I feel like the review for Wolfenstein: The New Order sums of IGN the best. They judge games based on what they want them to be, not what they are. That game got about a 7.5 or so, and their main complaints were that it felt “stuck in the past” and that you had to pick up items manually. My god.
Not to mention that game has one of the most detailed ai systems for the alien out there. Its like someone makes a beautiful dessert but some ass hat is like "oh it has meringue in it" and throws it away. And they get to be a reviewer, what a sick joke
To be fair it really depends on the diffculty settings chosen for the game. Like on the harder difficulties the AI for the alien really just is complete BS and you essentially have to exploit game systems to the max plus rely on some rng to make it through the whole game
@@noahboddie3482 And they get to leave reviews?! What a sick joke! We should’ve stopped them when we had the chance! And you! You have to stop him, you….
I'm a diehard Doom fan, and when the Doom 2016 reviewer said "fixed power-up placements and shortcuts give experienced players who know the map an advantage," it just made me laugh. Yes bud, that's exactly how its been since the 90's.
@@biggooba6706 I wasn't talking about the multi-player quality. Yeah its probably the worst in the series. I was just talking about his "captain obvious" statement
I mean, that's how DOOM speedrun works since the 90s. Speedrunners memorize weapon, ammo and powerups placement as well as secret areas so you know what you're during your speedrun
I remember I was really excited for Alien Isolation and looked forward to it for a year. The night before it released I decided to look at the reviews at was met with IGN’s notorious review. My heart sank. I ultimately decided “screw it, I’m going to play it for myself and find out” that is still one of the best choice I’ve ever made. I’ve played through it like 12 times by this point and Even got the platinum trophy. I still to this day won’t even consider IGN reviews and when I do for games I’m unsure about, I check out immediately after I see Ryan’s name
I dont know why anyone would listen to reviews. That shit has never made sense. No one is like you, so listening to someone else play a game is dumb because they might not find something fun that you would consider fun.
@SirLucifer reviews can be helpful for finding out if a game has released broken/unfinished. No reviews at all only help publishers because they can just push out bug filled trash and not worry about reviews exposing said trash. Reviews arent the problem, its people taking reviews as gospel instead of the reference it should be used when deciding if a game is to be bought
@@LuciferMoringstar999 The idea behind a review is that someone who is critical and self-aware of their own bias provides details about the game that allow you to make a more informed opinion for yourself without spending the money on it. It isn't supposed to purely be an opinion piece that says "game stinky i no like." Of course, it's always been corrupt, even in the very early days of gaming when every review was published in a magazine, but there are more competently written reviews. IGN has always been notoriously aloof with its reviews. There is a very old one for a PSX shooter (I can't remember which one specifically, might have been Disruptor) where the reviewer complained incessantly about the "awful controls." Those controls? You use the left stick to move and right stick to aim and triggers to shoot. Yeah, he was really complaining about the standard controls for every modern console shooter, which weren't so standard at the time. Still, that wasn't even the first game to feature them -- Goldeneye had a similar control layout.
No review is perfect, there is no review that everyone will agree with. Even here I don't agree with everything Charlie says, because we all enjoy different things. For example I really enjoyed Death Stranding, but it's ok if Charlie doesn't. This is also why I think it's dumb when people only listen to one guys' reviews and hold up his opinions as holy fact, especially when they themselves haven't even played the game in question.
Alien: Isolation is still to this day one of the best horror games to ever be made. It's got the creepy atmosphere, it's got the feeling of hopelessness, it's got a monster that you can't kill. The game literally forces you to be paranoid at every possible turn or you will die and it is amazing. Not sure what the journalist was smoking that day when he reviewed Alien: Isolation, but I want a lot of it.
It's the perfect Alien game and a love letter to fans. It just captures the feeling of horror and claustrophobia of the original movie so well. It'll forever piss me off IGN fucked over the game and any chance it could've had for a sequel.
