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Yoshi-P Comments on Oversimplification, Gameplay Goals & The Return of Kaiten 

Mrhappy1227
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27 сен 2024

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Комментарии : 712   
@kn0bhe4d
@kn0bhe4d 3 месяца назад
Preach's interview with YoshiP is great to hear more about this, that interview is a goldmine about his design intention for the game in the coming future.
@mazakcanadaunofficial1276
@mazakcanadaunofficial1276 3 месяца назад
FFXIV fans try not to jump to conclusions: CHALLENGE IMPOSSIBLE
@voistar5387
@voistar5387 3 месяца назад
Jumping To Conclusions (Ultimate)
@SubduedRadical
@SubduedRadical 3 месяца назад
@@voistar5387 Hyper-Savage
@thelonesage3146
@thelonesage3146 3 месяца назад
😂​@@voistar5387
@ArchieGamez
@ArchieGamez 3 месяца назад
​@@voistar5387Reading Comprehension Downfall (Ultimate)
@StormierNik
@StormierNik 3 месяца назад
Videogame fans try not to jump to conclusions
@rfactor1502
@rfactor1502 3 месяца назад
So, given the comments in this article, and the original 8.0 timeline, I suspect nothing's moved up, but more 8.0 was their point of "we want complexity to start coming back by this point, at most." Their plan may well be to start adding complexity back in over the next several patches, with groups of jobs at a time (possibly even around roles to also keep jobs within the same role from looking too similar), with an endpoint of 8.0. If this is the case, this is good news, as with the recent reworks up to the ones coming in 7.0, we now have a very basic structure for each job, something that can be built upon. Trying to add in complex ideas when button bloat was high would have been a very difficult task. Now that we're starting to see systems in place to help with button bloat (the new option for having actions share buttons comes to mind), they have more tools to start building up jobs once more. Which is thematically appropriate given the idea of Dawntrail being a fresh start for a new arc.
@Rewwgh
@Rewwgh 3 месяца назад
Some of his statements a week BEFORE the 7.2 comments: Our goal obviously shouldn't be to stress players for the sake of it, but at the same time we must take into account the degree of satisfaction they feel when completing content. I mean that there must be a right and appropriate amount of stress so that the satisfaction at the moment of completion also increases. And this is something we are already working on in Dawntrail and in the 7.x patches , we absolutely don't want to wait until 8.0 but we intend to tackle this challenge immediately. Our desire is to create a situation in which each Job is equipped with its own skills, manages to shine in its own unique way, and there is also a sort of pride in playing a particular Job. By strongly differentiating the Jobs, we will be able to reach the goal we have set ourselves. This is why we would like to take a step back and put things back to how they were before. So why not act now? The Battle Content and the Job mechanics are strongly interconnected, so we set ourselves the challenge of refining the Battle Content and the battle mechanics first, and then focusing on the Jobs only afterwards. If we were to rework everything at the same time it would be extremely chaotic for the players, and that's why in the Live Letter I wanted to explain to the players that we will first fix the battle mechanics and give the audience time to get used to it, then only then can we work to make Jobs more exciting. I meant this in the Live Letter, it's the reason the Job work is coming later in the future.
@RockR277
@RockR277 3 месяца назад
That's good to hear. I was a little worried they'd feel a need to rush. Glad we're not waiting a full 2.5 years, but I wonder exactly how much they're willing to change mid expansion.
@Naoto-kun1085
@Naoto-kun1085 3 месяца назад
We'll all need to have patience, large sweeping changes will only be bad for the health of the game! It's better that they're slowly improving the game and listening to player feedback along the way
@Marcomax742
@Marcomax742 3 месяца назад
If anyone reads this article, please follow the link in it to the full Gamesradar media tour preview. It gives Yoshi-p full answers and not just a summarization.
@opiekunn1866
@opiekunn1866 3 месяца назад
I liked Kaiten just for how the animation looked lol. Still got it on my hotbar because I believe it will come back one day copium
@ich3730
@ich3730 3 месяца назад
i do that for every removed button, its a cool little collection you can cultivate over time. I got my "boomer bar" with MNK's evasion buff, the old SMN pet summons, many crafting icons and kaiten for example :D
@CMReina
@CMReina 3 месяца назад
Lot of SAMs still have it there lol
@bluumberry
@bluumberry 3 месяца назад
In the same boat, it looked cool and felt good to use. Otherwise I couldn't care less.
@DeadEye364
@DeadEye364 3 месяца назад
For me, it was the soul of the class. It just felt good to use and it flowed really well not only in your rotation but also it’s animation.
@kos-mos1127
@kos-mos1127 3 месяца назад
@@ich3730Old Sumnoner pet summons can stay gone because players just ended up using Ifrit the majority of the time and they are not designing the encounter around pet swapping.
@taco_sensei
@taco_sensei 3 месяца назад
7.2-7.5 will surely be small changes but it's perfect time for them to test stuff and ideas for 8.0, where they will probably anyways do a major battle content related reworks
@proudwhovian5161
@proudwhovian5161 3 месяца назад
The 7.2 in that article isn't in quotes while everything surrounding it is. So you can't assume the inclusion of 7.2 was directly from YoshiP. Good chance is he just said something about that being the first patch after 7.0 launch where they'll start including job tweaks. Could be wrong, but that's my take.
@VideogamesPang
@VideogamesPang 3 месяца назад
Yeah I think more likely it refers to this general "enhanced player fulfilment" direction he has been talking about rather than job changes, as in it will be evident from 7.2 onwards. It feels like it's taken a bit out of context in the article. I hope to be proven wrong but it's just too crazy to me to think they will make jobs more complex mid expac.
@userbunny14
@userbunny14 3 месяца назад
@@VideogamesPang that being said, they DID change Paladin in 6.3, and HAVE made smaller changes mid-expansion. So if they started making SMALLER tweaks in 7.2, it wouldn't be so far off what they have done before. Not saying it WILL be how it goes, but they have actually changed jobs mid expac before.
@voistar5387
@voistar5387 3 месяца назад
7.2 would be the ideal patch to start doing it since they would be able to balance the next Tier of the raid series and Ultimate around them, unlike the first ones which are probably too far in development to do so now.
@Naoto-kun1085
@Naoto-kun1085 3 месяца назад
I feel like this article is quite misleading, as well as how they present reddit as being the "majority" when I can guarantee the majority of FF14's playerbase is not represented by the subreddit! Unfortunately I think that's just part of modern videogame journalism
@silvergrove8517
@silvergrove8517 3 месяца назад
​@Naoto-kun1085 it's crazy to me that anyone commenting on the game would feel confident enough to claim to represent a majority of any type.
