i think you should say that clearly on the video or at least show it and do your explaining while its on the background. one more suggestion: it would be nice if u can show the item for longer while explaining it so people dont have to pause to read it . thank you for your video guides and your written guides ingame are the best and easy to follow! they are really helpful keep it up !
@@MX009m I think his pace is really great for people who understand some of whats going on and I think going slower would put the ADHD brained among you off from the guides... there's always the option to slow the video down some.
in the video you say to start with spirit strike but the build in game doesnt have that item, is that just because you updated the build or should i be buying spirit strike separately?
Best build maker my man. After switching my pocket build to your suggested build I went from a 30% win rate to a 62% win rate. My friends hate it because my mmr makes them play against some solid players now. Can’t wait for you to make a build for their hero’s too haha
Because Lucky Shot duplicates on-hit effects, it has to trigger on-shoot instead of on-hit so that it doesn't trigger itself. Haze's ult bypasses the shooting action, but it still does bullet hits, so it triggers Ricochet but not Lucky Shot.
Thanks for this! I'm a non moba player who has been getting owned completely. Between this guide and your other haze guide, i am shredding 😊 last night, i carried a game with 2 early disconnects on my team - it was a close game, but we tookthe W - it was such a great feeling 😁. You earned a sub
Thank you for speaking truth about the strange Tesla Bullets fixation (pun not intended). Tesla bullets is just not very good on a bunch of heroes. Yet, is often recommended.
tesla bullets is more useful on heroes who stack spirit instead of weapon damage i.e Spirit-build Dynamo since Tesla bullet's damage scales off of spirit stat and dynamo has a built-in firerate buff on his 2nd skill which synergizes with tesla bullets naturally. Even then, spirit dynamo build doesn't want to get tesla bullets early anyway since you'd still want your mobility items, charge items for your first skill, and CD reduction items. Tesla doesn't help with any of these. It'd work well as a means to catch up in farm and/or keeping ahead in farm if you have an early advantage BUT Spirit dynamo is played more as a playmaker anyway and you'd likely not be the main source of DPS, instead you'll be throwing CCs with your 1st skill's charges, saving and buffing allies by self-casting your 2nd skill, healing with your 3rd and turning fights with your ult. You can poke with your bullets, and if you want your bullets to deal extra spirit damage you can get Mystic Shot for 1250 Souls -- it also benefits from stacking spirit stat and CD reduction stats. Even in this case, tesla ends up being more of a Late-Game weapon choice instead of a core item since by then you'd have plenty of Spirit stacked to scale Tesla's DMG high enough for them to be worthwhile + your spirit slots would likely be filled to the brim already so you're forced to look for damage from other slots. You'd likely also have the spirit item that stacks Spirit DMG amp on enemies who take spirit damage from you which directly buffs tesla bullets as it becomes a reliable means of dishing out spirit damage while your abilities are cooling down. I think tesla's a bit undertuned right now. it deals damage that scales off of a spirit stats but only does so when you successfully proc it by firing shots which means you'd want to use it on heroes who stack firerate and has a sizable mag. it's very niche, Wraith could make it work on a hybrid build tho.
Just played haze for the first time after watching this and following your build in game. Haze is OP.. coming from playing 20+ games as pocket/shiv, doing well in terms of soul count but never seeming to have much impact. First game as haze and I obliterated the enemy team.
I've had a lot of success stacking slow items (Cold Front, Point Blank, Mystic Slow) after Unstoppable, you have enough damage and you move the same speed as them during ult lol. Also makes tracking a lot easier if you want to brawl late game
i feel like its too much investment for slows. at this point in the game, most have enduring speed, and if they dont then they probably have stamina. if they dont have stamina, then the fixation + lucky shot slow or fixation + inhibitor slow is more than enough imo
I got 23 kills and 43k souls nearly double that of the next person with the 2nd most souls with this build. Thanks for making these in depth videos they are awesome!
25% guaranteed extra damage on camps? that allows you to farm efficient and shred camps? and can sell after you're past farming camps and have more souls than slots ? tesla bullets is not some core item but it's 100% a game changer, not to mention the soul gap. getting that cs boost in lane makes it a joke to push waves. if you're super ahead you could hold off and get richocet, but tesla bullets make mid game split pushing and camp farming much more efficient, earlier.
