@@beaniehats__ They did normal running and Alto's skill as a comparison (S1 to boot), so there's no reason to not throw in Verina (and it's her base abilities to boot)
@johnhallow "best echoes for travelling" -sees short and tall people being compared -uses alto's mist take note that the title is "best echoes for travelling" not running. yet those two are outside the subject i don't see why verina shouldn't be used as reference as well.
They really just need to make Verina's hold dash attack as long as you hold down. Most people get her, and it would be a really cool way to travel fast. Course I'm sure they have other plans...
honestly i just use inferno rider and verina's vine slide. but the Herons is really good in a clutch when you need to get to higher ground or don't want to swim for a distance. it's also helpful in getting to the back of Blastoise when you just want to break its bell without waiting to dmg its legs.
i wished they just let the inferno rider hold skill to be longer or cost stamina if used for longer outside of combat. And grapple to have less cd. Just some exploration QoL changes
Excarats are slowest but curious ones too :3 i just want a fun echo to travel with or a mechanich to make the little turtle echo fly with an intentional and controled impact >:3