@mocmeo4425
@mocmeo4425 3 месяца назад
I will believe it when i see it
@Ascarion47
@Ascarion47 3 месяца назад
So, FFXIV has how many different jobs? Seems like having some jobs be more difficult and some less so is something that could easily be accomplished...
@felixryan9798
@felixryan9798 3 месяца назад
No it's not, because at that point keeping all of them perfectly balanced is awkward. You can't make an easy job perform as well as a difficult job and vice versa because that's unfair on effort-result axis
@wackantheduck6883
@wackantheduck6883 3 месяца назад
It's not "unfair". I would gladly play a more difficult job and deal the same damage as a SMN crayon eater. The reward is not dealing more damage, it's getting to have fun by not pressing one button. RIP healers since ShB.
@Ascarion47
@Ascarion47 3 месяца назад
It seems to me you absolutely can do that. Just look at WAR.
@Nezard0
@Nezard0 3 месяца назад
@@felixryan9798 In EW, BLM smokes SMN in damage, but SMN is still the most played job and the job with the most clears because of its ease of use. What you're saying here isn't reflected in actual data.
@felixryan9798
@felixryan9798 3 месяца назад
@@Nezard0 BLM is its own thing, but I'm more talking about stuff like RPR vs every other melees in first tier, or SMN vs RDM. RPR was far ahead before they buffed other melees to catch up, and RDM felt like griefing for TOP first month when you absolutely needed LB to kill p2 comfortably BLM also didn't pull that far ahead until abyssos so it was a debatable choice also
@profanegaming2829
@profanegaming2829 3 месяца назад
3:40 you say we are not the majority and that's true, but you are drawing a false assumption here that when he says "the majority" he is referring to just us because we are loud. You aren't privy to all of the feedback he receives. While we are the most obvious and outspoken, it doesn't mean that other portions of the community haven't expressed similar concerns through avenues through which we are not able to access.
@vincentbeton
@vincentbeton 3 месяца назад
I do not expect notable changes coming in 7.2 or 7.4 for that matter. Just imagine them shaking up a bunch of Jobs right before a new Raid Tier and subsequent race to world first. It would be massive Drama and understandably so
@Double0Anims
@Double0Anims 3 месяца назад
They reworked Paladin on the same patch they dropped TOP.
@Shiirow
@Shiirow 3 месяца назад
I feel like alot of these people writing articles about interviews deliberately take things out of context to try and push views. There have been so many Yoshida comments misrepresented for clicks to take anything this says at face value.
@reidypeidy
@reidypeidy 3 месяца назад
I mean it's possible to completely rework jobs within patches. I remember the Ninja rework in 5.1 really changed everything about how that job worked. They could change alot by 7.2. The only difference is I don't remember them ever adding new abilities or skills in patches, only changes, subtractions, or re-adding old ones. I still think AST needs more damage but it seems they are fine with having AST always being the lowest DPS in the game no matter how skilled the player is.
@UltimegaSeven
@UltimegaSeven 3 месяца назад
I see this article as they wont rework the classes to be simplier than it already is. Doesnt mean jobs wont be simple or lose buttons to stay simple. They already do this with the transform button system much like the system in Tera Online.
@MrSpensix
@MrSpensix 3 месяца назад
for the love of bahamut please do something about DRK... as far as I'm concern there's only 3 tank right now and the fourth one belongs to fashion report only.
@Amooseable
@Amooseable 3 месяца назад
Me on PLD: Yeah new atonement animations, thatll be nice! Also me on WAR: If you change Fell cleave animations there will be problems
@SwordmasterChannel
@SwordmasterChannel 3 месяца назад
hear me out, increasingly bigger saws
@RockR277
@RockR277 3 месяца назад
​@@SwordmasterChannelI love it. Fell Cleave, Feller Cleave, Fellest Cleave. Make 'em get progressively louder as well.
@rafaelmendonca1272
@rafaelmendonca1272 3 месяца назад
I'll miss Bloodspiller, loved the animation.
@RockR277
@RockR277 3 месяца назад
@@rafaelmendonca1272 I don't think bloodspiller is going away. I think the new combo happens during delirium.
@BoredDan7
@BoredDan7 3 месяца назад
So what I'd personally like to see once they actually do get to any sort of rework whenever that might actually be on the timeline is something of a middle ground between the two minute meta and the more wild west of the older style. I get why they wanted to homogenize things to 2 minutes to really ease the issue that come with different classes not lining up making for weird balance issues and certain classes not playing nice together or getting sidelined etc. However two minute only has issues with overly punishing certain deaths, feeling to strict and restrictive, etc. So my thought was more that there really need to be three windows that every class has something for. 60s, 90s, and 120s. This would keep the importance on keeping that 2 minute window going but would move some of that power to more smaller windows that can more easily be realigned. It would also make for the more interesting aspect of some windows being busier and more important then others with the opener and 6min being where everything lines up. But you'd also have alternating 90s windows lining up with the 60s. This would also make for more interesting adjustments for boss invulnerability windows that could lead to cool or interesting optimizations and decisions. Many classes used to work essentially this way, but I think if you want to homogenize the timings then homogenize them to the more interesting and dynamic system rather then just the rigid 2min.
@vintage_jd
@vintage_jd 3 месяца назад
Hi Happy, Has your signoff line ever been, "... And stay happy." 😅
@Xorua
@Xorua 3 месяца назад
I feel like I very rapidly made my peace with the way jobs are. It’s not ideal that some jobs can feel too simple or too similar to each other, but I think I still find that preferable to an environment where it is possible for a job to be genuinely “bad”
@Cervarius_K
@Cervarius_K 3 месяца назад
I wish I could relate. Out of curiosity, what jobs do you play/when did you start playing? I'm just curious if there's a correlation with player sentiment
@Theheadless1858
@Theheadless1858 3 месяца назад
I agree this is far preferable to having 2-4 specs suddenly suck every patch. It is beyond frustrating to genuinely enjoy something and suddenly have to pick up something else because no one will play with you. Dragoon saw a little bit of that a few expacs ago. And look at Pictomancer. These people do not want homogenized jobs or kits but the second Pictomancer was announced to not have a rez it was declared to be "dead on arrival" and many people are already opposed to bringing Picto to prog for that reason unless double caster becomes the optimal composition. So what is it then? Perhaps if the community could reign in their elitisms we could consider niche jobs but so long as this is the way the community at large behaves, this is the best we can do.
