I don't know if Woolsey did this part too, but whoever it was, props to whoever came up with making it Snowman Jazz and Water Rondo. Seems like a big change forced by the 12? character limit? I dunno. But despite being totally rare and the 50% thing therefore making them pretty bad, these two names have stuck with me for decades. Snowman Jazz~!
Yeah, the localized names are flatly superior in most cases. Snowman Jazz, Water Rondo and Forest Suite all sound miles better than their counterparts.
@@arne0107Cat Scratch OP Seriously though, the fact he can stay so relevant so late into the game with just those - especially when magic dominates so much of it - is incredible.
@@arne0107 Don't forget Woolly and Fire 3, or IO and Flare Star. Woolly might not be the most powerful attack, but Gau gains its absorption of every element and immunity to every status effect when he rages into it.
I'm waiting for the Worst to Best - Gau Rages list. In all seriousness, I really enjoy these videos and your ratings. I never cared to use Mog's Dance but you helped make me open to using them!
I've put in countless hours on this game. I had no idea about the little boar brigade attack or the wombat attack. It blows my mind after decades there's still things I didn't know about this game
Dance is so much better in T-Edition: it never fails, regardless of terrain, and you don't lose control of Mog, so it works very similarly to the Gaia and Animals commands from Final Fantasy V.
@@joshdillon9637 A Japanese ROM hack that overhaul many features and tweaks, bringing a breath of fresh air to the game. It has so many features and changes, it can't be easily summarized in a YT comment. Costume changes, mechanics, super bosses, minor story tweaks, music options, and more!
Do you agree with this list? What slam dancing power move do you enjoy throwing out the most? PS I swear if half of you say just Dragoon Jump Mog in this I'm gonna throw a fit cuz that's not the point of the list LOLOLOLOLOLOL!
“Maybe I don’t and I just throw numbers out”, the secret is out! 😂 Mog’s dances are interesting and it’s cool to see some attacks that you won’t see elsewhere. Cyan does make for a good dance partner, so to speak, having Mog dance his little heart out while Cyan charges up his samurai skillz. I think I prefer to make Mog a dragoon moogle in most of my casual playthroughs, but sometimes, you just gotta dance!
@@sor3999 I think that type of party works best for Cyan - let the rest of the team do their thing while Cyan charges his abilities. It’s a good strategy. 👍
Was never really a fan of Mog, but I always waste my time to take the special trip and get all of them. Plus I like Gau and having an excuse to get more rages is a plus. The serpent trench enemies have Aqua Rake and Gigavolt, so that makes Gau pretty strong.
Snowman Jazz isn't missable. You can go to the mountains north of Narshe any time during WoR to get it. At least, you can in the original SNES version. The only missable one in SNES is Water Rondo cuz you have to get it in WoB.
I didn’t realize there were random encounters in the Narshe snowfield during WoR. Maybe I always had Mog wearing the moogle charm and figured it was the same as the WoB with no encounters. I figured the snow dragon and Tritoch were you only chances for the dance. Nice to know there’s more shots at it. 👍
The grass dance for its healing is pure crap that healing really only gets rid of status ailments and barely restores any HP but the attacks the Grass dance uses are pure crap the Wind Dance for Wind Slash/Sun bath for healing are so much better during the 1st half during the 2nd half dance isn't really worth using.
I never played with all of the Mog Dances because I often never gotten Water Rondo. However, I think this is a pretty solid ranking of the Dances in my opinion. I can't wait for more, like Gau's Rages and Strago's Lore. I'm also wondering how are you are going to rank all the characters as well.
I'd personally rank acessibility lower for Water Rondo. Mostly just because like the Snowman Jazz, it's also a missable dance. If you don't know you can recruit Mog in the world of balance (which is less an issue nowadays) you simply can't ever learn the dance. In my initial play of the game back in the 90s it was a blank spot in my list specifically for this reason.
Mog's' Dances... I totally forgot these, and the randomizers, well, randomized them. With Mog's lance proficiency and high magic I tend to either make him jump or magic spam.
The forest dance seems not very useful considering the low chances to useit in a native terrain, until you remember the dinosaur forest where you can spend more hours than anywhere else leveling up characters for the Dragon Nest and stuff. Not being able to control him is tough thought, but having a free healer unit who does damage sometimes can help a lot.
Water Rondo and Wind Rhapsody would be danced I probably used the most. By time you get Mog , you can easily snag most of the dances except for Water Rondo and Snowman jazz so accessibility isn't an issue. Water Rondo obviously take a bit of effort to get since you have do an entire lap around the waterways of the world of balance, but I would hate to miss it even if I don't dance all the time. Unless I trying to do some sort of specialty run, I always try collect everything from the characters skills I can. (Barring Gau's rages, as those would take forever to get 100% on.) As others said, In the remake/GBA version you can wait till world of ruin to get water Rondo due to the leviathan fight, giving you another window to collect it that doesn't involve doing trench laps. I still just did the classic method when I played the GBA advance version as old habits die hard. Plus, I wanted make a save where I had learned as much stuff as I could in the world of balance, so I just restart from there instead of grinding for grinding sake.
I generally do the trench lap with Gau in my party so I can get him some Rages from the Veldt. It also gives some time to grind up characters and spells that I haven't been using up to that point yet (typically whichever characters I haven't taken to the Magitek Research Facility for that run).