@@dampking IGN isn't meant to be subjective, or so they claim. They're supposed to be an unbiased rating system on how good games are. If IGN was subjective, corporations wouldn't flaunt their ratings if they were high.
The "Too much water" complaint reminds me of a review of a hotel I stayed at a few years ago. Their only complaint was that the swimming pool was too big. Seriously? It might have actually been that guy from IGN and he has a deep seeded hatred for large bodies of water
The actual review I recall explained it better and was a more fair criticism on having too many water sections, and too many water pokemon throwing off the balance.
Have you ever actually played a Pokemon game before? Water sections in Pokemon games take forever, are incredibly boring and the random encounters are all the same. It's a perfectly valid complaint.
I still think about the Alien Isolation review and the fact that Ryan Mcaffrey put the game on hard and complained that it was hard. I wonder how that can be read by an editor and taken seriously 🤦♀️
I love seeing all the replies and thinking that there is a worth while discussion in the thread, then the bots😒, IGN has been a smokestack for about a decade
This video (this actual video, not the one being reacted to) is a far better example as to how the gaming community should approach their opinions. It’s fine to have strong opinions, but it’s incredibly important to understand nuance and variance in differing takes and styles.
Which goes down the drain immediately after he says playing death stranding is miserable... He doesn't say that it's miserable for him, he outright says the gameplay is miserable and that there's nothing there that's fun or enjoyable, which is not for A LOT of people by a long shot, including myself.
@@3rdWorldGamer He does say "I thought the game was miserable to play", which is very different from saying "this game is objectively miserable", though I see where you're coming from
more people need to get how games are scored. yeah it is kind of rough when a COD get a 9.3 but its rated on a COD scale. For example. I certainly think BOTW is a 10/10 or maybe last of us. those are games where I'll sit there after the credits and just think about what I just played. Meanwhile, Forza horizon 5, which I also think is a 10/10, is just a casual arcade mindless racer. If you try to compare a racer to a story driven game it will start to seem like a 10/10 just isn't possible.
You know you don’t have to say in my opinion before every opinion, saying “blank game is annoying” is an opinion, and you should assume it is stated as one, and assuming that everything that doesn’t start with “in my opinion” is objective fact is exactly the issue at hand
I found death stranding quite relaxing. That's why I liked it, and then once I got all the guns at the end it got really fun going around and just killing everyone and causing mayhem.
Death Stranding would have been one of my favorites games if Sam at some point got a MP3 and he can walk around listening to music. Maybe if you fall an auricular can get off your ear I don't know
@@yaraduardo1287 why didn't you just listen to your own music, by putting your own headphones in, or using spotify on your playstation? Im pretty sure i did that several times.
Not to mention conflict of interest with games publishers and monetization and organizational access to games effectively discounts a lot of their reviews
No one really does fair scoring though. A mediocre game by all accounts should be a 5/10. Instead just about everybody on the internet ranks a mediocre game as a 7, which is to say anything below 7 is bad. So why does the scoring 1,2,3,4/10 even exist when no one even uses it?
I don't even know how the reviewer called the Alien AI frustrating. I played through the game on hard mode for my first run (which to this day I don't think affects much in the game besides resources), and I thought the AI was extremely fair, with only very few sections where its pathing was difficult to get around, even with distractions. It is still my favorite horror game ever, and if I want to introduce someone to a real scary game it's my go-to. I really hope they make another one with less clunky combat, and it would easily be a 9/10.
14:03 is a solid point. Gameplay is awesome, but had the story included more thoughtful decisions for Ellie in her revenge plight and have her pull back on some of those stabbings, I think it would have been better. There should have been more gamed decisions in more alternate routes or actions in the Hillcrest driving portion, the theatre chase scene, or the bit with Mel.
