@yellowfolder This 'everyone should see the content!' thing is ridiculous bullshit. You can see the content if you are good enough to do it. Otherwise, you can't. It's not a difficult concept to grasp and yet so many bleedingheart entitled casuals seem to not be able to fathom it. Heroic modes will never be a good enough substitute until you can do them without having to gear for ages in normal modes which are mindnumbingly easy. Easy/Hard = too few difficulty levels and bad design.
TotalHalibut, you're getting me through my grad school-induced wow hiatus. I won't even be able to buy cata til April... the horror! Keep the vids comin so I can get my fix! Thanks
i had to watch your videos to get ready to heal these dungeons on heroic mode.I had to watch alot of them, so thanks for making them bearable to watch.
@eplx123 Protip - you tend to die on a blind run in bosses you have never done before. The fact that the group managed to beat the bosses with 1 dps dead speaks volumes about how easy they are. I would hardly call a couple of times 'a lot'
For Springvale, my first attempt ended in an almost wipe where one of our group members kited him to the entrance, I had just come in and picked him back up and popped all my CDs to survive till the healer came back in and we killed him at the door and got the achievement in the process.
making the changes you are talking about sounds good. I know playing a priest there are times I would like to be able to change those few points from time to time.
Re: Your talent suggestion. An item that allows you to rearrange the points not in your spec tree might work best, and it might even reset your 'default talent' after a certain time period. In essence, for say 30 minutes, you could move points around to have your interrupts and then when it expires or on consuming another item, you can grab those talents that let you cast while moving.
Another great video dude, thanks! As to the talents thing, I think the best idea would be similar to what you suggested, when you pick a spec at 10 it locks you into that role, but not the spec, so say if you're a mage and pick fire, you'd always BE fire, unless you paid to respec, but after that you'd be able to put points in whatever talents you needed at that point in time. of course if you did this, you'd need to raise the cost of respeccing ALOT (think 50/100g).
I totally agree with you about the minor re-spec option, Totalhalibut. As a protection warrior, there are certain instances where I would love to trade off on minor protection talents. Right now, I'm dual-speccing prot/prot because there are some talents that are excellent in instances, but pretty useless in raids (and vice versa). The ability to make minor tweaks would allow me to open up a DPS offspec.
i agree with you on the option of having that minor respec button i mean i can remember pleanty of times on my lock were a few talents would have been better but i was locked into another talent i feel that that ideal is definately useful
On the note of the speccing - I think the whole "Minor respec" thing would be an amazing idea. It wouldn't be terribly overpowered since you could still customize talents, but it would be useful for certain encounters. Coming from a Frost Deathknight, there are times I just want full single target dps, and that's what I'll usually build for, but there are talents that let me throw up an AoE slow very easily, and quite spammable. That would be utility for certain fights.
For the Silverlaine fight, I think it would be cool if they added an ability where they come over to someone (other then the tank) and grab them by the neck, dealing damage and making that person unable to do anything (also giving them some more health). That way they would actually do something and a potential grabbing of the healer could be interesting. Also, they could them things to say like "I remember you from my past" or things like that as they squeeze your neck because they remember you
To the idea you had on specs, I think it's a great idea really to let you respec within the tree you are already spec'd. If you wanted to implement it right though, I'd say make it a type of scroll that Inscriptionists make. Maybe that will give them a type of consumable to sell on the auction house to replace how they changed glyphs. As for the boss with the poison...they may be able to go back to prof putricide and take some mechanics there maybe.
I have a quick question TB i noticed when u switch to fire spec for a short time ur using frostfire bolt as ur main nuke, was wondering if something has changed since ur mage guide to make FFB more appealing as a fire mage or whether u were just playing with it? and of course Awesome Vid as always!
Giving a comment as asked for. I watch the videos on RU-vid - fan but I don't go overboard. I definitely agree with making it more convenient to tweek talents away from the class trainer. If it takes some semi-expensive reagent to do, I think that would fulfill someone who is interested beyond someone who is simply casual. This idea of being able to flip some talents around really goes with Bring the Player - and it also promotes players to expand their knowledge of their character and play.
Watching this really makes me kinda sad that TB isn't doing Warcraft content anymore. His dungeon and raid breakdowns were probably the best quality WoW content out there. Nowadays I just hope the man will someday go back to WoW. I know he won't play the game full time anymore,but even some little content would be great.
@MadnessIndeed I didn't suggest that the tree requirements should be removed. For example, if you remove a talent point from tier 4, you can only invest that point in tier 4 or lower in the same tree, unless you have at least 5 points in that tier already (assuming ofc you have other talents further down).
During the Lord Walden Fight the best place for the dps to stand is on the table to the left. So have your tank pull him right and the healer and dps stand on the table and they are in no danger of getting hit by his ice shards or toxin
DenGale's comment sums it up I think. If the suggested respec system were to be implemented, it kinda feels like there would be no need for the filler talents to exist because you just take what you need as you need it, in which case might as well have them all innertly. This makes everyone's specc the same, so talents might as well be removed. The only way they would be able to remain in a way as they do now would be to choose a specc at lvl 10 and "talents" be unlocked as you level i.e. skills
The optimal Solution (optimal in the way that it would make my style of playing a lot easyer for me) would be to Split each Talent tree into Mandatory and Secondaey Talents. So if you are out of fight you could, with use of some Renegant (like Powder for Glyphs) to reset Secondary Talents. For example in Tier 3 of fire you could choose to swap 2 Points from Cauterize into Imp Scorch. in Tier 4 1 Point between Molten Shields and Firestarter and so forth (Splash Talents included)
The 1st time I did this we had a dual boxing tank/dps that kept telling me to interrupt the 1st boss' asphyxiate. by the 2nd wipe I told him i didn't think it COULD be interrupted...thank you for confirming that.
