I remember one of the times I played The Storm in Halo 3, during the Hunter section, I turned around after they spawned to deal with some Brutes I had somehow missed and when I turned back both Hunters were dead and there was a Marine with a shotgun standing over one of the bodies. I have no idea what the hell happened but that Marine definitely became a Spartan-IV because holy fuck
The Halo CE Sniper Marines were amazing, if you got one into the side seat of the warthog, they would rapid fire with that sniper with insane precision, form a huge distance.
So about kats driving in reach, she'll try to drive loosely in the direction of your reticle, so as she makes the 130 point turn a lot of times that is cause by you moving your reticle where she's trying to turn around from
That's if you're IN the same vehicle she's driving, one time on sword base I had her in a Revenant and I was out to hit buttons, and an elite was on one side of me, and Kat was on the other, and she chose to run the elite over...
Just a point of detail, in Reach you don't really see Marines till the Pilar of Autumn level (the guys with the clear visor MP helmets are marines. Everyone else is an Army Trooper. But that's splitting hairs.
@@tylerellis9097 Are you sure? I dont think Specialist is a rank in the army. But it is one in the Airforce. But, I think theres a higher chance it's a naval aviator
@@USSCYT pretty much every NPC in reach is UNSC army units. Which is odd since Army units were mentioned in EU lore but we never see them except Reach. It's why you don't have any of the standard gear as the Army units in the UNSC didn't really need the more advanced gear. UNSC army is used as garrisons on planets so 2,3, and ODST should have em too.
CE guilty spark sucks as an ally. Teleports you far away from the Index, abandons you to unlock doors (meanwhile Flood are just moving freely through the vents), and doesn't use his weaponry at all until Halo 3
I honestly liked fighting alongside the civilians during Halo Reach, Halo 3 and ODST, and Halo 5. They function like the Marines but they give a new perspective on the fights you take part in. Also you forgot the Militia from Halo Reach's mission Nightfall. They still functioned like the Marines, Troopers, Airmen, and ODSTs in the game. Fighting alongside Elites Grunts and Jackels in Halo 2, 3, ODST, and 5 was so cool too since you're not with Marines and stuff so you can see the Elites perspective of the fights you're in.
@Commander Cody You are "That Guy" for not understanding what I meant. You know what I meant so I shouldn't need to explain something everyone should know.
@@inductivegrunt94 bro I ain't having a go at you all I'm saying is I don't recall ever fighting alongside with the Grunts or Jacakals in Halo 3, ODST, and 5
Halo 3 (at least in my opinion) had the best allies over all. They seemed balanced against the Covenant. Also, this is often forgotten but you actually can have Covenant allies in Reach. It's only seen in Firefight Versus. They performed ok though getting them in a Rocket Warthog on Beachhead or Unearthed was dumb since their rockets would home on the Spartans.
9:44 This automatically puts you on the list for worst Halo allies 10:49 How my mom describes me to other family members 14:06 Since Chief can no longer ping pong around in a escape pod to murder all other marines, he had to get creative
Halo 3 Marines are easily my favourite, but that’s mostly because how their AI works Accidentally kill a marine on Halo CE and the remaining marines will be hostile forever, basically forcing you to fight them, but in Halo 3 if they turn on you just hide and they’ll eventually forgive you. You can basically just kill as many as you’d like and no longer will accidentally splatting two of them be as much as a problem as it used to be. You can even completely clear crows nest now, although it’s still difficult
Ha one the funnest experiences I had on Xbox days my buddy accidentally ran over two marines when going into the final building to kill the scarab. He got instantly mowed down by the others. No hesitation on their part lmao.
Twice I hav3 had the ultimate unsc Ally following me, the first time was on the halo 3 mission, The Covenant, where the odst with red shoulders survived the ENTIRE mission and he killed SO many enemies, he also destroyed a tank, 2 ghosts, a chopper, and several banshees. While surviving it all on legendary difficulty. The second time was in halo infinite, where an average looking marine just hopped on the back of my mongoose, well this man was definitely not average, he killed maybe just as many enemies as I did on heroic difficulty, destroyed multiple different vehicles, saved 3 squads of soldiers, and by the end of it he was practically a spartan it felt like, he stuck with me for an hour and a half. But sadly, gold doesn't last forever, my game very sadly crashed and I lost him. 😢 Luckily though both of these soldiers technically didn't die, so maybe they retired in peace, as HEROS.
Vale came in such clutch on a meridian mission hold out section where she saved me and my friend 3 times and allowed us to complete it. Tanaka was utterly useless in all missions though 😂
Hey guys ! Love your vids, regardless of the current situation of the franchise, we all really appreciate your commitment to the content. Thanks heaps. I watch ya'll daily.