@Rainfires
@Rainfires 3 месяца назад
@@Cervarius_K not OP, but I feel similarly and started in 2.0 beta. I’m firmly a believer that a game community warps around the emergent efficiencies in gameplay. If it’s efficient to gatekeep, not only will the community do it, they’ll do it zealously. I absolutely would love some job identity, but I don’t want it to be sacrificed for jobs that can’t be respectfully played in content. And, I don’t think that’s the track we’re on. Let ‘em cook.
@Theheadless1858
@Theheadless1858 3 месяца назад
@@Cervarius_K I wholeheartedly agree with Xorua. I have been playing since ARR launched. I mained Warrior on release up until I cleared the HM primals for the relic grind, I switched to NIN when it came out and I cleared Twintania on it but then I switched to SCH for prog for all other coils. I did not raid during Heavensward at all but I played DRG through it. I completed SB as a SMN and used it for extremes but switched to WHM for Savage because our group needed healers. I completed ShB as a SMN again but used DRG during all of the extremes and it became my main for the rest of the expansion when RPR was announced because I wanted to practice a melee for RPR. EW was Reaper time but I had a hard time finding a prog spot after leveling (there were a million reapers trying) so I had to settle for DNC since that's what the group wanted. We cleared Asphodelos and cleared up to the 1st phase of Hephaistos but during the 2nd phase of Hephaistos I left that group. I switched up to NIN briefly after viper was announced and though I initially found Picto to be a shock (not in a good way) because I was expecting a Shaman or Green Mage, I eventually got really excited, switched to RDM in preparation for Picto and cleared Anabaseios Savage though I still have to go back and actually kill Hephaistos at some point. I am preparing a Viper Alt as well because after how much hate Picto got for not getting the homogenous raise that RDM and SMN have, I imagine if I want into the next savage tier I will have to be willing to not play picto. To me that's the problem. People don't want homogenization but when a job does not offer the exact same kit as another they are very quick to turn on it. When DNC's kit did not benefit the reaper (which was initially seen as a must because of its damage) dancers were reviled and exiled from prog groups prompting SE to quickly come in and patch DNC. Also, no matter how many people hate the 2 minute meta the reason it exists is because people were always trying to align CDs but some jobs had incompatible CDs with others, so it you had one job in your group, then it likely meant the incompatible jobs were no longer welcomed. This was particularly bad with NIN because any kit that struggled to fit its burst into the Trick Attack window was immediately dead since NIN was seen as mandatory and only those jobs that synergized with it were welcomed. As a matter of fact, often the hallmark of a good player at the time was how good they were at aligning their CDs with others.The same people who now have an issue with homogenization were screaming them for "synergy" between jobs.
@Xorua
@Xorua 3 месяца назад
@@Cervarius_K I started in like 6.08 or something, so I’m not gonna pretend to have a lot of experience with major job changes or the way things used to feel, but coming from other games to this game, it felt much more fun not having to deal with a stupid flavour of the month meta where the current best thing gets nerfed and something else which was previously garbage suddenly becomes overwhelmingly dominant with every major content drop. I started with Dragoon and have stuck with it since, and I’m pleasantly surprised how intact it seems with the Dawntrail “rework.” That said, I’ve levelled everything to 90 and try my best to learn the opener/rotation and the theory that goes into high-end play for all of them, so a few of my other favourites are Paladin, Scholar and Monk.
@ShanaGartrex
@ShanaGartrex 3 месяца назад
As an anime watcher... the comment on Sword Art Online and Viper is... accurate... Kirito in SAO is called Jesus-kun for a reason.
@raarasunai4896
@raarasunai4896 3 месяца назад
I know there will be a lot of Kirito cosplayers, but my glam for Viper is going to be Lloyd Irving. The main Protag of Tales of Symphonia and the first dual wielder I ever saw, and while it may sound odd to say this about a fictional character who isn’t uncle Iroh, he was a role model for me in my teenage years with his almost always happy, never say die attitude
@DeadSpaceWing
@DeadSpaceWing 3 месяца назад
Edward Kenway.
@jooko91
@jooko91 3 месяца назад
​@@raarasunai4896 "If one sword has a power of 100, then using two swords would make it 200, right?" Has stuck with me ever since I first read it. Definitely going to figure out a cosplay of him as well
@raarasunai4896
@raarasunai4896 3 месяца назад
@@jooko91 I’d be glad to share mine if you like 😁
@raarasunai4896
@raarasunai4896 3 месяца назад
@@jooko91 I’d be glad to share mine with you if you want. Also sorry if you’re getting this twice. I think my connection blooped the first time I tried to post and it got ate
@SaphireDragon89
@SaphireDragon89 3 месяца назад
I suspect the MOST we'll see is nudging a few jobs back in the direction of having 60 second buffs/debuffs/abilities in general since that would be a welcome and a simple enough to balance change.
@KingTaltia
@KingTaltia 3 месяца назад
I wonder if this idea comes from the old gag of "Summoners get to keep Resurrection... for now" and the more he thought about it, the more he realized that's a ridiculous thought driven only by 'game design' and that realistically, trying to healthily convey a jobs INDIVIDUALISM while keeping them in rough wheelhouses would do a great job of honoring the legacy of "Jobs" in Final Fantasy history. Because that's the throughline I see there.
@zeening
@zeening 3 месяца назад
i mean taking away rez from jobs that have had it for 15 years at this point would be asinine and overly punishing to people that main those jobs in large part to the utility of having a rez instead of just spamming BLM
@KingTaltia
@KingTaltia 3 месяца назад
@@zeening I mean, I dunno about punishing, we Summoner's have a ton in our kit, Res does at times feel like it's just an "add-on" but it really does make the job feel, well "like summoner" because it feels like we're pulling from the opposite side of the coin that is our class, and pulling a Ressurection spell from Scholar. Oh? Actually, thinking about the topic of feeling "like summoner" man I'd love them to change Res to something like "Phoenix Tears" or something and have us actually summon Demi-Phoenix briefly. That'd REALLY feel "like summoner".
@WolfstarGaming1
@WolfstarGaming1 3 месяца назад
I want the return of Job-specific quests, role quests are so bland, you can only do them once and it gives no individuality or expansion toward the job you're playing I would LOVE to have them make a comeback. I felt like it was a pretty lazy change for Shadowbringers and Endwalker to have these generic "Healer" and "Physical DPS" or "Tank" Or "Magical DPS" quests. If you're worried about job identity bring back the importance of the jobs!