It really sucks that you have to go through so much for water rondo and not being able to get it in the world of ruin. I don't get Mog in the world of balance because I try to keep my characters at the lowest possible level and Mog would throw off the balance, which would, if everyone is level 20 by the Atma Weapon (my general goal, 19 or 20 to abuse esper bonuses to break them so much I don't need to reach level 30). Maybe I'm wrong and you'd know about the balancing. I just imagine Celes would end up at level 22 instead of 20 if I got Mog, since I'd have this level 24 or 25 character in the mix.
*zaps these new names for the dances with my laser vision* Now that, that's out of the way... Things like Mog's Water Rondo and Snowman Jazz are the kind of things that border on being like Gau's Rages or Strago's Lore. You go, "out of your way" to get them, but honestly all you're really doing to get them is elongating the game to have more fun. There's quite a few characters in VI whose special abilities are there for flavor, and they usually mean slowing down and relaxing instead of viewing the game like some MMO spreadsheet/parse check. Mog's Dances(geomancy... GeoDancey?!), Rages, Lore, Sketch, Swordtech, and even Runic are all kinda just flavor buttons that CAN be very useful given the right situation/party build, and are ALWAYS fun!
Mog and his 'Dance' command are essentially mimicking the 'Geomancer' job shown in FF3 & FF5. If you know how and when to pick each Dance, they'll come in handy quite a bit.
I love the name Snowman Jazz better. i only really utilized the dances in my no command run. Umaro, Gogo, and Gau came along as they can fight automatically.
In my many playthroughs of the original SNES game, I never used Mog much. I wasn’t a fan of the fact that his dances failed so often, and even when they succeeded, it was a random move. However, it’s just part of what makes FFVI great: each character had their unique ability, and players could build their team based on their own preferences. My main team usually consisted of Terra, Celes, Sabin, and Edgar.
There are 9 dances. You missed the best dance of them all. Not dancing at all. Other than my VERY FIRST time playing this game back when I called it FF 3, I have never used Mog's dances. Gau has 1 rage that is worth using, but Mog has 0 dances worth using.
Probably a missed opportunity: when mentioning the water dance, for those that never played the GBA or never knew on SNES - you get Mog in World of Balance by chasing the wolf thief after looting the treasure room in Narshe.
I'll be honest, the only place I use Mog's dance and it is the mountain dance, is the floating continent, if I take him there. I mostly just give him Dragoon boots and make him jump on enemies.
@@rustyjones7908 well next time make your boyfriend pull out so you don't get pregnant...yeah ain't too bright are ya? Shhh that's a rhetorical question don't answer just stand in a corner and think about your life marinating in cheeto dust, shame and your father's disappointment.
There is a hack called pony fantasy 6(don't judge me) that has some interesting rebalancing the dance and rage command only give one random action from the list before giving control back to the player
Twilight requiem is useful against the commander when locke is up against them because if mog does snare it is an instant kill other than that i rarely use it for anything.
I never thought about it until now but I wonder if Mog’s class was a mistranslation and he’s actually supposed to be a Geomancer? -All of his Dances are dependent upon the terrain, much like Geomancy. -most are some sort of skills based on the elements themselves. -Mog is a physical/magical hybrid character, much like the Geomancers in the FF Series. -can equip heavy and light armor just like Geomancers.
I recall going way out of my way, as a kid, to get the dance from the river or waterfall. I haven't played FF6 in over a decade, so I'm interested to see if it was ever even worth it.
Your scores make no sense. Why wouldn’t you just add the two scores and divide by 2 to get the final score? You give the desert and water one the same 11/20 total but rank one 4.5/10 and one 6/10. Sorry can’t sub. Will try you again later.
I keep seeing your videos and avoiding because a certain other youtuber is giving new FFVI videos a bad reputation, but you earned my sub with the first video I caved in and watched. Great content.
Not sure you get enough love on these videos, I enjoy them. Keep them up. Final fantasy 6 is amazing. I was born in '89 and final fantasy 8 probably influenced most of my life. It's such a good game. I had to go back and replay six and six is still so good. But 8 is the best.
There's a handy trick in the SNES version to make Mog's dances 100% without fail. I can't say if this works in the Pixel Remaster or any other version though. It only works if you have Go-Go in the party. Have Mog pick a Dance you want to use. If he fails or not, it's irrelevant. Have Go-Go Mimic Mog. Go-Go will succeed without issue every time. Now you can have Mog Dance along side Go-Go if you're so inclined. Since the terrain has changed, Mog will now be successful. Played the shit out of FF6 back in the day, I know all kinds of tricks lol
@@Bdewd I think I discovered it on accident. It's a neat trick, but I don't know how useful it actually is considering its only possible kind of late in the game. I'm curious to know if you can still do it in the Pixel Re-master. I need to get it and try it out sometime.. Another cool trick you could do was Sketch Gau on the Velt if you timed it right.. and if you could manage to run from the encounter before the game locked up you'd end up with a ton of fun things in your inventory. Its since been patched out so I've heard.
The Snowman Rondo isn't missable. The ice area does have random encounters in the world of ruin. Only the Water Rondo is missable. In fact, if you take the gold hairpin instead of Mog, you'll still get mog later but cannot get the dance.
@@Bdewd Yeah the moogle charm is pretty much why mog is always in my party. Well, it doesn't matter in the Pixel Remasters though... since you can just turn encounters off.
@@Bdewd It doesn't really change much though. It's still the only dance you have to wait until late game to get, and it's use is pretty mediocre for it.