@@blasphemy1413 Read Tesla Bullets man. It doesn't give you 25% extra damage to camps. Stats wise it only gets you 14% fire rate. That's awful compared to all the other tier III weapon items. The worst part about it is the 25% chance to proc on shot. Meaning you could shoot 6-8 bullets and never get the extra damage from the shock. Does the item help you? Yes. Is it worth it's price? Absolutley not. The item needs a buff tbh.
@@blasphemy1413 If you're that concerned with your farm with haze. Active and quicksilver reload which are 1,250 pick ups plus monster rounds for 500 will help you farm and split push and farm early. The best part of this is you're not going to sell Active or quicksilver reload because they are very good on haze. then you can sell your monster rounds for richocet without delaying your build.
@@jeremyhicks4517 Knowing Icefrog, Tesla Bullets probably work with pseudo-random chance so by the 6th shot you already have a super high chance of proccing it, and it becomes 100% at around 10-12 bullets. Still think the damage on it is whack though.
This item guides are unbelievably informative. Fingers crossed we get a wraith or warden guide one of these days since those are my mains, but I'm definitely gonna pick up haze after watching this.
i like the multi option format, and covering why some items are traps and what stats to prioritize. one slight thing is ammo scavenger IS working correctly by refunding 2 bullets to the mag, it does not normally increase mag size, thats a unique haze scaling. Overall tho, love it, looking forwards to hearing what you have to say about 7
I have some things i run for my playstyle but every key item i was running xD i use intensifying mag and glass cannon with diviners kevlar for end game, im like a mix of the two builds lol great video man!
Also, do ricocheted bullets proc tesla bullets too? If so, every round bounces twice (3 bullets total), and every bullet would have the shock damage to 3 targets too (9 shocks per round). Even if tesla bullets does minimal damage, that's a lot of bounces
@@edkuchinski3294 Read this comment and tested ult with tesla in sandbox. Doesnt appear to proc tesla. Using the dps counter command there was not a large enough dps increase to conclude that Tesla was proccing off her ultimate.
1:59 the 2 ammo per deny is just refunded, ammo scav gives 28 total spirit at max stacks which translates to 14 more max ammo, on top of the +15% from the item itself, last I checked that item alone brings you from 25 to 45 ammo, it's huge in lane Add basic mag and you're up to 55, over double base ammo with 2 500 items
@@Buugizor wow, i didn't realize dagger had a such high spirit scaling, 2.8. With max scav that's like 150 damage on top of setting up a heavy punch, crazy.
@@1Tolan1 yup, and if you do decide to gank, the 30 spirit from ammo scav makes your level 0 smoke cloud actually last long enough to be useful, super core item, I get it first basically without exception, only delaying if I need healing rite
Very understandable, no need to worry about the 2 builds causing confusion. Thank you for letting me know there is more than one graph in post game as well. Just like you said Tesla bullets were 1% of my total damage in most games. Interestingly, lucky shot was also 1%, even on a game where i rushed them.
lucky shot is not for the damage that comes with the proc, thats just a bonus. lucky shot is great on haze because of the way it interacts with fixation. when lucky shot procs at a range where fixation and your weapon damage would be doing less damage, lucky shot makes it do full damage. also it builds fixation quicker like i explained in the video :)
i agree with everything, but i do skip quicksilver reload most of the time just to get ricochet a lot sooner. I feel like quick reload is enough most of the time anyway.
Just started playing DL few days ago and spamming the shit out of Haze. I NEEDED this video for all of the explanations on why to choose different things as game went on. I tried being adaptable and and thinking about what would help throughout my games, but just didn't really know too well. Thanks so much for this! The only other question is what to do when they all start building metal skin vs me?
Only thing I would add is Refresher over Shadow Weave for most games. You're going to win a lot more games with this especially if you find yourself getting not so great teammates and the enemy team is constantly trying to counter/focus you.
