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The shadow affinity for Wurt actually has MASSIVE lore implications. When the Merms die, we see them shed their skin and become Shadow Creatures (or at least Merm like ones) Like how the Ancients shed their skin. So that means that the Ancients had to die first BEFORE becoming shadow creatures. And from the murals depicting them, we can probably deduced that they all either starved to death or were subject to something worse.
The Wurt Skill tree made defeating almost every boss (besides a select few) trivial. Giving the merms helmets lets them easily defeat celestial champion!
Thulecite crown aslo gives merm guards dodge every 10 seconds, which is huge against fights like enraged klaus, because he doesn't have aoe, Trident also gives merm guards 50%chance for weaker tripple hit ( total 50%dmg increase), but each hit can spawn tentacle from shadow affinity, making merm guards hella op
I don't believe the negativity is due to the lack of "transformative" abilities. My issue with it is the sheer focus on Merms, "wasted" points and perhaps the wonky feeling of the amphibian tree. (I've already seen people purposefully jumping off boats or hoarding water balloons) Wurt was already an incredibly strong character but I kinda wanted the relationship between Wurt and the Merm King strengthened rather than the Merms. e.g unique rewards, recipes or buffs for feeding the King special dishes, Klei could probably tie in the "bookworm" aspect of Wurt with that too. I do have a soft spot for the mosquito tree, QoL & Merms helping with non-combat situations like farming; it gives me big Cult of the Lamb vibes. Suffice to say, it could have been more interesting & polished without over-buffing the already strong Merms.
I made a mod that makes her All Weather Scales skill from the amphibian skill tree generate wetness over time, if you are interested. It's called "Wurt Amphibian Skill Tree Buffs" in the workshop
100% agree, characters like Wurt just need QoL changes or number buffs I've seen suggestions like "Wurt walking on water" or "New types of merms", and I think those are the stupidest things you could add to her kit The first one would once again, make Wurt better than Woodie, who had the upper hand when it came to water exploration comparing him to other gatherers like Max or Wurt While the other one overshadows another character, this time Webber, whose main gimmick is "Gotta catch 'em all" even non combat oriented Merms feel weird (like the Fisherman from Shipwrecked), at least the Lunar and Shadow merms are exclusive to affinity.
@@How2live0 yeah that's true but I still think Webber should be the only one who has a "creature collection" side quest while playing. If new merms are only for X task other than fight then more items for merms would be better in my opinion (like how instead of a new farmer Merm we have tools to let them work at farms)
@@How2live0 Also un a void It sounds good but the equipment building already makes merms more useful for resource collecting and wurt is already a characters with a lot of setup.
i like how they added some utility to mosquitos and made it less annoying to base in the swamp. my biggest fear for this update was that they were gunna buff wurts early game, and im glad they didnt do that. imo this skill tree was perfect. they just made wurt a little more fun, without breaking the game
The thing about this update and the reason why I like (and to a certain extent dislike) it is that Wurt literally can kill all bosses in the game with 0 EXCEPTIONS without having to do basically nothing for the majority of them. Having double the merm guards in the form of shadow merms that are immune to freezing and burning and having the dodges, special attacks damage resist from the helmets and marble suit PLUS shadow tentacles from the staff just make every single boss in the game trivial. On top of all of that she can still survive all seasons without effort due to her wetness properties and seasonal fish and she can also be an INSANE gatherer with the merm tools (besides having an easy way of healing which was imo her biggest downside, that being not being able to use pierogies). Generally I've always loved Wurt and the whole idea behind the character and she's still my favorite character to play as by a lot, but I think klei didn't realize what they did by giving her the individual parts of her kit without realizing what it created as a whole.