I disagree, he says things were out of order but could u imagine playing as a character half the game but you don’t know why and suddenly she kills Joel, that had to be the worst take off all time by charlie
@@architdewan6717 I wouldn't call the opening hike that "snowballs" into a run where we play as Abby as thoughtful game design, but it was entertaining with the setpieces and cinematic. If only they had taken the MGS2 route and replaced Joel with Abby without flinching and made an anthology, I would have watched the skippable cutscenes more.
@@architdewan6717it would worked if they showed, before she kills Joel, the fact that she's the surgeon's daughter, we would know why she would do that, they could even make the game all about Abby and her quest for vengeance, ending in her leaving Joel alone after finding Lev and realizing that she didn't really needed to kill Joel, as that would only continue with the cycle of violence and death
I wrote reviews a while ago for one of the biggest sites in my country and also wrote reviews for other media, like comic books. It was never really said outright, but the consensus was "Don't be too harsh or the publisher won't send us games in the future and we'll be on their blacklist". I gave a game 4/10, wrote the whole text for a 4/10 but when my boss published my review he changed the score to a 6/10
Reminds me of the review of Kane and Lynch that led to Giant Bomb becoming a thing. Except there it was ORIGINALLY a 6/10 and the dude still got fired for being "too harsh".
that's the sad truth about being a videogame reviewer, most companies hate when they're told their game is bad. and the fact that you literally depend on them to send you their (often over-priced) game makes it a whole lot shittier
"The way he leaps off of rooftops and flips backwards to face the camera before falling into a head first dive is just full of the exaggerated swagger of a Black teen." Will forever be the weirdest line I've heard from a video game review. Edit: To clarify, this is NOT from IGN. It's from Gamespot's review of Miles Morales.
one of the cons was poor AI ... nah, you just freaking suck as a gamer!!!! haha, because that game was amazing! i died so many times!!!! Pretty much had my ass to the floor thru most of the game!!!
@@dyldragon1 Mainly the Alien AI,it was very impressive back in early 2010's to the point companies try to copy it. The game wouldn't be scary if the AI work like Hello neighbor
Sword and Shield for me was like being addicted to cigarettes. In the moment, I knew it was bad but I couldn't stop playing and now I dont know why I gave my life to that game so much
That Alien Isolation review hurts. I love that game so much and the AI for the alien is incredible. It's one of the most immersive and terrifying horror games I've ever played. You always feel like you're in constant danger. I feel like that IGN reviewer was just salty cause they kept getting killed by the alien. Just because you're bad at a game does not equal bad game design.
The AI and the fear it makes you feel is a standout feature still not mirrored by any other game. I do agree with their pacing con tho. But 5.9 is abysmal
I used to be real into ign around the time that game was coming out. Listening to the podcast nonstop reading the website. One thing that a lot of them were saying leading up to that was “oh alien isolation is probably gonna be a nice 5 -8 hour horror game” and they kept repeating that. The reviewer no doubt bought into that and tried to beat it as fast as he could and it turned out to be an actual long game. Isolation was an incredible game it was a shame what he tried to do with it.
I used to be real into ign around the time that game was coming out. Listening to the podcast nonstop reading the website. One thing that a lot of them were saying leading up to that was “oh alien isolation is probably gonna be a nice 5 -8 hour horror game” and they kept repeating that. The reviewer no doubt bought into that and tried to beat it as fast as he could and it turned out to be an actual long game. Isolation was an incredible game it was a shame what he tried to do with it.
I’ll never forget the absolute tragic review they gave to Pokémon mystery dungeon explorers of sky and the reviewer only got to Apple woods which was LITERALLY the 3rd mission out of an amazing story with dozens of hours of fulfilling post game story and content.
They probably built a culture of internal peer pressure where you had to choose between giving a honest opinion or being in the good graces of the office/advertisers
When people complain about reviewers not playing through an entire game, I wonder how much time they even get to write a review and how many they have lined up at a time. I can imagine the workload to be pretty harsh. Not that that would excuse their poor reviews, but I think the responsibility should be sought more with the organisation as a whole than individual reviewers.