I agree that when rushed, Ricochet Tesla Bullets are unnecessary, but I really enjoy using Lucky Shot as well. It gives Haze so much 1v1 potential on side lanes without wasting her ult.Besides her ult is still strong thanks to other dmg increases
Ammo scav doesnt give you extra max ammo. It returns 2 ammo in the clip and increases spirit power. And haze's magazine size increases with spirit power. So whenever you shoot an orb it increases spirit power -> spirit power adds an extra bullet to the max ammo count -> scavanger returns 2 bullets to your clip
Awesome video. Love your guides. I know this seems not really optimal, but i noticed that stacking a fair bit of spirit power on haze can make her dagger really powerful. Like if you have duration extender and echo shard. You can sleep a single person for a really long time. Definitely not as good as ult build but i wonder if there is a build there in the future that is purely focused on single target elimination.
Why not melee lifesteal rather than spirit strike? It solves multiple of hazes issues early game, giving her sustain in lane, extra health as well as nearly as powerful sleep wake-up strike. You are not really getting a lot of milege out of the spirit resist debuff as you would on say, Yamato or Bebop. Melee Lifesteal also works extremely well with Ammo scrounger, which is super nice on Haze for massively increasing her overall mag in the lane.
i totally agree melee lifesteal is great. i just really really like the 100 spirit shield and health regen, plus the ammo you gain from the spirit power
Cant wait for the Seven build now!! and would really love a build for Dynamo ❤ keep up the great work 😊 i have been smashing Haze since you dropped the last Haze video and wow 😳 just wiping the entire team with ult is amazing 😍 just like Katarina ❤❤
Phew I just feel very squishy with the Ult build. Yewah I can Ult, but they can burst me down pretty well while doing it. Maybe Divine Kevlar helps there.
if they burst you down then you arent popping active reload and your maxed smoke bomb, youll have 80% bullet lifesteal with those + the actual bullet lifesteal item so while ulting you will be unkillable if you are actually hitting people with it
Do you have a reason you're not showcasing inhibitor at all, especially later on? With ricochet you're essentially adding a constant -35% Damage Penalty and a slow to everyone. Plus it gives 25% weapon damage and some health.
I find the spirit strike / extra spirit to be such an odd first pick. why even bother with melee/spirit damage? if ammo, why not ammo scav / basic mag? still loving this video and the other haze guide, please keep making these! still quite rare to see proper hero guides for deadlock.
health regen goes a long way, its on both of these items. and extra spirit can be upgraded lategame into improved to increase duration of ult, and to give more ammo on brawler build. basic mag is an option i talked about too, same with ammo scav. just prefer not to buy items im gonna sell when i want my farming to be efficient
One more question - why does lucky shot proc and extra fixation stack? and I assume that not being proced during ult is a concious balancing choice from the devs.
@smeefu thanks for the replies mate. one last thing - is it possible you forgot to include superior stamina on the in-game ult build? we have the starter item but not the upgraded version. and doesn't seem like you need to sell it either. also, what about toxic bullets/healbane as situational against tanks? 👀
@@Tommy-hv8pk toxic bullets / heal and isn’t your job on haze, other heroes should be using those. superior stanina is something we’re pretty much never gonna buy as it doesn’t give much of a fire rate increase anymore, which is the only stat we really ought it for on haze, the other stuff is just a bonus
I felt that tesla is very overrated (you end up with lots of attack speed anyway to clear both enemy heroes and creeps and for 3k it doesn't do that much for Haze) but I didn't know that lucky shot doesn't interact with her ultimate at all. Great video.
While I do agree that tesla bullets are overrated, they are still necessary, reason being that fixation's 1st perk only damages the opponent with spirit after every 20th stack applies. This means that even if you were to shoot someone continuously 1,000 times, you would still only proc spirit damage 1 or 3 times (depending on fixation level). So while tesla bullets don't give that much damage, they allow you to keep bullet shredder active in sustained fights where you keep refreshing your fixation timer before it times out. Also fyi, shadow weave is a great item, but if you proc into superior duration (which is a great idea on haze), your ult's timer can easily exceed the up time of the ambush buff from weave. Once the spirit power from the weave buff is gone, the timer on your ult shortens to reflect the loss in spirit power. So basically, in late game you're only going to be using weave for the fire rate, assuming your ult lasts long enough.
not necessary at all, haze kills people fast. and each proc will extend the duration of bullet resist shredder. shit lasts 8 seconds after the proc at 60 stacks, you dont need longer than that., plus sleep etc. also, a lot of people in your team are going to have bullet resists shredder, in a teamfight its very unlikely that someone isnt going to be shredded when you need them to be, its only for 1v1 / ganks that its important to have it yourself, and there fixation does enough.
