I need a Sajam compliation of "Thats the wrong combo" or " I hit the wrong button" moments, that are immediately followed with "thats what I would have said" recovers.
4:30 The funny thing about this is that if you go into training mode and try this combo, heavy sobat just barely works, so the chatter was right (probably by accident)
I notice Sajam almost always goes for the stun just as the get into burnout. It would be better to keep them in burnout for longer and hit them with the stun later, I would think. They get their full drive gauge back after a stun, might as well have them struggle in burnout for longer to keep the advantage, unless the combos going to kill off of stun.
Love to see some Dee Jay, hope you keep playing him! Feels like there really aren't too many uploading, despite his tier. Any recommendations for high-level Dee Jays to watch? I already know Fuudo mains him. Edit: Ty all!
Would you ever consider doing a video where a secondary camera is on your controller? One thing I really struggle with in SF6 is input timing, so maybe a visual would help. Makes me drop combos constantly and I struggle to work drive rush into my gameplay. Any tips on what might help?
Often times if your working on timing there are beginner guides to get the motion timing down. Also, especially with the streamers, you can hear them smack the buttons so you can get button timings from that.
@SupermanSajam As a gief ive noticed even in higher rank people use fireball to bait his level 2 or DP so they can block or jump it for a massive punish. Or if that doesnt work, wear down his meter or health and force him to jump into a DP. Also, the threat of level 3 is a big part of his end game to keep you from threatening his space. It also forces his opponent to he super careful about their pressure once he has it. Making gief an existential 60% damage threat just by standing close to you. A good gief will parry your fireballs to preserve his meter and make you feel like you are safe. Meanwhile the only thing on his mind is walking you into the corner, catching your jump, or headbutting you to death. Plus.. his EX siberian OR DI catches alot of options if people screw up fireball timing or have the audacity to try and DI him in neutral 😂.
Sajam: “I don’t get why he doesn’t just counter my fireball with level 2.” Typical Zangief Main (using unblocked fireball hitstun to buffer 720): “hehehehehe”
Is there a particular reason to Sajam using back + heavy kick so much in combos etc? Trying to learn Deejay at the moment so any pointers are welcome :D
@@Jumanza I don't remember for sure how the scaling works out on the move but some combos into sway are only possible out of single hit Back Heavy kick for example, whereas if you were to use Stand Heavy Punch you'd only get the immediate Machine Gun Upper instead.
48:48 Cr. MK is great for this MU. Honda can't punish it unless you do it at, like, point blank range, and it's also fast enough that it's unchallengeable for Honda after blocked headbutts/hands/anything negative, really.
If you’re familiar with street fighter best way to say it is master rank is pretty much where your true diamond players are at plus the real masters sometimes in rank I wonder how some of them made it to masters. Diamond In this game is your plat players from other games
1:12:30 it has nothing to do with Japan saying he's good. Any idiot can tell he has not changed one bit since the last game. He's just as strong and just as brain off, easy to play.