Jingles: "I'd rather have a terrible ship that has very good guns, than a good ship that has terrible guns..." Me: "Here it comes! Say the line, Jingles!" Jingles: "...oh, hello Gneisenau." Me: "Yaaaaaaay!"
Actually Jingles Vermont doesn’t have the heaviest broadside. Satsuma does, but just barely by 8kg (according to the WG Wiki). Satsuma’s broadside weight is 20,960 kg while Vermont is 20,952 kg.
@@somebody700 broadside weight is a real terminology in they navy (during the era of battleships and battlecruiser) which is how much weight (weight of shell times the number of guns) a ship can throw in a full broadside salvo.
Buddy 12 is bigger number that 6 , and 9 , I have Vermont , after speed buff is good ship to play , I have also Shikishima , and Vermont hit often , I have better dmg on Shiki only because I play her more , but go from 0 dmg to 100k is easyer on Vermont.
I have probably, over the years, watched nearly all your WoWs videos and I can honestly say I have never seen so many enemy ships sailing in straight lines and offering their broadsides to the opposition. Really, I was astonished!
Me watching other peoples WOWS replays: Out of position enemies, broadside cruisers sailing out in the open, broadside battleships sailing out in the open, perfect dispersion, constant penetrations, constant citadels, no enemies return firing at them, teammates playing their roles and not dying in first 5 minutes of each game, 300k+ damage dealt. Me playing WOWS: Perfectly angled enemy cruisers nut hugging every possible island, enemy battleships perfectly angled at the extreme edge of the map, potato teammates dying instantly, every enemy targeting me as soon as I move, every hit against me a fire or citadel, every shot of mine an overpen, bounce or dispersion sending my shells to Mars....
11:01 "A top speed of 23 kts and a surface detect of low earth orbit" Yet she has one of the best Surface detects for a battleship at tier 10, being beaten out only by the conqu sisters. Its not really low earth orbit if 90% of your competition is spotted earlier than you.
Jingles the split BB line has been buffed with their acceleration and Vermont got it's heal cooldown got cutdown to 40 sec and it's side uper plating was buffed to 51mm previously 38mm and it's concealment has been buffed to 12.6km at full build, the Kansas isn't that bad anymore and Minnesota is now even better though both still have the crap AP pen at long range. Addition: the Vermonts AP was also nerfed so now it also has slower shells and crappier pen at long range
Reminds me of the black prince in world of tanks and was famine or feast as it all depended on what path u took at the very beginning in fact it had a close race with a tog 😂. However most memorable matches where when team was being crushed. Having moved on to world of ships after 6.0 I have a very big soft spot for the old girl USS California . She is so slow but can hit like a train 😊
I loved playing US BBs, except the Kansas. I hated the Kansas so much, I sold it as soon as I got past it. I didn't want to risk having a head injury and then actually taking it into battle again.
Since this fantasy mode is a thing I seriously wonder what the game would look like if repair ships were a playable class, or ships with healing capabilities that work on team mates. For instance take a level 7 cruiser, give it some AOE healing powers and make it a level 9 ship. Maybe test this out in an April's fools event.
There are ops with healing ships in the game... There's Transylvania, the Ranger named Raptor, and in the Cherry Blossom scenario, a Lexington, and Essex spawns in, and acts as a healing ship... And in the Sunray in the Darkness op, the steampunk Tirpitz if i recall correctly has a consumable that summons a healing circle. Any ally inside gets healed...
@@destroyerinazuma96 it's a separate game mode. Operations (also known as scenarios) is a PVE game mode. You face bots that are smarter than the coop bots, but the rewards are similar to that in a random battle. You have to complete a certain objective (known as the primary objective) in order to win the battle. There are also secondary objectives that gives you a star for every one of them done. A full clear of an operation gives you 5 stars. There are multiple operations available, but one of them becomes the operation of the week that can be done with random people. Any other operation besides the operation of the week needs a division of at least 4 players in order to access. The operation of the week changes every week. Some of the scenarios I mentioned are seasonal (Sunray in the Darkness is active during Halloween), but some have been disabled due to the CV rework (Cherry Blossom is one such disabled operation, but they might bring that back soon).
