Originally you had to hide from the sun, but it was changed early in development to instead function like the Wretches, as it worked better with the combat flow
Yea like, that's why the section talking about the music has the game audio paired with it, it's nearly unbelievable that all of these songs are just in game now :0
@@michadrzewo1369 So firstly, you should absolutely go archer, and in terms of damage, you should cross-path based on how you wanna deal the damage. Boltslinger is all about flat machine-gunning projectiles at high speeds, sharp-shooter is more going for high damage accurate snipes, and trapper I'd argue is the least damaging but its traps give you versatility instead To summarise, go archer, and if you want good overall damage both Boltslinger and Sharpshooter are great, just depends on if you prefer sniping or spamming
It will, as of now its just in beta, only reason its currently paid only is because getting access to the incomplete beta version of an update is one of the paid rank perks
@@GodGames123 Same, I'll be sure to cover it at least one more time before the public launch because I've been informed of some cool mob stuff that's not as much in the spotlight as all the other features
@@DuoFaceGaming thanks, also, since there will be a few new skills on the ability tree, could you perhaps make builds for the archetypes, there aren’t any recent builds
I'm afraid that hasn't been set in stone yet, most likely because there are still some large parts of the update yet to be finished (for instance, the Canyon Colossus raid still isn't even playable yet)
When I say "feels like it's own video game", I mean in a sense of the music and models have never felt further from Vanilla Minecraft, so it feels a lot more like its own experience