@@adrianmalinowski1073 for a lot of people it wouldn't really matter the pressure they're under *if* the survivors didn't play + act like assholes, which they very often do when they finally learn to play (which isn't even hard)
Its encouraging watching you keep your cool against strong survivor teams. I'm not good at killer and it's a struggle not losing my cool against swf teams.
I would probably lose my cool too but try to keep in mind that there's literally nothing you can do or could have done better against teams like this. It's the way this game is unfortunately. You have to lose against these teams no matter how well you play. However it's to be expected when they balance for people who can't even look behind them when they're running.
@@PUNKSBR I mean they're efficient on gens and are half decent at looping... That's strong in this game. And yeah adding voice chat makes them stronger
happened to me many times.. but yeah depends on set up.. just like tru3 said.. the set up just now is so broken.. they can abuse it.. is so close to each other
2/3rds of this match was spent at one loop. Whenever the Killer left a Survivor, they were picked up almost immediately. Dead Hard saved Survivors multiple times. Survivors fucked around for about 7 minutes after their objective was completed. All four Survivors escaped. Killer is the 'power role'. Shit. Game. Design. VHS can't come soon enough.
Unfortunately chances are vhs is probably gonna be shit and die in a month. Especially if it launches without a larger well known IP to piggy back off of.
lol, crazy to think that half of Twitter still think this game is killer sided and if you say anything about surv being op you get hate for it, beyond hilarious 😂
Seriously survivor meta has been the same for years but killers have had their meta perks nerfed over and over. Killer meta has changed over the years because of nerfs or just not being able to keep up with survivors but dh, ds, bt, unbreakable, iron will and adrenaline are still here after all these years.
One of the best pro DBD teams: Should never even get hooked against Wraith! Many DBD creators: rank Wraith relatively low, isn't viable at highest level. BHVR: Nerfs Wraith and Deathslinger, guts Spirit. Huh, it's almost like this game isn't competitive in the minds of the people who make it. They don't care about any of this.
They have two BTs, one "We will do it", one iron will, which means that they always have the possibility of a safe escape, a quick recovery if a maniac was chasing another, and an iron will for stealth if this person is the last one. This is a damn example of survival efficiency.
Hey True, there is no doubt that the game is massively survivor favoured and these fail rejects skill players being toxic in a broken game is pathetic. With that being said that TL loop with the other loop with a Windows and pallet close together could had been weakend asap if you just took the stun from the pallet it seemed you think you can somehow outplay and avoid the pallet stun but sometimes you go to take the L in order to get rid of that powerful pallet. Love ya videos my dude
Unbreakable used to be 25% but they buffed it to 35%, then they buffed Pop only to nerf it again. They literally buff survivor meta perks and nerf meta killer perks
I feel like High MMR makes it almost boring to watch sometimes. It really highlights the shortcomings of this game. It was a big mistake by behavior, hopefully they remove it because this game is it competitive or balanced enough for a system like that. And it really hurts content creators like yourself
This is basically every game. From starcraft to chess to literally any fps to wow pvp to table top card games like magic the gathering. Top tier gameplay is very sterilized because of the sheer amount of testing involved by the same relatively small group of players. It'll start to look boring because even the audience will learn to expect the same shit. This habit is not a dbd thing.
@@DreadPages I’m not saying it’s unique to dead by daylight it just brings dead by daylight down. Like trying to watch sweaty people play Madden it’s a joke
Love to see already strong survivors being 10x stronger with meta perks. Why do they even need all these perks, they clearly know how to play without. Watching this was frustrating as hell, it's like loading into a match knowing you'll lose. I genuinely can't understand how you can still have fun playing this game, it's so infuriating.Watching this 15 minute video was enough DBD for me for a week. How terribly unbalanced of a game it is for good players.
why not noed over fear monger, if you don't plan on bringing any gen regression perks? it still rng at end game but you sorta of need it with wraith against a team like this and it goes well with no way out obviously.
The fact that they decided to be toxic at the end just shows they know the game is massively in the Survivors favor & wanted to bully Tru3 for it 'cause there's nothing he could do about it
I think it rather shows that they don't play killer too often, cause they would know how stressful those kinda matches are and wouldn't even consider to bm the killer.
