Next Build or Bust: Purple haze+vampirism. Use life drain and freeze to keep people in the poison cloud and you don't take damage from poison without rage mode because of blood regeneration.
This could be a bit of an interesting build. GER + Vampirism. This can boost both, Bird and Scorpion damages. Also it is pretty overpowered when the person is frozen. I am not kidding this is very good.
I’d love to see heirophant green + vampirism. You mentioned you had a sneaking suspicion it’s be really good in your stand review and i’d like to see what kind of cheesy bullshit you can pull of with it.
It's a acual cheese stand once you land marionette control. My combo is 4 m1's, vamp freeze, 4 m1's then bloodsuck. Then you spam emerald barrier as it stun locks them into place once they get up and then I barrage them into more emeralds then Marionette control. Again 8 m1's then emerald splash and it's like a full 100 - 0 combo against anyone without vamp race or defence reduction moves
Literally queuing into ranked 1v1s and asked his opponent to literally play incorrectly when he's playing a stand that only move that can't be parried is m1 and barrage. And yes I believe that's it, I mean beatdown, ora kicks, skull crusher, platinum slam, barrage finisher.
You should use sptw pluck next (little pluck combo: pierce strike into triple pierce strik and crescent and here is a lot others also you can true combo into bd with crescent slahs if you use the glitch or with pierce strike with the long hitbox (not sure it stills works)also to be honest it's a bad comment for my first one on your channel i love so much x)
im pretty sure he suggested kcr spin cause it used to be a really old meta where spin was actually decent and could get you a lot of free combos especially with time erase but now its just an OK build after spin got gut punched and thrown into the dumpster (this was also when you couldnt block out of m1s)
Next Build: Tusk Act 2+Vampire Its really good because of the spamminess and you could get ta3 for better healing and glide but I personally use ta2 because of the looks and people tend to underestimate you, I've won against every stand several times with this build and its kinda stupid how effective it is.
Thing is, Spin on release was arguably the best spec in the game. It had two easy to land projectiles that stunned for ridiculously long. Combine that with the fact that wit max spin charge they get a damage increase (yes I know it's only 5 damage but that makes a huge difference. Like want me to explain? A stands barrage damage is considered "high" at 1.7 and decent at 1.5 see .2 damage difference but it still makes a difference.) it made it so that you had two stuns that did a boat load of damage. Now that they nerfed the stun of double spin balls which is basically spins entire thing. It sucks now which sucks cuz spin was and is still is my fav spec. Buff spin please :(
If we comparing barrrage damage increase to spin increase we better be conparing the whole damage increase, an average barrage damage is usually 1.3 so a 0.4 increase, considering a nornal fast barrage has 35 hits that would be a 14 damage increase total, applying the same logic we get a 21 damage increase for a 1.5 barrage and a 28 damage increase for a 1.7 barrage. Each upgrade gives an extra 7 damage increase and that is by no means small considering barrage is an essential move all the while barrage damage increase is a PASSIVE an extra 5 damage but leaving you vulnerable doesnt seem very good i'd rather spend that 5 second charge time to get 1 m1 and do more than 5 damage
The 2 damage example isn't valid for anything that isn't a barrage because a barrage has multiple hits. Like WAY too many hits which means that that 2 damage difference is multiplied by that many punches. Lets say a barrage has 20 hits(i dunno the exact number) that is 20 damage extra. Now it actually makes a difference unlike a move that does 25 damage and move that does 30 damage. Sure it is a benefit and makes a difference but when you have to sacrifice so much for it(the higher damage of hamon or the endurance of boxing) it is not worth it And the point still stands spin is currently in a horrible position and definitely requires a buff
Next build or bust: C-moon pluck Here's some tips for C-Moon pluck: Pierce or triple then Uppercut/Surface inversion is in no way true so don't even try. -After doing crescent slash immediately use pilot, run to them and use uppercut or surface inversion. (This is true because by the time the endlag of crescent is over they're still stunned) -You can confirm Grav. shift after thrust (unless they have strudiness 3) since Grav shift can hit people while ragdolled -If grav shift is off cooldown and you're mid combo, make sure to ragdoll them then use grav. shift for that sweet double damage on the second hits of uppercut and surface inversion. -A good combo that isn't that hard to pull off with C-Moon pluck: a few m1s > pierce > triple > crescent > pilot > uppercut > barrage > thrust > grav. shift > surface inversion > m1 > heavy punch or m2. m1 then heavy/m2 isn't true but since people mostly focus on blocking your surface inversion they're just going to hold block and won't be able to parry your heavy or m2. If they're smart enough however they can adapt to this and parry if if you keep doing it over and over. An actual true combo would be: a few m1s > pierce > crescent > pilot > uppercut > barrage > thrust > grav. shift > surface inversion > triple > thrust
Yeah but that was mostly only cheese cuz you could do a true one shot combo that starts with spin punch, And yeah spin punch is hard to land but if your only objective is to land it it’s gonna happen
@Opinion_Encountered yes and then you can use timestop, did you now even play the game when twoh came out? I mean even if you didn’t you could’ve easily assumed from the fact that twoh’s ts is pretty hard to land fully and the only moves that give you a true landing rag doll anyway, But I shouldn’t expect you to think before commenting should I?
