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Zullie the Witch
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Sulyvahn's Beasts are a sign of the Pontiff's insatiable lust for power and also his extraordinary cruelty, forcing even his most loyal servants to become monstrosities. There are some obvious connections to make from their design, and also some slightly less obvious ones, hidden away in the small print.
Song used: Twilight Realm - The Legend of Zelda: Twilight Princess

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25 май 2024

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Комментарии : 1 тыс.   
@ZullietheWitch
@ZullietheWitch 21 день назад
Aspects of Dark Souls III's story seem to have changed in ways we still don't really have the full picture of. The model we know as Sulyvahn currently was once the final boss, there's a leaked screenshot of what seems to be a friendly version of the Dancer, and there used to be world-altering ceremonies that may have changed locations in a similar way as Firelink Shrine and Untended Graves. The idea of Sulyvahn's Beasts being inspired by monsters that specifically hunt down time travelers may have implications about where the developers minds were at, which could imply a very different Dark Souls III. Unfortunately though, we can't even be sure how big or small some of the changes were, or if the whole Tindalos comparison was just the fact they teleport in through a cloud of smoke.
@daruddock
@daruddock 21 день назад
Sulyvahn not being the final boss despite orchestrating literally every significant event focused on in the game is unforgivable. They got so caught up in wrapping up the Souls universe that they failed to give the singular game itself an identity.
@FallenStar69
@FallenStar69 21 день назад
Sulyvahn definitely has final boss aura, i remember a lot of people even treating him as a "soft" final boss for reasons of being pretty much the hardest boss in the base game at the time. Pretty interesting to see it was a sentiment that wasn't entirely unfounded.
@jonnyblade3234
@jonnyblade3234 21 день назад
The more I hear about the scrapped ideas for 3, the more I wish we'd gotten that version
@lazydemon3118
@lazydemon3118 21 день назад
if you look at all the things you've referenced here in your video, they make a lot of sense given the context of Sulyvahn actually being the final boss in Soul of Cinder's place in the far future. in this context, he's sending his agents back in time to stop you from stopping him - kind of like a dark souls version of The Terminator story.
@mrwizard5012
@mrwizard5012 21 день назад
​@@daruddock Right? Instead you fight generic armor guy with every moveset.
@jacobbuckner1997
@jacobbuckner1997 21 день назад
You know how insane Fromsoft gets with their world building concepts when the possibility that the mutant jumpscare dogs are extra dimensional time travelers in a dark medieval fantasy is just an unimportant footnote hidden in data files.
@oa793
@oa793 21 день назад
😂 hahahahahahahaha
@ildathet
@ildathet 21 день назад
or maybe they simply want to had more "cool" concept they found out into the game when they can't take more "inspiration" from berserk
@lolwtnick4362
@lolwtnick4362 21 день назад
they sound like the monsters in one dimensional space on "Legion" who were inspired by an old song too
@Blackspidy619
@Blackspidy619 21 день назад
​@@lolwtnick4362man, those time creatures always got under my skin. I miss Legion. It was such a great show. Criminally underrated, imo
@zacktheslayer6564
@zacktheslayer6564 21 день назад
Are you attempting to say their entire plot is a ripoff of berserk​@@ildathet
@Bageltheking
@Bageltheking 21 день назад
Gotta love mildly threatening notifications from Zullie
@Vaestus
@Vaestus 21 день назад
Getting texts from LowTierGod himself. "You serve ZERO purpose"
@syelallouch
@syelallouch 21 день назад
The next video will be like "You serve no purpose" or "Your actions change nothing", and the video will be about how scripted the character's actions are in the Elden Ring DLC.
@jonathangiese5727
@jonathangiese5727 21 день назад
Nothing will beat “this dog deals 11,640 damage”
@erikbowers0776
@erikbowers0776 21 день назад
I was very worried at who suddenly hated me before I saw it was from Zullie 😂
@jstar3382
@jstar3382 21 день назад
Watch failboat. Nothing quite like seeing RUN or HIDE in your notifications
@realkingofantarctica
@realkingofantarctica 21 день назад
"This is not your world. You don't belong here" is a very existential way of asking someone to leave a party.
@DragonWinter36
@DragonWinter36 21 день назад
“Thou must returneth whence thou came. This land is peaceful, its inhabitants kind, but thou dost not belong.”
@greatcoldemptiness
@greatcoldemptiness 21 день назад
The word Existentialism has become a buzzword just to describe something that is off-putting and weird and it makes me depressed
@sodeska66
@sodeska66 21 день назад
@@greatcoldemptiness Thou must bringeth naught but dullness to gatherings of mirth
@DragonWinter36
@DragonWinter36 21 день назад
@@greatcoldemptiness existential =/= existentialist
@bakanur
@bakanur 21 день назад
when you're too lit to drive home so you simply slide through strange angles of space + time instead
@arcticdino1650
@arcticdino1650 21 день назад
The idea of the whole game being one long invasion is funny to me. Imagine being glowing red the whole game
@chrismanuel9768
@chrismanuel9768 21 день назад
I mean if you Ember up... you are.
@fronatomy6280
@fronatomy6280 21 день назад
Even the bosses are afraid of the Bad Red Man.
@yewtewbstew547
@yewtewbstew547 21 день назад
@@fronatomy6280 Deacons of the Deep using that evasive summoning strategy.
@LotusVolt-pf9bt
@LotusVolt-pf9bt 21 день назад
"What, still here?"
@rigorm136
@rigorm136 21 день назад
@@LotusVolt-pf9bt “I thought the invasion would have timed out by now…”
@Celepito
@Celepito 21 день назад
Huh, the fact that Untended Graves is directly connected to the main world, and what that means for the Firelink Shrine and everything never occurred to me.
@kraosdadafusfus8034
@kraosdadafusfus8034 21 день назад
Ingame, the Untended Graves and Firelink Shrine exist in the same physical location, but only one version loads at a time. Apparently, the way to Anor Londo (the original final area) was originally going to be unlocked at the Untended Graves by pulling a lever there.
