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Worldbuilding Interesting Dungeons 

Worldbuilding Sage
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27 окт 2024

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Комментарии : 7   
@brendanchamberlain9388
@brendanchamberlain9388 2 месяца назад
Excellent, as always
@somedesertdude1308
@somedesertdude1308 2 месяца назад
glad my ideas inspired u too bro
@DavidRichardson153
@DavidRichardson153 2 месяца назад
Dungeons are in a weird position for me. For the most part, I am not a fan of them. I do not quite mind them, but I usually just gloss over them without much thought. Granted, this may be due to how they are usually treated in their worlds, and if the creator does not particularly care about them, the audience usually does not. Of course, I have seen some examples where dungeons have gotten a lot more attention than they usually do. The biggest one to me is not Moira or anything from LOTR, but rather from Danmachi - or as it is better known in English, _Is it Wrong to Pick Up Girls in a Dungeon?_ In that series, while it does focus on just one dungeon, it does a pretty good job of building a story (and from that, a whole world) around a seemingly endless array of people making lives for themselves around it in some way, and over the course of the stories, you learn that there is a lot about it that hardly anyone knows; even the gods know barely any more than the people do despite living among them while being temporally immortal, and those that do know more (albeit not much more) use it for their own personal whims. Most of what I consider to be more interesting uses of dungeons do tend to come from more eastern media, and there are a few more examples I can think of that, while probably not as interesting as my given example, are more interesting than what is usually given in more western media. Of course, plenty of eastern media treats dungeons in the same possibly thoughtless way that turns me off to dungeons, so it is not as if I am claiming that eastern media generally treats dungeons better. Still, for my own worldbuilding, because of how overdone dungeons feel to me, I mostly just left them out of it. I do have one that _could_ be described as a dungeon - if you stretch the definition a little bit - but it is more of an underground city (and not of the stereotypical dwarven variety) with many points of relatively easy access to and from the surface. It is a more recent addition to my worldbuilding, so the details are not that fleshed out, but still, it is there.
@worldbuildingsage
@worldbuildingsage 2 месяца назад
Yeah, I'm definitely stretching the definitions of a Dungeon in a video. It's basically anything remotely closed off and subterranen with obstacles inside, and less of a classical corridor->traps->Enemies game structure, considering I count Moria as a dungeon. Meaning, I'd count your underground city as long as it's more of a ruin or not necessarily the best place for outsiders.
@DavidRichardson153
@DavidRichardson153 2 месяца назад
@@worldbuildingsage Ruins, not so much. A maze because of how complex and built-up everything is, yeah. I sort of tried to go for a "what if Coruscant were underground" thing, but I definitely have a long way to go before it starts resembling that.
@JohnLevi-t1w
@JohnLevi-t1w 2 месяца назад
What if a Godking made a chamber that is secretly a geometric weapon desgined by him and his sons to be used against intruders who are trying to steal crucial information and secrets from his vault that serves as database and library recording all the top secret information and knowledge he and his dynasty knows and this chamber identifies the intruder as a target and through reality warping ethereal powers designed into a defense system breaks the laws of geometry and turns the vaults into a maze like dungeon where intruders can't get to the vaults and are lost in it's changing halls and directions while the Godking's forces can hunt them down and prevent their escape because the system recognizes they are not the intruders. Would that be a good use of a Dungeon into sophistic and practical means while trapping the target?
@worldbuildingsage
@worldbuildingsage 2 месяца назад
I mean this is both an actual dungeon in a historic sense, and an interesting dungeon for story and perhaps gameplay purposes if you're designing for an RPG. I really like the idea. Especially since you can go all out with the wackiness of the space. Pocket dimension type things are a guilty pleasure of mine anyway.
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