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Xenonauts 2 (EA v4) - Ep. 38: Nano Your Enemy 

Retcon Raider
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28 сен 2024

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Комментарии : 24   
@ebenkleinhans4474
@ebenkleinhans4474 2 дня назад
Those Cyberdrones don't often miss, the advanced version later are a absolute pain. I only figured out recently that workshops, when idle, produce income! Assuming research labs do the same. Actually obvious as the game shows an hourly rate of income when the workshop queue is empty. And to think in the original X-COM I had a secondary workshop just producing laser cannons for income, this is even more convenient! You're gonna love the Electroshock pistols, can't wait for the next episode. The Electroshock Rifle isn't bad either, tend to use it more on robotic units then using it to stun aliens.
@masonworker2670
@masonworker2670 День назад
Your new stun grenades do very good work against the tanks, highly recommend using them against them rather than using the conventional "shoot it to death" method.
@RandomPassrby
@RandomPassrby 2 дня назад
Reading up on those electro-stun grenades certainly gave you a shock, didn't they? And after just one engagement they seem to be an improvement over our current.
@TheHuffur
@TheHuffur День назад
It seems to be enough of a upgrade that the soldiers should be ec-STATIC having them!
@MarkGiemza
@MarkGiemza День назад
I like how the text for Advanced Stun Weapons says that the Stun Batons are "perfectly serviceable weapons". They need to rename it the "Miss Stick". The alien tank has a blue shield and a white shield. What's the difference between the two?
@AllisonIsLivid
@AllisonIsLivid День назад
One of them is like a directional armor plate, that has to be breached to expose the brain in the machine 🧠
@trololoman1337
@trololoman1337 День назад
If I were one of your soldiers, I would call the new stun grenades 'pokeballs' for obvious reasons
@mclouj
@mclouj 2 дня назад
Jetpacks are an absolute game changer, I love them.
@Nobody10115
@Nobody10115 2 дня назад
Portable high ground!
@dren608
@dren608 2 дня назад
Stun grenades still leave the enemies with half their TUon next turn
@rebekalandwehr7886
@rebekalandwehr7886 2 дня назад
Great episode with great new equipment. Reb at the ready!
@AllisonIsLivid
@AllisonIsLivid День назад
Fa-FATALITIES?!??! We've lost three people in this entire campaign! The game is way too lenient to be dropping assumed body counts into the lore bits. The Xenonaut team is a capping machine and all but immortal! Get outta here with that 'fatality' nonsense, Doc!
@RetconRaider
@RetconRaider День назад
To be fair, I *did* end up throwing all of his stun batons in the garbage shortly after they went from auto-hit to RNG accuracy. :D
@discordinmymind6565
@discordinmymind6565 День назад
It'd be cool if players could make a SAM site with advanced missiles to intercept alien ships, and have it be at increased risk of base attack
@targe762
@targe762 День назад
A XCom spinoff game (I think it was called UFO) did that, lots of fun! Makes base AA much more entertaining to watch)
@jebise1126
@jebise1126 День назад
do aliens get stronger over time or just with next plot research? or combination of those two?
@RetconRaider
@RetconRaider День назад
Seems to be tied strictly to the passage of time. Your own advancements seem entirely separate.
@Arrow1bowmen
@Arrow1bowmen День назад
12:20 "At first I complained about being on Guard duty for awhile, but being here watching them develop these upgrades has been worth it. They even let me test fire the prototype. I was shocked! Literally! Glad they worked that out" Bowmen's official testing statement 52:49 "Put me in, Put me in, YEEEEAAAAH" That's now 18 kills and 5? caps for Bowmen, Yippie
@bantakkor8039
@bantakkor8039 День назад
Personally I would have prefered to have more tiers to research and unlock and stuff to build, makes the game feel bigger. It's also pretty easy to not have it impact that hard in a way that it makes the ressource juggling tedious... just make everything cheaper, and make sale prices more stable to guarantee continuous income through loot. I'd prefer a more "discover and build"-playstyle instead of feeling rushed and hopefully there will be mods adding tons of new equipment and enemies, just to have a continuous inflow of variation.
@edgarrobinson1474
@edgarrobinson1474 День назад
Highly recommend Emitter research.. You will love it... Fusion explo research gets you better grenades (75 dmg)
@EGRJ
@EGRJ День назад
if you have another mission with possession, you could name the segment "Possession is 9/10 of the war".
@edgarrobinson1474
@edgarrobinson1474 День назад
36:44 a grenade would have done for both of them (2 stun nades & a regular)
@edgarrobinson1474
@edgarrobinson1474 День назад
Phantom 2 & 3 1 torp 3 msl..only have guns on Phantom #1
@edgarrobinson1474
@edgarrobinson1474 День назад
Keep up the good work Commander...
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