The titan energy shotguns deal way to much damage on top of the fact they have a utility, meanwhile the standard titan shotguns have lower damage, worse spread (maybe), and no utility, utility weapons should be balanced by having less damage than their standard counterparts but they should provide a useful utility to make up the damage loss.
As always, Pixonic nerfs the old stuff to make new things look good, but those turn out to be OP as hell. That's the only kind of balance they're capable of now.
I'm delighted but not entirely surprised that you will promote another robot PVP game on your channel. Thru the years I've been following your channel I don't believe I have see you doing so. Is this a first?
I dont know if I already asked this question, but Im still confused about the Squall and Grom. The damage given is like, 500. Does that given damage apply to all the bullets Squall and Grom shoots, or is it the maximum damage Sqaull and Grom do, like all the bullets' damage combined to deal 500 damage each shot?
@@donnquinton6 Every *Pellet*, not bullet deals 500. So each tiny little metal projectile does 500. The entire bullet probably does like 30x the amount given.
Spark wins at probably every distance. G Pursuer Gekko was in a Skirmish a few weeks ago and it was easily the worst setup there. Couldn't take out more than 20% of a robot with a full reload.