@Opinion_Encountered I never said that the fact spin+twoh could one shot was the only reason people used it, So maybe your hormones are getting to your head since you assumed that outta nowhere, Also the 50% dmg cap was added way before the nerfs to twoh, that’s the time period I’m referring to, And if a cheap skill tree was the *only* reason that people used spin, which is what you said, while I never said that the one shot combo was the only reason, Then people would’ve used pluck+twoh quite often, which they didn’t, I was a twoh+spin main, here were my reasons: 3 separate one shot combos, all of them true, Double steel balls and lighting knives work well together especially since double steel balls was easier to land after reality overwrite punch, Able to have spin charge most of the time cause you can just rag doll a person and timeskip away, It’s relatively easy to run with twoh so you can just run whenever golden skin isn’t on cooldown, and stop them from posing with one of your 3 projectiles
@Opinion_Encountered I love how you use the fact that spin being cheap was only one of the reasons you think it’s was used with twoh as a defence but when I say the fact that spin punch confirmed into ts was only one of the reason you just ignore it lol, Also you’re the one who needs a memory boost because you said 2 things that are blatantly wrong and the only parts of my arguments you’re actually arguing against are subjective, (“Spin punch couldn’t combo with anything. It still knocked people down when they get hit” “Twoh didn’t need spin punch (or any move) to confirm it back then” -this one leads me to believe you’ve never experienced higher then sped level gameplay “People still didn’t use spin with TWOH just because of its spin punch or to confirm timestop” -this implies heavily that I said that was the only reason they used it when I never did (aka you’re arguing with a straw man) “Not only because TWOHs smite would be better then spin punch at doing” -the combo includes smite later on so no it wouldn’t be better “But because boxing’s uppercut also did it better” -this statement is just idiotic because you said yourself earlier in the SAME REPLY that people often chose spin because it was cheap, which I never argued against or even implied I disagreed with, which means that not only did you assume that I thought people didn’t get spin because it was expensive, you also forgot your OWN ARGUMENT in the same reply, and then said that a more expensive spec would be better if I was telling the truth (and since I’d only stated facts revolving the topic until that point you were contradicting not only yourself but reality “People used spin with TWOH so they can max out the expensive time stop for spin which was incredibly cheap then.” -this is fine but I never argued with it and in your next reply: “In short, how cheap the spec was then was only ONE of the reasons they used it with TWOH; spin punch wasn’t any of those reason” -I never disagreed with the first part (again you arguing a straw man), And saying that spin punch was not a reason that people used spin is retarded because it created one shot combos that require literally 0 skill and you could be laggy as hell but they’d still work, I never disagreed with the fact that boxing or ham on would be better for a combo like this, I just said that saying it was never part of anyone’s reasons to use spin is just blatantly wrong, Because if that wasn’t a reason then according to you these are the reasons people used spin: 1: it’s cheap meaning you can max out ts 2: m1s were even more broken back then making steel balls and multi steel balls annoying as hell even in close combat, Okay here’s some facts: steel balls and multi steel balls did less damage then an uppercut and 2 m1s back then (remember you can confirm m1s off of uppercut and mi1s confirmed into each other back then) meaning according to YOURSELF, The ONLY reasons people used spin were things that you could get, and even better than, by just unlocking half of the boxing skill tree)
1. Dont let them breathe because they are weak 2. barrage when they get you with an inhale 3. dont forget to check their tears from chat log and tens of tags
Dunno if this is gonna make it to the top, highly doubt but here's a build I made up : Scary Monsters + Boxing You a literal tank + [Also no one plays scary monsters so highly doubt they know what to parry]
Check the replies to see how you can use Jaw breaker while having wormhole uppercut locked in case you don't know (like me before checking the replies)
yeah but HAMON makes ger worse in terms of fighting because GER is bad at catching running enemies to if u have hamon u gonna need to always CHARGE and ya know Scarlet overdrive sux so u also dont have a gud block break like Boxing(but the DMG boost of HAMON+AWAKENING is nuts THO)
Next build or bust: TUSK ACT 1 BOXING you can almost confirm eye gouge off of focussed nail shot by nail slashing after the nail, then eye gouging, to then boxing barrage and jaw breaker.
