That's about my experience. I didn't feel bored, per se, but I didn't feel much of anything, really. It was the most bland, unremarkable experience I've ever had playing a video game.
I really didn’t want this game to turn out like this. It’s exactly as you said. It’s not even a “bad” game. It’s a ton of content in it, but none of it is fun. It’s not exciting… it loses its intrigue when you find out everything is the damn same/reskins on every planet.. there’s just … nothing in the game that’s fun. I played over 100 hours just trying to find something/anything that’s actually interesting and it’s just not there. It doesn’t help that I don’t like the story/faction quests because of the illusion of choice. It sucks, but being truthful it’s a painfully average game.
After breaking Skyrim every month or so, not to fix bugs but for tweaking their in-game store, and the Fallout 76 debacle, I didn't even care testing Starfield via torrent or something. But I love the new "Starfield sucks" genre of videos/documentaries and I usually put them in the background while I work or sleep to them, so I'm not complaining about this one. Thanks for playing this so I don't.
I couldn’t finish it. The more I kept playing the more I realised it just wasn’t getting any better. Shame because it looks fantastic, but it’s so boring.
@@MarkGFL going to planets and seeing the sun rise or the skyline at night blew me away time and time again. The rest of the game is so bland like you said in your review. Glad I didn’t buy it and it was on Gamepass.
The whole internet was arguing, some liked games, some disliked games. Suddenly, Starfield comes, and the whole different agrees. It's crap. And I love that! Finally bethesda is getting the feedback it deserved.
I had tons of fun with the ship building and ship combat. Too bad they decided that you only get into one big space battle in the entire game. Oh hey, did I just spend weeks of my life leveling up my ship skills and building a badass ship to maybe get into one ship battle every 10 hours of gameplay? Todd Howard ,"It just works".
I laughed out loud when you were talking about joining a faction and you said something like “I don’t know, you join a faction and your decisions/choices alienate other factions and change outcomes”. NOPE!! NO - absolutely ZERO- choices or decisions matter! There are NO CONSEQUENCES AT ALL. And to make matters worse, NG + is irrelevant because no choices you made matter - you can still join every faction without any consequences all over again- worst rpg ever.
It's a good point about NG+ making decisions irrelevant. The only instance I can think of where one faction choice makes a difference to others (and to be fair, I haven't played through them all because my soul couldn't withstand playing any longer) is the undercover mission where you infiltrate the pirates and at some point in that quest chain you have to choose. Apparently - I'm going on what a mate told me as I got fed up with both sides quests and went off and did the main story to completion before reaching that point.
My number 1 main issue wasnt even the "story", the loading-screens or the endless menu-navigation, it was the fact that I am a lootgoblin. Now hear me out, usually being a lootgoblin doesnt work super well with bethesda-games outside of modding infinite inventory, BUT because you can get your ship-inventory QUITE high, I decided to just grab everything I could (and was actually worth grabbing) and then send to the ship, which worked rather fine. However, I ran into an issue i've never had in Skyrim/Fallout, even with a modded inventory, which was that, after a quest I would spend a literal hour to sell everything, since, as with other bethesda-games, traders only get a certain amount of money each restock-cycle, and my ships hold was so full of stuff that I had to literally jump to the 3 main systems twice in a row to get my cargohold somewhat empty. Sure, doing that once in a while wouldnt be that bad, but it was something I had to do after EVERY mission/quest, and thanks to the nature of loadingscreens being omnipresent in this game it REALLY got onto my nerves, especially since some traders were out of money after buying 2 or 3 high quality drops and I had to start trading their entire ammo-inventory on top of their money after a certain point in the mid-game because, while the worth of weapons/armor went up, the amount of money that the traders had did not. The reason it wasnt that bad in Skyrim or FO4 was the fact that there were more than 3-4 traders in any town (skyrim) and in Fallout 4 I just traveled to my main-base to sell everything I had to my army of traders or put it into my settlement inventory. You mentioned it as well in the review, but I actually soldiered on with it which absolutely ruined the little enjoyment I got out of the game... Tldr; Making money in Starfield by selling your loot feels more like a punishment for even picking up the item to begin with.
When you play like this it's easily possible to spend more time watching the "passing time" screen than actually playing. Travelling across the galaxy? Thats about 5 seconds from one menu to the next and you're there. Skipping 24 hours to refresh a trader? Yeah you're going to watch each second tick down as you wait for time to pass. All hail the lootgoblin! Usually the most fun way to play these sort of games.
@@MarkGFL Waiting in front of stores to sell the very last of my items without having to traverse half the universe was the most jarring thing... like.. the "hours ticking by"-thing worked in older titles for me, but in Starfield it just feels like an addidtional kick in the go-nads.