@ArceusShaymin
@ArceusShaymin 3 месяца назад
The Shadowbringers role quests were no less bland than the job quests before them. They told the story of the Warriors of Light from the first and what happened to them after the Flood of Light. It was a great story, even if it isn't unique between every single job in that role. I don't mind Role Quests replacing Job Quests as long as those Role Quests continue to be good stories, but the Endwalker role quests were just kind of okay. I mean, helping the realm get rid of the big, nearly-unkillable monsters born from peoples' despair is a cool idea, but the stories written for them didn't really stick as well because they weren't really personal.
@DeadEye935
@DeadEye935 3 месяца назад
I'm not expecting big sweeping changes in the middle of Dawntrail, but the sentiment seems to be adding actions or new job mechanics over the patches. Curious to see how it pans out.
@johnathansanford8206
@johnathansanford8206 3 месяца назад
Here comes Mr. Happy to curb your excitement for the game.
@KalaamNozalys
@KalaamNozalys 3 месяца назад
Imagine if come 7.3 Dark knight gets some changes to some abilities. Like Abyssal Drain being a spell again, having the choice of either using it to sustain yourself at the cost of damage and not increasing darkside. Or Living Shadow giving ressources on the skills it uses. Small things Or a bit bigger, like the new combo consuming darkside and being slower than it is under delirium. Like have it be a 2.5GCD that consumes 20 darkside each, and delirium costs nothing while being a 1.5gcd that gives mana back on top.
@Glenningway
@Glenningway 3 месяца назад
My take is Stormblood - mid-Shadowbringers jobs had a happy balance. Heavensward jobs needed changes like shortening exp gains, eliminating subjob grinding, better job balance so other jobs don't get denied by groups for raiding. As for Kaiten, I remember the comments that asked for it's removal and suddenly it's like the playerbase did a 180. Same with healers wanting to focus on healing which was reaching a fever pitch by the time Shadowbringers came out. I knew friends that played healer that hated getting talked down for not doing enough DPS while keeping everyone alive and actually liked the new healer changes. Sometimes the loud minority forgets that not everyone thinks like them and gatekeeping is inherently wrong in a videogame. That being said, maybe they could rerelease some DPS skills for healers to give them more to do for the face roll content.
@wackantheduck6883
@wackantheduck6883 3 месяца назад
"I want to do more healing" =/= "I want one damage button to press 99% of the time with 567 oGCD heals that are never used, not even in ultimate/savage".
@ich3730
@ich3730 3 месяца назад
@@wackantheduck6883 Its mind boggling. Like, just give healers 1-2-3 combos that would already atleast provide some variety in animations. SE not being able to implement solutions that other games would need around 30 minutes for is truly crazy.
@Zakjuh
@Zakjuh 3 месяца назад
Kaiten is pure contrarianism, really. The animation is cool, yes, but it's one of those abilities that didn't add much. You're seeing the same with Spineshatter now. If I asked people to give their opinion on what DRG ability, if any, to prune, Spineshatter was always at the top of the list, even above Dragon Sight. And since the job actions trailer, there's a sudden 180 where we all collectively pretend Spineshatter was the core and soul of the job. Ludicrous.
@banriswirl6414
@banriswirl6414 3 месяца назад
I was one of the people calling for the removal of kaiten and I was right.
@christhagod
@christhagod 3 месяца назад
@@ich3730 they dont need a 1-2-3 they can easily have Bard where you have a single button proc into another button. they just need SOMETHING to do in dps outside of spamming 1 button.
@XMarcus101
@XMarcus101 3 месяца назад
Unrelated, but where is everyone getting the extra half year expansion cycle from? EW was 2.5 years because they released in late fall/early winter due to the delay and covid right? Otherwise, it would have been a 2-year cycle like always I assume.
@PurpleAlzir
@PurpleAlzir 3 месяца назад
They did increase the time between patches in EW to give devs more breathing room
@providencebreaker1558
@providencebreaker1558 3 месяца назад
XIV needs a Legion like expansion that really focuses on job identity. Bring back job quests and tie the relic progression to that storyline. It might seem like a lot of work with 21 jobs, but the game needs new levels of depth to remain relevant going forward.
@eviljoshy3402
@eviljoshy3402 3 месяца назад
I remember learning to be the kiter as SMN during T7. Then after I learned how to do it they made that fight brain dead simple compared to what it was.
@WillHuizenga
@WillHuizenga 3 месяца назад
I haven't seen Mr Happy in a long time. When did he get swole?
@SniperKing-O
@SniperKing-O 3 месяца назад
He had his anime training arc this year.
@DacianGradaMusic
@DacianGradaMusic 3 месяца назад
I think people need to realize, as Happy said, that there's no real "majority" here. People are very vocal and the critiques are mostly valid besides the usual doompost when we don't even have the final builds to analyze, not even official patch notes; however most people have a different approach, they don't min-max rotations, they don't pay attention to every little detail and they for sure don't care about this weird non-standard rotation that lets you dot two enemies at the right time for maximum dps or using a final despair before transposing and banking on mp server ticks will optimize the damage the best way for that fight. There's validity in all opinions and we shouldn't disregard the casuals' take just because "they don't know better so they shouldn't speak on balancing or job identity"; the ultimate goal for the game, for better or worse, is to have more people enjoy it, more players, more revenue, big SE is happy, the game lives on. To me, simplifying a job helps people play it more easily and there's certainly a way to still make the ceiling higher for the min-max enjoyers, but it's so dumb to see takes about not wanting accessible jobs, don't you want more people enjoy the game you also enjoy? I'm glad the devs are seeing the problems, though, because there of course is a degree of "dumbing down" that is reaching critical levels with how the job/fight design has been recently, so I'm excited to see what this entails considering 7.2+ would probably have enough data on new raid design, how the alliance is going, maybe even criterion/field operation depending on how they go about it so they can have a full picture on what needs to be changed... I'm fortunate enough to be excited about all my "main" jobs going forward, no complains there not even with BLM, so we'll see!
@ich3730
@ich3730 3 месяца назад
Ngl calling double dotting on 2 targets "weird non-standard rotation" is crazy to me, thats like basic DOT class gameplay we had in vanilla WoW in 2004.
@Castersvarog
@Castersvarog 3 месяца назад
I can only partially agree with listening to casuals, they should definitely be listen to, they make up a bulk of players, but there needs to be a point where Honey Buns the limsa afker really shouldn’t be the main audience listened to. This game really needs to say, ‘hey, you need to get good, it’s been 100 levels and hundreds of hours of play time, you need to pay some attention’
@storm99_
@storm99_ 3 месяца назад
I'm gonna say this. Casuals are fine, and their input matters for most games. But not every job should BE casual accessible. There should be some jobs that are simple, easy to understand absolutely, but there should also be jobs that require a greater amount of skill.