An addendum to my earlier comment... I was just looking over the perks and such for guild advancement and it occurred to me that the suggested perk of 'rare reagents' could play well into the cost of an on-the-fly shift in talent trees. Perhaps you can shift builds within a tree whenever you like, but you need this rare reagent to shift to another spec while inside a dungeon/raid. Non-guilded players would have to return to their class trainers and pay gold.
Interesting idea about the specs, i would have to give it more thought before i commented further. Would you be looking to pay for this or you think it should just be an option. Thanks again for the vid though nice to get a look see as always
I do seem to agree with you considering the talent changes. With the new instance bosses/ raid bosses, you need different utility talents depending on the boss. They need to make a reagant or some other item so you can do minor changes to fit the the situation. If they dont' give this option then you may be stuck with the talents you orignally choose. In a random this would make things difficult.
@shonsu21 it's a priest talent called chakra. U cast chakra and go into a certain state depending on what the priest casts after enabling chakra. There's also another talent that by casting heal while in the heal state of chakra it keeps adding time to the chakra timer. Tried to keep things short and sweet for a confusing talent. Anyway that little ape is just the animation of chakra ;)
I got to agree with you about the Lich King heroics. Mainly occulus, halls of lightning, and the nexus. I didn't mind the fights, it's just that I did them SO MANY FUCKING TIMES in a row... Also adding onto the spoiler at the beginning you said about Godfrey, is also a similar story about Walden and Ashbury. I remember killing Ashbury in the Worgen questline.
Gnomes used to have the glitches Goblins are currently having. Hated have to swim through the puddles in the 2nd Caverns of time dungeon while everyone else could run through it. Tho that kind of makes sense.
About the respec bit. The thing about paying for respecs is that it's Blizzard's way of having another gold decay function. There are many of those, of course, but I reckon if they felt it wasn't necessary, they would instead implement the opening of a third spec, instead of free respecs.
As an answer to your question regarding respecing during an instance, I like the idea, however as stated before it would lead to possible problems and loose a lot of meaning in your spec. As a middle ground have it require a regent or item to do in addition set it so that your first 31 points spent are hard spent points and cannot be changed using said item or regent. In effect you would only be able to move 10 points at max thus making your spec still mean something and keep that extra utility.
ow hey i also agree on your"minor" respec idea , as a healer i usually need a dps spec to at least to dailies with AND as a healer ideally would be best to have two specs, a raid heal spec and a tank heal spec.Your minor respc idea would be amazingly handy for players who like to micro manage their specs to get the best out of them.
hey Total, on the speccing thing... what you propose is essentially, instead of just dual spec, let people have as many specs as they want... but make them pay for them all... personally, i havent dual specced yet. im and 80 DK, and i was going to blood tank before 4.0.1 came out, and now... im going to be forced to. i love all your vids and i agree with you a lot of times. keep up the good work
I really love that talent idea. I would expand on it by having a save feature, sort of like the built-in outfit feature. Name them, choose an icon, and be able to switch at will. but obviously, not in combat. Hell, I wouldn't even care if we needed a reagent that costs 20g each. I have some room in my bags since I don't need Symbol of Kings anymore :P
Catacylsm makes ICC look like a regular instanec and makes Black Temple look like a kiddy ride and it makes Molten Core look like a extremeley easy thing that i cant think of.
TB, I totally agree on the talent respec thing. Dual spec was a major awesome step in the right direction. however, I think having only 2 specs and having to go back to a trainer every time you want to change something was a bit of an inconvenience pre 4.0 and imo is down right antiquated post 4.0. I would personally pay another 5k gold to at least buy a third spec. Revamping the respecing system to allow players to more readily respec would be the right way to go though imo.
@yellowfolder This is a terrible fucking argument btw. It's like saying that Game X isn't too easy at all, because super-secret hidden level Y is difficult. If 98% of the content is too easy, 2% of it being challenging does not redeem it, because last I checked, you had to keep doing that easy content in order to get to the hard stuff.
Here's what I think about the talents: I don't know how it works for other classes, but for the two classes I primarily play (elemental shaman and blood/frost DK) our utility is more a matter of personal preference and has little applicability to fight-specific mechanics. That said, for pure dps classes, I think that it is okay to have two specs in the same tree with different ultiity, because we already have dual-spec, meaning we can recustomize between two specs that we design.
The idea for the talents is interesting. I think it could be changed somehow, but it should still be limited. For example, a special reagent could be sold from your trainer that allows you to change talent points (1 reagent = 1 talent point). But have it so that you can only carry, say, 20 of those reagents at a time (unique x20). This way you can "respec" depending on the situation, but it's not too game breaking as to remove the point of specs.
i understand the idea for multi-purpose classes, but as a mage you could set your opposite dual spec as a different variation on whichever spec you prefer.
@Lillie1986 Agree with on this 100%. The ability to respec on the fly whenever you're out of combat just trivializes the point of having talent builds. I like the idea that glyphs are more flexible now, there are more of them and most are about utility. If you need to change your function during a run, do it with glyphs. What I do is I keep two main talent builds with widely different purpose and respec as per the raid instance that we are progressing in requires.
Hey TB, I would agree with both the need and method you proposed to the semi-talent change (in the field) capability. My only suggestion would be to add a player controlled reagent involved with its mechanic and not gold. This reagent would also need to be PLAYER CONTROLLED as in not a stupid little memory check as such the vanishing powder has become. Feed the AH! Anyhow, thanks for your donation of time and bandwidth with these vids and look forward to more =D have a good one.