Good review and I agree with a lot of it. I have 156 hours in the game currently. But the detail about chunks food is not correct. The company chunks is part of the games lore and the food needs to be packaged like this for use in space. Food in space will be bland, it will be boring. For me this works. But there are fresh food too in the game. You can find onions, pears, lettuce and watermelons that look fresh and not at all cubes. Also beverages in bottles are around.
It's kinda ironic I played this game after seeing you first stream it and absolutely loved it. I easily racked up over 100 hours and found that there's still plenty more to do. I guess I was just enjoying the RP element and ignoring the game mechanics.
I do the same, there is enough there to ignore the lackluster stuff. I just RP hand canon. I feel like I am playing in space anime from the 1980s and 1990s.
the false sense of freedom of exploration. every planet have separate blocks for map was very limiting. the game would have been better if it had a few systems with fully explorable planets with the ability to take off and land anywhere. the bland story was the second biggest turn off @@MarkGFL
@@gamertrojan4038At least Cyberpunk is fixed now. Most of the bugs are fixed, and the gameplay feels a lot smoother now. The DLC is also good. Hopefully, Starfield will also be fixed in the near future.
Thankfully dodged this hot mess, as it dropped between pays and I had other priorities already. By the time my gaming budget refreshed, the news was out ... /salute to those that bought it on release and reviewed it so the rest of us knew what to expect/avoid.
Thankfully I didn't shell out more than my monthly Gamepass sub to play this. I imagine a lot of people who paid the full price will have been very disappointed!
I was so excited for this game and I played about 20 to 25 hours and was constantly asking myself, “What is the point of this game as the play through is so repetitive and the storyline was handled so poorly.” At that time when Starfield first came out, Sea of Stars came out, and I found myself going over to play Sea of Stars because it had an interesting storyline and was a really cool play through. It’s just disappointing that Bethesda doesn’t even acknowledge the fact that they created a very boring story and game. It’s a beautiful game and the music is great. But that’s not gonna keep me playing.
Sorry mate, I still love this game 😄 I know it is full with bugs and that can really pain, but the many possible activities in the game made it exciting for me. Like if I felt bored because of the main missions, I could start building outposts, or ships. When I woke up like that, I started to visit temples, and so on. I also can feel they missed a lot of possiblities, can feel the pain of the vendors and the missing maps what you also mentioned. But still... I liked it. Sad it was NoFun4U 😄
I laughed pretty hard when I heard you can't carry much because you too easily become encumbered. but you can carry a small amount of things to the ship and store it in the hull (which sounds not fun at all). then when you finally find someone who can buy the stuff you gathered - they don't have a lot of money. was the goal of bethesda to make a game that was the opposite of fun? how many ridiculous and bad ideas can you put into 1 game? I played it free on xbox game pass but I only lasted about 3 hours before I decided never to play again
Gave it a break for months since launch, I cant stomach it. Tried today but xbox game pass wont let me use a after market PS controller. Its a nasty fuster cluck months later. Flight sucks using MKB. What a crap game.
I've said some nasty stuff about this game, all of it true. The game is easily a 6/10 in a gaming world with plenty of titles in the same or similar genre that are a higher score afterall it is 2024 now, 2023 at its release. There are so many games that outclass Starfield and these same games require much more affordable hardware to boot. How fun is the game? Well it is not entirely impossible to have fun with Starfield, it does have its moments, however there is quite a time investment to get there compared to again other games this is not really acceptable. Dated gameplay and in fact gameplay mechanics that have been seen before not just from Bethesda but from other companies going back 30 years, even the dogfights are practically the exact same as found in Wing Commander Privateer in 1994. Story, sorry but even going back 30 years we can find far more compelling stories coming from Space Science Fiction games an example again, Wing Commander released in 1986. Mass Effect Series, 2003~2009 and Mass Effect Andromeda despite its bad reputation still better released in 2017. The modding scene might be the one thing that makes Starfield something worth playing in a few years, yes I am aware that there are those saying it does so now, and well that is a disappointment considering I've already done the modding scene for 2 decades so I have far more developed pallete than those that are first timers. In the end my point remains the same, you can get a better game from the last 30 years of gaming that does space genre better and how should that effect final outcome score? Should the game be rated 6 out 10 considering I can get a better game decades even before it? No, not really.....So the game is a failure.
I think you've summed it up pretty well. The game certainly feels dated, but at the same time there are games from some years ago that are simply done better.
I watched your Starfield play-through until you started your Polish HOI4 campaign. I'd not read any reviews, so I had no idea what to expect from the game, but it was just tedious to watch. Nothing about the game grabbed my attention, and the story was as dull as ditchwater. The graphics looked dated, and the voice acting was mediocre at best. You think clicking through endless menus is boring? Well, imagine having to watch that, again and again! I enjoy your content and it takes a next level terrible game to actually put me off watching you play. I just can't bring my self to watch and see you finish it. Compare this to BG3 and it feels a complete waste of time playing this mind-numbing rubbish. I'd much rather watch you play through BG3 again as another character!