@ravioli_826
@ravioli_826 21 день назад
Similar to the round table in Elden Ring
@hearthfire2579
@hearthfire2579 21 день назад
@@ravioli_826 and the hunter workshop in bloodborn, it seem to be a recuring theme in those game i dont know if there is symbolism to it
@elikyiael8740
@elikyiael8740 21 день назад
​@@hearthfire2579legacy of kain 1 did that in a way that i'll never forget, with the uroboros infinity where you confront yourself in the past, in a manner that is so mindblowing that i think fromsoft tried to replicate it in each of their games
@zackdoom
@zackdoom 21 день назад
@@hearthfire2579theres similar places in time within the cthulu mythos Thus far im surprised the king in yellow has not had a reference I thought sir gideon ofnir was a good but not solid parallel though i havent looked into ds1/2
@Rick586
@Rick586 21 день назад
I love it when Fromsoft puts an alternate version of our home base out there in the regular game world for us to stumble across. It's as intriguing as it is unsettling :)
@mt.crushmore
@mt.crushmore 21 день назад
I'd say bloodborne's left me the most "unsettled", especially since it happens relatively early and I had no idea yet of what was going on storywise
@Xan4591
@Xan4591 21 день назад
Finding the old Rountable Hold in the capital was so uncanny. I instantly felt something was wrong the first time I got there, and once I found Fia's room, I instantly knew this was the Hold at one point. It was chilling to see it empty
@nathanmaxtro1
@nathanmaxtro1 21 день назад
@@mt.crushmore It was completely fine with me in Bloodborne because it's literally called the Hunters Dream. It's a non-real dimension that is based on the real Hunters Workshop. It was neat to stumble upon the real workshop. I knew from the very beginning that the Hunters Dream wasn't supposed to be real, heck you are sent there right at the start if the wolf kills you.
@shadowfire04
@shadowfire04 21 день назад
@@Xan4591 i couldn't believe my eyes the first time i ended up in the fortified manor. it felt so deeply unnerving to wander around the empty house that looked like an exact copy of a place i mostly associated with safety. i also didn't know fromsoft did this sort of thing in their games (elden ring is my first 'true' fromsoft game) so i almost refused to believe that it was a genuine copy until i ended up at the sword table where there's normally a site of grace.
@LoudWaffle
@LoudWaffle 21 день назад
Never gets old 💯
@kamantariq2513
@kamantariq2513 21 день назад
Solar mentioned it in ds1. "Heros centuries old fading in and out. There's no telling how long your world and mine will stay in contact." In ds3 we are traveling into the future for the whole game. We are the hero's centuries old, fading in and out.
@CommentWithnoContent
@CommentWithnoContent 19 дней назад
DLC aside, DaS1 is more ambiguous about it, since the player observes that at least some of the heroes fading in and out are undead that are seemingly caught in cyclical actions. The world will inherently seem more disjointed when the identity, memory and mortality of those experiencing it is ephemeral.
@ayatan2147
@ayatan2147 16 дней назад
​@@CommentWithnoContent that's because the first flame is only fading in ds1. In ds3 it has been put out and reignited multiple times, time got so fucked up that it doesn't even make sense now.
@theobserver8429
@theobserver8429 13 дней назад
@@ayatan2147 ds2: chilling in painting world of s0me god..
@thexdfacedgamer2306
@thexdfacedgamer2306 21 день назад
If dark souls 1 was considered a "Broken world". then by the time dark souls 3 happens it's just a soup made of ash and dust particles with a pinch of poison swamp mixed into it...
@grandmagertrude7676
@grandmagertrude7676 20 дней назад
If ds1 is a “broken world” then ds3 is the “brokener world”
@AMan-xz7tx
@AMan-xz7tx 18 дней назад
DS1: The world is broken and its people seek to mend it. DS3: The spacetime continuum just broke, the loss of fire is the least of your concerns. DS3 DLC: Hey loser, grab a paintbrush and a canvas, we're gonna SM64 this shit.
@TB26
@TB26 18 дней назад
If Dark Souls 1 is a broken world, then Dark Souls 3 is on its' last leg.
@snowcloudshinobi
@snowcloudshinobi 14 дней назад
dark souls 1 is a dying world and dark souls 3 is the aforementioned's mummified husk.
@zacharysimmons4115
@zacharysimmons4115 21 день назад
I feel like I recall from somewhere that there is a theory that the entire game world is the result of, of all people, Ludleth essentially breaking time in order to give the world one more shot at linking the First Flame. The Untended Graves are the original timeline, where Gundyr was corrupted and failed to reach Firelink in time and the world was doomed to fall into darkness, after which Ludleth traveled from the Ringed City (he's a pygmy lord, according to his Japanese dialogue) and somehow forced his way into becoming a Lord of Cinder (possibly something to do with his Soulfeeder ring?) in order to buy more time while sealing away the Untended Graves timeline.
@wpb5876
@wpb5876 21 день назад
That’s so cool and a great theory! Had never thought of it that way before
@mcm3adows
@mcm3adows 21 день назад
Love it!
@MGrey-qb5xz
@MGrey-qb5xz 19 дней назад
why would some like gundyr fail though
@r.s.asangarb5345
@r.s.asangarb5345 19 дней назад
​@@MGrey-qb5xz even yhorm failed
@ArunBhaskaranEdathody
@ArunBhaskaranEdathody 19 дней назад
@@MGrey-qb5xz iirc some item descriptions linked to Gundyr (maybe his armor?) implied that he was set up for failure. There's some lore guy named Lokey who goes into detail about stuff like that, he has a website.
@fugax_vulpes1797
@fugax_vulpes1797 21 день назад
The Hounds: "Hey mr ashened one! *You're not supposed to be here* " *lights him on fire*
@sebastian-xz3tz
@sebastian-xz3tz 20 дней назад
Frog in Eden escenario
@joshuaxiong8377
@joshuaxiong8377 2 дня назад
lmao, love that video
@JachymorDota
@JachymorDota 21 день назад
In the meantime, Patches not only lives through the entire timespan of Dark Souls 3, but through MULTIVERSES.
@PeanutGalleryKid
@PeanutGalleryKid 18 часов назад
The bugger's eternal. Heat death of the universe and bloody Patches will be there waiting to kick you into the void.
