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You're Forgetting Something In Your Worldbuilding... 

The Grungeon Master
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Most people turn a blind eye to the seas. Not me. Here's why an undersea empire is a great next step in your worldbuilding.
#merfolk #fantasy #worldbuilding #dnd #history #analysis #sea
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The Grungeon Master logo, background and intro music were composed by the wonderful Janina Arndt!
Find her here: / janinaarndt

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26 авг 2024

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Комментарии : 212   
@Grungeon_Master
@Grungeon_Master 6 месяцев назад
I'm kicking myself for not including this in the video, but in my opinion, it's likely that a sense of 'personal property' never develops in quite the same way as on the surface. This was one of the tacit assumptions I was working from while researching that never made it into the script. The sea moves things constantly, and there are few ways to stake a claim to an object permanently. Even engravings will erode eventually. Couple that with the fact that shelter is not the essential resource it is on the surface, and merfolk may easily emerge as a society who do not own things; merely use them for a time before it's somebody else's turn. This could also have intriguing implications for interactions with other civilizations, as a sense of trading and negotiation may be completely alien: or worse, an unscrupulous or unsuspecting trader doesn't realise that he's just made a deal with not just one merfolk, but their entire undersea civilization. -Tom
@sketchasaurrex4087
@sketchasaurrex4087 6 месяцев назад
So they're water kenders, 🫠 Great that's all we needed Could be worse, they could be like the gulls in Finding Nemo and think everything belongs to them.
@kovi567
@kovi567 6 месяцев назад
I recommend not making such broad assumptions when majority of your claims are made from the view of D&D's world. Most fantasy settings either don't touch the subject of marine sapients so the consumers don't know what is going on there, or DO actually go into detail and tell you why they are as they are presented. Some even have such great underwater empires you described in the video (due to atlantis it was a pretty popular trope in early fantasy). So no, FU, 70% of "our" worldbuilding doesn't suck (also FU for the clickbait title). Now to deconstruct your fantasies: There is still inclement weather underwater, and in fact it's very much prevalent on continental shelves. Torrential waves can and do easily pick up creatures not affixed to the ground or deep beneath it, and during floods and the like, they get deposite on land, where a large chunk of them get stranded and die. This limits how close to the shore merfolk will be willing to go, as getting beached would probably be seen as how early sailers felt about drowning in the great blue (egypt reference). You said something about carving long whalebones into spears to fend off dangerous sea creatures. Whilst it's not a terrible idea if given enough whales, the problem is if they are to have a neolithic (or calciolithic in this case) revolution, they would hunt whales to extinction before having their first cities. A better option at this point is to gang up on such large predators with coral shanks and the like, and just take the casualties. It's gonna be hampering population growth but on long term hunting predators to extinction is a better call than bottlenecking themselves before they become a civilization. Domesticating marine wildlife is SIGNIFICANTLY harder than what you make it sound like. Whilst humanity has a limited understanding on the topic, since we have only started messing with deep marine life for a few hundred years, what biologists learned is that things are either too smart to be domesticated, or too stupid. There are very few animals that could provide useful work already, and most of them are in the too smart category, like octopi that would make good cat-equivalent pets to hunt vermin, or sociable dolphins that whilst would be a good dog alternative, they are known to bond too hard and become useless if it's broken, or aggressive if threatened. All in all, I'd wager animal husbandry on the continental shelves would be much less intense than it was on land. Roman concrete is not a wonder material, and worst of all it's quite bad from the standpoint of a marine lifeform, as just like any other concrete, it needs to set, and whilst it's capable doing so underwater, it still needs said water to be either shallow enough so it doesn't exert much force, or calm enough so it's not dispersed. Continental shelf is neither, especially if merfolk are avoiding the closeness of shore due to fear of beaching. In fact, structures underwater are kinda hard in general. Organic matter rots faster due to high concentration of decomposing agents, and even if they start using overworld materials, the constant waves will slowly tear apart most structures that isn't "mobile" enough to move with them (which is nigh impossible without organic materials). This means the size of communities is significantly hampered, and no civilization larger than a couple hundred individuals can exist simply due to the fact they have no way of administration besides the leader or their close cronies swimming up to people and asking what's what (don't even make me start on the inability for written language for underwater dwelling civilizations). They will also probably have a tribal level of property, as in folks are concerned and protective of the tribe's assets, but would see it as common property that should be used for the tribe's survival and prosperity, with private property being limited to what one can carry on themselves. I'd guess that merfolk would get to and stay on the level of neolithic farmers like the linear pottery culture and it's direct descendants, situated along well maintained kelp forests that the tribes are constantly warring over for (especially if they had a bad harvest), and when a tribe becomes too big to be ruled by a single charismatic leader and their close allies, they'd send expeditions with the excess population, probably closer and closer to the shore as the best and safest forests would be already claimed by long established tribes. This would go on until they make contact with civilized land dwellers and have their lives turned upside down by it. After such event it's hard to speculate since the nature of the contact would determine what happens to them. They could be shocked by the land dwellers trying to hunt them with higher quality tools and weapons they can ever create, and thus never go to shore again. Or maybe if they made contact in the bronze age, probably via sea trade strating to boom, they may be uplifted and given metal tools, allowing a large chunk of population to stop chipping stone and start wrecking ships. Possibilities are endless, though most variations seem to end in rivalry or attempted genocide between merfolk and land dwellers.