@@Smonsequenses true. I could imagine not having a chance to just take in the moment of the game really sucks. It’s like speedrunning then saying the game is too fast. You’re not really playing as intended then give a bad review.
@Professional Milker the alien once corned me against a wall, acted like it was about to kill me, then walked out of the room while staring at me. I'm aware it was a glitch but it was still scary as shit lol
"too kid friendly" for SpongeBob made me laugh out loud not ONLY because it's SpongeBob, but because it's one of the few medias of SpongeBob that you'll ever hear "a huge *murderous robot* shaped like a squirrel."
Being too simplistic and easy is a valid criticism. You can't excuse a game being too easy with it being "for kids" because the NES era was explicitly for kids and all those games were hard as balls.
I remember when GameFreak trolled IGN in the next gen of pokemon games. Sun and Moon had a sort of camera mini game where you could try to snap photos of pokemon. You could share them online and citizens of the pokemon world could comment on your photo. Every once in a while no matter what you posted you would get a comment that says "too much water -.-"
People like to joke about it because it is a really dumb sounding line but if you have played every pokemon game gen 3 is the one game that hasthe most water
4:39 - I tried Doom's (2016) multiplayer with a friend once in like 2020. it was legitimately so much fun. idk why people hated on that; it felt just like old-school halo. i just wish it had had more people. we kept getting matched up with really high level players due to there being so few people on the servers.
I was glad there weren't tons of players because I'd get matched with mostly people I could destroy. I think maybe if they'd limited the starting weapons some and done weapon pickups on map instead like Halo it might have been more popular. Doom is absolutely a power weapon game so once people figure out what the best weapons are for multiplayer they're all going to be using the same gun.
That Alien Isolation review still enrages me, even all these years later. It remains one of my all-time favorite games, and the third-best piece of media in the franchise after the first two films.
Alien Isolation is a masterpiece. Horrible how it got shit on by IGN which likely affected some sales. Would have loved to see a sequel or spinoff game of it.
@@UnclePhil1112 It's because they have multiple reviewers of varying quality. While some do a good job and are experienced enough to know when the game messes up vs. when they mess up, they also have lots of sketchy staff. Remember the dude who literally plagiarised other reviewers and got caught on his Dead Cells review? It's clear that their hiring standards are rather low, but that doesn't mean they can't hire quality people, even if accidentally.
I think another aspect of a lot of large media outlets having really out of left field review scores of games is that the people they end up deciding to have review certain titles might just not be a good fit for it. As a JRPG fan its something I regularly see, people with no interest in JRPGs outside of Final Fantasy and Persona being assigned random mid-budget JRPGs and hating them because they don't actually have an interest in the genre. Or if somebody were to pay me to review a "Souls-Like" game for them. It would be the most disliked game review basically of all time, because my thoughts and opinions on the series fall dramatically out of line with the general gamer.
@@crediblesalamander8056 And Jason Schreier used to work for them. He did some hard-hitting big boi journalism even back then and is kind of that one source everyone believes in now. Like when the Bayonetta VA fiasco happened, he just came out with "you are lying, here are the facts, you were offered much more than what you claim."
That’s actually a great point when talking about the order a story presents itself in and why scattering flashbacks in your game or film just stops the pacing entirely to start you on something new.
I think it was very purposeful about why and when everything happened. I understand not liking the whole "forcing" you to play as Abby but I think that was almost a fourth wall level choice. They wanted to see how far they could push YOU the player, not the characters. I don't think it worked all that well, but it was a very interesting idea
I personally felt like it helped strengthen the themes of the game so even if it was frustrating at points I get why they did it and I think the trade off over all was worth it for me (although most dont seem to feel the same way so I guess I get it)
The most frustrating part of the game was when half way through the rising action of the showdown between Ellie and Abby immediately stops and the game starts all over again for 10 hours of nothingness.