@Naoto-kun1085
@Naoto-kun1085 3 месяца назад
I agree, the silent majority of players are satisfied with the current job meta (myself included) so if they kept the skill floor where it is and just increased the skill ceiling, I would be quite happy!
@ronin1361
@ronin1361 3 месяца назад
"there's no real majority here"... right, so SMN and RPR, the simplest Caster and the simplest Melee DPS being also the most popular jobs in the game throws that out the window. While it's true that every job having an overly simplified rotation is bad, it's also bad that every job has a ton of complexity, there's a reason ppl only remember HW for its story, because everything else, including job design, was not very good
@erickmejia1643
@erickmejia1643 3 месяца назад
Hey, I know that this isnt game related, but I just wanted to say that you have been looking very good lately! I'm not sure if its just the haircut or if you have been working out, but I wanted to congratulate you regardless on the clear attention you have been giving yourself over the past several months. It shows and keep up the good work bro!
@jt1973
@jt1973 3 месяца назад
7.2 mention is wrong as Yoshi-P cleared up in LL. No Major job changes/reworks coming by then, probably expect 8.0 +
@Aisenheim
@Aisenheim 3 месяца назад
Did mr Happy lose weight? Anyhow, my concern is about individuality in the “job”. I wish there was some degree of build customization for the jobs other than the melding and playing with the stats.
@davidstubbs2361
@davidstubbs2361 3 месяца назад
Does this mean we’ll get ice paradox back
@ch0biq
@ch0biq 3 месяца назад
Shrinking of the hitbox most likely wont happen, they will hopefully just make the hotbox to be more reliable Kaiten being brought back will probably happen 8.0 as more homogenization occurs and people realize every gauge is the same thing for every other job and people realize it was taken away not for button bloat but rather dps deviation between jobs, where now that “combo actions” being the highlight design of DT, kaiten will be most likely brought back as one of those. Completely accurate for my groevance of they had 2 years to “fix” ast and drg and what we got was barely anything reasonable Just all of it is falling down the mcdonalds pipeline - if they dont make job identity their core prospect through 7.0 and 8.0, then expect every job to be the same exact button inputs no matter the job by 9.0
@dakre18
@dakre18 3 месяца назад
Just to add, I doubt they would make such drastic changes quickly, because that would make it harder for people to adjust. Starting in 7.2 and working up to 8.0 is much more realistic, because it is more gradual.
@nebula8851
@nebula8851 3 месяца назад
What I want, more than anything, is for the devs to just revert everything to Heavensward-era for a week, to dispel any illusions that things were ever 'better' then. As a Heavensward veteran, Endwalker oversimplified a couple of things, but Dawntrail looks like a good step forward for the future. Oh, and make the healers regret ever asking for 'more engagement', I want to see the salt when these people get filtered by ACTUAL healing requirements.
@silvergrove8517
@silvergrove8517 3 месяца назад
Honestly? Call it schadenfreude or not, but I would LOVE to see what the game actually looks like if the decisions were in the hands of few identifiable people. So easy to just say in the sea of people what you think the game should be like but actually have it play out and see what comes of it. From the hyper casual who would be okay with a one button rotation to clear the latest Ultimate to the sweatiest raider who thinks that drifting your GCD for any reason is worthy of execution.
@ich3730
@ich3730 3 месяца назад
Damn, we are at the point of the game being so lost, people unironically playing with the idea of HW classic xD
@arturprakapas9766
@arturprakapas9766 3 месяца назад
In my humble opinion, we can have it both ways can't we? Why not have some jobs that have a higher skill ceiling than others? I too am in the camp where I feel like the jobs are all dumbed down too much. I loved playing SMN in 2.0 through 3.0 and then they completely dumbed it down so I switched to SAM and then that also feels dumbed down now and now I feel like I don't get the same level of fulfillment as I used to get. And the higher skill ceiling and job identity we used to have is what is lacking, I think.
@Gofr5
@Gofr5 3 месяца назад
I agree that's a route they can take. Problem is you know there will be people complaining that X job pressing a 3 button combo and doing as much damage as Y job pressing a 3 button combo with 2 OGCDs mixed in is not fair and that the "high skill" job should do more, when in reality it's just a different playstyle for those that enjoy more complexity. But, some people will always equate "more complex" with "more power" as opposed to just "different playstyle".
@craigpridemore7566
@craigpridemore7566 3 месяца назад
I'm not usually a fan of simplification but NIN having huton as a trait, I'm looking forward to. As a MNK main I'm in 'wait and see' mode.
@watchtings3092
@watchtings3092 3 месяца назад
I feel like this well is poisoned before it's even begun, you can see it in some comments right here. Identity and complexity are already being used interchangeably when they're not the same thing. There is absolutely crosssover, oversimplifying a job will eventually impact job identity but there's a vast middle ground of interesting mechanics that are neither too simple nor too complex. I think you're correct that its a minority that want more skill management/complexity/difficulty, but I'm not convinced that's true for job identity. Anecdotal of course but anyone i know that's tried ffxiv and hasn't bounced off the msq has bounced off because all the jobs feel samey and boring, note that boring is not inherently the same thing as easy. If you like melee classes but don't enjoy positionals and a fairly strict rotation (compared to most other video games, not between ffxiv classes don't start y'all) well bad luck. Want to play the DoT job identity? Do you really think bard fulfills that class fantasy? Want to focus on riding the line between damage and holding threat as a tank? We don't do that here. WoW went through this crisis back in the day with the "bring the player not the class" philosophy shift and it caused a lot of issues that took multiple xpacs to work through. FF xiv has it even worse because the jobs are less diverse to begin with and now there's so mant of them to manage. Ff's strength is also its weakness here, most of the interesting gameplay is delivered through the mechanics the game throws at you rather than the toolset you're given. And you're strictly unable to use gear to tailor your character due to linear progression. I don't have all the answers but I think there's a very real risk that in mistaking complexity for identity jobs simply get made busier rather than more interesting, they start losing players and kneejerk back to simplyfying things to retain players and you're stuck with stuff all job diversity for another 5 years.
