I'm calling it now, it seems like the canon ending to LiS is letting Chloe die and saving the town which is why she swore off using her powers, but through using them in this game she'll manage to master them well enough to circumvent the butterfly effect and THEN save Chloe at the end of this one.
this comment made me laugh because you are absolutely right I see this happening. I actually want to buy the game on release and wait for this ending so I can say "kqgray, local lurker of the YMS comment section, was right, these writers are so predictable." it'll be a funny experience.
I loved watching the Microsoft stream, seeing them reveal this game had Max as the main character, and immediately saying to myself "Adam nailed it, they couldn't resist going back to her".
The first game was about max manipulating reality to save a girl and ultimately learning that somethings can’t be changed and that sometimes, it’s best to just leave well enough alone. Hell, A FUCKING TORNADO almost destroyed her home because the universe was knocked out of balance due to Max’s actions. Now, years later, she’s doing the exact same fucking thing over again, expecting shit to change. Did I ever tell you… the definition… of….. insa-
At this point, the series would be way more in-depth and meaningful if Every iteration got you attached to a personal relationship the MC had, only to kill them and make you go through every iteration where you either can't save them, or turn them into someone who survives but isn't the same person you love. So, what's the choice, let the person you love die as was meant to be, or turn thwm into a different person, killing the "person' you loved anyway but saving the actual human being/ person to be something else. Teach players what real life is purely futile, 99% of the time, no matter what you say or do, your friends will do the same thing (ie suicide), Cause real life isn't one monologue away from saving someone from depression and suicide. That's where these games fail, they want to be 'real, grounded and serious' but then treat major issue as 'It's just an emo phase, they'll get over it'.
@@scribojello3778 Big Facts. Don't know if they have writers who'd go into depth about the real risks of time travel. Rika Furude from the series Higurashi for example. Her soul went to different timelines AKA fragments after dying. She however felt distress from the knowledge from the lives of other “Rika’s” she’d overwritten. The memories of her living through past worlds were actually too much. So she created another alternate version of herself as a coping mechanism: Bernkastel. A personification of the failed timelines that helped her to forget the 100 years of going through countless worlds that ended the same. Still, she was able to find that happy ending she was searching for but it came at a cost. Her going to different timelines and changing things, caused her circle of friends to become new individuals and behave differently that led to same endings. She even left some timelines behind with her friends being mentally scarred and changed forever. But she realizes this and that the other timelines were very real. She accepts herself and Bernkastel as one of the same and her current fragment was the only one her friends knew, so she choose to cherished it more.
Except she's not because nothing in her timeline changes, and something happened in the other timeline to already stop Safi from dying. Read. The. Comics~
Deck nine seems to only make two kinds of games. Literal fanfiction, or “what if we just made the same murder mystery story from the first game again.” Also, it’s going to be so fucking funny if they do the Chloe ending and Max has literal no survivors guilt for killing and entire town. What a fucking monster.
Now as a person who just reached my early 20s, Max's change from teen to young adult is actually kinda accurate... I also have heroin addict eyes Aware
It really says a lot when my first thought upon hearing about this game and Max “Maxi-pad” Caulfield’s return is “I can’t wait to not buy this and watch Adum play it instead” Also I really hope Chloe is canonically dead
What's crazy is that this is the first REAL sequal to Life is Strange 1. Every other game and DLC that came out after 1 was either a prequal or a sequal only by technicality, even though those sequals have nothing to do with Max's story.
I was just watching playthroughs of Life is Strange again and thinking about how all the games after somehow got worse through each release. At least the original game felt like there was SOME sort of vision and artistic direction despite how much it fumbled in quality and gameplay. It's so frustrating how now that game looks like a masterpiece compared to the prequel, sequels, and spinoffs.
I feel like there wasn't really anything cringe in that trailer and Adum had to make up his reactions. I knew right away Safi was not just Max mispronouncing Sophie, a bit oof.