You know, there is something really dangerous about a Vermont in arms race. Are we gonna talk about the fact that the reload buffs it got cut the already dismal reload to 21 seconds? I mean it went from low level NPC to Raid boss real quick.
LOL and with reload buffs, the JB hits 16second reload. I have a serious love hate relationship with arms race. whether I love it or hate it, depends on which ship I'm in.....
Yea I think that is responsible for the damage output a lot more than the HP regen. That probably didn't matter much considering he had over 300+ that early on. Faster reload and damage increase is what put up these numbers.
"The Kansas is terrible, it has a serious case of the Gneisenau's" I really liked the Gneisenau... I was still learning the game and had a win rate of 50.73%. Of course, that's because the German line was freshly introduced and still competitive, lol.
Hi Jingles, I was the div mate in the Austin. Anima got this result while he was playing from Australia, with Australian internet trying to connect to the EU server, haha. I got disconnected mid game too, so didn’t have the best time. I come back to see him giggling while the enemy team just lined up broadside. Wish I could have seen the carnage live, instead of the aftermath lol.
Reminds me of a game I had in my U.S.S. Missouri, during which I got seven kills, precisely because the enemy team generously sailed around giving me broadside after broadside. Toward the end of the battle, someone on the opposing team texted “Hey, who let the Missouri kill half of our team?”
Wonderful episode, love the Piett reference. I'm honestly scared to imagine what Vermont would get if WG decided to make legendary modules for all these new tech line ships.
Sailing in strait lines while spotted by a destroyer. That's a paddling, trying to use A.A. guns against airplanes, that's a paddling. giving flat broadside to a Vermont, Oh you better believe thats a paddling.
Actually jingles, if you pay attention, the vermont has the same Suface detection range as the Schlieffen, or actually most American BBs, it´s rather good actually.
I got the Kansas without having to grind through the US Battleship line. Turned out the Independence Day bundle wasn't just special camo amongst other things. It gave you the Kansas as well, and considering I never even started the US Battleship line, I was happy to have it.
Pretty sure this is the 3rd or 4th time Jingles has used this Video title. That said, with a battle like that "it checks out". And yes the Kansas still kinda sucks, still no clue how to angle the dame thing and the guns while have improved since release are STILL not reliable. Also on a side note with Battleship only BRISK skill (10% more speed when undetected) you can get up to 23/24 knots in a US Dreadnaught i think. The Oklahoma with its 18 knots speed gets up to 21.7 knots (2.7 knots from the skill).
Thx Jingles. As always, fun to watch and listen to. BTW; 'Challenge accepted'. I really quite enjoy playing Gneisenau despite my face-palm keyboard vs. forehead episodes when my salvos go completely cross-eyed at the critically wrong moment. Intend to send you a video sometime.... And I much prefer playing the New Mex over the Colorado; even when getting uptiered in NM. Colorado is less than mediocre at best. Keep up the good work!
Vermont does not have the Super Heavy AP shells of the North Carolina up to the Montana. The gimmick for the what I call the USN "super heavy dreadnought" line is that the shells from Kansas, Minnesota, and Vermont fire lighter shells then other American battleships. Which is why the 406mm guns and 457s do less damage and penetration compared to other American bbs who have them too.
this game was only possible since there was no Smolensk or Harugumo farming the Vermont as it pushed it, oh, and no Shimakaze feeding him a dozen torps.
Heaviest *frequently usable* broadside. Colombo has a higher alpha, but Vermont slow arcing shells and overmatch find a lot more citadels a lot more often. C.Colombo at really close range with AP can do ridiculous AP damage, but Vermont does it a lot more often from a lot further range.
Acta;ldfjas;jdfually Jingles, Vermont has the second heaviest broadside in the game. Cristoforo Colombo has a heavier broadside thanks to having 16 guns. Especially since Vermont's recent buffs, which gave it USS Ohio's slightly lighter shells in exchange for heavily reinforced armor, 12.6 maximum concealment, quick reloading heals, and improved acceleration characteristics and speed retention similar to British light cruisers. Vermont got monster buffed, and is no longer the garbage hull with great guns she used to be. Now she's a good hull with great guns and a bad top speed.