@KissMyKimchi
@KissMyKimchi 3 месяца назад
been with it since the beginning gave them two expansions shadow and endwalker and now even in dawntrail they triple down on making every role a homogeneous clone of each other which is even worse for healers because of way damage and combat works. They took away elemental dmg and resistances, they took away positionals, they just take and take chipping away at what makes a job unique and then with healers at least throw so many ogcds that we have a ton of healing options and nothing to heal because once you learn the fight everything is scripted. you know when damage is coming you know when tank busters are coming. Heck tanks themselves are practically a third healer they pump out so much mitigation and self heals.... so what's left for healers. Spamming one single dps button with an occasional dot thrown out. FUN!
@ich3730
@ich3730 3 месяца назад
gear is just so bad in this game. My lv1 starting sword has the exact same stats on it then the weapon i got for clearing TOP, the hardest content in the game. Only difference is the number.
@riel0563
@riel0563 3 месяца назад
​@@ich3730The game is not built around set effects or weapon effects. So it kind of makes sense that it doesn't work that way. Gear just being a number is not really much of a problem if all the other aspects of gameplay are properly addressed. The most they could really do is change what number means, but it's still just a number.
@ich3730
@ich3730 3 месяца назад
@@riel0563 There are so many cool things we could do with gear and equipment that go above "Numba go higha". Just look at the many RPG's that came out over the years, there has to be something more.
@mathewkloepfer664
@mathewkloepfer664 3 месяца назад
So what I'm hearing is.... bring back skill points? :D
@tyswendson754
@tyswendson754 3 месяца назад
Love your videos 😃 have you heard about the article released about the Healers Strike when Dawntrail releases? I'd like to hear your thoughts about it
@ame5445
@ame5445 3 месяца назад
Who!? Where!? Who was complaining about kaiten??? Wtf were they submitting feedback from the game window or some crap?? I've seen more people complain about kaiten's removal than support for it
@Kraidoz
@Kraidoz 3 месяца назад
The issue is most players that are content with the game will just get on with it and not say anything, and they are likely massively in the majority. Yeah, sure, some players want the game to be brutally hard, they are in the minority for sure. Looking at party finder, the majority can't handle simple mechanics or get their rotations right. There should be a popup ingame 2 weeks after the game launches so everyone can see it, and directs to a poll where you get a small reward, like 5 venture cashes and a minion. That would get a more accurate representation. In my opinion, it's absolutely fine to have the simple jobs like dancer and summoner, where you don't need to think about rotation, letting you just focus on the fight mechanics. Having a few jobs that are more involved is also fine, but as a purely optional thing where dps shouldn't be higher, you play it for the challenge, not the higher dps because that forces a meta and player rift.
@Asako_Gaming
@Asako_Gaming 3 месяца назад
Can't wait for the Monk rework in 8.0
@MrSquigeon
@MrSquigeon 3 месяца назад
Dark Arts Abyssal Drain spam to return for DRKs to survive W2Ws again 😂
@ShaggyLad
@ShaggyLad 3 месяца назад
Please Yoshi. I don't care if the game isn't completely balanced. I just want it to be fun.
@purgatoriprytania5382
@purgatoriprytania5382 3 месяца назад
AKA, Heavensward.
@LargeToastie
@LargeToastie 3 месяца назад
Tell that to the PF lmao. Though I do agree to an extent
@Elidan1012
@Elidan1012 3 месяца назад
@@purgatoriprytania5382 lol no
@edwardben-eboh7965
@edwardben-eboh7965 3 месяца назад
I can only imagine the dumpster fire when what you say you want actually happens
@reshypoo9447
@reshypoo9447 3 месяца назад
Feels like anyone who raids, disagrees with you.
@courtgame
@courtgame 3 месяца назад
Didn't yoshi say 8.0
@IcyPrisoner
@IcyPrisoner 3 месяца назад
Honestly SE just need to make more feedback survey for every patch so, just a simple one with options to tick
@akamadmaxx
@akamadmaxx 2 месяца назад
I kinda feel like the left hand isnt talking to the right hand at FF14. one hand says take breaks go enjoy new games come back when more story is available. The other hand is we are going to make picking back up where you left off harder for people that dont have every job they play memorized. I understand the content creators that have the name and effects of every spell memorized and know what every change to each spell has been since 2.0 are like "uh what's your problem this 20 spell combo dependent on situation rotation for this ninja is easy AF... just get better dude", but the everyday casual player who might focus on something other than the min/max in and out of a hobby will have a hard time coming back and being even half way decent at their rotation.
@jameysotelo540
@jameysotelo540 3 месяца назад
Personally excited still going to keep my expectations low but will be interesting to see what they are doing only thing for me i really hope they don't remove death's design from reaper but we will see.
@bigfoxki
@bigfoxki 3 месяца назад
Only believe it when I see it. Not a lot of faith when they left the sun out from the moon and made summoner the only 4 minutes rotation for something no one asked for.
@wickanchaos7781
@wickanchaos7781 3 месяца назад
guess ill wait til next years xpac, i wanted inidividuality returned for dawntrail but its all just more finishers, the ast change does bring hope tho
@lightknightgames
@lightknightgames 3 месяца назад
TL;DR "Let's acknowledge the problem for 2 years, but push back the solution for 3 more years, probably 4 if we can use it as an excuse to delay 8.0" So SB end to Unnamed expac beginning, is going to be oversimple. 9 years+. ARR to SB was only 2013-2019, 6 years. So in 2027 60% of the game's lifespan is going to be using this disgusting design philosophy.
@cyborgtemplar1989
@cyborgtemplar1989 3 месяца назад
I think the interview between yoshi-p and preach specifically got him thinking a bit. preach basically made the statement on class difficulty. that around 80% or a very large portion of a job should be playable at a very simple level. but should always have that 10-20% on the top end for skill expression. for someone to learn and adapt to their job. of which yoshi had a more direct and analytical reaction to, on a game development level and not just an emotional level. His level of respect for preach made that probably one of my favorite interview with yoshi-p to date. if you watch that interview specifically, it's very clear that preach understands gaming and gamers from the genre as a whole in a very clear and concise manner. Yoshi almost offering to go otu for dinner and drinks while discussing stuff. Mostly because preach is extremely analytical and considers the entire playerbase within his interviews. rather than the specific playerbase that's watching his content at any given time. and is someone who has played various mmo's at a very high level, and at a casual level.
@WannSky
@WannSky 3 месяца назад
There's no way they'd do all the changes in 7.2 because they probably have a vision of where they want the classes to go but they require time to implement it, tweak it, and see what works and what doesn't work. 7.2 will only be the building block by which means the 8.0 abilities will be stacked on to provide those class identities.
