i mean thats not entirely inaccurate 505 games previously owned a reasonable portion of payday2 but the main owner (starbreeze) bought them out and i guess they said. hmm remember release payday2 with the lower scale heists. yeah make em smaller and shit then remove the interesting rpg mechanics and replace them with boring lame ass rpg mechanics and fuck it take the gunplay dumb it down then triple the recoil or some shit. and thats pretty much why payday still gets tens of thousands of players daily and this game was dead on arrival. (also this shit costs like twice as much as release payday2 which is the best heist this game has to offer)
17:08 I dont know what's more worrying, the fact that whoever was doing subtitles misheard "guards" as "gods" and that made it into the final game, or the fact that this game looks so ridiculous that I was fully prepared to accept that the story somehow escalated to involve actual gods
It's fun but yes lmao, just a weird mash of short experiences put together. Ig it's to make itself different from Payday, but it just makes it feel repetitive and tiresome. THe gunplay is also pretty shitty but I've had fun playing through it so I hope the devs take the game and pull a BF2042 and make it a great game soon enough.
@@merilynne1548 it could be a fun game despite the imperfections but in this case the defects are beyond repairment. they'll have to scratch alot of things and start them over
@@s_989 that's not how voice acting works. if they weren't directed to do better, cleaner takes that's on the director. animation has nothing to do with bad voice acting whatsoever.
Completely on the director at that point. When you record for a game you're usually given lines and a little backstory, or the situation people are in - and it sounds like they literally just got lines
@@Ghost-fc9hw the sad truth is that most times when games are handed down to studios for recordings, especially dubbing in other languages, they get very little to work with. Sometimes all the studio gets is a sheet with lines, and a short summary of the game plot. Rarely, if ever, input for the situation the characters are in is given. And of course no video or animation. Your point still stands though - it is on the director.
I've been to a game dev meetup a few weeks ago, a few devs for this were there. They hyped up the procedural missions and roguelike elements of the game. Apparently they forgot that just putting it in random places but having the same simple objective isn't enough
This must be the standard all those companies crying about Baldur's Gate 3's quality and pro-consumer development/marketing choices want us to accept...
"Do you think they auditioned for this? Or the developers just reached out to them and begged?" I feel like they only facetimed them and their voicelines lmao
@@clenchedfistsyndrome1439 this is quite literally just payday 2 but built around chuck norris meme. just look at it lol, look at the movement and gameplay and textures, same game.🤣
Unfortunately this aged horribly Charlie. This game has taken a lot of things Payday 3 should've learned upon its release. Added to a fact that the game has a offline mode where as Starbreeze still needs to add that in months after release. Crew AI in this game while having its hiccups, acts far more useful than Payday 2 AND 3 AI. Opting to help with bagging and securing loot on their own accord and immediately come to your aid when downed.
Glad I found someone talking about it, I actually really like the game and it feels far more interactive then payday, while it is out there a lot with the robots and what not it still feels a lot more… grounded… based on payday’s situation.
I can't get over Chuck here. He put in Ride to Hell: Retribution levels of effort here. He just reads his lines off a sheet of paper in the most monotone, eggshell voice imaginable.
The burning money in the intro is representative of how the leads behind this game burnt all theirs paying people to give their most phoned in performances of their lives
I’ve been saying this for forever, he does not enjoy playing games anymore. It’s abundantly clear. Every video game he plays is him essentially speed running through enemies, loot, side quests, key items. His RE4 Remake playthrough was just 5 1/2 hours… guys that’s a 20+ hour game on first playthrough. This is why I wouldn’t take his Moist Meter reviews too seriously.
Ah yes, the delivery of "Charge" like you are just getting out of bed and "Fuck you" like you are trying not to wake your parents in the next room is immaculate.
Sneako : Watch my clips! Charlie : Those are mags, they are mags! Baker : Swapping mags! Charlie : Swapping mags? I'm using a revolver! The gun grammar police strikes again!
The voice acting in this game is really something special, that part where the main character goes "don't lose my candy god.............. (Wait 5 more seconds) damnit" truly shows the actors commitment
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I think it's because actors are supposed to be given direction and feedback, and are usually in the same room as the person they are supposedly having a conversation with. I would bet that Norris was alone (especially when supposedly talking to other actors, who likely recorded separately as well) and was given a big dialogue document to read lines from with absolutely no context or direction. He probably wanted to do retakes, but was denied because that adds time (and thus money) to have him record. The producers got exactly what they paid for.
When the game came to steam in 2024 it’s actually so much better now. I’m obsessed with the rogue like elements to it and looking at footage of it when it came out I can also see why people didn’t like it. I would strongly suggest trying it again because the rogue light mode is so good. Mark my words this game is going to have a comeback story.
They probably just dished out a shit ton of money to actors the casting agents were like its short lots of money you dont have to like it and the hoped to piggy back on the notoriety of the people
This feels more like someone wanted to make a movie with this script, but had no experience in Hollywood, so they hired a game studio to put 5 minute segments of gameplay throughout the movie.
This game is re-releasing on Steam on June 18th, I played 20 hours on the public playtest, finished the singleplayer campaign on the 4th try, this game is amazing, it has a buttload of content, and it will cost 20 dollars with all previously releayes DLC included. Payday 3 is a pathetic excuse for a videogame in comparision. Crime Boss is truly amazing right now, I know it was probably lame on release last year but if you are reading this, look up the Steam reviews after the 18th and get the game, its gonna be great I can feel it.
17:08 "Do not eliminate the gods. It will suffice to restrain them." Charlie immediately unleashed the God slap on the first guy he saw. Though to be fair, I'd probably do the same if I learned that some candy pushers hired local deities to protect their scattered bags of nickels and VCRs.
Ngl this looks like something I could get 10-15 hours of "dumb fun" from, if I don't take any of it remotely seriously. It's got a cheesy B-movie vibe that I'm kinda into. Not every shooter needs to be a super polished COD-killer. And I like that the enemies aren't bullet sponges and have some old school ragdolling and blood sprays upon being shot dead.
It's kinda the other way around. Games that have nothing to boast in terms of gameplay, story or graphics try to make it up with celebrity deals and marketing.
the game had a full comeback ngl, its way more polished, cheap and with all dlcs on steam rn, the rougelite campaing is so fucking good and a utter ridiculous fest, you could be robbing a bank with a cowboy and then 5 minutes later be on the jungles of vietnam shooting mortars, it is that fucking ridiculous game playing on the background of a tv show and its GLORIOUS
That's what I think happened, the devs spent most of their money trying to get big live actors and didn't care as much about getting good writers and good voice actors. "If big actors are on this, then people will surely buy it."
they saw cyberpunk 2077 with keanu reeves and far cry 6 with giancarlo esposito and were like "i bet we could hire 6 celebs with half the budget and make it work"
Was this Chuck Norris's first ever voice acting gig? They must have really thought all the early 2000s memes about him were true and he would have ripped them to shreds for asking for a new take.
Honestly it doesn't look terrible but it's like every other game ever, so generic. It probably would've done well in the PS3 era, cause it's cutscenes are very reminiscent of that.
Either some speech to text tool was used or they cheaped out on paying the person to write the subtitles. I wouldn't be surprised if they generated the game through some popular metrics bs. "They like shooters. Quick missions. Big stars. Raunchy but funny 1 liners. Action! Story. Unique characters." And just made some crap without a true vision beyond "this will make us money!!"