@marks7037
@marks7037 6 месяцев назад
​@@kovi567 tldr: someone got mad because his elf fantasy doesn't work out because of marine communists 😂😂 Hilarious to insult the channel host for disagreeing to your make believe. Go and cry in the corner.
@Lilitha11
@Lilitha11 6 месяцев назад
I agree with this, at least to a degree. I can see them having a concept of property, but it doesn't make a lot of sense to hoard items. Not only do they not really need shelter, but in most scenarios food is going to be more plentiful as well. So between not having to worry about food and shelter, and long term storage being a pain, there isn't a great need to own a lot. Though I can see a person owning things they carry on them, especially if they wear clothes and stuff.
@kovi567
@kovi567 6 месяцев назад
@@marks7037 I insulted him because he is making broad statements (and clickbait titles) even though his views are limited to D&D. I don't give a damn if he disagrees with my notions, that what fantasy speculation is for, which is the main content of his channel. I know thinking is hard, and jumping off your ego would leave you dead, but at least try to get areaction out of me with RELEVANT bullcrap. Childish remarks are boring.
@chameleonx9253
@chameleonx9253 6 месяцев назад
Depending on the type of fantasy we're talking about, merfolk could make their shelters inside the abandoned shells of giant crustaceans, or even grow them out of living coral using magic to coax the animals into shape. In the open ocean, they could use air-filled bladders as ballist tanks to create settlements made of a multitude of tents all lashed together with seaweed ropes and suspended in the water column by a system of floats and weights.
@Forsworcen
@Forsworcen 6 месяцев назад
I mean, if you’re patient you don’t need magic to coax coral into the shape you want. It’d take generations but you could fairly easily get them to grow how you want with fairly primitive tools.
@chameleonx9253
@chameleonx9253 6 месяцев назад
@@Forsworcen True, but who's going to want to wait that long?
@bittersweetvictory8541
@bittersweetvictory8541 6 месяцев назад
I'd argue that Quaggan architecture (Guild Wars 2, at least, I haven't seen the original game) is probably very close to what you're describing, even. Highly recommend giving it a look, coo!
@leandersearle5094
@leandersearle5094 6 месяцев назад
@@chameleonx9253 People that live on a civilizational time scale, rather than a two-year or three-month one. Or biweekly.
@Drejzer
@Drejzer 5 месяцев назад
​@@chameleonx9253note that some of the buildings we have were constructed over centuries. Someone had the patience for that.
@thatguyfromthequadcities
@thatguyfromthequadcities 6 месяцев назад
Tolls paid to merfolk in special bronze coins could allow the merfolk to smelt the tolls into useful tools and weapons, rather than amass a useless pile of gold that may not serve their nomadic lifestyle.
