This was amazing to watch. I couldn't help but laugh at some of the shots, just so insanely perfectly executed. I'm in awe. Thank you for putting in all the incredible effort to make this!
Damn the sequences of killing 5+ worms at once is amazing. So many epic tactics of using flying worms to knock over other worms. I played this game so much as a kid and could never get the hang of using ninja ropes mid-air
Thanks, and yeah roping is almost like a sport with how much practice it takes. If you ever feel the urge to rope, there are lots of big rope race maps that are easy to practice on (for Armageddon): www.tus-wa.com/maps/TTRR/
@@mpepp9 It just took an insane amount of trial and error, pretty much exclusively me, RuffledBricks, and TobyTrigger have routed everything. The discord server is: discord.gg/ZnpEqsdQ9Q
Thanks! Yeah there was so much time put into routing. You can get Worms 2 on GOG, and make sure to download Worms 2 Plus which makes it compatible with modern systems: github.com/Carlmundo/W2-Plus#readme
Ah zooming in was not in the original, it's an added feature of Worms 2+, which is basically a patch for the game that makes it playable on modern systems
the last mission sums up these speed missions in worms 2... aim at a tiny little specific pixel, spray around and everything dies in a domino effect. All according to plan just like kira from death note
worms 2 is a great game but they really failed in the level design department.... same old platforms in air, floating text or reused uninspired levels. Glad that armageddon or world party isn't like that
On the one hand, these missions were insanely challenging to route, and took so much brainpower, way more than WA or WWP. But definitely not pretty to look at