@lawlmaster
@lawlmaster 3 месяца назад
Boy I can't wait for all those reddit threads to go from "Jobs need more complexity!" to "How come everyone in duty finder & party finder suck!?"
@brandonn161
@brandonn161 3 месяца назад
When are the preorder keys going out again? I'm afraid that I might've delete it by accident
@DantoriusD
@DantoriusD 3 месяца назад
There are no Pre Order Keys. If you preordered and already have access to the Preorder Stuff that means your account is already registered for early Access. You usually get your normal licence during the official Release but the early access i playable till couple of Days of the officiall Release due to maybe people got their Keys later cause of shipping. Just check out the Mogstation if your Acc has the licence for Early Access.
@Exaltable
@Exaltable 3 месяца назад
Honestly it should be urgent for them. This is something that a lot of people have been talking about the game trending towards for many many years and it's finally getting to the point where the newer job kits from the previews have a very clear lack of optimizable things within their kits to improve at past a basic level of playing the fundamental game "correctly". A lot of jobs within the same roles also play very similarly to the point that they are just reskins or combinations of a few flavors present in other jobs too and it's concerning. From newer casual players' perspectives the jobs are verging on becoming mostly style over substance in terms of becoming attached to any one of them in particular. Add in the "QoL" changes each expansion frequently make the jobs worse to play at a lower level or just fundamentally broken during the leveling experience and it's kind of a mess. For as much as the game is polished and high quality, the polishing to the jobs has continually gotten rid of interesting mechanics to manage in the name of QoL and refused to add anything actually substantial in terms of new mechanics to jobs since about Shadowbringers. I'm very interested to see whatever 7.2 brings and whether it's copium or not I do feel some hope hearing yoshida and team acknowledging it as a problem that they are actively working to fix it.
@VallThyo
@VallThyo 3 месяца назад
Alright, I will come back in 7.2 when they fix Black Mage.
@wildheaven1827
@wildheaven1827 3 месяца назад
It's not going to gate braindead rpers or plotwatchers by adding enough passive unavoidable damage to give healers a reason to exist. Why balance combat content for people who will never like it anyway, and will do it one time for plot progression and never again? Honestly by level 70 at the latest, there should be some expectation of skill and ability to play your class. And that means you're going to wipe if you get a healer that has never had to press a single button before on a computer ever in their life unless you tell them to press a button, any button, 90% of them will be a heal I promise. But this is an mmo. Is it too much to expect you to play with other people?
@raiky015
@raiky015 3 месяца назад
"there's people who like difficult stuff and others who like simple stuff" yes, that's why the game have more jobs, what's the problem to have a difficult job and a simple job, it's better than have only simple jobs or only difficult jobs. i personally think more dmg the class deal more difficult is , easier the class is less dmg they do but more raid buff they give. That's because even a bad player can choose a easy class to buff the try harder ones, then everyone will have their raid spot.
@anteprs7908
@anteprs7908 3 месяца назад
the problem is 80% of players dont do or like difficult stuff(causal players) and 20%( midcore and hardcores) do.
@balazsszucs7055
@balazsszucs7055 3 месяца назад
Time for the new Samurai combo: Kaiten, Kaita, Kaitaga
@apathy526
@apathy526 3 месяца назад
So Yoshi-p admits jobs are over simple yet dumb players are defending the idea that summoner is currently fun???
@JackDaloots
@JackDaloots 3 месяца назад
Maybe we'll finally ditch the range tax? That would be nice. :D
@drchocolatetv
@drchocolatetv 3 месяца назад
I still have kaiten on my keyboard, I still press kaiten I miss kaiten
@raiky015
@raiky015 3 месяца назад
Same bro, it's still in my hotbar
@bigfoxki
@bigfoxki 3 месяца назад
Me too...look what they did to my boi...
@NoxAevitas
@NoxAevitas 3 месяца назад
When I was on my old chr I still had kaiten on my hotbar. its spot is replaced but its place in my heart is not...!
@TranceGurl20
@TranceGurl20 3 месяца назад
Aww it's ok there are many skills that I miss come back old astro 😭
@yanipheonu
@yanipheonu 3 месяца назад
There was a good old comment that was basically "What have they done to make you *not* miss Kaiten?" The answer is nothing.
@sir_squeeb
@sir_squeeb 3 месяца назад
When did happy grow out the Owen Wilson hair?
@RudolvonStroheim
@RudolvonStroheim 3 месяца назад
A long time ago.
@OldManInternet
@OldManInternet 3 месяца назад
The problem is they've been trying to walk that fine line to make everyone happy for so long, and in an effort to appeal to as wide a base as possible, they've started to annoy everyone. I think at some point they'll have to pull the trigger on some tough decisions that'll ruin the game for some people in order to put things in a state most people can enjoy. But making a decision like that shouldn't ever be taken lightly.
@benoitrousseau4137
@benoitrousseau4137 3 месяца назад
Am I crazy or they really seem to be pivoting a lot. When Dawntrail was announced at Las Vegas, the expansion legit looked like Endwalker 2.0. Now we 2 weeks to launch and Dawntrail seems to be 180ing on pretty much everything: job direction, more MMO less solo, field ops/relics, etc. I'm not gonna complain because I did not like Endwalker as much as the previous 2 expansions and I even somewhat agree with the angry healers, but I hope this isn't sign of internal turmoil and overpromising at CBU3. Dawntrail still looks good to me.
@Scerttle
@Scerttle 3 месяца назад
People surprised by the jbo simplification coming in 7.0 after the last time they jumped to conclusions and started huffing coping from the last time Yoshi P said something like this.
@BloodRawEngine89
@BloodRawEngine89 3 месяца назад
As a Warrior main, I feel like it still hasn’t entirely shaken off its Threadbare feeling since SHB’s homogenization. EW helped it feel a touch more active with a few changes but 7.0 feels like they’re just abstaining from what’s been overdue.
@mathewkloepfer664
@mathewkloepfer664 3 месяца назад
I actually heavily agree with this. EW was/is given a lot of forgiveness because of COVID but this was the time to start righting the ship. We can't just keep going years between expansions only to get yet another capstone finisher after your finisher.
@polyrhythmz2620
@polyrhythmz2620 3 месяца назад
I'm gonna miss endwalker DRG dragon eye opti man
@HappyHubris
@HappyHubris 3 месяца назад
Simplifies jobs for multiple expansions. Tells fans that this totally won't happen dude, trust me. Healing has been dumbed down into the ground, and they see that as a great place, as well as the new summoner. This is just handing out free words to keep people subbed for a few more expansions.
