@@thedarterYou are correct, but the reason holeofdarn claims that they only appear in the void is because the void has a massively increased chance to spawn champion enemies to try to balance the fact that you’re usually doing it either post-chest/dark room or post-Hush, both of which are near the end of when you’ll still be increasing in power, since other than chests in the final floor, a vast majority of your items come from the first 4 stages of the game, which also means that over 50% of the rooms you’ll find in the void will be easier than your current item progression would be meant to handle.
@@RoundusMongus yeah, they are seen more frequently in the void because every enemy is a champion, but the % chance a champion enemy has to be rainbow is the same.
Libra is awesome with the Keeper, since his innate triple shot is not a multiplier you can actually get fairly high tears even with just his starting stats.
There's one item that I would add to the list: clicker That's because: - on use it REMOVES THE GOD DAMN LAST PASSIVE ITEM YOU PICKED UP - if you have car battery you transform twice and lose the last two picked up items - all red heart containers are lost if you transform into blue baby or other characters that can only have soul/black hearts. They're not transformed into soul/black hearts, they're lost. If you would die because you had no health, you gain half a soul heart (such kindness...) And the list goes on and on, this item is just trash
I thought the same thing until I reroll one run to Azazel and one to bethany. Overall I think is ok if you have resources but would like to chance it for a character with inate stuff.
@@regalvas For streaking I can definitely see some practical uses. Like an Eden Streak with low damage and a crappy first passive gambling to get something like T. Forgotten or Azazel. There's just so many cases where all it does is eat a passive and turn you into like, Judas, default Isaac, Maggie, Cain, or Blue Baby. Or worse, T. Lost or Keeper.
i would remove it all together. the devs are scared that we are cheesing unlocks with it and so they make it trash. but this item has no benefit at all.
I like the dataminer idea! One thing I thought that would add to it is instead of revealing a random item on the floor there could be different chances depending on how high the charge is. For example with one charge dataminer would have a higher chance reveal the item in the shop. However with 12 charges it would have a higher chance to reveal the item in the devil/angel. Basically higher charge = better room revealed.
Don't think that's a good enough reward for 12 charges, personally. Everyone pretty much always wants to get to the angel/devil room every floor, it's kind of what the whole game's meta is built around. The knowledge only help if the devil deal item sucks, so you can purposefully either skip it that floor by taking red heart damage, or so you can try to alter your angel chance with Sac rooms. How about, at 12 charges, instead of information, you actually get a super re-roll, where the item in the room you use it in is guaranteed to be at least 1 quality level higher than the item you used it on.
I also have a little idea to rework Dataminer, so upon using it before clearing the boss room it will teleport you to a faint angel/devil room and will show you one item that appears in the current room, however if you don't manage to go to that devil/angel room it will not breakfast like disappear forever so that you can still have a chance of finding it naturally
A good idea, maybe when you use it, it can remove 1 curse that obscures information. The ones that hides your health, or map, or items on the floor. Or when you use it, it reveals one unexplored room on the floor, randomly.
I like the idea of dataminer showing a random item that is guaranteed to show up in the next floor or two, but doesn’t tell you when/where. So you can for example know that you’ll see black candle, and you didn’t see it in the shop, so you can figure out it will be in the curse room. Stuff like that.
Like a mini temporary black candle I like it would definitely be a active you'd hold until you get a better one but great for the alt floors and way better than just doing nothing I like this
Surprised 'delirious' flew under the radar. For an item meant to parallel mega blast, it's hugely underwhelming. Its charge of twelve rooms means you'll want to save it for the boss of the floor, but there's no guarantee you'll get a strong boss from it. Having pin try to help is nice and all, but there's not a lot he can do when he's up against the cage. It's also one of the rarest items in the game, having both a reduced spawn weight and only appearing in the angel room item pool which is one of the harder pools to pull from consistently. Three potential upgrades come to mind: 1) Reduce it to a one-room charge that steadily fills back up like sharp straw. This turns it into the opposite of mega blast: it can be used near endlessly at the cost of fluctuating performance, whereas mega blast is slower to charge but always strong. This can also help get some fun out of gnawed leaf (finally). Instead of walking away from the game and letting your familiars win for you, you can now watch the bosses duel each other. If it doesn't end in your summons favour, you can just wait and try again (or keep adding bosses if they survive long enough). 2) Add more final bosses to its spawn pool. The only one I've seen it spawn is hush. 3) Add it to more items pools! It can still have a reduced spawn weight, but now there can be a few more opportunities for it to appear per run.
Why not just have it so the boss can follow you from room to room, like how Mega Blast works? Have it be that you summon a boss to help you, but the boss disappears either after 2 minutes, or once its health is depleted.
It should also spawn a boss thats on the floor or the floor before Like War vs pestilence Reap creep vs rainmaker Bumbino vs min min It would make it a lot better when its not spawning larry jr all the time
Bruh, the bosses spawned by Delirious speedkill other bosses. Just because you never exit your comfort zone doesn't make an item bad. The only thing need fixing is to remove or fix segmented bosses. That's it, that's literally it, and Delirious would be S tier. Although yeah, I'd agree for the item to be more fun, like Glass Cannon or Holy Water.