@AdellRedwinters
@AdellRedwinters 21 день назад
Them being time traveling beasts definitely matches up to the cut content where you could change an areas "world state" to various alternate timelines. It would be interesting if the Sulyvahn's Beasts were originally intended to be creatures that would possibly show up in lots of different areas as you flowed through time.
@apollyon8983
@apollyon8983 21 день назад
There is a world state called The Past, maybe they would have appeared there.
@NightmareBlade10
@NightmareBlade10 21 день назад
Reminds me of the Pursuer. Imagine a pack of these guys following you through the game and ambushing you in places you least expect it! The bridge encounter would've been so much more memorable if you had like three of these guys chasing you down and disappearing once you make it to Irithyll.
@LuciferonMinecraft
@LuciferonMinecraft 21 день назад
Honestly, I could see them bringing forward bonfire ascetics, one of the coolest aspects of DS2, and then unleashing the hounds on whoever uses them to try to farm materials.
@MGrey-qb5xz
@MGrey-qb5xz 19 дней назад
damn dark souls 3 was truly gonna be such a heavily condensed game
@waltersullivan2727
@waltersullivan2727 17 дней назад
Changing world states isn’t exactly how many perceived it. Most of that was just testing by the devs, creating bonfires just let them level up, change stats, and appearances. Which would be implemented in different parts of the game elsewhere. In the Know Video they talk about changing to world and chasing other players or being chased by others. They just didn’t know it meant invasion.
@Anthropomorphological
@Anthropomorphological 21 день назад
It makes sense now why Vordt and the Dancer are all hunched over... they're turning into beasts.
@__-be1gk
@__-be1gk 21 день назад
This is the most basic obvious shit in the world that multiple item descriptions will spell out for you the fuck do you mean "it makes sense now"
@beehivecity
@beehivecity 21 день назад
@@__-be1gk Settle down okay
@twerpsthree4562
@twerpsthree4562 21 день назад
@@__-be1gk not everyone's a yenius my guy
@LordDragox412
@LordDragox412 21 день назад
@@__-be1gk Ah, I see. You have been graced by the touch of 'Tism, and possess insight beyond that of mere mortals. The inhuman knowledge you see causes your state of frenzy. Truly a fate worse than death, having eyes in your butt. /s
@boredgamer7841
@boredgamer7841 21 день назад
@@__-be1gk not everyone reads item descriptions.
@RLToughGuy
@RLToughGuy 21 день назад
I guess it's not just Lordran where the flow of time is convoluted.
@SeenInMirrors
@SeenInMirrors 21 день назад
My high school was like that, too.
@tomtlrech1392
@tomtlrech1392 21 день назад
​@@SeenInMirrorsThat may have been the grass
@YunoStreik
@YunoStreik 21 день назад
This is Lordran though
@cheefqueef6494
@cheefqueef6494 21 день назад
​@@YunoStreikCorrection, it's all the lands converging in on each other 🤓☝️
@darknessinside9518
@darknessinside9518 21 день назад
im 85% sure Lothric and Lordran are the same place but in different time periods
@monkyfromheckheeheebanana6990
@monkyfromheckheeheebanana6990 21 день назад
holy shit, Hounds of Tindalos mentioned in 2024. one of my fav 'weird horror' stories
@Manigeitora
@Manigeitora 21 день назад
One of the lesser known aspects of the Lovecraft mythos that I always love to see pop up elsewhere
@UCannotDefeatMyShmeat
@UCannotDefeatMyShmeat 21 день назад
God I wish the average reference went deeper than “haha Cthulhu”
@freshhands9461
@freshhands9461 21 день назад
You have great taste in stories, then! Always be careful of those angles, can't trust them...:D
@jonhy8351
@jonhy8351 20 дней назад
Sameeeeee
@dasdasdasdasd5865
@dasdasdasdasd5865 19 дней назад
I know them from CDDA, a zombie apocalypse game that's actually cosmic horror in disguise. Hounds of Tindalos appear when you interact with anomalies too much, with eerie fractal text and an insane duplication power. Didn't know they were from the Mythos
@SkineSky
@SkineSky 21 день назад
I find it interesting that when any of these enemies appear out of the veil of smoke or mist, it's always from behind the player when facing an impassible wall. The Sulvahn Beast at the impassible wall at Irithyll, Vordt at the Throned Door, and the Dancer trapping you in and setting the building on fire around you. They all attempt to close you in to keep you from escaping and then go for the kill.
@dumbsterdives
@dumbsterdives 21 день назад
it makes sense with the implication that Sulyvahn was trying to stop any unkindled from completing their duty. He has all these outriders in place to ambush anyone on the way out from lothric, on the way into irithyll, on the way into lothric castle, etc etc. not to mention the minor knights in the road of sacrifices and the castle and archives. just as many obstacles as he could put in front of us at every step. you can really tell he was the original final boss, hes still the main antagonist!
@SolaScientia
@SolaScientia 21 день назад
@@dumbsterdives At least the other 3 Outrider Knights aren't mandatory fights to progress in the game. I fought the ones in the Castle and in the Archives both properly and while it was bad fighting that one in a tiny room in the Castle, the one in the Archives gave me the most trouble. I have no shame in admitting I cheesed the one on the way to the Road of Sacrifices by running past, grabbing the bonfire, and then just staying in the doorway to fight it. I was in no mood to die to gravity because of the elevator shaft being in that same room. I really wish Sulyvahn had been the actual final boss. As it was, he still took me a while to beat. I had the classic experience of nearly killing Sulyvahn on my first attempt, failing, and then spending absolute ages struggling against him. I saw phase 2 just twice as a result because of phase 1 being such a wall.
@user-tq6tf5wn1x
@user-tq6tf5wn1x 21 день назад
Maybe because the eyes turn them into beasts. Most predatory animals use ambush tactics, so it's possible that the outriders think that way. They trap prey and when they have it in the right position they go in.
@Mister32
@Mister32 21 день назад
Why does Twilight Princess have such an exceptionally good soundtrack, even when compared to other Zelda titles?