Wurt definitely got ALOT of QoL for her skill tree but oddly thats about it till you get affinity. Now im not complaining sure i wished they let wurt swim in shallow water as a capstone for her wetness skills but being able to use mosquitoes as a free healing salve, the ability to get merms to till the garden and dig up stumps the shadow affinity letting you immitate Maxwell with shadow merms. (btw they have infinite follow time) Big note i wanna request tho is to make misquitos from misquito bombs not deal friendly fire damage when they explode ive killed 4 players so far on accident while fighting something like dragon fly or just a simple tree guard
Nice video, I like the Wurt skill tree so far but I feel like the wet part is only cool for troll build. Rivals 2 merchant port ost was such a good choice cause she's water type, well played
It isn't a bad draft, but a lot of it should be compressed. like all of the threes should just be twos imo. Like the tools should just be one thing. I like the healing options and wort is a very good character but I just wish that some extra fat got trimmed. Like I think wurt's tree would benifit from less max points and turning some of the multi step ones into singles. Just little things to make it better to play. (like why can't wurt just hop on into a lake to get wet, like the water is there I see it just lemme use it)
Like it feels like an rpg with menus that take to long. Nothing is WRONG but this feels like another draft should be coming. like the tools and kelp structures are fine just with what resources they need as progression. I wish they'd just let them be one skill.
my true crackpot wish was for cooler veggie merm dishes in the crockpot cause like culture= food but I get that's not her thing. (I just want more food in this game tho so whatever)
After the Winona rant, I had to wait for this one. As a Wurt Main, I must say, I like the skill tree. (Still would rather say it’s just more reworks) The perks are all mostly quality of life. Wurt has already been a really powerful character. Helmets aren’t necessary at all but I always like having followers have helmets.and now I don’t have to waste more pig skins in public worlds. Also it’s been a while but listening to this made me think. Why didn’t they give Winona the ability to make machines that would do less damage but would follow Winona around. Better idea than just “pick everything up, move it. Place it down”
Only issue I have with Wurt is the mosquitoes,dont work well with merms at all ,the relevant thing is only heals,and the interaction between wetness and inventory fish is weird Last thing,the Communal kelp dish 1 can just do all the things the 2nd can,just has 2 less slots and doesnt decrease respawn as much
I agree with the synergy between merms BUT the skeeter bomb is insanely powerful regardless! Ruins are a breeze. Also while I do not know the exact numbers of the kelp dish if the second one isn’t as worth it to use wouldn’t that just mean that a skill point is saved for other skills?
@@slimporcupine3 yeah the kelp dish part makes sense,it's not a complaint ,just a clarification that the video gets confused on. Skeeter bomb relevance is still just not great for someone to want to use past like day 50,mostly just that imo
Personally, I feel like most of the complaints with Wurt's skill tree came from the inital builds of it as it had alot of things the devs did not think of for example you couldn't pick up mosquitos without a bug net, the mosquitos hurt Wurt when they died, merms couldn't till farm plots, the kelp dish couldn't call merms, and various other things that ended up being added later on to make it much better than where it started.
I've grown more found of her skill tree lately, mosquitoes bombs are good for ruins but I still think it's pretty meh overall. I really wanted to love lunar merms but you can only truely use her full affinity skills if you activate the rifts whereas with shadow affinity, pure horror which is needed for her mudslinger is only a ruins rush away making shadow merms superior to lunar merms. Still like using lunar though.
playing dst on console it is huge that merms can use shoddy tools to perfectly till garden plots so amazing. It is so annoying trying to farm with controler.
I'm not sure if the people complaining actually played Wurt before. All the changes just make what she did better, the merms are the most important feature of Wurt and besides some bosses, they already broke the game in many cases before, now they can face every boss. Maybe she is too strong, but making merms more cool was the right choice, I hope they do the same to Webber and give him a spider mount or something.
The bloodshots are stupid I find because you will have an ungodly amount of sacks just laying around everywhere to use for health. The swamp is basically one giant automatic farm.
I think people just wanted more merm variants that now will have to be base game eventually, and hopefully pigmen uldate along with them! And bunnymen!
Okay I visit your channel time and time again because you are in my recommendations. But now I need to ask Why do you leave in editing mistakes?? Do you not review your videos before uploading them? Leaving in 2 takes of the same line over and over and over again. Maybe it's laziness or you just don't care? And there is no way you haven't noticed it because it plagues almost all of your videos. It ruins the quality of your production which is a shame because your thumbnails are quite well made.
Wortox is painfully mid. He has really limited utility that's not worth his downsides. Healing is not hard to come by and teleporting isn't as useful as it sounds given how annoying souls are to accumulate
Honestly fine with wurts tree being mid, she's arguably the strongest character in the game and outside of the QoL stuff she didn't really need anything.