dont use prone shot during multi shot, because moves dont hit the enemy during multi shots duration. Instead, charge spin during multi shot, then use double steel ball as the moves about to end, then steel ball>redirectbarrage>proneshot/defaultshoot(proneshot is risky but defaultshoot is harder to land)->twisting punch does around the same damage(maybe more?)
Yeah, I figured that out right after making the video which kinda sucks but I'm working on another 6p spin video which should come out tomorrow. Also the combo should still do around 75% hp.