@AlInGaP_Diode
@AlInGaP_Diode 21 день назад
was going for a different mood than other Zelda's
@maledikt
@maledikt 21 день назад
Because it's the only one that tried to be different.
@RynShar
@RynShar 21 день назад
Personally I'd put it 4th after Majora's/Ocarina and Wind Waker. All have exceptional soundtracks, but I'm a real sucker for Koji Kondo and I like dragon roost isle better than any track from Twilight Princess. They're all very different vibes, too, so it's hard to compare them: Ocarina feels mythic, Majora feels creepy/mysterious, Wind Waker is ultra joyful, and Twilight Princess has a really interesting contrast between warm rustic and really alien discordant for the darkworld stuff.
@April84012
@April84012 21 день назад
​@@maledikt Hard to claim that with BOTW being a thing. It's certainly one of the best Zelda OSTs, though.
@MidgarMerc
@MidgarMerc 21 день назад
​@@maledikt Majoras Mask says hi
@Nomad-bl4yw
@Nomad-bl4yw 21 день назад
My favorite detail in ds3 is that if u riposte a salyvian beast and it lives..it will stay on its back and start praying
@Stickweasel91
@Stickweasel91 21 день назад
It's not a stretch to say the Ashen One is an invader from out of time, because they are a resurrected warrior from the past (possibly one of the black hands) but definitely significant to Prince Lothric in some capacity. Given that every other Lord of Cinder boss character has an Ashen One related to them that you encounter, it's a pretty safe conclusion that you, the PC, are the Ashen One that is responsible for making sure the Prince carries out his duty, willingly or not.
@eterya2044
@eterya2044 21 день назад
Sorry if I'm being clueless, who are the other Ashen Ones to the bosses? I must've missed that lore.
@nintilla9973
@nintilla9973 21 день назад
​@@eterya2044 Hawkwood for the watchers, Anri/Horace for Aldrich, Siegward for Yhorm. I think that's what OP means
@mo7074
@mo7074 21 день назад
this is insane bruh im rolling with this from now on
@Loop_Kat
@Loop_Kat 21 день назад
Realizing that this also mirrors how, in Elden Ring, each Empyrean was given a "shadow" by the Greater Will to serve as a loyal servant, but also to enforce their obedience
@conspiracypanda1200
@conspiracypanda1200 21 день назад
I always liked this (very likely) theory because it probably meant in the original version of the game where Sulyvahn was the final boss we, the players, would have beef specifically with him. I mean, as someone who can't parry I _already_ have beef with him...
@Tankboy-uv3lp
@Tankboy-uv3lp 21 день назад
I really do love how they incorporate time travel aspects into their games
@pillarmenn1936
@pillarmenn1936 21 день назад
You mean make it the main mechanic? Cause time travel has been sprinkled just about everywhere is the Souls trilogy in some form or manner.
@Esponea_482
@Esponea_482 21 день назад
"You're not supposed to be in here..."
@LordDragox412
@LordDragox412 21 день назад
"Trespassing is against the law! Guards! I'm placing you under arrest!"
@strcmdrbookwyrm
@strcmdrbookwyrm 21 день назад
I like that connection to Thindarosu not just because of how it hints at time travel, but because it adds a interesting twist to the outrider knights as well. Sulivan might not just be sending them across the world, but across time as well. Which is scary to think about. I also like the potential type of time travel DS3 has. It seems like time itself is worn out and tired, and having a harder time keeping things from slipping through it. Though it seems to me like it's easier to slip forward in time then backward, seeing as things haven't changed too much from Untended Graves to Firelink Shrine, but drastically from firelink to the final area.
@disastrousdwarf
@disastrousdwarf 21 день назад
As people said both DS2 and DS3 seemed to have at some point have intended to have time travel mechanic, perhaps the Sullivan knights, would have been more present and maybe while you could get around some bosses the knights would effectively be mandatory as they are able to track you through time?
@hashimashadoo
@hashimashadoo 21 день назад
I was fighting some hounds of Tindalos in a pnp roleplaying game last week. I can always tell when they're coming because room descriptions go out of their way to describe the space as perfectly rounded, with no angles, except one small bit of damaged wall or something. There was a magical orrery that allowed us to see a live feed of both the past and the future, and apparently, that was enough for the hounds to come hunt my party, appearing through a crack in the wall.
@tristancallahan8189
@tristancallahan8189 21 день назад
What game It sounds cool.
@Gerolanfalan
@Gerolanfalan 19 дней назад
This sounds absurd and insane!
@snkybrki
@snkybrki 19 дней назад
Random guess, but was the game Call of Cthulu?
@hashimashadoo
@hashimashadoo 18 дней назад
@@snkybrki No, it was actually Pathfinder
@snkybrki
@snkybrki 18 дней назад
@@hashimashadoo I was wrong. Pathfinder fixes this.
@chronix7946
@chronix7946 21 день назад
Man, lovecraftian themes in games have to be some of my favorite content. Eldritch monsters and existential horrors can be such a fun element.
@capitalism7189
@capitalism7189 21 день назад
If you haven’t already you should play bloodborne. It is in my opinion the best souls game and leans heavily into eldritch horror.
@chronix7946
@chronix7946 21 день назад
@@capitalism7189 oh ya, it's on my top 5 favorite games of all time list. I've done 7 different playthroughs of it. But now that you mentioned it better start another one :^)
@capitalism7189
@capitalism7189 21 день назад
@@chronix7946 it’s also in my top 5 as well. Here’s my list 5. Batman: Arkham city 4. Metal gear solid 3: snake eater 3. The original final fantasy 7 2. Bloodborne 1. Red dead redemption 2. I’m doing a playthrough of Elden ring right now to have a character ready for the dlc but after I’m done I might do another run through bloodborne. If not that then the Witcher 3.
@DakkaSap
@DakkaSap 21 день назад
if you're interested in such things, may i direct you to ninomae ina'nis recent cover of meconopsis Her character is the priestess of the ancient ones, and the song is about her choice between her vow to her patron and her feelings toward her friends. Its very good.
@chronix7946
@chronix7946 21 день назад
@@DakkaSap don't know the genre name but it reminds me of an artist named Milli.