@@richardwatson1254You know what other actives kill bosses quickly? Shoop Da Woop, Crack the Sky, Head of Krampus, Gello, and Book of Belial. You know what those items have that Delirious doesn't? A reasonable amount of charge bars for what they do, and far greater consistency. Delirious is ass, even as a "Boss killer," because so many other items do just that, and also other things.
i get what your saying about odd mushroom…. but to say its one of the worst items in the entire game not true ive had plenty full clear runs with odd mush , just seeing odd mush and missing no in the same line is unthinkable
@@brawndior98221. this has absolutely nothing to do with the original comment. 2. that is not a good argument in T.O.M.‘s favor. You can theoretically complete an Omega run with nothing but Soy Milk, Number 1, Dead Onion and the Wiz Cap. Does that mean that this combination of items is secretly godlike and absolutely folds the game as if it’s a piece of laundry? Hell no! Not by a long shot! And the same holds true for Thin Odd. You didn’t have a good run BECAUSE of Thin Odd, but IN SPITE of it. That’s like using Dataminer with Rock Bottom and then saying that it’s secretly a god tier item. It isn’t. In any other scenario, it’s absolutely worthless at best, and actually detrimental at worst
@@KeDe1606 1. Yea i def didnt mean to comment here just wanted my own comment, but nah you cant gave a major tears up item that is almost always obtained early in a run that low … its just not possible.
Jokes on you, i don't drink! Don't drink much water either (OW my kidneys. 😆) Thanks for making this lurker a happy video viewer. I know we have differing worldviews, but you are a great man with a good heart and a lot of talent, you deserve to be one of the greats in media, and i love that you don't sellout to get there. You will get the good you deserve someday. I just hope it comes before the complete apocalypse 😂. God bless you Hutts.
I am surprised that clicker wasn't on this list. The only use it has is to get unlocks with different characters but it only works if you get lucky. Plus if you are at 100% it does nothing. I think a cool rework is for it to be 1 time use, let you select between 3 characters, and have it give a small birthright-like effect depending on the character you select. Like Maggie would let you have 1 extra red heart or Judas having reduced devil deal prices.
it does have a use, you're the tainted lost and you've lost your last bloody shield. and you're going to fight hush in the blue womb right this instant i usually clicker myself away (if i ever have ot around lol), get some hearts and then win the run as a result
Glad my Libra video helped you :D Also god damn, you really hate mushrooms huh? xD Btw, it it just me or did you forget to talk about Abel? You had him listed at the "top" but he wasn't in the video. I feel like he deserves to be omega-buffed just for the meme :D
if tons of items become amazing because of another item it just means that other item (rock bottom) is really good and makes bad items redeemable adding to it’s value not the bad item’s
In a game about synergies, an item having good synergies IS kind of a defense of its usefulness, even if it's bad at base. Pop! and Lacryphagy, for example, are kind of sucky items on their own. But people don't complain about them because, yknow, pop and lacryphagy are crazy synergy items. Now if an item only has one or two synergies then I could agree, but that's less the fault of that item than it is the game for not making better synergies.
@@thedarter All this is true and etc. but we are talking about rock bottom - item, that doesn't let the stats go down in any way. Bad items don't synergise with it, it's effect just overweights all their pros by almost nullifying them.
@@thedarteras mixamasl said, that’s not a good argument in favor of Dataminer. The thing that makes Pop! and Lacryphagy so good is the sheer amount of borderline gamebreaking synergies they can produce. These two items, along with Rock Bottom, are „gateway items“. Not that great on their own, but their mere existence increases the strength of other items tenfold. Dataminer is no such item. It is ONLY useful if you ALREADY HAVE Rock Bottom. That doesn’t make Dataminer good or even passable, that just means that Rock Bottom is absolutely godlike. Yes, synergies are a big part of the game, but if an item can only be even somewhat passable when you already have one very specific, extremely powerful item, that means that said item is not a good item. And even then, there are countless items which are just 100 times better with Rock Bottom than Dataminer could ever hope to be. Dataminer is pure, unadulterated garbage. And there’s nothing that’s ever gonna change that fact
@@KeDe1606 my point was that they were saying it's only useful with a synergy, even though there are tons of items that are only good with synergies. It's not a good item, no doubt about it, but judging an item on its use independently of other items is silly.
Thin odd mushroom breaking tear cap seems like the most fun of your suggestions. It does something that normally isn't possible, and keeping the damage multiplier would prevent it from being OP for most cases.
I’m so glad Libra got its redemption. It was personally one of my favorites, and actually it has one other additional benefit, which is the more stat up items you get, the bigger the increase in ALL of your stats. It makes all those range ups and speed ups all the more better.
Yeah, is a must take for me unless i have notable positive damage multiplayer items ( inmaculate heart 1,2 multiplayer damage increase is not that huge ) and i Will think about it if i have brimstone or monstro lung Edit: having items like haemolacria is a must take even if i have sacred heart, and i would like a final Buff to libra: Delete tears cap for libra, soo, if a get a tears Up when i usually got to the tears cap, then, i would still get stats as normal, would be specially usefull if i have sacred orb, which gets rid off of tons of range/speed Up items
The wavy cap idea is insanely good, I just think it would be way more interesting if the tear ups you get from it stayed with you in between rooms based on how much the effect is active lowering every room clear without using it again
I appreciate your opinion! Cursed Eye effect is absolutely genius, it should definitely be realised Here are my thoughts about some other items you mentioned: -Wavy Cap: taking into account all what you’ve said, I also wanna add that it probably should at least apply tears up effect for the whole floor, not just for the current room -God’s Flesh: what if it split bosses into two and more smaller versions with less health (spawning in a position without dealing contact damage to Isaac)? Basically, a passive Meat Cleaver! -Lil Portal: maybe a bit cliche, but again, if it still consumed pickups, why not give it a chance to give items? Because flies don’t have the same value for sure -Missing No: considering the fact that there were occurrences of the item being completely reworked, what if it turned your active items into passive items of random quality and pool upon entering a new floor? Let’s say, turn your Lemon Mishap into a Kidney Stone!