It’s so sad that I know this ability she gains in this is from the comics. I don’t remember much but I know the comics used the kill everyone ending and she just up and ditches the Chloe she saves for a different timeline where everyone lives, including Rachel. But I don’t think it was called “shifting”.
I accidentally stumbled on this video, I've never been on this channel before. But I definitely won't stay, the constant stopping of the trailer every second was way too annoying to me.
Wait, wtf is this game? I just learned that Life is Strange True Colors existed and now there's yet ANOTHER one I never heard of? Is Life is Strange some kind of weird zombie virus franchise?
Just remember people, Deck Nine are on Sweet Baby Incs partners list and they recently killed a few companies most recently would be Rocksteady because SS KTJL was so bad and spat in the face of fans, also that girl looks nothing like Max at all and all Deck Nine are doing is milking Max because TC didn't sell well
It's literally made by Deck Nine. Dontnod doesn't own Life is Strange after they made LiS 2, Square Enix gave it away to Deck Nine and they made True Colors game.
- Isn't this just the first game? - Why have Max's powers mutated from reversing time to casually jumping between two timelines? - Isn't this just the first game?? - Max has already seen the effects of trying to save someone fated for death, so why is she willing to risk all that again? - Isn't this just the first game???
There's many sequels to games or movies that were already like the first. The new Zelda TOTK game, Star Wars the force awakens, Toy Story 3. It just goes to show they don't actually have new ideas and can't help but repeat themselves. Was this story even needed to be told?
@@AnotheranimeaccounttBut why? Don't they try make things less attractive? This version of Max is (imo) much more attractive compared to the Max in the first game. I'm not saying you're wrong, but this usually isn't there MO. I guess I haven't seen a good example of them actually making something more attractive for the own agenda.
@@MisterAnonymous1000 they do it to push their ideologies onto consumers and for DEI and ESG points which gets them and the company they work with a massive loan from Vanguard or Blackrock if they tick enough boxes because those 2 big companies are trying to push woke stuff onto consumers when consumers don't actually want this stuff in entertainment which is why most stuff that does go woke usually loses a lot money and gets hated by everyone TLDR: they ruin games with their shitty world views for money basically because they hate gamers
Will Max actually have the spine to make her own decisions or is ghost Chloe gonna have her on a leash? Also why does every single Life is Strange game revolve around someone getting murdered? Your one trick doesn't work anymore Dontnod.
barely related but i fell asleep listening to adum’s stream last night and the last thing i remember was scoot saying “holden caulfield is the most annoying character ever. ‘everybody is a phoooneeey!’“ and i actually like catcher in the rye but i had a eepy chuckle at that one
Wait, wasn't the whole point of the first game around her powers that anything that happens is destined cuz of the butterfly effect? Whenever preventable heavy shit happened, something else happened to balance it out. Chloe was just annoyingly cursed to die no matter what. Whether she saved or let Chloe die was the whole climactic decision of the game. Also, the concept of parallel timelines was ALREADY explored. When she went back in time through the photo and stopped Chloe's dad from going out and getting into the accident that killed him. But the trade off is that Chloe is destined to become a vegetable in a later accident, so to spare her of that life, she defaults to letting her dad die so she can go back to the original timeline. AND SO NOTHING FUCKING MATTERS and the world breaks apart until you choose to let Chloe die and save the town from the destiny tornado, or kill your family and the rest of the town for the price of driving out of town with Chloe.
8:17 The curled pinky finger is angled away from the rest of the fingers, which isn't possible. It's like someone broke the pinky and turned it 60° clockwise.
@@Cyromantik It doesn't look like a machine at all, there is too much in-engine effects. And why can't it be rigged that way? They simply forgot to put a limiter on the angle of those bones.
I'm going to guess that if you saved Chloe that she and Max broke up or Chloe died of something else anyway but if they broke up, there will be a voice cameo over the phone or she will appear physically at the end of the game so the game can play out the exact same no matter if you chose to save her or not in the original game. Can't REALLY have your choices mean anything, I mean, you'd have to put effort into the game and these are too much of a hallway for THAT to happen, lol.