@nascenticity
@nascenticity 3 месяца назад
this might have just solved a question about currency that i’ve been pondering for my setting 👀 if merfolk control much of the sea trade, their coins would likely be used across the world, as tended to happen before modernity
@davidegaruti2582
@davidegaruti2582 6 месяцев назад
Keep in mind : Productive waters are shallow and cold Equatorial oceans are deserts Meanwhile there are up to 40 million of seals in the poles , It's just such a productive enviroment
@sizanogreen9900
@sizanogreen9900 6 месяцев назад
Things aren't quite that simple, but it is a fair enough simplification for folks just wanting to dive into writing stuff. For instance equatorial oceans are indeed deserts in some ways but also if you have nutrient inflow you get great more or less transient plancton/algae blooms which can nurture population of life of all kinds, not to forget the complex and productive coral systems which can sprout up in the right places of such a stable area. Meanwhile oceans nearer to the poles might suffer in productivity in the darker time of the year. There are also downwellings and general currents to consider if you want to paint a map of the ocean of equal detail as we often aim to do for the land.
@sizanogreen9900
@sizanogreen9900 6 месяцев назад
Going a bit more in detail here because that is literally what I just did the last month. My world feels greatly enhanced now, yet I feel like it definitly isn't something every creator of fiction needs to focus on in even near such detail.
@davidegaruti2582
@davidegaruti2582 6 месяцев назад
@@sizanogreen9900 yes corals are born in shallow equatorial places , and like rainforest they have lower biomass but higher biodiversity than the higher latitudes , kelp forests are basically monocultures compared to coral reefs , but kelp plants are just soo massive and entirely edible by sea urchins , it's some incredible amounts of avialable biomass ... also river estuaries are incredible for that aspect ...
@sizanogreen9900
@sizanogreen9900 6 месяцев назад
@@davidegaruti2582 You are completely right in every regard. Just one thing, like rainforests, coral reefs also are great at ceaselessly gathering and recycling what little nutrients they have, leading to a biological productivity greater than what one might expect in a less complex & well established ecosystem. Adding something more you might also want to add aerosols blown in from dusty landscapes as well as vulcanic nutrients coming from such regions in various ways.
@yjlom
@yjlom 6 месяцев назад
productive waters are shallow OR cold the main problem is that, in deep warm waters, nutrients sink and stay at the bottom but just take a look at Indonesia if you want to see what happens if you have large stretches of shallow waters (it's extremely productive)
@Satyxes
@Satyxes 6 месяцев назад
I will admit that when I did my earlier worldbuilding, I was so fed up with 'yet another kind of elf, I can't be arsed...' when reading up on sea elves that I sort of just zoned out on the whole aquatic life in a fantasy world. Mea culpa.
@McHobotheBobo
@McHobotheBobo 6 месяцев назад
There are some great undersea novels set in Faerun
@zacharyweaver276
@zacharyweaver276 6 месяцев назад
5:22 if we're including the many sea monsters into this setting and not just real life sea creatures. Yes they would want to build shelters even if it's just to be like eels or other fish who live inside coral and rocks to escape predators that are too big to get to them. I certainly wouldn't want to live out in the open ocean where a sea serpent can just swim up and chomp me to death
@JamieHaDov
@JamieHaDov 6 месяцев назад
My DM created a race of undersea humanoids for his homebrew and they are absolutely fascinating. I play one and she’s great
@danker3717
@danker3717 4 месяца назад
Please tell us more! =)
@zacharyweaver276
@zacharyweaver276 6 месяцев назад
18:30 I personally enjoy the idea that merfolk would use echolocation to communicate over hand signals though them developing sign language to communicate with surface folk would make sense
@sorenrohrbach2361
@sorenrohrbach2361 6 месяцев назад
Don't forget that shellfish can be farmed by deep sea brine pools/rivers, leaving room for very sparsely distributed but densely populated deep sea merfolk. It could also be plausible for pelagic merfolk cultures to develop following massive schools of fish or pods of whales the way Plains Indians follow bison
@sizanogreen9900
@sizanogreen9900 6 месяцев назад
I'm a rather passionate worldbuilder myself and it has been a year now since I've been slowly realizing that I have been sorely neglecting the ocean, both in terms of worldbuilding but also in terms of understanding and appreciating it. I have since corrected the latter and am making good progess in the former. It really is a fascinating and oh so logical addition to the realms of the world, much more accessible in a magical world than it historically was in our own.
@kktallman6257
@kktallman6257 6 месяцев назад
In regards to building spears. Driftwood is common enough in the ocean that some animals are specialized to eat it.