Lil Portal having higher chance to teleport to error room/secret/super secret/ultra secret room depending of value of items it eats would be cool maybe eat items too?
Dataminer: I really like your idea of 'actual datamining'. How about something like, you can use it to break through to red rooms, same as the notched axe can break through to secret rooms, and when you do it has a fairly high chance to turn that red room into a special room, like a shop or devil deal etc. However, I would like it to still have something of the middle finger to dataminers, so maybe there's also a chance that you walk into the red room you've just made and it's the I Am Error room. Thin Odd Mushroom: Yes to breaking the tear cap, I think that's the best solution. Lil' Portal: How about it's a bounce-around-the-room type familiar, and it pulls enemies towards it when it's near? Missing No: When you re-roll items, it just shouldn't affect your health. You don't gain bonus red health from re-rolling into a health item, but you also don't lose health from re-rolling out of it. That would be problem solved for me. Yes, this would mean some of the re-rolls are useless, but that's only going to be a small fraction of the items. Tainted Eden should also have this same mechanic. Another one for me is GB Bug. I much preferred it in its previous format. I know it was changed because it was underwhelming, but instead of what we have currently, how about: it bounces around the room, and if it touches enemies it has a chance to de-evolve them like the D10; if it touches pickups it has a chance to double them like room drops with broken modem; if it touches tears it has a chance to delete them like broken modem; if it touches environment objects it has a chance to re-roll them like D12; if it touches items it has a (small) chance to apply the Glitched Crown effect to them or a (very small) chance to turn them into a TM Trainer item. Really make it glitchy. I think that would be a lot of fun.
@@ActuallyMaxx oh yes, valid point. Still, that's not much different to something like Ocular Rift, and if the contact damage on Lil Portal was alright I'd be happy with that risk.
Tainted Eden should not have that mechanic. It’s the type of mechanic that seems good on paper but then you get 12 heart containers and can’t get ride of them
God's flesh, i think it would be funny if it could shrink bosses, but instead of isaac just needing to stomp on them to kill them, make it so that bosses take double damage, bosses that are able to jump really high like monstro or fly, instead just go up on the screen, bosses that can go through walls like pride, would not be able to do this anymore, and instead, just fly across the room
I have always believed that if something is only good after or with something else, then it was never good in the first place and its nice to know someone else shares at least a similar sentiment
I think you should have touched on dataminer being able to take you to 120 fire rate if you get lucky with the tears downs. However, it’s still not really practical in a run to pull off, as you basically would need to both 1) get lucky with the stats and 2) endure the game for a while with super low fire rate before hitting the 120
What a nice video. It has the potential to bring some arguements, but I love the way you phrased this and the unique ideas for reworking the items. Would love to see some of these get updated the way you said!
Doesn't glaucoma make you permanently concuss enemies? I think it also makes your screen a tad darker as well which is kinda dumba but make sense cause of the name.
@@somekindofforcedpunonnikki2775 yes it has 5% not affected by luck and no other stat up so its worse iron bar. Also i hardly ever see the effect on normal run maybe because its 1 in 20 shots that apply this and you are not going to shot 20 times in one enemy exept soy milk but for me its like this item doesnt even exist
@@ayakaasamanot niche, but rather one of the two actives in Isaac that have constant high skill cealling ( being the other one Breath of Life ) you can save a lot of HP by reflecting attacks that you couldn't dodge, but you need to constantly have good time reaction and good timing when using it, think this item as an active version of Lil dumpy
butter bean is really good but people still have the mindset of "oh its bad" so they never use it but it can save you from damage a ton and it can get enemies off you and even kill them
i love the idea of dataminer being an item predictor, more items need the ability to do this since its the main way to get planetariums and only dreamcatcher and glowing hourglass have this ablility
Skinny Odd being THAT bad?? I don't see how it could be considered that bad. I feel like people get way too antsy when anything lowers their damage, look at the 20/20 nerfs, but the fire rate is immense, it takes you from start to nearing the cap. I know it affects the later game, but skinny odd helps your starting DPS so much. I wouldn't call it the best item, being best in early game and less so in late game, but how many items in the game just lose their purpose in the later game anyways?
As Hutts has said, that plus is not enough for the item to be viable, any run that goes past, say, mom (as he's said constantly on stream) ends with a maxed firerate cap regardless, and typically it is towards the late end of the run that all of your power REALLY matters because that's, quite simply, where the hardest enemies lie. We've seen him survive on base dps for countless runs, and so he proves you don't NEED it to do so, and so overall it is simply a detriment.
