Really came a long way with this one. I still remember, when starting out, already coming to terms with the thought that I'd never be able to beat the fight in NUR+ and above, seeing as there were so many people who said that this was among the hardest challenges to do in an Action game.
This is genius on so many levels. Artemis for RO? Why not. Said MrWright and showed us the truth. Didn't expect to see medusas gaze either. This is crazy man. Great work.
-> MG and Arty coming in handy for petrification and RO in this fight Never expected these tools to be useful here. Very good job. Congrats on this record.
>MG If only for the very first spawn. If I had been a little quicker, it could also work for a second spawn, too. Third onwards gets taken care of by Arty.
@@Emilos641 The first two square inputs deal 1 damage each. Triangle (t0) deals 3 damage on Very Hard. So if you land every hit in the string, that's 5 damage. 3 if you only land the 'explosion' part. Spirit is twice as strong as t0 (the explosion part from 'square square triangle'). It deals 6 damage on Very Hard compared to t0's 3. But if you use Spirit at close range, it will deal an additional 1.5 damage on Very Hard. To summarize, the values on VH are: - Square inputs: 1DMG each (only applies to the first two square inputs, the rest deal more). - t0 (finisher of 'square square triangle'): 3DMG. - Spirit: 6DMG, or 1.5/6DMG if used at close range.
Don't grab a clone, either via a normal grab, Orion's Harpoon, or an air grab. You also can't heal the family, as that counts as a grab. And obviously, no upgrades, and no meter extensions.