Re sound - in combat segments, including one where you were talking about how valve puts 1000% manpower in and it all spills out, your voice ends up drowned out. Maybe make the "peaks" quieter?
Hi Anthony, I don't mean to say this to entirely be a pedant or to smugly correct you, just in the interest of getting the record straight, but at 41:30 when you mention the Haze player wandering under the overhang to avoid being pulled into your ult and wiping half your team, what actually happened is they used the Unstoppable item which confers immunity to stun, grab etc. on activation to avoid being pulled in. You can tell by the blue wind icon on top of their player model. I suppose it undercuts your segment about tiny details leading into significant diversions, but I figured you should know it didn't have anything to do with that. On another note since you only play Lash and Pocket, what's the third character you select to enter matchmaking? Is it arbitrary and not someone you think much about and perhaps don't even get put into games with, or is it someone that's "fine" to play? Any of the remaining characters you tolerate more than others? Cheers.
I think I may have mentioned at some point, I don't remember, third character is Mo & Krill. I find the 'one character is two people' gimmick very funny. But the way they handle doesn't quite grab me. The way they can move superfast while doing their 'dig' is kind of neat, but they're a bit dull. They move around the ground and do damage, try to pin people at bad moments. It's okay. Still need to try some more characters. Thinking I might try Warden as my *boring* pick. Guy who runs and does damage and tries not to die. And Haze having Unstoppable makes more sense and probably makes me feel better about the course of the game. They were careful and played around me, so good job then. I do understand you can cancel Lash, and that it's quite important to if you can. If I'm against him as Pocket I try to use the case to hide from that move.