Both Luke and Elijah are so powerful as a duo. Elijah has an energetic voice and quick wit, Luke has a soothing calm voice and dry humor. Usually when I watch RU-vid videos and they change the format with a new person delivering the dialog, it takes me off guard... But for your channel, both of you work so well together, and I love every time you two are featured.
The cool thing about CE Marines is they will get demoralized if you are losing the fight. But if you are kicking ass they get more confident and throw more grenades.
@@NYG5 Halo 2 marines have a similar system coded in if im not misunderstanding the mod tools. They have a timid, normal and aggressive parameters for things like chasing a target, taking cover, shooting etc. If they are in a stronger position they will be more aggressive, especially when talking about numerical advantage and the opponents "scariness" level. The issue is when the marines are given the ai order to follow a player, they will choose to stay near the player even if it will put themselves at great risk, which throughout the game, theyre told to do a lot. That is to say, if you betray the marines in metropolis after the city center fight, and you saved as many marines as possible, you will notice how aggressive they are in chasing you down, as they will likely have a large numerical advantage and not accounting for the fact that they may have vehicles around they may be using, but if you betray marines on a level like cairo or regret in areas where they dont have numbers, you will notice they will take cover a lot more often and be more passive. I have actually modded a personal map of quarantine zone to have marine combat encounters and they are more aggressive than most enemy types in the game. If you could not head shot a marine, id say they'd be the most difficult enemy to kill in the game, but luckily the BR and carbine are great at taking them out.
CE marines do not have a morale system tied to the player, that is a myth. No halo Game has that. Only starting with Halo 3 do they even have morale combat mechanics tied to Sergeants and Arbiter but still the not the player
@@tylerellis9097 I thought the rank was just to determine which ai marine was the leader of a squad, so they'd be the ones yelling orders. I didn't think morale had a factor in it, the marines don't seem affected by the squad leader dying, but this seems to be the case in every game, marines in halo 2 don't seem affected by the player dying besides saying a voice line
In Canon, the marine you said looks like sergeant Johnson in CE On Halo IS, in the book the Flood he's identified as him and says the same lines he does in game.
Fun fact, you don’t have any marine allies in Halo 5 or Halo Reach. In Halo 5 the humans that help you are the private militia of Meridian, and in Halo Reach, all the “marines” are actually members of the army, not the navy.
No, you do have marine allies at the end of Reach. They are wearing different uniforms from the Army troopers you play with a majority of the game. Also the ODSTs are attached to the Marines so those are marines you fight alongside too.
@@RepublicTrooper125 Still disappointed that bungie gave every ally in reach a damage debuff, and if you were wondering why it seems like reach marine ai cant kill anything, ai in general have a damage debuff to other ai on top of the human weapons damage debuffs, so yeah... Thats why on legendary a trooper with a rocket cant even kill the weakest elite in 1 hit. its like their guns are useless
@@RepublicTrooper125 Oh yeah you are right, I completely forgot about that (And yeah, I wasn’t counting ODST as marines but as their own thing) Haven’t played Reach in a while.
First time playing Halo 3 with my sister, we got to the level where you teamed up with the flood. We didn't really pay attention to the cutscene, maybe we skipped it, but we ended up just killing all the flood we saw until we saw they were our allies. Cool thing is I don't think they ever turned on us.
Halo 3 always had my favourite Allies especially when you could throw a rocket or Spartan Laser on them. I always tried to keep them alive as long as possible. Marines on both The Covenant and The Ark with Infinite laser are extremely useful on higher difficulties. Fun video!
me rolling up to the function in a razorback with my 5 marine oomfies equipped with arcane sentinel beams (we are going to turn the Banished into the Vanished)
I was playing spartan ops in halo 4. I don’t remember the exact level because it’s been a while but it’s the level where you’re battling on the Infinite and you have to defend the hanger bay. I was playing on legendary and had a sword ultra charging me up the ramp. As I popped his shield, I had to reload. Realistically, he probably needed 1 more DMR round to kill him. As I backpedaled for time, a marine stepped to the top of the ramp and blasted this sword elite with the butt of his assault rifle. Never even fired a shot. The sword ultra died instantly, since he was so damaged, and somersaulted down the ramp. Most bad ass marine I have seen in any halo.
Fun fact in Halo 2 legendary if you give a Jackal ally a sniper or carbine they will have the same inhuman accuracy of the Jackal snipers plus their shield for extra defense.