I think one of the main problems with looking at the scores is saying "they" score these games differently. IGN don't they have writers and critics and they alone rank and review the game with some editorial oversight. And sometimes the wrong writer goes on the wrong game (Either too loving or too negative) or they really push for a lenient score (Hence the four point scale of most major commercial publications). Just how it is with critics, they have opinions just like the rest of us
IGN's Review of Alien Isolation is one of the biggest crimes in gaming history. I feel sorry for whoever thought 5.9 was a good score for such an amazing, terrifying game.
Yeah it really shows how bad that person is at their job. Even if the game does nothing for you personally you ought to be able to recognize what it achieves. THATS THE JOB!
Wish I could have a better, more informed opinion, but the game made me shit a brick about 90 minutes in and I don’t have the courage to continue. So 10/10
Deathloop is a good example of a time they were probably paid off. No fans to be afraid of for a new IP. Unless they were afraid of dishonored fans but I doubt it.
I feel like the Death Stranding take is a great indicator of the overall polarized reception. I absolutely love the game and at the same time understand (and respect) why so many people hate it.
@@dec6p I agree. Another example is Detroit Become Human. I've seen a lot of negative comments saying they hate it because of dull gameplay, but it is a story driven game. I play story games without expecting much about gameplay, that's why I loved plague tale, dbh, and death stranding. That's also why I look more on playthroughs than reviews because people create biases based on their preference.
@@dec6p Yes but a game should have actual decent gameplay. Otherwise, make it a visual novel or interactive movie. Since the biggest time in Death Stranding is spent with the "gameplay" aka Walking and not story/cutscenes/decisions, a critique of death strandings absolute dogshit gameplay is completely fair and valid.
I have always been adamant that the game is only good if you finish it. If you play it for a little while and stop halfway through, it's a dog shit game. But if you play the entire game, it is truly worth it for the story.
@@arkraith4148 You're right, but the dude presenting the list also went out of his way to insult IGN on every point regardless of how deserved the criticisms were. It's one thing to list controversial videos but it's another to say the controversy is valid and IGN was on the wrong side every time.
@@penttikoivuniemi2146 exactly. i saw this video a week or 2 before and was annoyed at the guy by the very first entry with bo3. bo3 isnt a 9/10 based on every other game out there, but bo3 is definitely a top contender, top 5 at least, for best COD game that came out the past decade. feel like the guy making the video just hates everything cod. also not saying bo3 is a 9/10 among cod games even when considering IW, WW2, and vanguard didnt exist when review was made, i wasnt a fan of the multiplayer and campaign wasnt that good, although it was one of the best zombie titles to come from the series. but it wasnt nearly as bad as this guy makes it out to be
"I still don't understand what exactly happened there because Deathloop literally just plays itself" That's exactly why they reviewed it highly. You cracked the code.
First off, I'm early in the game and don't understand the whole it plays itself deal, but I think the biggest reason why it got a great review was that it was also a PS exclusive.
I think the articles about the color and gender of.htr main characters should tip people off as to why it scored so high. Game reviews at major publications are no different than movie reviews. Everything is politicized and everyone is exhausted from it.
We had separate experiences with Days Gone, I played on launch and didn’t experience any issues whatsoever, not a single crash or anything, The PC port was a bit buggy for sure but I honestly had no issues with the console version.
I've been questioning their opinions ever since their 3.0 for Godhand. And adding an addendum saying that every employee in the office also hated the game.
the biggest problem is that the grading system does nothing. games are rated basically on a 7/10-10/10 scale anything else is rare so you basically have an out of 3 system, its just weird they use out of 10 but only give bad games arbitrarely low scores
If they were able to review every game released, they would make much more use of the lower end of the scale. But since they have limited staff and resources, it makes sense that they only review games that are anticipated by gamers, which inherently will be 6-9 scoring games generally. No one cares about a review for a 1-5 rating game that was probably already expected to get that score if anyone knew about it in the first place.
