Those Cyberdrones don't often miss, the advanced version later are a absolute pain. I only figured out recently that workshops, when idle, produce income! Assuming research labs do the same. Actually obvious as the game shows an hourly rate of income when the workshop queue is empty. And to think in the original X-COM I had a secondary workshop just producing laser cannons for income, this is even more convenient! You're gonna love the Electroshock pistols, can't wait for the next episode. The Electroshock Rifle isn't bad either, tend to use it more on robotic units then using it to stun aliens.
Your new stun grenades do very good work against the tanks, highly recommend using them against them rather than using the conventional "shoot it to death" method.
Reading up on those electro-stun grenades certainly gave you a shock, didn't they? And after just one engagement they seem to be an improvement over our current.
I like how the text for Advanced Stun Weapons says that the Stun Batons are "perfectly serviceable weapons". They need to rename it the "Miss Stick". The alien tank has a blue shield and a white shield. What's the difference between the two?
Fa-FATALITIES?!??! We've lost three people in this entire campaign! The game is way too lenient to be dropping assumed body counts into the lore bits. The Xenonaut team is a capping machine and all but immortal! Get outta here with that 'fatality' nonsense, Doc!
12:20 "At first I complained about being on Guard duty for awhile, but being here watching them develop these upgrades has been worth it. They even let me test fire the prototype. I was shocked! Literally! Glad they worked that out" Bowmen's official testing statement 52:49 "Put me in, Put me in, YEEEEAAAAH" That's now 18 kills and 5? caps for Bowmen, Yippie
Personally I would have prefered to have more tiers to research and unlock and stuff to build, makes the game feel bigger. It's also pretty easy to not have it impact that hard in a way that it makes the ressource juggling tedious... just make everything cheaper, and make sale prices more stable to guarantee continuous income through loot. I'd prefer a more "discover and build"-playstyle instead of feeling rushed and hopefully there will be mods adding tons of new equipment and enemies, just to have a continuous inflow of variation.