The halo infinite marines are what allied Spartans should've been. You give a squad of them snipers and they will refuse to let you get close to any covenant. I had one take a random long range shot at some vegetation off in the distance and I thought it was a misfire until he bragged about getting a heads hot and the other marines congratulating him. On my may over to see what he killed the rest of them are lighting this place up and when I finally get there just nothing but dead brutes lol
Y'all have been shit lately, y'all disregard the later Halos so much. Like Halo 5 had a plasma rifle, also y'all forget the Elite ally in the 1st level and it's even an achievement!
!!!YOU DIDN"T MENTION THE HUNTER ALLIES IN HALO 2!!! All allies are appreciated. Ones that stand out: specific Thel 'Vadam (The arbiter) My favorite character in the entire franchise. Exuberant witness I find her to be EXTREMELY cute. She is everything Guilty Spark wanted to be but never was. general: Allied covenant, especially hunters. Construction workers from halo 3, those guys are brave! (and very good shots!) All marines, but ESPECIALLY the marine from H4 who takes a Promethean knight with him via grenade after getting stabbed through the chest! All passengers/gunners, operating vehicles would have been a lot less effective without them (just don't let them drive!) The teammates from teams Noble, Osiris, and Blue.
Always had special experience with allies, that is actually my favorite part from Halo series. I was so addicted to them that I even re-played that one Halo 4 level which you will get a couple of marines fighting along side with you. My favorite level is that Halo 2 mission somewhere at the beginning, I managed to drive my Warthog onto the Scarab in the end. The marine on the machine gun killed every enemies on top of the scarab.
The effectiveness of any allies depends a lot on their weapon. A squad of 4+ battle rifles is nearly unstoppable. Allies with precision weapons aim for the head with unbelievable accuracy. Elites have a tough time when they're outnumbered and brutes are a joke.
Oh you also had the gold shield jackal stay alive;that jackal just refuses to die whenever I'm running that mission. Me and my friends even nicknamed they guy 'Bulwark' as we have yet to see his shield pop.
3:02 "Dude, that's an elite, but he's supposed to be on our side, what do we do?" "...Pretend it's the Chief and roll with it?" "You're an idiot. But whatever, works for me."
I now see why Halo fans hate Halo 5. It's not geared toward Halo fans at all but instead the more main-stream fps players. The best examples of this are the drastic change of design in basically all areas including weapons, armor and vehicles. And the reviving feature it so not Halo 😞.
I always love fighting beside ODSTs and I always try my best to make sure they stay alive. Don’t get me wrong I do the same with Marines but ODSTs are cooler and rarer so it makes it easier
I've had instances on heroic and legendary that the workers kill the hunters by themselves in halo 3. I actually found this out on accident when I went AFK. Big respect to them boys.
You guys forgot that in halo reach firefight you can change teams and play as an elite alongside the covenant forces against other people playing firefight as Spartans. So you can have convenient ally’s in reach.
I seriously can’t stand the Marines on infinite. I ditch them as soon as I can. If they follow I do everything to shake them. I’ve never done that in Halo until that game. I was overall disappointed with it. The fact that Cortana’s story was ended basically just by watching it ruined it for me and the weapon did not feel like a good replacement. She was far more annoying than I ever felt Cortana was.
I agree with you the marines suck especially in vehicles (rocket launcher marines ) they allways blow me up when i try to ram something and the weapon makes me want to shove nerf darts in every Orpheus in my body then use a cheese grater on my kneecaps and my elbows
Halo 2 has the best Marines hands down. They basically carried me through the level Regret after I gave them sniper rifles. On Outskirts if you play it right you can have 4 or 5 marines all with snipers and beam rifles melting everything in front of you. Halo 3's marines were mostly meh, but the ODSTs at the start of the Ark will do some serious work if you give them power weapons.
Ah, I see you are not a fan of the power trip that is a razorback full of marines with powers weapons... I do recommend you trying to give all marines in a razorback shotguns though. Surprisingly effective.
In Infinite you can splatter your marines with vehicles and objects or you can place them right where a vehicle gets dropped off at the FOB's and test their agility...😈
Halo infinite marines are insane if you're struggling on legendary. Get a troop hog and fill it with marine especially if you give them power weapons they will just murder everything
@@halinaqi2194 Beam rifles and carbines are harder to come by. Besides, Halo 2's marines focus their fire enough to consistently land super combos. Needlers in Halo 3, sadly will not super combo from multiple needlers.
