Quick tip for Joe Kujoe: if your using cmon u can just put your back to the edge of the castle to prevent skull crusher ( he just falls off) and just use pilot to kill him. Remember to reposition yourself at the edge after every skull crusher. Be warned he can still bd if you don’t reposition your self correctly.
5:55 until uzu pretty much gives you the hypothetical middle finger and tells the devs and helps them make skull crusher from the npc unparryable and unblockable
@@EclipseGameplays I think the YBA community expected it to be even stronger than it was due to the requirements to obtain it (nerf JP6 pls). I mean I find it the 3rd best Stand in the game. Only behind GER & TWOH. YBA's Made in Heaven is like Paper Mario Sticker Star, most people thinks it's bad. But, it's actually really good
man i feel bad for u guys, im here complaining about 50fps at max graphics... Damn i hate new roblox graphics lvl10 options now all i wqnt to see if lvl 10 graphics unless im on mobile, there is a huge diffrence between lvl 10 and 9 now because lvl 10 now has very good shaders like its so beautiful and hard to let go of :(
Timestamps to help ppl: Introduction: 00:01 - 1:36 How to get MIH: 1:37 - 7:36 Joe Cujoe section: 4:50 - 6:35 Showcase: 7:37 - 9:08 Skill tree: 9:09 - 9:51 Strategies: 9:52 - 17:46 Conclusion: 17:47 - 22:24 Subscribe ;): 22:25 - 22:28 Yes I search for all the video and write every timestamp in a paper Yes I don't have anything better to do ;D
The Joe 6 part of the video gave me flashbacks to how unbelievably long it took for me to get the Disk then after I went to kill joe for no reason, I got his disk first try and I'm really not sure how I got DIO's bone first try
I would like to add on getting up the tallest peak, even though this is very specific, if you have a crazy diamond friend they can summon wall ontop of wall and repeat until you reach your destination. You are welcome :D (keep in mind the crazy diamond should have no upgrades on the wall for the trick to work well)
Small update: It is impossible to loop double accel w/ time acceleration now because time accel no longer puts double accel off cooldown, and double accel is not benefitted with the cooldown reduction. HOWEVER, The damage of infinite speed was increased by approximatelty 10, and heaven's judgement also got a small damage boost. So theres that
Universe reset is useful for 80 health and a bit more of TA. Also when it ends, you can most the time just use heavens judgement (if you were near someone at the end of TA) the moment you are capable of doing so and get a free hit.
I saw this right after I was done 2 stacking an scr with mih lmao Just run around while their yos is active, after all each of your move doesn't deal that much damage on it's own so you just have to simply not use other moves after being hit with your move once And if you are talking about ts and cw then bruh, they are both cancellable and as for a fast as hell stand with spammable projectiles and a teleportation move, it isn't an issue to cancel a move unless your reaction or wifi is slow
so, can i just say that helping hand plus Double Acceleration makes maximum speed the drop chance on Jotaro's disc is 100% for me, i got it 3 times in a row, no joke
@@barneyassman idk, even when i got the quest and the 3 discs i got were useless, and then i got another one in 2 tries, but it took me 7.03846 billion years to get the bone
As a MIH user ive always found MIH to be really really good since you can just run away and deal damage and the opponent literally cant do anything. Like what's the point in getting defences if your opponent cant touch you anyway? I love this game
yeah i understand the stand balancing and not giving it time stop resistance, i think you activate a speed boost (like the one that pulses your screen) before the time stop then you can have a little time stop resistance
@@ramisameer752 hoho, i used WS to kill DIO OH, took me a while but not that much, same with Jotaro but i got the disk first try, then i used green baby and went to the highest peak, then i noticed that i forgot to get Pucci quest. very funny
@@EclipseGameplays i solo deo twoh witht specless the hand but with max chracter skill point and stand points i gor 2 deo bone in a tow and realised that u need to do quest then lbtain bone and i have 2
Fun fact: Piloting while fighting part 6 jotaro is op if you're standing on the rock ledge and having your back to him and pilot c-moon/whitesnake over to jotaro, he won't attack ws/c-moon so free dmg but he still has the tp, also idk if it really does something, but when I used a ws disc moves as the killing blow I got the disc more often
Mih is one of the stands(similar to silver chariot) where you can get up close, spam m1s and random moves, punish their mistakes easily, and demolish them insanely fast, mostly due to the fast m1s.
If someone does Universe Reset and you get bugged in the floor have someone time stop or you timestop it "unbugs" 1:36 *How to get Made In Heaven* 2:23 *Over Heaven DIO* 4:52 *Jotaro Kujo Section* "Good job, Jotaro Kujo is now your bitch." 6:43 *Getting the* "Tallest Peak" *quest* 7:36 *Made In Heaven's moveset* 8:23 *More 2v2 footage* 9:52 *Strategies* 11:52 *Tips* 12:00 *Talking about stuff* 12:00 *More 2v2 footage*
hey eclipse, I knew this was made just a couple months ago, but I had to tell you this awesome cheese for the "can't parry joe part 6's skull crusher" update. If you have White Snake, you can get the Disc and Bone early (if you already have all 4 corpse parts) if you have boxing with white snake, you can open the fight with a spirit disk, which makes joe and dio loose their stands for 10 seconds, you then use acid spit, barrage, memory disk, burst fire, then you use eye gouge, now because of the cooldown on barrage being so low for White Snake, you can barrage right after the eye gouge, leading into another spirit disk, since during the second barrage the effects of the previous disk has finished, so you can do this rinse repeat and do it fairy fast.
i dont know why people call MiH weak when hes untouchable unless ure using a tw/sp stands, even then thats a kill chance PER timestop, its either 100 damage per skill or garbage with yba players
I know I’m very late but a good change for MIH is slowing everyone down (moves and attacks) and slightly increasing speed to simulate how mih would actually be for both sides instead of just being fast because at a certain point people. Won’t be able to control it IMO
The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- The answer to that- N-nani?!