@@elsabe8287 true enough, that too. But for them to be that high MMR means they've been playing this game for a long time. They're not oblivious to how one side is favored more than the other
Isn't there a mindgame at the long wall short wall loop? Pallet down, go to short wall to push them to long wall, turn around and wait a bit to make them think you're doubling back, then turn back around and go towards the original direction.
Don't take this the wrong way, but I'm happy to see this. For the longest time, youtube was littered with killers 4'king in every video. With respect, it is mmm enlightening when a video is posted by a very efficient player that doesn't 4K. I mean for us casuals or even longer players. The point is it is good to see we can all struggle. Those were horrid builds though, I may be wrong in this, but I'm growing more convinced swf shouldn't be able to stack the same perk back to back like that. I mean they all had unbreakable, dead hard and DS. I mean even without the horrible tiles rng, that is an immense amount for a killer to contend with. One had we'll make it, so if you spread the damage, just have to send that guy in for super heals, slugging doesn't work, tunneling isn't an option. I mean that game would have been immensely hard, with only one ds and unbreakable to think about, let alone 4.
i mean i think there is a difference between meta and antitunnel , cuz antitunnel is legit just to allow you to play the game more than 3 minutes and meta are overstated perks that help the progresion of the game for example (prove thyself , we'll make it , dead hard , detectives , etc)
The nerf that wraith received is just bad like he Went from a high b tier to like low c tier or maybe d tier when I play against wraith I’m like how is he getting a down like I honestly think he shouldn’t even be able to get a down he can barely get around short loops it’s that bad
And this is why I ALWAYS have instadown of some kind, bloodwarden and stbfl. Cocky groups always fall for it. Look how smug they are, like they did anything spectacular xD
Killer isn't even worth playing now. I sometimes will do a killer daily if I couldn't reroll it for a surv one, but it's constant sweat otherwise and you'll be burning more BP trying to get good addons than you'll earn.
You can't use the "You're all using the same build" in DBD. Because if you use anything else you get tunneled, focused or camped because you're the "Weak Link". You don't HAVE to use these perks to be good, but not using them is a huge detriment to your Survival.
@@Hilltycoon They are, aren't they? Boons are great, mediocre/decent perks are getting buffed. But the thing is, Survival matters more. It always will. They're shaking up the meta for sure, but not getting tunneled, facecamped and slugged is way more useful and the core meta perks are still the most reliable. Boons are not reliable. Just like HEX's.
Even so... these perks are so good, they don't even need to be in play, their mere existence in the game forces killers to assume they are in play, and behave differently. How many times do you bate a deadhard that doesn't come, or leave someone slugged because you think they may have ds? I'd bet 100's of times a day none d/s equipped survivors are being healed and picked up, because a killer thought they may have ds and left them down. As fas as I could tell, true saw one unbreakable, and struggled like mad. Just imagine had they actually been going down.
@@KAXGaming well actually I think you can say, something about everyone using the same build. Well, in swf anyway if not solo. A good swf team, will body block you to safety, 4 ds shouldn't be necessary. You don't want to be weak link in solo fair enough, in swf though I'm a bit on the fense with that.
Wraith infuriates me 😂these Devs don't have a clue how to balance the game. They just constantly nerf killers and give survivors all the power and the problem is these survivors know they have the power. The Devs are causing all this teabagging and flashlight clicking toxic behaviour. I give the new crow killer three weeks before she gets nerfed
WTF man im hating this game as a killer watching this, imagine on top of that one or two boon totems smh. Games fly when they get value from these perks and in high mmr u as a killer have to guess everyone using these perks or else it will backfire. Killers have to use the strongest add ons to make something happen or the game will be finished even with best meta perks equipped, and u find alot of games like 2 survivors have soo little bp from doing nothing but gens and get wins. This can't be a guessing game based on luck without skill if u wanna make it competative, at the very least they should extand gens time or nerf bt.We def. encourage alturism but make some balance to it maybe show the perks to the killer b4 the game since he works for the entity and all ^^ that would be reasonable with how much unfair it is playing killer these days, specially if u a new player.
Im watching this Videos...as a killer Main i must say if you would cry less you could have blocked this survivors from Windows...etc but i think you payed more attention to how imbalnced this game was and is, to the nerfs?, to the strong staffel of the survs and so you played unkonzentrated and poor...becouse this survs did so much Mistakes
See that implies that dead hard was broken and wasn't the most used exhaustion perk, but I guess making something inherently stronger isn't considered a buff anymore.