7/10 = 70% = a C (at least according to American grading scales) = Average. This is the basis for most 1-10 scale reviews. and on that same scale anything below 6 is technically a D or F of varying degrees of failure. When approached from this angle, it makes perfect sense. When approached from an emotional angle 7/10 is either too low or too high dependent on what the person complaining personally feels.
Yeahhh that does kinda make sense, on the one hand games that are anticipated are way more likely to be in the "more than mediocre" part of the rating, but at the same time, there are other scales they can use that better use the whole scale and tell an accurate rating.
okay, i genuinely laughed when charlie said “i’m gonna try and avoid spoilers” the SECOND the spoiler countdown showed up. some editing comedic genius imo
IGN should add categories to standardize their rankings so something like uncharted and black ops could have the same score but because their in different categories it would be received differently
Let us never forget that IGN complained about ORAS having "too much water" for a region based on a freaking island Edit: Didn't know my joke was so controversial, Dear lord
I get where they're coming from. Random encounters are a bitch on the oversea routes. I don't think it should have been docked so many points for that though.
Ruby/Sapphire do have too much surfing, and too many other water HMs as well. I don't know that it's a big enough problem to put in the bullet points though, and "too much water" is a pretty silly way to phrase the issue. So I see why it became a meme.
People complaining about that part of review are suddenly pretending that majority of community wasn't saying exact same shit for years. If you don't like water themed region that forces you to traverse on water for large portion of the game, it's perfectly valid complaint.
I think part of the problem is people view IGN reviews as one solid monolith of perspective and don't recognize that it's been hundreds of different writers with hundreds of individual perspectives
I definitely agree with charlie's closing statement, about reviewers being scared of fans into giving dishonest reviews, instead of being paid off. Though some companies marketing will also blacklist your media outlet if you give them low scores.
Some, yes, but not as bad as it used to be with, say, print magazines. Rise of the Robots pretty much branded a distrust of the gaming media into a generation of gamers, but now, saying anything bad about a loved game (or saying anything good about a hated game) will get you mobbed by terminally online freaks.
15:45 I wouldn't say that they're afraid of fan backlash, what I think is way more likely is that they never say anything too bad about a major AAA game because they want to make sure that they keep getting review copies from major publishers. I've watched other reviewers talk about being blacklisted from receiving review copies because the company didn't trust them to give the game a favorable enough score.
@@ShaCaro It's not even about having to pay for a copy. It's about not getting an early copy and getting a review out as soon as possible. If they have to get the game on release day, then they can't get the review out until well after, and by that point a lot less people will be interested in their review.
YEs, I think this is the major reason. And it's not only review copies. You just could get blacklisted in the whole industry. You can see that happening in Hollywood too. If you want to keep working in the gaming industry, you better be not to confrontational against the big players. Not everyone can launch a successful RU-vid career if nobody wants to hire you anymore.
One of the most famous one people where pissed about was God Hand getting a 3.0, meanwhile being one of the most complex and stylish beat em ups to ever release lol
I played it for the first time after seth reviewed it. Graphically it's almost down there with nintendogs, exception made for the main characters, but goddamn it's one of the most compelling character action games ever, the definition of a diamond in the rough. And IGN is one of the reasons why the IP is dead and buried. Yeah, that stinks.
The person who reviewed God Hand also had a few other contentious reviews. IGN also re-reviewed it, basically called it a great game, but didn't give the game a score. And that is the whole point of IGN. Even though they wanted to give it a proper review because the previous one was wrong, probably complaining about how difficult it is, they still didn't want their opinion to override the original reviews, which is at odds with re-reviewing it in the first place. A lot of older reviews are barely reviews, but truncated synopsis just because they wanted to have the review out with a score. This is why a lot of older reviews are useless. At least the IGN ones.
