewarding for later players after expected balance changes of them.
Favorite T9 is Alaska and always will be. But i swear its gone so downhill with the fun ive had with it. MM with superships and subs makes some games just miserable. Plus the nerf with fire prevention to supercruisers(no longer the case) from the commander rework also adds more annoying things i gotta deal with. To also add the damage control party is short and ASW planes have abyssmal range to counter subs that can just spot and you from parascope depth right next to you and still be undetected.
I've always been frustrated by the +/-2 MM. It seems like if they want to run the T11s, just make it a +/-1 game. Yes, you'd potentially lose some income, but seems that it would be more than offset by the fact that in general, you will do better in EVERY game because a Buffalo vs Des Moines is preferable and closer than a Buffalo vs Annapolis.
As someone who has been pushing tier 9 hard it is painful. It’s my only tier under 50% WR. I am managing to win and increase my WR but only by playing extremely strong ships and try Harding bad.
I played a game the other day with an insane amount of superships, while myself being in my Azuma, On the flank I went to there was an Iowa, Missouri and Yamagiri, while on the same flank but for the enemies there was a Ushakov, 3 YAMAGIRI, (We had a total of 4 yamagiri in that match and the enemy team had 3) an Edgar and then I dont remember wether it was the United States or Eagle as enemy CV, all I know is that im screwed once they notice me. But me and the guys I had on my side did manage to very much ruin the match for the Ushakov, I kept spamming him with HE, as one would do *cough* cuz' seeing those ships, it's just pain when all you are trying to do is have some fun with your fellow Tier 9 players. It'd be better if they could just have a ONLY T11-SUPERSHIP MATCH, and not have 'em in randoms.
It becomes really annoying when you face those type of players that always focus the bottom tier ship the second they see it, while the poor guy is just trying to level up with it.
imagine the supership service cost increase to 10 milj. credits. That sounds a 'ludicrous' idea but if you want to make them rare in battle, is the service cost.
I think Tier 8 got screwed even harder. The bulk of premiums was at T8 forever. So T8 gets to see super ships that are technically 3 tiers higher. I play DD and my go to is the Kidd. Just love losing 1/2 to 3/4 health before I get 1/2 way to the nearest cap in the first minute of a match, in an "AA" specialized DD.
playing tier 9 is pretty hard work these days ; thankyou Wg for superships.. tier x subs and cvs are a big problem. tier x dds are invisible and have either long range 2 dozens torps spam or have cruiser firepower , or both! .. if you play a tier 9 BB especially you are afraid to go forward knowing you'll be zapped. also knowing full well the most selfish players in the game - dds - will seldom spot and will only use their smoke to protect themselves - not other players. the superships should be confined to ALL tier X matches only! it can't be hard , 99% of the time i play tier x ships its in ALL tier x matches.
@@admiralmoszi9859 which is nullified in a match where there are 4 dds , a sub or two and a cv - all tier x or * .. usually at top tiers if there are 3 or 4 dds almost certain it will be team with best dds wins. we've all been in matches where its plain as day the ships are being played by complete spanners or account holder is letting his 8 year old brother play :D
@@coling3957 but the thing is I dont want satsuma to not be able to bully a tier 9 cv and nuke it from the plane of existence because well its a ship meant to annialate anything and everything and unlike other paperships this a-150 design was actually laid down as a hull but never finished so they started started construction on this behemoth but never finished, but if it was it would have faced iowas and fdg's or lion's irl. hell even the aa is pretty decent to hold back lower tier cv. Its a fun ship. let people enjoy their fun . And the first ijn ship since nagato that you can use to *push* a flank not sit in tha back. it has the armor the secondaries and the guns. the yammy cheek doesnt effect this thing unless within 6km usually and you can brawl in a sniper. and best of all its ap is so good 4 pens from its ap can half hp a dd. And to be honest teir 9 was never truly fun once the british and russian bbs arrived. But I want a torpedo damage nerf on super dds , 5 invisible torpedoes from any destroyer should not kill a yamato regardless of where it gets hit ... period.
@@aviral3464 matches depend on players playing their roles. but we all know a lot of players are complete idiots or so self-centred they don't care .. matches go south very quickly - usually decided in 5 minutes as your dds go from 4 to zero. no ship should be invincible, but having bbs that cannot detect a ship until its at point blank range when that enemy can fire a dozen torps which travel at high speed and wont be detected until last moments from as far as 20km. bbs become little more than free xp in that instance. and its very common. i always like to try and survive - to the end if possible , i've survived countless defeats. and then ppl will moan that i am alive ! implying i must simply have been hiding all match! :D the yolo mentality is amazing
Atleast I can tell you (I have Midway and Immelmann) that unless you're a soviet CV or a supership, even playing a T10 CV is harder since some time, simply have the ennemy pack up or some single ships that are litteral no fly zones and you can't approach those and can mostly spot. Tried that sometimes and all I could get was my squad turkeyshot, or just one hit when I could get the chance to drop something.
Couldn't agree with you more. And glad you hit all the points, especially the fact that some of us have dropped a fair amount cash/credits to get some pretty great T9 ships only to have them devalued by adding T11 superships. I find myself playing less and less Random battles to avoid this irritation. I do have to say that i have gotten into the habit of "reporting" all T11 ships at the beginning of each game for some issue (bad player, unsportsman conduct). I have a fair amount of Karma so seems it is a good way to use it. HAHA
I dont think superships are the problem, they can be countered with in the normal manor yes they are harder then a tier x but at least you have a fighting chance, subs are the problem in all the tiers not just teir 9 as they have stealth high rate of firing torps and hard to counter especially in cruisers that dont get flight dropped depth charges.