I had just gotten mih and I looked up a guide then found this. Eclipse thanks for the advice it really helped me and now I can fly around like a jackass.
@@SillyFunnyDummy I used infinite double accel and time acceleration to have infinite speed, looked everywhere over the globe, and can’t find who asked.
@@SillyFunnyDummy I used infinite double accel and time acceleration to have infinite speed, looked everywhere over the globe, and can’t find who asked.
I made a MiH reset after I took a stock with D4C Love Train with 2 stocks at full health. He was a good MiH, but I was using my stand to perfectly counter him.
I think that if they just HAVE to add a ts resist, it should: 1. Only work during double accel/time accel (cannot be used during ts) 2. Make you VERY slow and your attack speeds are also slow 3. Last only until your movement abilities end 4. All moves can be blocked/all blocked moves are parries
You can literally go on the wiki, and whitesnake is higher than made in heaven. Like, how? Edit: please stop arguing I only said ws is higher than mih on the wiki
@@godusopp344 Pretty sure discs are perfect blockable and all that leaves is spew and gun. Plus, MIH has uni reset, knives, and time acceleration. And MIH damages is higher.
Well i do think a small time stop resistance (1 sec to be exact) should be in place JUST so u can use time acceleration this also makes it so little time that u cant run too far aswell as the time stopper being able to time skip for some reason in ts to get close to you cuz otherwise its passive of being able to make ts go faster is pretty useless, most ppl just wait for it to end to then use timestop
Before this I thought made in heaven was trash but it wasn't because I didn't know any combos and I barely used double Accel and time acceleration thanks for opening my eyes eclipse
When MiH uses time acceleration, it should shorten timestops that it's affected by, not ts resistance, but ts shortening, because it does that in the manga, as Jotaro says, "What? My time stop is shorter!"
thank you for this review, 2 people in a server i was in were telling me not to get mih but i wasnt convinced enough till i kept seeing people saying "i used a roka on mih because it has low dmg"
They didn't know bleed does 25 damage so speed slice does 10 damage with bleed thats 35 and heavens judgement deals 53.8 and they called it low damage?
One thing I think they should buff about Mih, and I just got him is his time accelerate. His last skill point where it decreases the enemy time stop, it doesn’t feel like it does shit really in my opinion it should just cut there time stop right in half
Tip with mih: run away before your speed runs out, so you can have some distance from your enemy, to either use another speed move, or to heal, or to spam projectiles
MiH is crazy op mostly the instant dash to get out of combos its just people dont know how to use MiH they wil throw out moves whenever they want but there is tricks like if the enemy is doing a move with a long startup use infinite speed to cancel and get damage Speed slice can be good when they are bleeding or stunned to catch them off guard aswell when you see them blocking secondly heavens judgement should be used after infinite speed or if you stun them with zoom punch the knifes are fine
Quick tip I found out for cheesing Joe Kujo: with any remote stand, go on the ledge right above where Pucci is, and then agro him and you have a free win. Alternatively, if you don't have stand range, you could just agro him then quickly run back up the ladder and remote stand him. He won't attack or do anything so you have another free win.
@@tdoyr2119 so theres a big rock beside joe and u can stand on the edge and face the opposite direction of joe then use pilot with c-moon then just obliterate him if he uses skull crusher just go back to the spot ez
MiHs only weakness, is probably counters, since most of mihs moves always hits the opponent which is a good thing, but that makes u hitting the counter window guaranteed.
When I was getting mih the hardest part was getting all the corpse parts and I got very lucky with dios bone and joes disc cause I got disc first try and bone 4th try.
TheDragon Slayer I'd say mih is a lot better than cmon cause of its speed however cmoon has a counter and stun them fighting each other i think mih would win depending on the player as if they know the inf speed strat cmoon can chunk ur health though but mostly it depends on the user they are very fair vs each other
how does normal d4c hamon work? i mean i get that d4cLT is op and all (it also can reverse beatdown the boss itself) but normal d4c doesnt really have much against him (running wont be as easy either, if u gonna run then just use cmoon)
I would say MIH needs a ts resist, but also should get nerfed fairly in something else, because mih needs at least a little bit of counter play to ts stands, especially since like half the people are using some form of star platinum (either normal or sptw)
btw, it was not for balancing, it would actually be non canon if they did that, because he used c moons gravity to slowly move/move his eyes in the ts, read the manga dang it
MiH: I fear no stand.. MiH: but those things.. **SP:TW and TWOH and SCR in the background** MiH: they scare me.. Edit: i deleted GER since it kinda suck now
@@weizelaurelius7437 yeah but if I remember, Jotaro's TS when MiH's TA was not activated was about 3 seconds, maybe more or less, so yeah ~3 -> 1 compared to 9 -> 4.5 it's still pretty good
I remember when people said this when I got mih-it felt so good-but then when you later realize that sptw can perfect block everything or a person could just perfect block your moves-then twoh came around and just punted mih into a lake and made it a pretty bad stand. . . But flashy light go brrrrr
What I think they could do, is instead of giving mih ts resistance, they could make so during time acceleration- The amount of time that time has stopped for is halved