@@J-D i totally disagree with a game cant be just atmosphere, not gonna discuss anything else, but a good example is playing paintball, whenever I’ve played paintball you have teams of about 16 people, you’re gonna have a couple friends at most. Long story short, you don’t give a shit about the win, half the time you have no idea what’s going on and the other half you’re just chatting shit with friends, so the whole experience is just the atmosphere of it, and its very fun. As a-pose to playing call of duty having a strategy optimising classes, most of the joy comes from getting the win.
Doom 2016 multiplayer was super underrated. As an old school halo fan, I was constantly destroying kids on that game lol. I had like a 5.0 kd or something ridiculous by the time I stopped played it. I will admit the fact it had load outs sucked, but literally everything else was awesome. Maps, game modes, weapons, the amazing demon gameplay, fast paced arena combat etc. it also had some of the best and most detailed customization in any game I’ve ever played
They hated the 2016 multiplayer and wanted something more "DOOM like", Eternal gave them something more DOOM like and they wanted the 2016 multiplayer back lol
yeah not sure what he was complaining about. Doom mp was great especially when i was on console then and there were literally no arena deathmatch games like it
The SMT5 review always cracks me up "It felt like Persona 5 without the heart." Uh, yeah that's SMT. The story is usually really depressing. They clearly have never touched an SMT game if they picked it up and immediately expected Persona.
Their review for Pokémon Mustery Dungeon: Explores of Sky is one of the best examples of why I don’t trust IGN reviews anymore. They didn’t even get past the first chapter of the game. This is a very story focused game and they didn’t even bother finishing it before reviewing it!
Just to note, when IGN said "too much water", they mostly meant too much water type pokemon. This is because all of Team Aqua uses water type pokemon and you often have to surf over or dive into water (which has water type pokemon in it). This means you MUST have an electric type in your team to counter all of the water types.
Wait that's why they said it? All this time I've thought they were making the genuine criticism about the amount of water travel that gen 3 has, that the water routes are rather dull compared to the limited land ones... But _really?_ Were they complaining about having Water Pokémon in the game where _it is integral to the plot?_
As memeable as that phrase is, its definitely true that the HM overuse in Emerald was valid criticism, too bad Gamefreak never improved on region design after gen 5..
@@islandboy9381 Yeah, I'll dunk on the phrase to eternity, but it was actually a valid criticism at its core -- ORAS had the perfect opportunity to fix some of the biggest issues that RSE had, but simply... didn't. Having Surf, Waterfall, and Dive all return as mandatory HMs was frankly unforgivable, but to sum it up as "too much water" is laughably misleading. 7.8/10 is an accurate score at the end of an awful review.
Alien Isolation even now holds up really well both by graphical standards, AI, and just scaring tf out if you. Like we really went from an Alien that starts looking to where a noise maker was thrown after you use it too much to Deathloop’s AI that will run into the same hallway like a meat grinder every time
Yea I'm a big fan of the Aliens franchise, mostly the first movie which is still horror. The game played really well and had me on the edge of my seat and proved to be difficult at times. Actually never saw the bad reviews of it. Just knew I wanted to play it.
@@MorganKlasen and sadly the review drove some people away from buying the game- many still did, but it still drove people away and caused lower sales.
Reminds me of how they gave rain world a 6.2, saying it was one of the most beautiful platformers they've ever played but that it was too hard. They never even made it past the first area out of a total of sixteen.
I was going to comment that. It’s a skill based game that takes a shit load of time to learn and the reviewer just wanted to speed through it. I fucking LOVE rain world so I hate that review. Such a beautiful environment and world.
I don't remember exactly when I stopped watching ign but I remember the moments I started questioning their integrity. It was when they made an angry rant video ranting about the angry fans ranting about the mass effect 3 ending. I never even saw their review, like most people I had already made up my mind to buy it on opening day. The hell did I need a review for? I completed it and didn't like the ending, big shock. But it was my first run and I had heard there were multiple endings so I figured I didn't do enough to get the good ending. Nobody got the best ending on their first playthrough of ME2. I found out about the fan backlash, the truth behind the "multiple" in multiple endings and that ign had praised the ending weeks later. The video had a very specific kind of anger, like a bad parent who just failed to gaslight their adult child and so they resorted to verbal attacks.