1: Dataminer - Upon use, an animation plays (like the playing of a card) where *something* on the floor is datamined for future sight - animation depicts code flying down the screen as you see it zoom into a "line" of code. You'll see 1 of the following if used in an *OPEN* room with no enemies: - The item (or items) in any item room (be it item room, devil, angel, planetarium, etc) - The miniboss of the floor, if there is one (including if your shop is going to be greed or not!). - An image of a pill and the stat it affects (example: So you'll see a white and yellow pill and see luck with an up arrow - signifying *that* pill to be a luck up even if you never took it), that *will* appear on the floor somewhere eventually (be it a room reward, shop choice, or even coming out of a form of Mom's Pills items) - What the ERROR room's configuration and items look like (Exclusive to a singular floor) - Reveal and mark exactly where delirium is - *If a crawlspace or secret/super/ultra room is possible and there* - reveal it and open it via. an explosion, a pickaxe swing, or some other animation (like holy light). The animation that reveals it is a bit glitchy as if it was hacked in to be used to reveal it. If used in a room *with* enemies, 1 of the following (most of which, will be unknown unless a certain thing happens) will occur: - The next time you're hit, game reverses 2 seconds as you see code being deleted in an animation (negate 1 hit) - One of the enemies in the room is *deleted* - much to the effect of eraser, this enemy and any others like it in the room are removed (cannot affect bosses). It prevents that enemy from existing in the room permanently (removed flies against duke of flies? *That* specific fly cannot exist in the fight). Every time the enemy tries to reappear/exist due to some spawning mechanism, hear a glitch sound effect to signify their code is 'removed'. - Permanently reveal the health of enemies in the room (if not already visible), including showing where enemies are even if they're invisible, off screen, or underground. - Open all doors in the room, even if they're supposed to be immune to bombs (Boss rush room could be opened during the mother fight, akin to using mama mega). 4: I agree wholeheartedly. Make the shrinking of the enemy also *SLOW* the enemy, as them running away from you seems to have an unaffected level of speed and trying to squish certain enemies is already a pain of a focus. In fact, why not just have them sit still in fear while shrunken? Give a makeshift form of freezing the enemy in place, but without "freezing". Honestly, *all* (if not most) babies should obtain certain buffs off of isaac. Should all babies shoot brimstone? No. But if I get chance to fire poison tears, razor blades, kidney stone? Let the *babies* have the chance to do that. Their damage is so pitiful, and *VERY LITTLE* helps them (in *ANY* form, not just damage) - that I almost never pick it up due to how even conjoined sometimes is a complete nerf (and very hazardous depending on your tear!) :c ... All of what you've stated is what I agree with. What is listed above is what I'd change/add/subtract/etc; And babies really should be "something". I don't care if all the babies rarity's move up by 1 or 2 - make it so when I see even little loki, I go "Ooh, that could help this run!" not "Horray... maybe you'll kill a fly for me" 😮💨
Dataminer, allows you to manipulate the game once per floor, if you use it on a wall, it can either open a red room or make a new secret room/error room. If you use it on a item room, you get the item and keep a planetarium chance. Thin odd mushroom, keep it as is, but once you reach the tear cap the damage penalty falls off.
Plan C is one of the most situational items that I would never take. I would probably take it if I had an instant revive (Tainted Lost's birthright) that is if I find any different active items. I believe my only intention of picking up was just for the count to get dead god.
Plan C is situational, but not bad. It has a decreased occurrence rate because of this. On weak runs with low health, it can give you just enough time to get in the chest, granting a win for the run. It's harder to use when going for unlocks, as bosses like Delirium or Mother have death animations so long you actually do need a revive to use it on them, but that's fine given they're two of the hardest bosses in the game. The only way you could really buff it without fundamentally changing what it does would be to extend the timer from use to death from 3 to 5 seconds or something.
@@MDoorpsy I do understand the point of plan C and how it's used. the fact it's an item that needs an instant revive is the main problem, considering how uncommon it is to find extra life items. I understand the use of the item, but it's far too situational for me to take.
I rly like the lil portal idea (and the others too) But I can follow up on the "lil portal absorbing enemy shots" Make it so that it can only absorb 4-7 shots every time lil portal gets thrown And instead of spawning a portal when fighting , it spawns more flies , or even a charmed enemy if u rly wanna get funny with it That way let's say ur fighting delirium or hush Lil portal wouldn't spawn too many portals , making them a liability since it would teleport u to another room , leading to reseting the fight altogether with the previous portals still staying in the room Nice vid overall :)
This isn’t an item take but I gotta say these last few videos have made me very happy. Tbh I think since reducing the number of editors, as difficult as that had to be, more “Hutts” is coming through in the videos.