Next build some would like is hp pluck (or vamp). its very fun to do all the mixups and you can escape time stop if you use joseph run and jump at the right tim
If you are asking why is golden skin like this bc in sbr manga gyro basically uses this once to harden his skin and to deflect bullets (that's why i think it should ingore dmg from projectile)
@@czektor2263 no stupid eclipse was talking about the fact that you have to use a cooldown to get golden skin, Think before you write things, I clearly understood the projectile part
Tusk act 1 boxing For some reason it has a one shot combo, not true against barrage however. E+T+V+R+G(Hold)+E+T+V+R+C Seriously this is not okay. How to deal with barrage: Bait it, then use: E+T+V+R+C This does almost half health (no vamp) and half health with vamp
Next Build or Bust idea: The hand Spin: I would like to see you suffer with absolutely everything being cancelled but old the hand spin was good so lets see how it holds up :D
twau pluck is a really good combo. A combo would be pierce strike into cresent slash, then the stun can let you use either pocket revolver or knives. I recommed knives because people usually bloxk the knives
Next Build or Bust imo: Star Platinum + Pluck. I've used this combo a lot and its absolutely nuts. The amount of combo extenders you have is insane (Star Finger, Inhale, Pierce Strike, maybe Cresent). Cresent Slash into Time Skip to Star Finger actually works and overall, this build is pretty good.
How to fix spin : make the steel ball(not the multi steel ball) a bypass block move as it should be(basing on the manga). 2. Just yeet out golden skin and just make it like boxing's tough skin where u just have to upgrade it to get damage reduction. Boom spin is good now
next build or bust: White album + vampirizm. you skate arround them freeze them, if you hit you use flash freeze if you guard break you you use flash freeze and when they're stuck in the giant ice crystals you use vampire stingy eyes and continue the combo using barrage freeze again and drain
You should really try GER Pluck in the next Build or Bust, They really complement each other as pluck has a lot of offensive options and pierce strike can block break while ger can heal and it can punish MASSIVELY if you get a block break (queue the pierce strike)
Next build should be cream vamp it’s a very cheesy stand and could just drain them to death since they most likely won’t have a leg due to the void surprise
Next build or bust 4th times the charm. Anubis vampire, it’s perfect: it has ranged options more combo extenders and so more true combos and also the extremely good healing that increases survivability.
Twau+Vamp would be nice to see, it has a good explosion confirm (blood suck into dash backwards, smoke grenade and revolver right after) also has amazing distancing move (ripper eyes) to do all the funny projectiles onto the person And of course, the freeze in timestop is also good for keeping your timestop resistant opponent in one place
Next Build or Bust: SC Pluck. SC has insanely good synergy with pluck, such as being able to confirm million pricks off of pierce strike, and having very good abilities to use during the animation of Million Pricks, such as triple pierce and crescent slash. On top of that, using crescent slash during million pricks negates the knockback entirely, giving you a combo extension.
Next Build or Bust: 6p + Spin. I used to main it and found it pretty good. It can get annoying to know all your moves are blockable, but most of the yba community forgets they have an F key and usually won't block 6P.
Hello, dear Eclipse. Here I have 2 ideas for next "Build or Bust" series. First one: cream vamp (Very good combos, heal, and huge dmg). Second: GER Pluck (insane dmg and heal, good combo potential, funny rtz)
I would say that spin is good with some things, like 6P or Tusk, but its bad with everything else. It really only works with stands that have mostly ranged moves, or absolutely no ranged moves. Also could you use White Snake + Vampire in the next Build or Bust?
sf vamp!! pls extend arm into freeze is good for catching unsuspecting players! barrage, freeze, zipper punch, bloodsuck (ik not true but zipper punch being non-blockable hurts some people)
I have a funni idea that can go 2 ways, 1 - you make up a very good combo and Say that its build. 2 - we get a funni video of u cursing me all the time.
Next build or bust: HP spin, it isn't good at all (like hp hamon) but it's fun, has a really good combo, sometimes a good defense and you can counter TS with joestar technique.
Next Build or Bust: Whitesnake Vampirism. The biggest cheese is life drain + acid spew (While they are rag dolled) + burst fire + spirit disc (True Combo), You also can use freezing + acid spew + burst fire + spirit disc, (since acid spew ignores block.)