Most game journalism outlets seem to have their reviewers rate games based on their subjective enjoyment, rather than objective analysis of that game in the 3 main categories: 1- Vacuum, by itself, as a whole product. 2- In its genre overall, and seeing if it did what it set out to do. Not just seeing whether it's as exciting as CoD. 3- Compared and contrasted against direct competitors in the same genre. This is why I watch and read so many reviews before I buy a game now, because individual sources aren't really paying attention to quality of reviews anymore.
@@handtomouth4690 Except it does and it guides the quality of a game regardless of whether or not you enjoy it? So as to not make this comment lengthy AF i'll just make simple questions. How do you quantify how a game is good based on your enjoyment? How DO you quantify your enjoyment? How do you believe that YOUR enjoyment is in any way, shape or form comparable to mine? If reviews/opinions are all subjective then you can just say a game is bad and that will be true regardless of the actual quality being presented because objectiviy doesn't exist in media right? I tire of this baseless logic...
@@handtomouth4690 and you can most certainly like a bad thing btw - i like RE6 and the vast majority of people don't and that has mainly to do with the fact that the quality of things presented is sub-par, not because they're all wrong and i'm right for enjoying it.
as a classical studies major, a lot of my professors who don't play games LOVE AC odessy because they do an amazing job brining the ancient world to life. While I think 9.2 is a bit much, it's still quite great and enjoyable and the work and research put in the Polychromy (colour in the ancient world) and rebuilding ruins is outstanding.
I am a big, bug sucker for Ancient Egypt. I was reading about Egypt from (children) encyclopedias when I was 7, barely a year after I learned to read. I didn't like Origin's gameplay (I still think that stealth is too dumb and difficulty slider just affects damage numbers instead of awareness of enemy AI like in Dishonored 2 with its 50 different difficulty sliders), but damn, I was just charmed at the game's visuals and its huge world. My childhood passion was living before my eyes, even though it was Ellinistic Egypt and not the Ancient one. It's a very subjective reason to like this game, but it's nevertheless my favorite "modern" AC game.
To be fair to IGN (Which is a sentence I never thought I'd find myself saying), I remember the 'too much water' complaint floating around back when the ORIGINAL Ruby and Sapphire games came out. It wasn't like it was just something they made up. It was a legitimate complaint people had all the way back in 2002.
Exactly. That review could have been worded better, maybe if they said too much empty space because even if the water was grass, it's just lenghty routes with trainers.
@@chaudspieler fans of games can be so blind and hateful towards criticism. It's bad that she quit but it's also bad if she made the review without actually playing the game.
One of the gaming magazines from my childhood would sometimes offer small rebuttal reviews if one of its reviewers gave a game an unexpectedly high or low score. It was an interesting idea. Wouldn't make a difference now, all professional reviewers are basically the same person.
I think the reason they rate the big stuff highly positive is because they want early access (reviews copy’s) They kinda need it to be ahead of the game and if you review a company’s game negatively they usually don’t give you a copy of the next game they make
People beat the idea of comparing review scores from different people and different genres into the ground when talking about IGN. Charlie is one of the few people who point out the opposite.
Oh yeah! Monster hunter with guns. I really really fkn want a lost Planet 1 and 2 remake. Xbox fkn ruining it all because they bought the timed exclusivity as always and killed the franchise as nobody new wtf lost Planet was when lost Planet 2 came out. Making lost Planet 1 and 2 coop would SERIOUSLY be as big a game for me as resident evil 2 remake. And they could also focus more on the multiplayer and it would another reason to play it. I miss when games had so much content and a multiplayer mode.
@@kato093 monster hunter with guns AND MECHS? sign me the hell up. Bro the railway gun mission and the mission with the vagabonds and the Lazer canon was so fun