Do enemies unlock their full moveset in extreme? Asking since I’m in VH currently and am wondering if I can manipulate raptors to get grabbed by baiting out their grab. Also, I’d assume geysering a enemy and using them as a shield makes enemies that hit them also geyser right? May ask this in stinger well
Incredible. I'm also trying to beat in vary hard with no upgrades but this part is killing me. 8:39 That redirected lighting from Kratos to the family was hilarious.
tbh I've never understood everyone's love for mimes in this game, ribbon-wearing freelancers are much more efficient imo (and it's not like money-grinding for gil toss is difficult)
It depends. Hard to argue against this in the context of a normal, non-challenge run (though the meme offense for casuals in such runs is to dualcast Bahamut and Curaga and Mime these actions until you win, which is one of the most low effort ways to get the victory). It is in certain challenges where the existence of a third Ability slot can make a certain fight possible, or at least less luck based.
Honestly, this isn't such a bad tactic, especially considering the contact damage Dive Man can deal, alongside the fact Skull Barrier kinda sucks since the missiles can absorb it.
It's always hard for someone new to this to understand via text. Better that you see a video of Clone War after you read and understand this. But still: >what they are Think of them as 'generators'. Each 'generator' has 16 clones or so, but they will only generate one spawn when you kill one of the pool's spawns (hence the name). Then there's those 'generators' that not only create one spawn, they also create another spawn with its own spawn pool/generator. In simpler words, there are 4 clones at the start. There are two clones who, upon dying, will be followed up by one spawn. And then there are two clones who will spawn 2 clones upon dying. >how they work The idea is to target one of the two clones that DON'T spawn two clones at the very start. This makes things more manageable (have to deal with 4 clones at once instead of 6). When you kill 8 clones from the usual target spawn pool, the crawling clones (from a dark hole) start popping up. After you kill 4 of them, Artemis clones will appear. 8+4+4. That's 16 clones, so you have to deal with one less spawn pool now (one spawn pool has 5 crawling clones and 5 Artemis clones, but I didn't count if it also has 9 normal spawns or the usual 8). The idea is to reduce the amount of spawns to a level where anyone would be easily capable of handling (dealing with 1 or 2 clones is better than dealing with 4 or 5). Hence why you need to focus on one spawn pool at a time. To reduce the amount of clones you have to deal with at the time (redundant, I know, but just to drive the point home). If you see Zim's Clone War guide, you'll get the point better.
@@HajjDoDo All you need to know is what target you should be focusing on, which is the first clone that comes from the foreground. But if you must know, the clones that spawn 2 clones are the top right one (the first one you launch), and the second clone that comes from the foreground. Still, it is not recommended to focus on the other clone that spawns 1 clone, so you really only have one spawn to focus on.
@@MrWrightYo, been a while, I’ve been thinking about sharing the “God of War 1 Bestiary” information on youtube, basically making the bestiary into playlist of videos. Thoughts?
I was not quite expecting the "AND WINNING" part of the equation. This should probably be an achievement somewhere, although it would probably trick some people into thinking this is a good idea. It's not. You are just that good.
Honestly that's just a waste of a Rush Marine, he's easy enough to spam on foot. I mean it's Bubble Man, he's the first robot master I ever beat without taking a hit on my very first attempt.
Genuinely the best option to use against him, Doc Bubble's AI is bugged so that he only starts his attack pattern when you're on the ground. If you use Rush Marine, he locks up until you touch the ground, so you can deal heavy damage to him or just flat-out beat him for basically free. Sad that that's the most use Rush Marine possibly gets.
Simply incredible, you took the hardest challenge in the game and did it without a grab. There are already some people who have done pain without damage, but now without grab, that is simply INSANE! You are very talented, I just have to congratulate you!
Rush is like, "YEAH now I will be fighting along side megaman in the future games! Hey whats that swooping sound?" MM5: Flight of the valakries as Beat kills everything on screen.
Yo, Wright. Have you experienced a random stutter that happens every 3-5 minutes when you first played GoW on PCSX2? If you have, how did you fix it, and (if you want to) could you please tell me what your settings are for GoW 1?
>random stutters Never experienced them. >settings Vulkan as the video renderer, and I have the 'Optimal Frame Pacing' (or something along the lines) enabled to reduce input lag (or so the emulator claims). Everything else is set to the default (including the internal resolution being set to Native **I don't really care about higher resolutions**).
@@HajjDoDo Nope, can't know how to fix something if that something never happened to me. The best I can offer is try to mess around with settings to see if it gets fixed. If not, download a different version. If not, then chances are that it's a weak hardware problem.