@capperbuns
@capperbuns 21 день назад
To me the scariest moment in the series was when i was in the irythill dungeon and i saw one of those failed dragons. Like bro, u cannot just make up a being so scary and just let it fester there in silence looking at me. 😢
@ellisbkennedy652
@ellisbkennedy652 21 день назад
I have always loved the idea that Dark Souls III is literally the end of the world, and that means the end of time to, things are melting and warping being pulled together, and we slip thru time as easily as we walk thru fog, and thats why old friends and motifs reappear as well, its not just a callback, but its the very world remembering or summoning forth a corrupted version of the place that really was, or even a memory of the people that were, like how the dragonslayer armor persists, but the man inside, long since lost to a world that is not quite his own, even igniting the fire is a pale memory of the engulfing inferno at the end of the age of Gods, or, whatever we are calling the events of DS1
@hairypluton
@hairypluton 21 день назад
Sulyvahn's beasts are actually opossums. I can't unsee it. Time travel hungry opossums.
@Feasco
@Feasco 21 день назад
by George you're absolutely right
@gabbycotto4024
@gabbycotto4024 21 день назад
“They eat time travelers” getting them on a consistent feeding schedule must be a nightmare.
@Jarikraider
@Jarikraider 21 день назад
"How obscure do you want everything in the game to be?" FromSoftware: "Yes."
@Valome_Virtual_Gravedigger
@Valome_Virtual_Gravedigger 21 день назад
That's... A menacing title
@vaelethun
@vaelethun 21 день назад
DS3 really is quite fascinating. I know a lot of things were changed late minute or left on the cutting room floor, but it's still definitely interesting how Miyazaki tackled this sequel, especially as it was clear it was not something he particularly wanted to do. He definitely went all-out on paying homage to his influences, that's for sure!
@waltersullivan2727
@waltersullivan2727 17 дней назад
Idk where people get this idea he didn’t want to work on DS3. "Because of the character of Bloodborne ’s gameplay, its battle style, as well as the role-playing elements, it’s limited compared to the Dark Souls franchise. It doesn’t necessarily mean Bloodborne was bad. However, while working on [it] I realised, I want to [create] something which has a wide range of battle styles, or features magic, or those things which allow players to wear awesome armour. Those elements are what actually made me come [back] to the Dark Souls franchise." - Miyazaki with Gamerant "Personally, the experience of sinking deep into Bloodborne's gothic, cosmic horror made me rediscover the charm of a fantasy setting. I wanted the chance to observe its characteristics from a different perspective. I think that experience could be what makes Dark Souls III feel unique” - Miyazaki DS3 Edge Interview It’s probably because people take his word on sequels out of context and twits it. He doesn’t hate sequels as long as they have substance.
@Bones_
@Bones_ 21 день назад
It certainly makes a good amount of sense that Sulyvahn himself may have been aware of potential time travel or warping, as he is the one who instructed Prince Lothric and led to him not linking the flame, as well him originating from the Painted World, which in itself is like another world separated in its own time and space. Perhaps he knew that down the road those passing through time and space would come to usurp him.
@samanthar.s.2383
@samanthar.s.2383 21 день назад
Aldia actually convinced the prince not to, but it would be very in character for Sulyvahn to do that
@Bones_
@Bones_ 20 дней назад
@@samanthar.s.2383 Well there's no concrete evidence that it was either, but I subscribe to the theory that it was Sulyvahn. Sulyvahn is such a big character in DS3 but much of what he does is behind the scenes. His influence is also far reaching as his outrider nights are in every corner of the game, and even from the very beginning he has Vordt and Dancer blocking the two main paths of Lothric castle. I don't remember much hinting at the existence of Aldia in DS3 or his influences there.
@LargeMetallicFellow
@LargeMetallicFellow 21 день назад
Makes me wonder if we're actually invaders in Gael's world. Meaning we're actually being called to help him fight Friede and the Demon Prince bosses.
@MoonlitDesperado
@MoonlitDesperado 21 день назад
Actually a very interesting design option for a future boss.
@gustavorodrigues4899
@gustavorodrigues4899 20 дней назад
​You can fight aldrich as a summon in Anri's quest ​@@MoonlitDesperado
@Valdyr_Hrafn
@Valdyr_Hrafn 21 день назад
My interpretation: The firelink shrine the ashen one uses is actually in the past. the firelink shrine you find in the world is what happened because the lords refused to link the flame. you are awoken in the past to drag them into it by force, so it doesn't end up like in the real world.
@timecage
@timecage 21 день назад
I think it's a pocket universe. It came into existence thanks to Ludleth offering his soul to link the flame which obviously didn't work but allowed this small section of the world to exist outside of time so that the fire in the Firelink Shrine still burns - unlike in the actual Lordran where it doesn't because nobody did anything about the fading flame, hence the untended graves. So you drag the lords' souls into this pocket universe, offer them to the (still) burning fire and use it to connect with the "end of time" from the perspective of Lordran.
@draexian530
@draexian530 21 день назад
Iudex is the future version of Gundyr. The Champion came first, as did that handmaiden. My theory is that Firelink is a kind of fail safe where ashes will rise from it, and then warp back to the relevant era, until the end of time. I.e. until one succeeds in actually causing the end through the Lord's Cinders and the Ringed City.
@Solesly
@Solesly 21 день назад
The Hounds of Tindalos, a concept which might have inspired Sapkowski when he wrote the Witcher books. Specifically talking about the Wild Hunt and their hounds. Super interesting insight.
@Popeyehere
@Popeyehere 21 день назад
My wife left me for my dad, but I got sun bro to balance it out
@aweigh1010
@aweigh1010 21 день назад
Hope that's not true. Very sad if so.
@Crestfallen_Warrior
@Crestfallen_Warrior 21 день назад
Sharing is caring.
@justsomeguywithahat7183
@justsomeguywithahat7183 21 день назад
Nah it doesnt balance it. Sun bro is worth like 1000 wives.
@OQIF87NREU
@OQIF87NREU 21 день назад
Is this a Nice Guys reference?