@varmintx0
@varmintx0 3 месяца назад
I'm jumping to the conclusion that all this means is that SMN is getting Shadow Flare back!
@marcmata5574
@marcmata5574 3 месяца назад
Bring dark arts and cleric stance back!
@kakashiroks
@kakashiroks 3 месяца назад
I don’t know. Almost everybody I’ve talked to in game or on discord about the game has said they are concerned about oversimplification, in some capacity or another.
@nicholasaragon4126
@nicholasaragon4126 3 месяца назад
Sure, make them extremely complicated and convoluted with 20 different rotation mechanics and every button on the keyboard and a 12-button mouse and a footswitch modifier bound to a skill. Then players will whine like they always do. Then give the jobs extremely different playstyles, affecting balancing. Then players whine like they always do. There's no way around it, the community will never, ever be satisfied. I want at least a 72 button opener at a minimum.
@yuina88
@yuina88 3 месяца назад
I am totally ok with oversimplification of jobs and easier dungeons. sweaty gaming is just not for me not sure if im the majority or loud minority
@Gofr5
@Gofr5 3 месяца назад
Well I clearly prefer simplification as the recent BLM changes have made me happy, seeing kaiten disappear made me happy few years ago, viper gameplay looks exciting to me, etc. I don't mind if they want to take things back up a notch, but I don't want them to take it back to how it was. Find a nice middle ground. Either that or just have certain classes designated as the "complex" ones and others as the "simple" ones for people who prefer one style or the other. That said if they go that route, the "simple" ones should be no less effective than the more complex ones when it comes to clearing content in a timely manner.
@Raika63
@Raika63 3 месяца назад
Interested to try Kai X-2
@meteorwalkergg
@meteorwalkergg 3 месяца назад
I'm not holding my breath anymore, but there's always a chance a few players at least have realized by now that homogenizing others' play experience - AKA backseating - homogenizes the game's design itself. C'mon guys. We've learned this with literally every MMO & live service in the West. Stop homogenizing the play experience, optimization be damned, & watch job/class/comp identity become less homogenized. Not rocket surgery. Pretty simple cause and effect. Casuals never asked for any of this stuff, this was entirely the product of normalizing wall-to-wall & parsing in casual, random matchmaking content. This is from whining about sprouts " wasting your time ". This is what happens. Learn your place. Stay in your lane. Learn how to network with each other instead of bullying randoms. This isn't hard.
@yanipheonu
@yanipheonu 3 месяца назад
My problem is they havent actually improved Kenki at all since removing Kaiten. They ripped out Kaiten and did nothing (except fix some bugs). I personally hate spamming Shinten. I don't miss Kaiten as much as I dont like current Kenki gauge. It's repetitive and boring now imo. I still miss Kaiten because I genuinely found it more fun than mashing a button, and still do. I'm more worried even Dawntrial is still going to have me spamming Shinten all the time. Think I'll just drop SAM entirely if that happens.
@greyfox9109
@greyfox9109 3 месяца назад
The removal of Kaiten was good. It was just button bloat. Just like Death's Design on Reaper and now Viper. Especially since it is just Heavy Thrust which they removed from Dragoon so long ago.
@TheLMBLucas
@TheLMBLucas 3 месяца назад
Can't wait for 10.0 when jobs will be truly different
@Aschera
@Aschera 3 месяца назад
i ended up quiting sam due to the removal of kaiten, my muscle memory made it feel awful to play, i would've gone back to main smn but they fucked with that too and turned it into boring slop... so I'm stuck playing reaper as i haven't found anything to replace them for me, reaper's ok but it's not a class i would main if i had a choice.
@ffxivredbird7663
@ffxivredbird7663 3 месяца назад
WHO THE SHIT ACTUALLY REQUESTED KAITEN REMOVAL? Find them and ban them lol.
@AdellRedwinters
@AdellRedwinters 3 месяца назад
“Dawntrail is gonna begin in 7.2” Jesus Christ, yeah these people are the loud minority lmao
@cyphi474
@cyphi474 3 месяца назад
I think difficulty is one point, where devs shouldnt listen to community at all. Do changes only when data shows anomally, but not sink into debate. Some line needs to be drawn.
@ilikecatsandstuff1
@ilikecatsandstuff1 3 месяца назад
I'll believe it when I see it.
@ilfirinuluthrek5244
@ilfirinuluthrek5244 3 месяца назад
8.0 : a lot of rework to add uniqueness, and to have the ressources do that, they will not add new jobs in the next expansion. I would be ok with that tbh
@ich3730
@ich3730 3 месяца назад
For one of the biggest MMO's on the market with a rich history and franchise to rely upon for content, doing BOTH NOW should be child's play.
@masterclockwork4436
@masterclockwork4436 3 месяца назад
I'm confused. Do people feel like classes play similar? Cause they don't.
@RudolvonStroheim
@RudolvonStroheim 3 месяца назад
They're saying classes/jobs aren't as fun and good as they used to be, because the Whinging Nation attacked. Thought that was obvious.
@Grayald
@Grayald 3 месяца назад
Oversimplication, with 70 button rotations and three and four mechanics stacking on top of each other, all of which kill you instantly or ensure the next one will. Lol.
@aiu941
@aiu941 3 месяца назад
Very belivable when he says it AMIDST ruining black mage and after making up multiple excuses about Kaiten some of which can objectively be disproven.
@eredkaiser
@eredkaiser 3 месяца назад
I'd be fine if Kaiten came back if it was more like Kassatsu and not the garbage it was.
@shiznaztm476
@shiznaztm476 3 месяца назад
Majority or not... jobs can play themselves, sure. They should not optimize themselves in the same picture frame. The game has a big problem for people looking for engaging gameplay, especially those who knew what it was like before.
@chib__g
@chib__g 3 месяца назад
Honestly, I just want Plunge back.
@carstenpape1854
@carstenpape1854 2 месяца назад
Beste Bespiel Beschwörer: Ein Spell mit 10 Animationen. Ich hatte sowas von keine Lust mehr mit 6.0. Auf das neue DLC habe ich nach den Videos auch keine Lust mehr. Ist langsam wie Blizzard. Spielspaß gefunden, Spielspaß muss sofort gelöscht werden. Dann lieber doch BG 3 im 4. Run, Rimworld oder Persona 5 zum 5. mal -.-
@purgatoriprytania5382
@purgatoriprytania5382 3 месяца назад
At least there is some self insight.
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