@@puddel9079 you can bring a beam rifle with you from the beginning area, there is 2 beam rifles in a crate right before you take the lift to the prison section (just push it down the lift), so you have 3 by the time you release the marines out, you can get 2 more at the first outdoor area. There are 4 carbines in crate in the prison section alone, its not too difficult. On legendary, which I play 99% of the time, needlers wont work, since enemies kill way too fast, carbines will headshot most enemy types real quick, and beam rifles will melt enemies and stun lock them. Needlers are fun, ngl, i also some times screw around with giving them 5 brute plasma rifles. but yeah h3 needlers are strong but the ai fire way too slow with them.
@@puddel9079 Bruh gravemind is filled with nothing but Beam Rifles and carbines once you get the marines. 5 Needlers is a unique and Viable strat though
the halo CE marines when ever their is a ghost nearby are my bane. the amount of times they will jump in a ghost and just drive in front of you and take your perfectly lined up rocket shot aimed at wraiths is insane, i think they are coded to drive in front of you so they advance through the canyon with you on assault on the control room but it just causes them to block every shot your trying to make
A pretty cool thing I discovered on data hive, if you don’t kill the NMPD guy and complete the rest of the mission, Buck and Dare will become “enemies” and will try to kill you.
Oh dude the workers on halo 3… I always over equipped them with EVERY weapon I found, and I made an army and I would just sit and wait and eventually they would overpower the covenant and absolutely DESTROY them by the anti air gun
Logically speaking for the marines in halo infinite. It would be reasonable to believe that only the best soldiers in the UNSC survived and over the 6 months while trying to hold out from the banished, thus seeing the marines be absolute Chads
In Halo 3 the covenant mission there was a marine that me and a friend gave a fuel rod gun from killing one of the brutes in the beginning of the level. I figured after you go up the first spire he would just despawn or get killed along the way but after going back down the spire he was still there fighting the covenant. We jokingly called him the chosen one. We flew that marine to the next spire, completed that and he stayed with us through the rest of the level. Once we got to the two scarabs we lost him, defeated all the enemies and sure enough, he comes walking up to us. We gave the chosen one a hornet as a gift, he took it, crashed into us then flew off. I had no idea they could go through the entire level but man that was awesome. wish he could have gone inside the control room with us and fought along side the flood as well.
Halo 2 has or had ( haven't played to much on mcc) the best headshot shooters in the games sersly give marines or elites battle rifles or carbines they will do so many head shots unless jumped by something like a charging brute or hunter they can move down foes
I can only say halo 4 ally AI In general is the worst ever, and halo 3 odst is a bit weird, ‘cause marines are so weak for some reason but there’s a few places were they can take a lot of punishment even on legendary
They're like the worst iteration of Marines tho Crappy AI, fragile and you can't even give them better weapons so 90% of the time they're stuck with Assault Rifles (which suck.)
@@Robbie_Haruna actually CE Marines are decent if you save them all and play with a whole squad. Then they can concentrate their fire and throw lots of grenades. They can be very helpful even on legendary. You just have to make sure a plasma grenade from a grunt doesn't take them all out
@@Spike-13 You could say the same about every other iteration of Marines though (aside from Halo 5,) except the amount of babysitting you need to do in Halo CE is significantly higher on account of them being more fragile and usually having bad weapons. Not to mention even if you save all of them via excessive babysitting. They still don't come with you through a lot of levels. On Silent Cartographer and Halo you're basically getting a couple to come with you in a Warthog and not a big enough squad for them to actually do much when not on the turret, they also don't join you on any of the interior segments of Assault on the Control Room or Silent Cartographer. Meaning the only level where you'll actually have a big enough squad that'll potentially put forth enough firepower to do much following you around most of the level will be Truth and Reconciliation.. Halo CE Marines are pretty good when they have a Sniper Rifle, since it's actually a good weapon (and they spam it full auto.) Unfortunately there's like two of those total across the whole game. Obviously they're also solid on a warthog turret, but that also applies to every iteration of Marines.
The spartans napping is a reference to the spartans never die they only go MIA now we know what they mean they just decide to take random naps in the middle of the battlefields and play dead lol.
Melee Arbiter in Halo 3, headshot him and swap his weapon for a rocket/Spartan laser or brute shot. The closest weapon appears in his hands when he gets up
Pretty much every halo game has dialogue for every enemy that they only say if you're theire ally. Brutes in halo 2 call you pack leader. Brutes in halo 3 either grunt or say ok.
Theyre just challenge points to try and keep alive through your playthroughs. ARs become very niche, player only weapons on legendary and marines get trapped in stunlock when every grunt and jackal has a plasma machine pistol. If you can glitch extra marines on Truth and Reconciliation they can help a lot on the gravity lift since they will actually have some numbers on their side.