I was curious on how the Wydra would do with this mod and I'm glad you chose it Neil! I do wonder if it's amphibious ability was causing issues as the amount of wheels wasn't a factor? I'm not sure... 🤔
As soon as I discovered this mod on the repo I was excited to see you cover it! I mapped L3 (push left thumbstick) to activate/deactivate, and up and down on the stick to climb and descend. To map the stick correctly, you will need to set deadzone to 50% (I set it to 55%) and invert one of them. Which one is down to your preference whether you want "up" or "down" to be climb. Your Wydra experience went much better than mine. Mine just exploded on instant of activation. I got about the same results from a T-Series Car Hauler/Rollback, with the added fun that it was literally shaking parts off. It might be a little more stable if you only had one rear axle. Additional experimentation required. I think the big problem is that most configs are so front-heavy, and also have excess thrust in the back via having two rear axles.
This mod also works with a lot of mod cars, including Automation ones. Granted not EVERYTHING will work properly, but most do. Imagine the possibilities with that.
Dude, the T-Series is unstable for the same reason that the 3 wheels Pidgeon is: unmatched balance of propulsion. The mod doesn't seem to take into consideration the gravity center of each car and even looks like it's cheating balance by some way, but the propulsion does come from the wheels themselves. Therefore, you don't instantly front flip with the semi that have twice the flying power in the back with all the weight in the front. But it wants to.
7:32 because there's 4 sets of wheels in the back and 2 sets of wheels in the front of the T-Series where the bus has 2 sets in the back and 2 sets in the front
Thank you for the review! 3 wheeled cars are next on the list of features to add. I'm currently trying to net get a burnout, but i'm looking forward to work on the mod again!
Hello im having trouble with your mod im running beamng drive 0.22 i cant update it because I downloaded the game for free but i binded k to toggle fly mode but it wont work for me
This is just the Ovo 11 of ancient BeamNG brought to every car. Also, if the terrain follow can be refined, we could have something very similar to the V-thruster vehicles of Battlezone 98.
If we could make a thruster powerful enough to lift a car but also small as a wheel, we would be able to fly like this. It’s basically oversized quadcopters
its 2035 we got flying cars!? also did you know in real life we have flying cars as prototypes and already been tested in Dubai witch is super cool! this video is already amazing! Neil there is such a thing of flying cars called (VTOL) prototype there is also one more | XPeng X2 that is the first ever flying car Xpeng AeroHT -
I wonder why the creator of the flying mod not have taken into account that some vehicles have an uneven distribution of wheel pairs. For example, vehicles with two pairs of wheels at the back and 1 at the front get double the lifting force at the back which makes it flip over forward.