What would be the difference to their current game modes? Isn't any of the current modes essentially a team deathmatch, except for points and a timer? Without points or a timer, you'd have quite unnecessary scenarios to cope with.
02:21 "the heaviest broadside" this reminds me of a song 🎵🎵 I like big guns and I can not lie You other commanders can't deny That when your ship goes in laying waste And a round thing in your place (Think "Baby Got Back" music)
Jingles, you know when you do Yamato replays now, you have to sing the song right? I know a WOWS Legends RU-vidr called Spartan Elite43 and when he plays the West Virginia, he sings the song.
I knew this vid looked familiar, it's the same damage record replay posted by wows best replays 2 weeks ago. Thank you for the content though. Guess the owner submitted it to multiple people.
Bismark is not that bad. At least she has a 8 380mm guns instead of 6 on Gnisenau, and you can hurt people with it. Not as much as one full salvo of any serious guns, but you can farm dmg little by little and with addition to great secondaries you at least can be consistent.
so.. this is basically a KV-2 that floats if you drop it into a body of water. I haven't played a WG title in 4 years, but I still know a KV-2 when I see one.
Just remember, Jingles my friend. “Tillman” designs were FAR MORE than this hot, excruciatingly painful bullshit that Wargaming decided to spew out without considering that the Tillman Maximum Battleships were planned on having. Examples: 1) USS Vermont was taken from the Tillman 1 design, which was to have 12x 406mm guns and weigh around 55,000-60,000 tons, but was instead given 12x 457mm guns. 2) The most wacky designs of the Tillman ships, Tillman 2 and Tillman 4, were to have 24x 406mm guns in four SIX-GUN TURRETS. 3) The grandest apex of the Tillman line was Tillman IV-2, which had 15x 457mm guns in five triple turrets. Basically, this line of American battleships is FAR FROM ANYTHING that the Tillman Maximum Battleships were meant to be, which the ONLY EXCEPTION being Vermont.
I need to state that the Tillman Designs according to Drach have a speed of between 24 Knots and 26.5 Knots. So wargaming deliberately slowed them down. Plus one of them is the 1920s South Dakota design which was supposed to be a tick above 23kts.
I'm currently grinding this line because the Vermont is right up my alley as a BB main. Kansas was meh, didn't hate playing her, but I can see why other people do. Minnesota really feels like a proto-Vermont, especially with APR Mod. 2 installed. Very accurate guns that hit hard if you know how to position yourself and can predict enemies decently. I do have to say that this is not a line to grind for newer players. You need to have some knowledge about how the game works to get these ships to work properly. For newer players I'd recommend to grind the US line to the Montana (that line is reasonably new player friendly, probably second after the Preussen line) and then go back to playing Colorado untill you feel like you understand how that ship plays (you'll need to play her anyway to grind Kansas). If you see yourself play decent to good in Colorado, you are ready for the Vermont line.
I guess I'm " That Guy"..... I actually enjoy playing the US standard BBs. Historically the models are beautiful, and once you get used to allowing for the sloooow speeds they play pretty well. (Arizona is my most-played ship, hands down.) For that reason I'm having a lot of fun in Vermont, even though I'm not a big fan of the usual "hide behind islands" T10 gameplay meta. Once you commit to the grind even Kansas and Minnesota aren't THAT bad, and getting Vermont at the end is worth the effort. 😎👍
enemy Yamato: "hey, i just witnessed my teammate get nuked while coming out from behind that island - let's try that! that'll work no problem." . . . blap
Jingles, I blame you for my endless search for that Uchuu Senkan Yamato theme from way back in the day. Which show is it from or what version is it? I can literally only find it on soundcloud uploaded by some guy.
I started to like the Vermont lately, even slightly before it got buffed. I absolutely hated the Kansas while the Minnesota was ok and then i hated the Vermont at first because i had bigger expectations on that ship. But then i adjusted my playstyle and its is actually quite good, however i never got results like that. Most of the time the enemy ships start to turn away immediately as soon as i shoot my salvo, so i rarely hit citadels like that. Personal record is still my 330k damage game in the Montana and i think that i wont surpass this soon.