-Dataminer: when used shows the next item that would show from a random pool (shoop, treasure room, deal, boss, chess...); you can decide to take it inmediatly instead of waiting for it to show normally, if you do, you have chance of something "glitchy" happening, usually something bad (swap stats around, losing items, rerolling your character... that kind of random stuff); you can also reuse Dataminer into the item that was generated by it to make it disappear, this will reroll the item when it shows in the future. -Odd mushroom: I never take this cause is basically forcing you to do 10% less damage and you eventually cap fire rate anyways as said, any of the changes shown would be fine, but what about if it just stop reducing your damage when you overcap the tear ups it gives you?, like after you cap fire rate, any further tear ups will give you damage instead until you compensate the negative multiplier. -Wavy cap: I think this is fine, it is not meant to be an actual item that you abuse to win, it is just random fun; you can just use it a couple of time and you get some nice amoint of damage with barely any downside. But is you want to make it a bit better, just make that some items interact with it, maybe syringes increase the bonus you get from it, maybe PHD makes you more resilient to negative effect, maybe Fun guy makes it so you have a chance of healing when used... -God flesh: I genuinely don't like this item by design, like I don't want to randomly make an enemy go small and me trying to step on it running like crazy chasing him, his hitbox becomes smaller and he gets faster and also he can just randomly decide that he is no longer small and instahit you cause you were running towards him so is very annoying to use; and there is barely no reward, you don't really gain that much damage. If you want to make this something I will consider taking make it work on bosses making them a bit smaller and reducing their max health for a short while, making the damage you deal in that period is more in comparison. -Libra: maybe, and just maybe it needs a very small buff to stat conversion, cause is very rare to actually get good stats with this item. -Littlr portal: I would make it an active item with a passive effect, keep it as it is, but just make the sucking stuff its active, it would suck ALL consumables on the room, and open a portal to a random room, the higher the combined quality of the items sucked, the more likely to get a better room (angel/devil deals, secret rooms, shops...) -Missing no: not sure you can make this item good without breaking it's essence. Maybe juts tie rerolls to item quality? Like you always reroll into a item AT LEAST the same quality as the one that was rerolled, eventually giving you all high quality items. Which, considering you may be lacking a lot of basic stats increases might not be that good but at least is kinda more fun. -Babys: they are all trash, by design, they are not meant to be something you are happy to get that's the point, they are good as they are. If you want to buff them is better to introduce things that synergize with them rather than buff them directly. -Bag of crafting: telling you what it might craft would definitely not feel like actual Isaac. I don't really know how to make this good without being supercomplicated. External item description pretty much fixes this but is too complicated to put in the actual game as it is. -Spirit sword: is fucking cool man, it just maybe needs to work a little bit more like forgotten bonk, it feels that it has more punch -Locusts: they are no sense, you just turn bad items into locusts, there is no point in doing otherwise; you will keep the good ones, special effects need to be AWAY better to even consider, and still, they are juts more boring that normal tears -Ludovico: I love Ludovico; maybe just buff it a little to make it so it autoaims a little towards enemies (increased by range) instead of moving slowly towards you when afar
Libra is amazing because after picking it up all follwing stat upgrades become all stat ups. Yes, minor stat ups but it's adding up in the Long term. And it does add 6 bombs, coins and keys so it's very powerful early on like first two floors to get breathing room for finding Secret rooms and going alt path/ getting something from the shop.
Data miner is really really good in a few situations, one of them is if you have a really low tear stat or damage stat from something like Soy Milk or Polyphemus or Haemolacria. Stat underflows are hard to get but are so good you physically can't obtain it without data miner.
with wavy cap, i think suddenly seeing shadow silhouettes appear below you (like the ones that indicate where moms hand is going to come down at) that aren't actually there could be interesting
When thinking about bad items I try not to focus only on the practical effect of the item, but also on the design of the item, in other words, what the item is trying to be. For example, Missing No. is bad for your runs, yes, but that item's effect is well designed and is fun. Missing No. is good at its job. On the other hand, an item like Data Miner fails to accomplish its purpose because the effect that is has under-delivers on the potential of its design, same with Lil' Portal, an item that is detrimental at worse and lame at best, or Abyss, an item that is clearly under-developed.
Same. Certain items, like Cursed Eye, Missing No, Bob's Brain, or Tiny Planet, don't really exist with the expectation you will choose to pick them up. They basically exist to make the player pause before picking up an item while they have Curse of the Blind active, and as such it doesn't really make sense to make them too good. They're meant to be bad on purpose. Dataminer is an active, though, so it doesn't really fit that mold.
Spirit Sword is an item that will basically win your run by itself, but it's so unfun. I kid you not, one time I was doing a tainted Azazel run and got it, but since it literally gets rid of all his special abilities I used the debug console to remove it. Not to mention it will make every muscle in your fingers die because you just have to clickclickclickclickclick
Hutts. I have been watching your content since I was in 8th grade. I'm almost 22 now, and i just wanna say i love your content and humor. I hope the stress of types of content doesn't overwhelm you as much nowadays. I will always be a supporter and fan of this channel. Stay awesome. ❤
i think it's hysterical (and not in a good way) how there are so few items with reroll protection, and missingno is one of them it makes your run incredibly unstable as soon as you pick it up, takes away everything that you love, and there is pretty much no way to get rid of it i get that it shouldn't reroll itself, it would be pretty much just a one time d4 otherwise, but why is it immune to all other rerolls as well? picking it up manually is already dangerous enough, but it's even more annoying if you reroll into it, which is basically guaranteed to happen sooner or later if you are either playing t. eden or just really like using d4 and other sources of its effect for content because with the secret room pool having so many cool items, of course you are gonna go for one or two of them if you are good at the game but here is where it gets hilarious, because the secret room pool also contains tmtrainer, which makes it so that once you roll into it, all the items that come after it in the item list will become corrupted which is already considerably harder to play with than a run with normal items which you got to cherrypick and then it just gets worse from there... pretty much just made me never pick up any secret room items with tainted eden also i really like libra now too the formula doesn't rob you as much anymore so now if you think about it, libra just makes it so that every stat up becomes a dps up, eh? sure you gain less dps overall from the damage ups you would otherwise get really excited about but also previously boring range-, speed- and shot speed ups suddenly become very exciting, so you have a much higher variety of items to go for if you have choices it's just very consistent, which is kinda it's whole thing to be fair also you are so right why is lil portal not doubletap they literally flexed with the doubletap feature like "look guys gb bug is cool now" and yeah it is, then why does lil portal, a COMPLETELY new item keep eating all my stuff infront of my nose and giving me portals to places i don't need them?