@RichardHardslab
@RichardHardslab 21 день назад
Between the theoretical destiny of the world to become an ocean, the implication that the player is in fact a time traveler, and all the themes carried from the older titles, it's both amazing and terrifying just everything that this game could have become and led into
@GuardianOwl
@GuardianOwl 21 день назад
You are most definitely time traveling at the start of DS3. In the present of Firelink Shrine everything is fine and there is no eclipse. What I can't decide at the end of the game is if you are time traveling far into the future, or if the chaos that results with all the buildings being eschew is you ripping the First Flame *out* of the pocket dimension it is in and into our reality.
@MitridatedCarbon
@MitridatedCarbon 21 день назад
Always had a theory that the way the ashen one experiences lothric is not how it' s inhabitants do or how it looks like in real life and we are basically out of phase time-wise so that we can access particular moments in time, explaining why entering certain places from the right angle can bring us to different eras. Physically, the world might look like the box-art and Gael's arena, but to us it changes shapes and form according to our purpose there. The wolves and pontiff's knights might be the only one able to do this. The dreg heap might not be a literal way the world ends, but how the tarnished experiences time and space collapsing from the fire fading
@nophion2-electricboogaloo647
@nophion2-electricboogaloo647 21 день назад
I wouldve never guessed the connection to the Hounds of Tindalos.
@sodeska66
@sodeska66 21 день назад
Love how you consistently add details to the lore I never even thought of or realized could be a thing! Still amazes me how something even as innocuous as the way a creature spawns in may have been intentionally well-thought out.
@WELLbethere
@WELLbethere 21 день назад
This reminds me of a bit of text from demons souls, it went something like "the veil of time is warped, with heroes centuries-old phasing in and out".
@pyrowithoutgoggles1610
@pyrowithoutgoggles1610 21 день назад
That's really mean Zullie..
@LautrecOfCarim
@LautrecOfCarim 21 день назад
Imagine learning that you are in fact a time traveller by suddenly finding yourself transported to some wet basement inhabited by TWO time traveller-devouring giant crocodile things. We can all agree that no one out there deserves to suffer such a cruel and twisted fate, can we not? Right? Heh...
@enmaranadomusnavacrunatus3788
@enmaranadomusnavacrunatus3788 21 день назад
I think Lautrec is finally opening up to us...
@PAINBRINGER
@PAINBRINGER 21 день назад
The thought of the untended graves simply being in the present day of lothric where we spend most of the game, and our firelink being in the future is mind blowing.
@henrikhumle7255
@henrikhumle7255 21 день назад
The way the sky, environment and even the climate changes as you navigate your way through different parts of Dark Souls 3 always suggested to me that we weren't just seeing different places being drawn together by the fading of the fire, but different ages as well. When we skip and hop from place to place, we're not just traversing a warped land, but traversing warped time as well. Dark Souls 1 showed us the first signs of how the artificial extension of the age of fire would impact space and time as heroes and objects from centuries ago (or ahead) occasionally slipped into different moments in time, but Dark Souls 3 takes it much further, showing us a decaying world where physics have long since broken down and different eras collide wildly with one another. People and objects aren't just falling in and out of time, but entire countries are being displaced.
@AlsoMeowskivich
@AlsoMeowskivich 21 день назад
I love how the game is clear enough to get a grasp that something strange is happening with the world you're in but vague enough to not have it known exactly if what and where you're going to is in relation to what you perceive. The ringed city you teased at in the end, for example, is a good example. It's unclear if the ruins were the real world all this time or by the egg crumbling you managed to unstuck time, or perhaps even be launched far into the future. All you know for sure is that things aren't what they seem, and only few beings last.
@chronoplague
@chronoplague 21 день назад
My favorite visualization of "traveling through corners" comes from Adventure Time of all places. There's a scene where Peppermint Butler attempts to murder a monster hunter and he projects through the corner of the room. It's a really neat looking animation, though probably more of a reference to Dreams in the Witch House than Hounds of Tindalos.
@aweigh1010
@aweigh1010 21 день назад
It's like a full LORE video except in less than 5 minutes and without the monotone hypnosis youtuber voice. Love it.
@willybombastic1985
@willybombastic1985 21 день назад
Cool that they revisited the idea of the Untended Graves in Elden Ring, where the roundtable hold that we warp to seems to exist in a different time or outside of time altogether when compared to its counterpart in Leyndell. Stumbling upon both of these areas was chilling...especially finding poor Hewg's hammer.
@Acorn_Anomaly
@Acorn_Anomaly 21 день назад
It's the same thing with the Workshop in the Hunter's Dream in Bloodborne. It's an actual location you can find in Yharnam.
@patriciapandacoon7162
@patriciapandacoon7162 21 день назад
I theorize that the Roundtable Hold is a rememberance hewn into the Erdtree after its heyday ended. At the very least, it must be within or part of the Erdtree somehow because when we first set the Erdtree ablaze, nothing else in the world starts burning except Roundtable Hold.
@willybombastic1985
@willybombastic1985 21 день назад
@@patriciapandacoon7162 I never even would've thought of that, but that sounds really plausible. From what I remember the intensity of the fire in the Hold reflects the current state of the Erdtree, from when you initially ignite it (where you just see flecks of flame in the upper branches) to touching the Rune of Death (where the whole thing lights on fire). I didn't know that this idea was also present in BB until Acorn pointed it out above. I wonder if these duplicate hub zones would warrant a dedicated video...cool stuff anyway!
@acuddlyheadcrab
@acuddlyheadcrab 21 день назад
Holy shit zullie. This is a good one. All the alternate worlds we passed through in DS3.... All the years untold souls, unable to travel via flame-link, lived out their lives, only to be born anew in a different world in a different time. Insane story, if you dig into it. >The whole game is an invasion, if you think about it this breaks me
@L0rdLexan01
@L0rdLexan01 21 день назад
Given how Miyazaki was previously working on Bloodborne, a game heavily inspired by Eldritch Myths (and which often Bleeds into Dark Souls 3 in other ways, such as faster gameplay and lack of poise), I wouldn't at all be surprised if Sulyvahn's entourage received some influence from those same eldritch myths. Looking into the Sulyvan Spider-Demons, maybe they have some other clues in their AI names?