@@smeefu Yeah necessary was the wrong word to use there, even still, I do think tesla bullets should be considered depending on the situation. You have to consider how many people have bullet resist shredder on your team, as well as if the enemy has debuff reducer (which does work on brs).
Only advantage I've seen to tesla bullets is an earlier proc of all spirit damage related item procs like suppressor/mystic slow/BSR. I have always been against TB but I think there are some niche games where you'd want to proc those items earlier in a fight and earlier in a game without use of dagger or need for 20 stacks and it may prove to be more useful. Withering whip is also a good active item buy in my experience for those earlier 1v1 duels
I might be crazy, but I view Melee Charge in a similar category as Tesla for improving your early farming, but just cheaper. You NEVER have to reload while clearing jungle camps and waves + you get a full reload off a sleep/punch. It also has flat hp, which like you said, is super important early game. You die to a sneeze with no extra health. Feels way better to only spend 1250 on your early farming item compared to 3k for tesla, which is mediocre for clear speed anyway.
Sometimes I like to go EXTRA greedy and rush ricochet after 2-3 500 souls items when I feel that my lane is free, how bad is this strat? I also like to go extra duration and cd reduction which not only buffs her ult, but makes your invisibility permanent (cd is lower than duration)
yeah so you can at least extend your ult from whatever it is up to 8 seconds from shadow weave, anything after that shadow weave is just for the fire rate
I'd appreciate if you include damage testing data to back your opinion on telsa bullets. Basic damage testing I've done shows that tesla bullets give the most dps to a single target out of any of the other tier 3 items(vs burst fire which has a cooldown). The exception is toxic bullets on high health targets.
bro im ngl your test was scuffed, tesla isnt even close in dps increase to something like burst fire or point blank etc, or the one mag after veilwalking.
@@smeefu I would like to understand your test process as another user in discord also confirmed he saw similar results and posted his video showing such. i did not test veilwalker yet. Are you using hud_damagemeter true?
Just ran the numbers again same thing. Please clarify what damage numbers you're getting. On test dummy, 10 meters: DPS 134 - no items (Fixation maxed) 170 - pb 185 - vw 200 - bf 220 - tb
@@Burn0ut7sHome will explain my findings here so other readers can understand. but your testing is flawed for a couple of reasons: - you are only shooting the body, so fixation is stacking slowly which makes tesla bullets look better than they are as you are gaining less weapon damage. READ NEXT POINT BEFORE SAYING "YOU WONT ALWAYS HIT THE HEAD" - second is that you are doing this with way too small of a mag, you will never have tesla bullets and a 25 bullet mag on haze. just buy titanic as your base, giving you 50 bullets, and you will see that even shooting the body, burst fire for example is more dps than tesla because it builds fixation faster.
If you are going to empty your clip, Q and empty again, why do we bother with QSR? You can just hit a reload during the sleep, especially with Active Reload..
Been trying your build and I definitely like it but idk, I'm checking every Haze game I've built Tesla Bullets in and they maintain a solid 7% of damage in most games after buying them, right up there with my ult damage and consistently my 4th ranked source of damage. Could be a difference in play style?
done plenty of dps testing in sandbox, when your mag size is big enough tesla is not as good as something like burst fire, and barely better than something cheaper than say activ reload.
18:40 arent ppl can just buy ether shift, or that green item that makes you immune to bullet + spirit dmg for 3 sec (+any duration item which can extend that to 4-5 sec)
for sure, ethereal shift wont do much tho as ur ult will last longer, metal skin is the biggest problem this faces, and theres just not really any way around it.
