So glad to find something that lays this all out. I've always wanted to play a 40K RPG and figured I'd give this a try. I've never played any sort of tabletop game (always wanted to and been close but groups never work out) so combining the lack of experience with learning to play solo because I don't have anyone to play with is definitely daunting. Still I hope I can get somewhere with the help of video guides, the rule book and some determination. Cheers!
Listening to this reminded me So much of Vampire the masquerade in terms of the mechanics, especially with the "wrath" dice being so similar to the hunger dice.
It is a very helpful video for me, big THX!! And I wish you make more tutorial videos, because it is my only chance learn this game, becuase I'm hungarian man, and difficult to understand the core book but your video very very helpful so Big THX ! :)
Thanks for creating these videos. I am about to dive into the game and this definitely makes digesting the 400 page rulebook easier! lol Also, what's your overall opinion on wrath and glory? Thanks again :)
Very nice and concise video, thanks, it will be really helpful when i'll read the rulebook again. I just have a question: when you say you give free talents to player how do you choose them? You give your players a max experience cost for choosing them or you simply decide on one together? Also, do you give them only on character creation or during gameplay as well?
Hi there, sorry for such a late reply! - i Simply review their character and whatever one feels most flavourful for them i grant them for free. - Something usually narrative!
This is so fucking pedantic but I gotta mention it out of a love of being able to talk about warhammer lore- The Eagle heads shown at points in the video are facing the wrong directions I believe. The eagle with an intact eye is supposed to be facing to the right to symbolise always looking forward whereas the eyeless eagle is supposed to be facing left to symbolise being blind to the past. Of course I could be wrong and I don’t think it’s a major issue (I love this video and used it to introduce my players to the system) but it’s been nagging at me for a while now.
Excellent video! I gather from this that Wrath & Glory seems to be combat, combat and combat according - isn't it supposed to a roleplaying game, not a tabletop slog? I've got Fantasy Flight's Dark heresy, Rogue Trader and the other 40k systems and these are packed with lore, nuance and certainly encourage creativity, and while yes, the core rulebooks are indeed dense 400 page slabs, close to none of that is wasted in my opinion. Granted, the FF systems are complex (but compatible with one another) requiring time and knowledge but they inspire with the depth of information from page to page plus there were lots of supplements for character creation options and advancements and plenty of gear, powers and the like. W&G comes across to me as a simplified system for casual play, so I think I'll go watch a game or two on here to see what GMs and players made of this system and how they role-played using it. Regardless, we're sticking to Fantasy Flight's 40k rpg systems, since that was such a thorough treatment of the setting I doubt it will ever be matched in that regard.
I think my Pathfinder background makes me and my players lean towards a decent combat scenario in most play sessions - but overall i would say the emphasis is definitely towards intrigue, character building and relationships. - Its a healthy mix of both, i would think - but for us, combat can play quite a central focus because our old habits have yet to die off!
@@sliceanddiceroleplay6530 Sure, in our game of Dark Heresy, we're averaging one combat scenario every other session but that's partly because they're currently working undercover on a rival House's frigate, so subtly is currently important for them to get to their target for the assassination. I'll do some more investigating into W&G, since it sounds like there's more scope to the game than combat rules! Cheers
@@DislocatedDesign Now that sounds like amazing sessions! I think there's still room for growth with W+G. Its still in it's infancy so I'm excited to see what else is on the table!
@@sliceanddiceroleplay6530 We're only limited by imaginations in rpgs but it is cool when a system enables lots of scope in styles of play via its rules (eg. diverse skills and talents). A good GM can always adapt a system to suit the in-game themes intended, it's just a bonus when the rule-set already supports varied play-styles is all. You and your group seem to be having fun with W&G so game on Slice and Dice :)
I've owned some of these, including Dark Heresy 1e & 2e (plus others in the line), and both versions of Wrath & Glory. Although I cherish the Fantasy Flight d100 books, I thought all the extra 40k material just made the old WFRP-derived d100 system too bloated and clunky. Still love it, and have loved WFRP since 1e, but W&G is just more user-friendly for me, yet keeps enough of the universe flavor in the mechanics to keep it interesting.
The newest Cubicle 7 edition is the same rules as the previous one from Ulisses. However, this newest Cube7 version has much better text and graphical layout, being easier to read & learn. It's missing the vehicle combat rules from the previous edition, but the publisher mentioned creating a dedicated supplement with it plus more content on the subject.
You do on attack rolls, yes! It's just one different coloured dice in the pool you use to roll an attack with - not an extra one! You don't use a wrath die on damage rolls though.