@zelda43870
@zelda43870 21 день назад
Do you mean the Deep Accursed? I'm fairly certain those were created by Aldrich, seeing as they drop his rings. But then again, Sulyvahn did allow Aldrich to pass into Anor Londo. Perhaps the enchantment placed on the Black Eye Rings that mutated the outrider knights was copied by Aldrich, with the Ruby and Sapphire rings corrupting their bearers in a similar but distinct way (or Sulyvahn imitated Aldrich).
@rigorm136
@rigorm136 21 день назад
People who say poise doesn’t exist in DS3 do not understand the mechanics of the game. Poise still exists it just isn’t passive anymore.
@ListlessWither
@ListlessWither 21 день назад
Always loved the Sulyvahn's Beasts design it may feel very "Bloodborne" for DS but for the horrors found in DS3 they actually seem quite cute and amicable in comparison. I'd love to have a small one as a pet which I can't say for any of the other DS3 horrors, lol
@BasicallyBaconSandvichIV
@BasicallyBaconSandvichIV 21 день назад
I think time has pooled and stagnated so much due to the linking of the fire that when the fire fades it's nigh inevitable to time travel. Just take a wrong turn when getting some smoked hams from Geralt and you're already three cycles removed, thousands of years of time, real annoying.
@terra6713
@terra6713 21 день назад
Zullie casually just, completely shattering and reshaping my understanding of my all time favorite game. Cool. (pretty good video btw, couldn't have figured anything about that out on my own (mainly cuz I do not datamine nor have read Lovecraft's so...))
@astrealbrizbee9815
@astrealbrizbee9815 21 день назад
Makes me wonder where the Dancer and Vordt were at before we came into their domain. Are they just sitting in their locations in another dimension, or are they teleporting there when their dominion is threatened?
@ImperialGuardsman2
@ImperialGuardsman2 21 день назад
I think they're resting in Irythll
@dumbsterdives
@dumbsterdives 21 день назад
my interpretation? some kind of dark "pocket dimension" space, probably connected to the Deep since Aldrich does basically the same thing to teleport around his arena
@chrismanuel9768
@chrismanuel9768 21 день назад
You can see the Dancer through the window outside. She's there waiting the entire time
@5hyper7form94
@5hyper7form94 21 день назад
​@@chrismanuel9768 Fucking wot?! I need to see if this is true.
@quickdrawmcgrawww
@quickdrawmcgrawww 21 день назад
Time really do be convoluted.
@thisnonsense76
@thisnonsense76 21 день назад
Turns out that Langoliers/Dark Souls crossover that I've been asking for was here all along.
@Xanderj89
@Xanderj89 21 день назад
That line thing reminds me of the Hellraiser mythos, I wonder if that was lovecraft inspired. Like straight unbroken lines letting dimensional beings appear is a main part of the hellraiser lore
@brucebanner52
@brucebanner52 21 день назад
"Come along, Vordt" "Are you talking to me?" "No, my son is also named Vordt"
@colbygarcia8766
@colbygarcia8766 21 день назад
Always appreciate a good Simpsons reference 😂
@redheads604
@redheads604 21 день назад
attention, we are out of vordt's set. I repeat, we are sold out of vordt's set!
@mildlymarvelous
@mildlymarvelous 21 день назад
“Oh, hi Mr. Frog! *You’re not supposed to be here.*”
@envoyofrot7046
@envoyofrot7046 21 день назад
Love to see you doing some Dark Souls III content again Zullie. Feels like such a nostalgic throwback
@Necrapocalypse
@Necrapocalypse 21 день назад
I haven't thought much about these creatures before but this makes me like them a lot. A lot can be read into the idea that Sulyvahn would create beasts to hunt time travelers, when it's necessary for your quest in DS3 to become one.
@DanielGarcia-rx3kt
@DanielGarcia-rx3kt 21 день назад
I'm of the mind that the Untended Graves in DS3 are in the Abyss of DS1. The Abyss is potentially the birthplace of the entire Dark Souls universe as implied by the Archtrees sprouting from within it in Ash Lake. As such one could theorize the Abyss is the primordial waters from which all existence came about. This would include everything from the Age of Ancients due to the cyclical nature of Dark Souls and my interpretation comes from referencing real world influences like alchemy and the occult and some of the creation myths similar to what they tell. As such, time itself would have come from the Abyss. This could be a potential explanation for how the Untended Graves could be in the past based on the Shrine Maiden's dialogue as well as referencing the future when she recognizes you in spite of being in the past. This means the Untended Graves exist in both the past and future at the same time because all of time, past, present, and future, is all pooled within the Abyss, the primordial waters from which everything came. I mean, you even buy Artorias's set from her. Plus, Dark Souls lore makes it very likely canon that time is stagnate and so it isn't flowing in a straight line like it's supposed to but rather pooling up in a sort of temporal puddle thus creating a scatterplot of timelines which is how heroes from centuries past, or future, sometimes appear in your world. This is based on the concept of "kegare" that Miyazaki seems to really like. All speculation of course but it's my canon lol All that to say, the likelihood we are time travelers is very likely lol
@FencingViolinNerd
@FencingViolinNerd 21 день назад
Honey wake up! There a Zullie video
@draexian530
@draexian530 21 день назад
Thanks, Zullie. Without you, we would walk in darkness.
@kamuymamushi5877
@kamuymamushi5877 21 день назад
The Hound of Tyndalos reminded of the Dahaka from Prince of Persia the Warrior Within
@sicksabre
@sicksabre 21 день назад
This video has helped recontextualize DS3 for me in a way I don't think any other video on it really has - I never really considered that the world we're visiting by warping from the firelink shrine might not be literally our own, that by the game's own logic we are the "invaders". Untended Graves never made sense to me in-game until just now.
@Solibrae
@Solibrae 21 день назад
Those are some good ideas, I had already heard about the Sulyvahn Beasts being called "Thindarosu" in the files but hadn't thought about any potential extra implications of that detail. Etrian Odyssey II Untold: The Fafnir Knight on 3DS also has a side-quest inspired by this horror story, the incarnation of the Hounds there can be quite scary as well!