This is like the games I've been getting, except I'm nowhere near good enough for it. Only a few hours on a killer, still yellow and green perks, and I'm against survivors with builds and skills like this. Great MMR system. EDIT: Wait, Noctalia? I have literally gone against those guys.
Same bro... im start playing killer and i have like 30hr? And with green perks i need to play against 2k hrs meta perks team almost every match... and im playing wraith...
There isn’t really much you can do when survivors not only know how to run the loops perfectly. But literally get two jungle gyms right next to each other. You can’t mind game that as an m1 killer
I just wanna add that they didnt even use boons... imagine. I vs teams like these all the time as wraith and it pushed me into using corrupt, pop, tinkerer and noed. You get like 1 or 2 kills but thats usually the max
@@Hilltycoon I haven't seen any tournaments since they've come out so I don't know. I doubt they'd completely ban them though. At most they'd limit the number of survivors that can bring them like they do with other meta perks. The problem with boons in tournaments is time. 15 seconds not on a gen is something alot of tournament survivors would consider not worth it.
Is this the match that one kid said you'd never post cuz you never post losses? XD "he got whooped by a SFW as wraith" all this showed was how much devs really couldn't care less about killers. What even was the last major survivor nerf? But killers get needed damn near once a week at this point
i was recently facecamped by a trickster and my team didn't have borrowed and cause i had to finish a challenge i didn't have ds. he hooked me 3 times in a row with only 5 to 10 secs in between. if behaviour wants to balance the game, make other perks attractive and prevent unfair advantages they should punish facecampers just like hackers/cheaters should be punished. the devs could even prevent facecamping by giving the killer debuffs/nerfs the longer they stay at a hook like reduced power/damage/movement speed etc. that alone would make killers camp less, survivors less in need running meta perks like ds/unbreakable and make them use other perks. i don't even think these perks are the problem especially cause survivors can't use ds if they worked on a gen e. g. the combination/quantity is the problem imo. 4 ppl running boon healing or unbreakable or ds is way harder to deal with than just one. if they really wanted to balance the game they would have to remove items and implement them into different survivors like claudette gets faster healing, dwight faster repairing etc. killers addons should be almost completely removed and be added into their base kit, but obviously in a balanced way and leave some lower lvl addons to change their playstyle a bit so it doesn't get boring nor predictable. asymmetrical games never had a good reputation just like evolve even though the game was fun it leads to unfair matches most of the time. especially if the devs don't balance the game and turn it even into a more unfair game. the most annoying part though is that survivors who beat a killer that's totally underpowered like wraith are even proud on what they did. the shitty part that's unbalanced about this game are also items. 4 bnps or med kits paired with boon healing is impossible to counter. you can even lightburn a wraith being one of the weakest killers in the game. items in general should be nerfed or totally removed. you have to consider that you are playing 1 vs 4 and if these 4 are even on a team with communication you are most likely screwed even if you are a nurse/spirit/blight. survivors who just have a little bit of experience on looping, paired with these strong items paired with these strong perks are already extremely strong - communication added even stronger. on the other hand you have got slugging, camping and tunneling killers. none of the two sides is fair, but it's definitely more survivor-sided most of the time especially with the new boon totems :/
Hopefully one day the devs realize mmr is a mistake and go back to old matchmaking this system litteraly only makes the game more unbearable but oh well i guess the ppl who dont even know how to play their own game know whats best
Games like these explain why the game is survivor sided. Sometimes it's just the map design that is so dumb. In some maps there is a ridiculous 3 loop setup (2 jungle gym & shack) and on some there are just dead zones. Others like The Game has 1 billion safe pallets, jesus.
I remember when you used to say wraith was underrated. Then they gave him windstorm by default, what did you think was going to happen? Should’ve just let it be.
Wraith's still better than he was when Tru3 said he was a top 3 killer. All the nerf did was remove some of the buff. The problem was Tru3 said Wraith was strong when we had the old matchmaking that usually put high level players against lower level players. When he went up against Oracle, actual high level survivors, he got destroyed and realised Wraith was nowhere near as good as he thought.
You can't actually say that, neither dh, ds, bt or unbreakable were available at the games release. However you make a fine point at how little has changed sinced their inclusion in the game.