The way they've handled this game (Warzone/releases) since MW2 is just a long series of absolutely mindblowingly dumb game design decisions. Every change they've made to the game has been to make it closer to WZ1, and it's still *way* worse than the original. For every new thing I learn about this game I essentially just get happier that I quit a long time ago.
I love that. A laser to aim where I'm aiming, a muzzle to see where I'm seeing, a stock so the wobble doesn't make me throw up, a mag so I have bullets, and a barrel so the bullets get to their destination. Crazy "META" and innovation with their attachments. Can't wait for a Perk so I don't sound like an elepha-- oh, no. They already did that didn't they? 😅
I wish they had time to make attachments fun and interesting. Different barrels for different velocitys but different cadence or damage. Same with the others. You know? Trade-offs so guns would have personalities depending on the user. Instead we have 200 guns and 200 attachments to only use the SAME 5 😂 that's clearly better above the rest, or that just literally fix the gun.
I thought they'd do that when they added different ammunitions but they literally make the recoil unusable or the velocity atrocious. They clearly don't play their own game. Add to add.
They removed it (it was in the beta) from every weapon except snipers, seems like a feature to keep snipers/quick scopes in check. You’ll have to lean into it via the attachments.
Add RNG mechanic that lowers skill ceiling, The community hates it, revert the change admitting it was dumb, do it again in the next game. All CoD has going for it is the gunplay and they are doing everything they can to fuck that up.
@@blackomega34being accurate enough to line up your shot is the skill. All the Random sway does is make snipers more viable at short range than long range. Idk about you but I just don’t think that makes sense.
@@SP2SP2SP2 Being accurate enough to line up your shot is super easy and in CoD has no downsides. So either the guns have to be less lethal (oneshot only to the head), or they have to be made harder to use. Can't have it both ways with your ez mode cringe cannon.
They add soooooo much parasite movement in this game..... I can't play long time the campaign before going though insane motion sickniess (Everything tune down : Head bob 50%, motion blur off, etc....)
Idk why they even added aim sway. I think they thought it would “help make gunfights more equal”.. makes good players less accurate and bad players will hit more accidental shots
I just saw an xclusiveace video where he talked about things that changed from the Beta to the release and he said they seem to have removed this mechanic from ARs and SMGs, but that it is still very much a problem with Sniper rifles. He wasn't sure if that was a bug or intentional to keep quick scopers in check, but considering this laser exists it looks like it's intentional.😑
Good find on the attachment, I'll be using it too. But I think they either forgot to remove it from the beta or the in depth stats are wrong. It says you can ADS in 600 ms, and the ADS idle sway delay is 2800 ms, which means you should have 2.2 seconds until the sway starts after ADSing. But that's clearly not the case here as you demonstrated.
Like why do they do shit like this?? It’s like the whole world has been telling them since wz2 to just revert the mechanics back, but they just continue to double down… I’d rather someone abuse slide canceling than deal with the increase muzzle flash, increased visual recoil and idle sway mechanics..
Hey dude the website still glitched the chart and table ttk chart only shows one gun ttk at a time whenever there is an update to a weapon. Been like this since like season 4 mw3 I have to refresh or close app whenever i add a new gun just for it to show and this is on different PC and phones
Can you reach out to us via email? Kristina@truegamedata.com The site has worked fine for us the whole time so we need to work with you directly to diagnose
@@theswaggyshredders6904 Any time movement is king, m&k players will suffer. Any time accurate aim is punished (accuracy is when the gun aims and shoots where the reticule is), m&k players will suffer. Every large change from last game to this one is either a direct buff to controllers, a direct nerf to m&k, or both at the same time. The balance between inputs has always been aim vs movement. They introduced aim assist to reduce the impact on controller players and yet ban the use of analogue keyboards which would reduce the impact on m&k players.
because the starting point of your ADS reticle matters. it should ALWAYS be center of screen... this idle sway adds unnecessary randomness that is more egregious on mouse because its a raw input. theres no point to it other than shitty game design.
@@payned_ agreed but if you hold your breath the very second you ads with a sniper it completely removes that and he never even mentioned it in this video
Can’t we let the players figure things out and have fun? Game is not even out and we got a video on how to abuse a game mechanic. That mechanic is there to create a skill gap and mitigate quick scoping.
Yes on roller too but with aim assist its much more manageable than MnK. If the game reacts for you that should be considered cheating. If someone is ads-ing at the door or wall and you jump out and the game yanks your xhair and sticks on to the target for you that shit is broken. Might as well let people run cheats...
Wow... so Again they have managed to find a way to cripple MnK aim more than controllers who have AA to automatically combat this. MnK are constantly forced to sacrifice attachment choices compared to controller to solve problems like gunsmoke, optics over ironsights because of visual recoil and whatever mechanic makes the 2 sightbars move polar opposite to each other like a wacky wavy inflatable tube man, and generally having to focus on horizontal recoil/gun kick to see our targets. This game is insane, I'll never understand how these people aren't considering how balance affects both inputs. Maybe this is to combat quick scoping? But then why make an attachment to negate the mechanic to allow quick scopes
At this point just remove snipers from the game. How many sniper nerfs are there now? Snipers already have a bright flashlight taped to their head as soon they ADS and now you even need to use a visible green laser? It makes sense on huge maps but not on 6v6 maps.
i find it insane that the cod community doesnt complaint more about this ... even controller players would benefit so much from this but all they would interpret from this is the stupid mnk vs controller arguments this game will be dead in 3 months for mnk players and it will be much worse than mw3 regarding player numbers
Thats dumb. It just makes that slot mandatory and your average joes simply wont put it on, because they dont realize how important this is. Effectively gimping a huge part of the playerbase.
So glad i didnt preorder this year. Best decision ever and i aint gonna buy this game at all. Visual recoil in the best was atrocious for MnK and now this. They want to force everyone to play controller.
just making snipers 4 weapon slot guns, because it is a gun that gives kbm players an advantage, and the freaks at cod cant have kbm players ahead or even in anything when compared to the console babies
lol, remeber BLOOM guys? COD is trying to make everything about it randomized and its stupid. I miss when we played CW and MW2019 and things just were fine. Wasn't perfect, but this dumb crap didnt exist.