@Nicothesis
@Nicothesis 20 дней назад
Thank you for continuing these videos.
@drebin8477
@drebin8477 6 дней назад
i think all of this makes sense why they originally intended sullivan as the final boss before the direction change
@outrider8569
@outrider8569 21 день назад
That title roasted me
@hyp0782
@hyp0782 21 день назад
Elden Ring time travel is more distinct in that. Btw it is quite strange that pontyff not having any time traveling powers but his slave hounds act as the guardian of time.
@aztecserpent5525
@aztecserpent5525 21 день назад
To be fair, it’s pretty heavily indicated that ol’ Sully hopped into our reality from the painted world, which implies he’s capable of transporting between dimensions. In a sense the DS3 “time travel” may be less about forwards and backwards and more about sideways into overlapping realities
@hyp0782
@hyp0782 21 день назад
@@aztecserpent5525 that's what also occurred to me but then I reconsidered the facts and decided that time is common to all multiverses otherwise time would have been a plane leading to many problems and solutions of physical paradoxes.
@aztecserpent5525
@aztecserpent5525 21 день назад
@@hyp0782 I mean…DS2 pretty much exists on the back of paradoxes and the DLC in 3 is literally one massive one so
@ericfoltz1979
@ericfoltz1979 13 дней назад
The depths of madness one can unravel from these games is borderline insane. Idk if I did it subconsciously or if I'm a dunce, but I didn't think too hard about anything because I was only focused on continuing onward. Defeating the next foe. Unlocking the next door. Finding the next bonfire. Discovering as much loot and paths as possible. Beating the next boss. Ad infinitum. Just playing the hard video game. But that closed mindedness might be what protected me long enough to not go hollow (in lore). Much like how Lovecraft's horrors work. The more you uncover and understand, the worse it gets.
@xxfataliteaxx4344
@xxfataliteaxx4344 21 день назад
Great video Zullie ! I love the souls lore and you always make me see it from different angles.
@neimenovani7256
@neimenovani7256 21 день назад
I love the video, but is it really time travel in DS3 or is the time and space so destroyed by the constant Kindling of the flame that the concept of time is beginning to fall apart?
@Mauricio0973
@Mauricio0973 21 день назад
It's most likely something like that. The fabric of spacetime is so damaged that it leads to all sorts of time crashes, paradoxes, etcetera
@knwbdy7876
@knwbdy7876 20 дней назад
Always love your videos Zullie, thanks!
@NightmareBlade10
@NightmareBlade10 21 день назад
This video literally changed my perspective about the entire game! I wish you came out with this video before I started a brand new playthrough a couple months back. This would've been mind blowing if I were playing the game concurrently.
@evancrosley2857
@evancrosley2857 15 дней назад
Really refreshing to have one of these dark souls videos that isn't just repeating common information, or mindless speculation
@darekw4710
@darekw4710 21 день назад
Glad to discover your channel, nice short lore videos not some 5 hours length like some others. And it brings many memories from playing older souls games many years ago.
@kenesawthornley6462
@kenesawthornley6462 21 день назад
One of you best vids yet! I love your content!
@bigdripper2017
@bigdripper2017 14 дней назад
Zullie you and your channel are GOATed, been watching for years and it keeps getting better
@bjornca9697
@bjornca9697 21 день назад
As per usual, brilliant video Zullie! Have been curious about these "Berserk Beasts" but never really delved in to them, so this one was really fascinating! Keep up the good work :) - Love and kind regards from Sweden!
@estebanpablo89
@estebanpablo89 21 день назад
Awesome to see you back to the other souls like games, as always good job!
@mikezombra350
@mikezombra350 17 дней назад
Always loving your use of music in the videos
@WhosCallingPlease
@WhosCallingPlease 21 день назад
I can't believe how much detail actually goes into these games. It's just so crazy. I've played these games over and over for years and these videos always blow me away with tomes and tomes of knowledge I was completely unaware of.
@brettrichardson7924
@brettrichardson7924 21 день назад
I can just smell the desperation they had to leave dark souls and go onto better things, I imagine the ds3 rewrite came as a last minute attempt to just be done w it
@Antlion1001
@Antlion1001 21 день назад
I think this is my new favorite video from you. Just a really cool video overall.
@whatsnewbois9814
@whatsnewbois9814 21 день назад
"The flow of time itself is convoluted(Stagnated)" -Solair of Astora
@davecorry7723
@davecorry7723 21 день назад
I love your videos. So strange and ... atmospheric ...
@Alkimodon
@Alkimodon 21 день назад
Love your vids and the music choices!
@Vaga-Bard
@Vaga-Bard 21 день назад
Finally I found you !!! Roughly a year ago I came across your video “the agony of immortality” and it was so fkng intriguing I watched it probably 7 times. Then I looked for it again for a whole year and never found it, but i decided to get Elden ring because of your dragon video and always wanted to let you know it was inspirational. I’ve now beat DS 1, 2 and 3 plus Elden ring and bloodborne and sekiro. You’ve made me a fromsoft fan. Soon as i seen this I knew it was you. A simple and distinct editing style. Easy to recognize. Well not I’ve told you. Excellent work. Keep at it. Miyazaki be with you !
@muramasa24
@muramasa24 21 день назад
Thank you Zullie. These videos give me a moment in time to escape to my own pocket realm.
@RandomGuy0987
@RandomGuy0987 10 дней назад
Very interesting, thank you Zullie. Love your work.
@quinnlacon9456
@quinnlacon9456 12 дней назад
I love how you added the Zelda music of twilight princess for this one! Very fitting.
@jacksonzander6024
@jacksonzander6024 21 день назад
You continue to be one of my favorite creators on the platform!
@scezumin
@scezumin 19 дней назад
god damn, this is one of the coolest tidbits i can remember in a sea of already-amazing lore insights
@hizzo7071
@hizzo7071 18 дней назад
Its crazy how this 3 minute video is so good that it feels a lot more than 3 minutes
@christophewells3918
@christophewells3918 21 день назад
I love these videos so much
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