I like the idea of Abyssed Items contributing their unique effects to ALL of your flies. T. Apollyon is one of my favorite characters conceptually, turning trash items into something guaranteed to be somewhat useful, but I would never Abyss a single one of the unique effect Locusts.
Here's an idea that I had for Odd mushroom (thin): when you pick up a damage up, the game takes the damage, and multiplies it by the thin mushroom damage multiplier then, the mushroom stores the remainder of that multiplier in a variable to be used later. as you pick up items, the mushroom cache slowly stores the stolen stats, until it reaches X (where X is randomized to be anywhere between 50% to 150% of your character's base damage) Once it hits x, the thin mushroom loses its damage multiplier, effectively giving back all the stats it stole The intention of this idea is to make it a sort of gamble item, where the cost is far greater than the benefit of the tears unless you manage to find enough damage ups to cancel out the damage multiplier.
I would love a Shade rework. As it stands currently, it's a really mediocre familiar that serves very little purpose. An interesting change would be to make it mimic the player's movements and gained the ability to shoot, like Esau or Strawman. Starts with one black heart, can pick up soul/black hearts and passive items. Maybe also starts with a decent damage multiplier to compensate for its health at the beginning. However, I think its cost should be increased to 2 hearts. Feedback would be appreciated!
That would just make it a slightly better Strawman, imo. How about instead, we make it so that if the familiar gets the final kill on an enemy, then it has a chance to spawn a black heart? Boring, but seems in line with what the original is going for.
I would love more discussion videos like this, like just generally talking about the game and it’s balance,Or about other games like Tunic. Hutts Reviews would be nice 👀👀👀
Ludo is actually my favorite item. It's incredibly unique and has good synergies with a lot of good items. However, the only way I can play with it is if I use my mouse to aim. Using the mouse means you can go directly from point a to point b; you're not restricted to 8 directions. Yes, it is a little funky that you have to edit a text file to be able to turn on the mouse, but a 30 second youtube video can tell you how to do it. I also like the fact that it's usefulness is partially reliant on a base stat that usually doesn't affect a whole lot; shot speed. The faster the shot speed, the faster the tear moves. I wouldn't be surprised if the reason you have a bad relationship with ludo is that every time you've picked it up, you've had low shot speed as there are a lot more items that lower shot speed than increase it.
Yea I can completely get Hutts not liking it but there’s no real problem with the item itself. It does exactly what it’s meant to, and it’s fun to use for people who like it. Not liking an item isn’t a good argument for why it’s a bad item, there are plenty of good items that I don’t like using but that doesn’t negate how useful or fun they are to other people Edit: also, importantly, how do you “fix” it? The point of the item is to do exactly what it does, if it didn’t, it wouldn’t be ludo, and no other item would fill the fun niche it has
One of the few items I always avoid like the plague is Lil Delirium. Not only it is pretty inconsequential unless it turns into Incubus or Meat Boy or similar, and it can screw you over if it decides to turn into BBF or Bob's Brain at the wrong moment, it can straight up waste an opportunity if it's the only item that spawns in an Angel Room. It could be (partially) fixed if it only changed form when entering an uncleared room, OR if when entering a new floor it picked 3-4 random familiars and it cycled between them, so that you always know what's coming up and don't risk blowing yourself up.
I agree with all but the night light. It helped me a lot of times and I just love it. The problem with making it facing thr direction that you shoot would be, that you can't use it in a diagonal direction effectively.
one idea you mentioned a while ago that i thought was pretty cool was that dataminer should change all items in the room into tmtrainer items when it's used
Idea for MissingNo: Every time you move to the next floor, rerolls your build into the same quality per item, but takes one random passive item that rerolls into one quality tier above it. (so if it takes a random quality 1, it becomes a random quality 2 item. If it takes a quality 3 item, that item becomes a quality 4 item). This idea is kinda similar to the risk of rain 2 item corrupt 56 leaf clover.
its a solid list of ideas right there I like the Dataminer idea, but It would be awesome if it Becomes an active item that either: a) acts like blue map, but for red rooms so to show where possible extra item/shop or ultra secret rooms are. or b) Prevents the secondary items on the alternative floors from being blind. I'd take dataminer and the alternate path every run if it were like this.
I remember doing a run with lil portal and I was on mausoleum 2, I had half the floor yet to explore and when I took a portal it created it took me to the mom fight. That's when I decided I wasn't taking that item again
Abyss should have synergies for all your locusts and not just the one in particular. So if you have 15 flies and absorb spoon bender they are ALL homing… etc
I like the wavy cap idea, especially the stuff about the champion enemies. You fight pink haunt so you stay in front of him for the laser, but actually it's reg haunt and the laser is forward.