Theres 2 major problems with Starfield that makes this game be bad. First one is something visible, wich is the narrative. Starfield narrative makes mo sense at all. Main story is bad, is there only to add the glorified NG+... World Building is bonkers and dumb, lore doesn't make any sense probably because it tries to play safe one of the most stupid things lore wise in this game is the fact that the biggest religion of the future is a bs about a serpent eating its own tail, c'mon, it's just 300 years in the future after a catastrophic event destroy Earth because a science experiment going wrong, and you expect me to believe that the 4 major reliogions of the world, 3 of them having the same roots, would simply disappear, not even to mention that theres a colony on Mars where suerely there would be a lot of religion tensions... And this is only one example of how bad is the lore in Starfield, there's many other points like this through out the creative aide of Starfield... Maybe I'm too harsh, i more a hard science type of guy, but for all that NASA "punk" aesthetic, lore and world building is completely disappointing... THE other problem is gameplay related... Starfield has all elements of a space sim, but everything feels very disconnected
Do you think there is anything that the devs or modders could do to bring this game back from mediocrity? For me I doubt it, but I have seen modders pull off impressive stuff with other games in the past.
@@MarkGFLDevs and modders can add cool things for the game, but they can't fix narrative in the game unless, the completely rewrite the story and lore of tbe game. One thing that would make this game infinitely better was if you could somehow, fix Earth as part of narrative. We all know why Earth was destroyed in Starfield, it's because Bethesda is lazy, they didn't want to design even a single REAL city on Earth, easy to turn Earth into a desert. The whole problem is in fact the loading screen, this kill the immersion, and i don't think it could be fixed.
Definitely overhyped. The alarm bells rang for me when it was announced there would be 1000 visitable planets in the game. I suspected there was no way they could fill all those with meaningful content.
So, yeah. To address the crashes and noise. I have about 70-80 hours in now and I can count on one hand the crashes I’ve had. The noise? Never had that either. I am on STEAM. I’ll agree with you on raiding and looting. Carrying capacity is trash. It’s why I kept the robot for so long so he could carry for me. I then figured out that ammo weighs nothing and has a good return so I pick up ALL ammo. Resources for building and upgrading weapons? I just buy that shit. It’s pointless to go looking for it. The city needs a freaking map. I played for 50 hours before I realized there was a weapons shop in the town. I enjoy the game but it KILLS any urge you may have to wander like in fallout or Skyrim. I feel like it was probably rushed. Hopefully they will fix some things with patch updates in the future. Oh! One complaint I have about being a pirate, it seriously curtails the amount of combat you get into.
@@joecoastie99 When you say being a pirate curtails combat, I'm guessing you mean it's because all the Crimson Fleet guys see you as a friend? I found that too. I would be advancing on an outpost looking forward to a good gunfight only to be disappointed that the chaps there were on my side. Maybe my crashes were down to the platform if your Steam version was ok. I have heard a rumour that city maps are coming, but its too late for me sadly.
Sounds about like my experience with every Bethesda game except for Daggerfall, Morrowind and New Vegas, near release at least. Most of their games slowly become less boring, buggy and awful, once there are a few thousand mods. 🥲
Morrowind was my first Bethesda game and I loved it despite its faults. What was Daggerfall like? I hear lots of good things about it and I think it's still available to play now.
@@MarkGFL There are probably some spoilers in here, but hopefully nothing descriptive enough to ruin the fun: Daggerfall had a few mind-blowing features for the era it was released in, such as in-depth character creation, 3D dungeon maps, custom spell-crafting, vampirism and werebeasts, banking and buying property, and the world map utterly dwarfs every other Elder Scrolls world map since, combined. I'm not sure how those features stand the test of time, since I haven't played it in at least 15-20 years. Now I poke around the mod sites a bit, I see there are new mods and engine re-writes for it...that could be an interesting rabbit warren to explore.🤔 Morrowind is still my favorite of the series, particularly with the fabulous MGE XE mod.
@@MarkGFL I should probably add, that at release, Daggerfall had a LOT of bugs. It was quite playable later on, though, particularly with community patches.
@@joecoastie99 What newer Fallout games do you enjoy? I did not at any point say specifically that their newer games are more buggy. I did not mean to imply anything of the sort. That said, I will now say it anyway: I've been an avid PC gamer since my first computer in 1989, and every Bethesda game I've ever played near launch had infuriating, game-breaking bugs(although...in some cases fixable through the console), haha.🤣 I mostly liked New Vegas because it's the only Bethesda Fallout that made me really feel like I was playing a game in the same series as Fallout and Fallout 2, which both contributed considerably to my gradually degenerating high school grade average when they came out. It's ahead of the others on mood, setting, story, style, atmosphere, you know? If you disagree, that's okay. It's all quite subjective.