Is the tesla bullets thing actually true though? I looked and it ended up being in the top 4 damage sources (mind you, at 5-6%, but it's just one item). Maybe it's worse tempo to go them though, but it does accelerate your farming speed if lots of camps are on the map.
imma be honest, i never find rapid rounds worth it in compared to high velocity mag especially because hvm builds into insane sustain for inernus and haze with the new headshot healing item also, fire rate won't necessarily help your CS; but faster bullets will
rapid rounds is 14% fire rate for 500 gold, hazes mist important stat. hvm falls off later when you dont need to cs, but rapid doesnt and stays a consistent fire rate buff
@@smeefu yea fair; I guess I just prefer hvm to build into headhunter. I’ve noticed the healing from that item is actually really significant. Has allowed me to just tank Seven ults and such
no, i dont like spending that much money on an item when it isnt gonna help me later in the game and is barely gonna do anything for my ult. plus it gives zero fire rate so dont wanna spend an orange slot on it
A 6300 soul item can hardly be called a farming item. you can not get that in 7 minutes but you can get tesla bullets before 7 minutes and fill your slots afterwards. sure, even after she gets that item, haze is still weak. but thats kinda the point yes? as a carry in a moba you always get your laning item, then your farming item and then you get your fighting item and only after you get that item, you start to put pressure on the map. like come on, atleast get monster rounds.
Tesla bullets are not for damage lol. You buy it to farm. Its Maelstrom from Dota. I dont know how you missed the whole point of the passive ability of the item. You are not going to but ricochet midgame because its a 6k item.
I think tesla bullets is about being a poor man's choice for flash farming if game is hard and you need to speed up the process somehow. Ricochet is amazing for a lot of purposes but it's a late game item after all, and some games won't be easy to get there without being punished. I wouldn't think only about the damage it does to heroes, but on how it helps clearing camps and waves on a budget too
problem is that it doesnt speed up the process, it slows it, especially if you are behind. it means you need 9k for ricochet instead of 6k basically, very unlikely that having tesla bullets is gonna make you your time back when you are buying ricochet next anyway if you feel me?
@@smeefu I understand your argument, I just feel like sometimes it's tesla bullets or dreaming about a item that won't come before it's too late. Maybe in such cases the correct way would be to switch up the build for a brawler instead, wich thinking again might be better than pushing tesla. Thanks for the insight, really helped!
Is toxic bullets and/or healsbane not worthy of being a tech item? I’ve had plenty fights where I bring an Infernus or Abrams down really low, but they get out of range of ult and heal up almost immediately. Thinking toxic/hb could help team follow up on anyone who escapes.
there's a high mmr haze one trick on NA that builds suuuper shield heavy/tanky into ricochet late. was wondering what you think about it: early-mid build is: orange: hs booster/rapid rounds/swift striker/headhunter green: extra stam/extra health/veil walker/combat barrier purple: ammo scav/bullet resist shredder/quicksilver reload/silence glyph he basically plays around veil walker/combat barrier/headhunter/silence glyph giving shields, and his damage comes from headhunter and fire rate with fixation. makes him super hard to kill in fights with 3 or fewer people
I'm curious, do the effects of shadow weave apply on smoke bomb and vice versa? I'm thinking no, but havenct had the chance to test. If so, that's an even bigger reason to buy shadow weave.
with superior cooldown its short enough to come back when unstoppable is ready again, ive found when using refresher i just get stunned out of the second one.
I have a question for haze. Should she be in a 2 person lane i know you mentioned items for both. I feel like in a 1v1 those who have aoe skills just shove me in and its very difficult to play the game since they can shoot/harrass when you're under tower trying to farm... If im wrong, any tips?🎉
haze is generally just a bad laner because of her bad base damage and extreme squishiness, she does have some nasty combos in duo lane like with warden where she sleeps someone and he cages them, so she can do well there. but in 1v1 lanes she can do well against other squishy heroes too.
i dont think return fire can be valuable in any haze build. you get more value in that item if you are tanky and i think if you're trying to win a 1v1 bullet dmg duel suppressor is better and you can build it into mystic slow