Ludo needs to be faster or have tears up affect its movement speed instead. A lot of the time it's just too slow which just makes it more unwieldy to use, and it doesn't help that there aren't many shot speed up items
Genuinely this would fix the whole item for me my one issue is that if im in a XL room with like 12 roundworms I would love if I could actually get my tear over to them before they move halfway across the room... it's synergies are fun and it is usable but a solid speed up could probably save it
So the first few I agree except for some which are just there for flavor. Ludo and missingno are some that yes could use a rework but are just fun for flavor of the game. Its supposed to be learning for new players not easy. Though there should be some more synergies like missing no with gp bug or ludo does more dmg
Hear me out, Missingno is like activating D4 but you one item to reroll instead and the reroll takes quality (but not item pool) into account. Edit: I think you might be onto something with Abyss' spoon bender affecting all flies: Tear effects - apply the effect to all locusts with each having a chance to proc 1* effect HP ups - adds 1 locust Luck ups - Locusts are more likely to proc effects Tears ups - More locusts can be fired at once Multishot items (20/20, inner eye, mutant spider) - allow locusts to proc more than 1 effect (+1, +2, +3 respectively) each Tear pattern items (Cursed eye, The wiz, etc) - locusts "shoot" out in the item's pattern BUT in every direction shot in (e.g: The wiz makes them shoot diagonally left AND right simultaneously rather than alternating)
dataminer also becomes a good thing if you have: keeper + (swallowed penny or piggy bank or schoolbag) two of the three + (spark plug or habit). Only one of the three is required if you have both spark plug and habit. jera + clear rune + 3 batteries tainted keeper + (doorstop or mercurius or dr fetus or epic fetus or ipecac) + (habit or spark plug) I could go on, but the point is any form of infinite charge will eventually get you to 120 fire rate, and with that, the rest of your stats will generally be higher than when you started.
After watching your recent keeper hush run, I would have expected broken stopwatch to be on the list. The unpredictability of knowing which room will get sped up really makes this item just a significantly worse stopwatch (which i get is the point but that doesn’t make up for it being bad) that could end a run because bad rng.
I love butter bean many people don’t know that it makes bullets fly away. So if you are trapped in a corner you can use it and it’s amazing please try it out
I know 2 other solutions to the abyss problem, and its to give it a second mode which allows it to have a 50% chancce to give both a locust and the item and 50% chance to get no locust with no item. Could be a lot of fun risk and reward. Doubt people would use it on brimstone but hey its better chances for them to see the abyss synergies. Another more game changing option is to make it a passive item, giving 25% chance on picking up any item to grant a permanent option. These options of course would require massive changes to the item that might be good or bad to it.
Another option for dataminer, because while i enjoy your idea, i think it being a different dreamcatcher is kinda boring. I think a fun idea would be, as a slight omage to what it was added due to annoyance of, it opened up optional paths for a room. Doors that could use the red key come to mind, but also say you use it in the moms heart room and it opens the portal to the void. Maybe there could be a special thing where if you use it during the death of mega satan it opens the portal 100%. Another option to pay omage to what it was added for is either giving fortune cookie like hints, or temporarily giving you an item you havent unlocked yet, but those two things would only work to a point. If you wanted to go really wacky with it, maybe you could use it to go to floors you otherwise wouldnt be able to go to at the time, like the other possible floors of that level. For example, a run where you get data miner at basement 2, if you use it in the boss room maybe another trap door opens that takes you to a seperate cellar 2 that puts you back on the original run. Another funny somewhat meta thing you could do is it instead takes you to the exact floor on the seed 1 more or 1 less than your current one. Theres a lot of fun ideas you can do with an item called dataminer, but at this point in the game you could rename the item "unfixed bug" and it would make more sense than it does right now.
I saw pause on the list there, and all i must say is... if you pause, time stops for as long as you dont shoot, but you're free to use bombs, any bombs. So have like 10 bombs around with modifiers and you can kill a boss with 0 risk.
Great ideas!!! I’d say clicker should be in here too, but it’s hard to fault this list. I do still love the odd mushroom (skinny) for early game since the damage knock down isn’t that big a deal if you’ve progressed far enough, but all valid criticism I feel!
I think the reason edd doesn't make alot of these double tap fire to activate is because if he did other items would be useless like if shield item(the double tap one)I forgot what it was called,was used while you had Mars which according to this video should be double tap fire to activate would make the sheild useless also alot of other stuff too
@@Charlie-st7so but then for any console players it would feel a little unfair because they can't bind it since there aren't that many keys on a controller but i suppose it's a decent idea
Spirit sword and abyss already have mods that fix them so they dont really need to be changed. It gets complicated because a lot of stuff is already added by mods which would make these redundant but only pc players have access to them.
I remember back in ab+ when updates would involve adding modded items to the vanila game. I miss those but i get why it stopped since mods have gone from individual items to large mods.
Issue lies in being a mod itself. Hear me out. I have seen SO MANY left to rot, never to be updated and usually colliding with other mods that makes them incompatible. I rather have it in base game that fully functional, as opposed to not being in potential due time, just because an update to the game comes in and the creator of the mod, wont update the mod anymore. You have no idea, how many mods I have unsubbed from just because they are not getting any updates anymore...
I'm relatively new to TBOI, and I thought Ludo was a great item (I almost always play Azazel), then I used it on another character and realized how wrong I was.
It's basically a run ender unless you either have 1 of a very few items, like Brimstone, or one of the Techs, but otherwise if your run didn't end after picking it up, you were probably already ungodly strong anyway, and it still made you weaker.