You know, I think I have a solution for removing subs from the game (I know it probably won't happen, bit this is how I would go about it). If they are removed, current sub owners are given double research points (maybe 2.5 times due to outright removing of subs from the game) the amount of research points subs are normally worth when resetting a line as compensation for their removal for those who have unlocked them. For anyone with a premium submarine, they should receive some sort of premium ship of the same tier and nation as compensation. Ship slots are not removed along with the subs. Again, probably not happening, but a lad can dream. Well that, or make them more fun to fight lmao
WG really needs to re-address MM. The three tier spreads should become a rare occurrence, like maybe 20-25% of the matches. But tier 9 is just the new tier 8. There are many tier 8s that I enjoy, and like tier 9 now, you spend most battles being bottom tier. But when I see tier 11s, it typically is only 2 or 3 per side. How many times in a tier 8 do you see 6 or more tier 10s per team even today? The games where you do get to be mid tier, the the tare two tier spread, are a lot of fun because the power spread isn't as noticeable as the double up tiering. As for WG strangling the flow of credits, I've noticed it 'working' now that my premium time has run out and I'm out of boosters.
the tier +2 is what is killing the game more for me along with the one sided land slide battles from match making. Some of my favourite ships are t9 but with superships its just pointless even trying to play them i have found myself playing tier 5 to 8 more recently or like the thousands or other players WG are losing are playing something else
if any tier got cursed and tossed to the side it was Tier 8 ships with the introduction of super ships not being restricted to purely tier 9 and up games
I personally think that uptiering should be limited to 1 tier above the tier you're playing. Because if you get double uptiered you can basically just give up 9 out of 10 times.
The +2/-2 match making has always been problematic. WarGaming could fix it, but they are so concerned about in que wait times that they ignore the fact that many players would be more than willing to wait a little bit longer to ensure a fair game. I've scratched my head several times over the decisions that WarGaming has made over the past couple of years. I've come to the conclusion that so long as the all-mighty spreadsheet continues to show that they are making a profit, the do not care about the desires of Veteran players or how many former whales leave the game or decide not to spend money anymore. Personally, I'd be interested in seeing how skill-based matchmaking would fair in the game. Warzone has implemented it... so we know it can be done.
I am not a big random player and this might be insignificant. Going into a co-op game early with a lot of bots and you have a cv, 3 superships, and a submarine and they are all bots is disgusting. I have played for over 5 years and really used to enjoy the game but it is getting now getting a bit harder to enjoy! I may start playing random more, at least you know what you are up against. Thank you for letting me rant!!!
Tier IX was truly my favorite most played tier. I hated the "all tier X" battles and their boring stalemates. tier IX was such a sweetspot for awesome battles
I just recently got a game in my pommern with 4 superships, 1 sub, and 2 CVs per team (1 super CV). And I am the only Tier IX ship in the entire match! And we can all probably guess easily on how that game turned up......
Tier 7 used to be the tier to play because it always faced tier 5s. They changed the MM and then tier 7 faced more tier 9 so tier 9 became the tier to play. Now that tier 9 sucks to play. Tier 7 and 8 are good again. It's just a cycle.
Well said, Sea Lord, they aren't rare because once those who play the hell outta this game have all the tech lines unlocked & have more silver than they know what to do with then all there is... IS SUPER SHIPS
WG: The grand battles showed that T10 ships can stand up to superships Players: If the supership player is dumb, maybe... WG: So we decided to put them into the normal matchmaking and allow them to face T9 Players: ... WG: Let us pump out T9 premium ships for you to play! Players: ... WG: We will introduce support carriers for the inequal Tiers for you to enjoy! Players: Uninstall
I won on prime that chinese BB and found it really entertaining but only in battles with other T9's. When I spot superships I'm drifting away from those montrosities cause I cannot even dent it
@@broadside5994 Chinese Sojuz with 457 mms. Although caliber looks seriously and pen is over 500 on max range in battle I am scoring only minor damage on those things
Personally I am not really having much issue with t9 ships vs 'super ships', angle as much as you can. However I do admit to mostly using the stronger T9 ships; Pommern, Siegfried, Agir, Duncan, Alaska, Georgia, Musashi etc.
I think there should be a new currency like Supership Token, which you can earn for every victory you get. And at 10 Tokens, you can enter a battle with you supership. We can even narrow this down to something like this: To be able to play a SuperBB, you have to earn 10 tokens with your BB. For SuperCV, 10 tokens with your CV, and It goes on like this for every other class. This, not only prevents idiots spamming superships and ruining peoples matches (since both teams have to have same composition, if your supership is tomato, thats -1 to your team, and enemy gets 1 supership, thats another -1 for your team), It might also prevent seeing 5-6 superships per match. It should also be more ruthless when It comes to supership economy. If you die without doing anything and match ends with defeat, you should pay at least a million credits. In contrast to this, killing/damaging a supership should be more rewarding like 1.2x the amount for their corresponding T10. I honestly believe that this solution would be a nice starting point to balancing this supership pandemic. But again, when was the last time WG ever listened to their players again?
I think that's what they had implemented even though you needed less, when they were in early access, I remember the currency for the event was supership tokens or something.