I think the way to fix it would be that instead of it just being a tear, we could control a ring of tears. It is also ridiculous that the description says "controlled tearS" when we can only control a single tear
The one situation where I'd say skinny odd mushroom is actively useful is on the keepers because of their low starting tears rate, and how the increased fire rate of multishots usually outweighs increasing their damage. One fix that could make it better is to make it a tears multiplier, which makes future tears ups that much better and could offset some of the tears downs from big hitters like brimstone or quad shot. God's flesh, I would argue, could really use some kind of visual effect on enemies to make them easier to spot in a crowd. Something like the light blue effect applied to the tears would be great. Bonus points if it indicates when that effect is about to wear off, because I've had WAY too many times when I've been afraid to step on an enemy because I don't know when they're going to regrow. Butter bean was alright when it could turn into wait what, but wait what was a little too good so it made butter bean too good by assosiation. I think the compromise is to have the chance to transform only apply once per item pedastal, that way you wouldn't be able to cheese it into being a good item. Besides, after seeing that many active items, by the time you get wait what, you'd almost certainly have found something better. This makes it a bad item, yes, but not a literally useless one. Last but not least, I don't really get the point of lacryphagy. The damage of the combo tears isn't nearly enough to make up for the hassle of using the damn thing. idk what exactly to fix there, but it needs some kind of benefit, because right now it makes the game harder to play in almost every instance, and for no compelling reason.
The combo tears of lachryphagy can annihilate bosses, the damage is way higher than you think. Also its one of the best synergy items in the game (alone its meh but id always take it anyway)
an idea with the portal would be in my opinion, that if you eat 10 soul hearts you will get into the angel deal to 100%, same goes to black hearts and devil deal. The portal will spawn at 10 pickups but you have a chance for the error room, ultra secret room, angel and devil deal If you collect 10 red key pieces, it will guarentea you a ultra secret portal and if every pick up is different, you have a higher chance for the I am error room. it doesn´t need the contact damage as it could be pretty strong with the ability to get unique rooms. And it is a gamble thing cause, you can give it 4 soul hearts, 2 black hearts and 1 red key piece and 3 random items and so you have a chance for devil, angel or ultra secret room or a random room. edit: Just watch 10 more seconds of the video only to find out that hutts would have had the same idea with the 10 consumables. wow
Thin odd would be so much better if it broke tear cap. in fact, any tears up that has a secondary negative effect like Number 1 and stuff should break tear cap. They're usually never worth picking up because you can max your tears pretty easily without them. keep the negative effects, but at least make the positive effect matter later into the run.
Another idea for dataminer would be that it actually "mines up" the items from a future floor. You get it delivered sooner, but then the item room / shop / whatever will be left without its loot when you get to there later in the run - so the total items you get per run stay the same
Man i love Little Shroom that reduces your damage for attack speed. Tbf its quite good in Rebirth, i dont have A+ or Repentance, but man, its even better with Fun Guy isnt it? This Sword and Poke Go, Crown , Wheel, and red abys are pretty good one. And i am fan of Ludowig , its bad for speed run but kinda cool. I love it. 0:19
What if Dataminer was a one-time use item that took you to a Red-room version of a special room. (Like how Red Key can create special rooms) Like a weaker version of Death Certificate, it could take you to a Devil deal, Angel deal, or Ultra Secret Room, all with a 33% chance. And you can cycle through it with the drop key like the D-Infinity. Maybe have it be Q3 + exclusive to the Secret Room pool as well. For Taurus, I'd just have it scale your damage with your speed (albeit, at a slower rate) and allow you to fire while in rainbow form.
I think that captained should be a once per floor charge item that makes the closest room either the next floors angel, devil, or item room. If you pick up any item, it will be gone if or when you go to that room on the next floor and replaced with a item from a random pool. I know this completely changed the item but I think from how much people dislike it, it is much needed. Hope you have a good rest of your day and goodbye. :)
... But a 50% chance to destroy itself and then turn you into the Lost. As a reference to Dataminers having originally spoiled the Lost's existence. That sounds fun. But how about, as an extra joke, if used this way you will get the appropriate unlock and the spot on the post it note will be filled out, but to distinguish it from an 'honest' completion mark, instead of the usual symbol used (like a star for boss rush) you will instead have a poop symbol in its place until you have managed to do the real achievement.
I’m very surprised linger bean isn’t on your list at all. The only time it does damage is on bosses and even then the damage is negligent. Picking up this item feels worse than getting nothing because although items like gods flesh and lil’ portal have a noticeable effect (wether you try to use their effects or not), linger bean feels like it does literally nothing. The effect takes too long to proc and when it does it’s hard to get the cloud on an enemy, and even if you get it on an enemy it doesn’t do any good damage. Data miner can be ok if you get lucky with the stats imo Libra can turn a lot of range up’s into other good stats wavy cap is a pain to use but is an ok item imo I’m a big odd mushroom fan but I do agree that with so many tears up’s in the game it’s kinda bad, but I don’t think it’s so bad that it should take up one of the 10 slots for item reworks I don’t think missing no. needs a rework because I do think there should be some meh items but I definitely won’t miss it if they remove it the babies are fine imo. Adding a chance to drop hearts might be too good since it’s not only devil rooms that you can find them but adding a special effect would make them at least somewhat interesting nightlamp to aim and firing rather than moving PLEEEAAAASSSSEEE I think moms bra/pad, butter bean, and Taurus are ok because as I said before I do think there should be some “meh” items
The only one I disagreed with was Libra but then you removed it. I am glad to see you're gonna give it a chance, I personally am always happy to see it on a run.
Can I just say Hutts, I have been watching you for absolute years and I started playing issac because of you! Great video as always and keep up the stellar work lad!!