@johnfielder2064
@johnfielder2064 6 месяцев назад
Cerulean Seas Campaign Setting is still the best setting and rules ive ever seen for this type of setting
@taranis9848
@taranis9848 6 месяцев назад
One thing to note on weaponry for a merfolk: they may favor hook or sickle like weapons as well. Outside spearing into a fish or defending themselves from larger predators, spears like most polearms on land would probably see little use over a more travel friendly item, like say a kama or hand sickle. Not only would these weapons be simpler to make due to needing a little less material, but they could easily be kept in one hand without hampering the swimming flexibility merfolk might need in combat scenarios, 360 degree combats after all would mean a lot more dodging from all angles. Moreover such a weapon could easily be used as a tool for the common merfolk in harvesting seaweed or kelp, or opening shellfish, much like the dagger is for humans. But one other thing should be considered with merfolk combat: Blood. You bled out considerably faster in water and many predators, sharks or otherwise for your fantasy settings, can easily be attracted to blood, turning a one-on-one combat scenario into a feeding frenzy with you as the bait. Merfolk would no doubt exploit that and what better way to ensure bleeding than having a weapon you can hook and tear into your enemy with? This can then extend to water-to-land/ship fighting. All you need is some kelp rope attached to a hook and you have the most terrifying thing a sailor could experience: reverse fishing. Imagine if you will a sailor enjoying a drink while leaning on the rail. All of a sudden they hear a light splash and the next thing they know they have a hook in their shoulder and they're being pulled overboard, hitting the water before they even have a chance to scream in pain or for help. Once below the water they see a small school of merfolk before the one who caught you begins dragging you further down, never to see the light again.
@Lilitha11
@Lilitha11 6 месяцев назад
I am writing a story about merfolk and most of them do have smaller hand weapons for the reason to mention. And it is similar to the idea of how people always carried knives and stuff back in the day. However, I gave people in the 'military' spears. No matter how you look at it, having a long spear to skewer your enemy with gives you a massive advantage over any smaller weapon. If a merfolk is swimming at you at full speed with a 6 foot long spear, you are not stopping them with a kama. Which leads to the other thing, the most threatening person to a merfolk, is another merfolk.
@taranis9848
@taranis9848 6 месяцев назад
@Lilitha11 yeah definitely agree with the spears for the military. It was a prominent thing in our military for a reason. Its only issue will be that a spear might limit you to a thrust in one direction. For a range option in line with the spear would be the harpoon, the barbed hooks ensuring that the other merfolk would bleed out and have their movement limited. When not used as a projectile, it can be used as a one-handed spear, tucked in close to the body. Kamas and Sickles would be reserved for melee and grappling when spears fail, last resort scenarios, and the like.
@Lilitha11
@Lilitha11 6 месяцев назад
@@taranis9848 I sort of imagine the merfolk might be like knight's with lances, where they just swim full speed towards the enemy and try to skewer them. You are sort of restricted in going more or less in one direction, but the water resistance would be greatly reduced and it would have the most impact. A backup weapon would definitely be required if they got in closer than spear length though.
@taranis9848
@taranis9848 6 месяцев назад
@@Lilitha11 True enough on the impact side of things. Plus there is one point of combat to think of that a lance could be very fun, at least for the merfolk: anti-ship weaponry. Get a couple of merfolk to ram into a ship with sharp lances tipped with metal to puncture holes into the ship, do it at the right times and the ship will sink before the crew even knows they'll be drowning shortly. You know, with the reverse fishing scenario and this one, plus the fact that merfolk would likely live in areas where seaweed and kelp to hide in would be common, merfolk could easily become ambush predators. Merfolk knights are well and good, but mermaid assassin? Ninja mermaid? The trashy B movie writes itself.
@Lilitha11
@Lilitha11 6 месяцев назад
@@taranis9848 I think that no matter how you look at it, humans are just screwed trying to fight merfolk. Humans will never be able to compete in the water, and on boats they are at a huge disadvantage. They sort of need magic to have any hope of stopping merfolk from messing with their ship.
@paulol7224
@paulol7224 6 месяцев назад
im so happy you made this video !!! i’ve had a world building project for so long and i’ve always felt that the oceanic portion has been horrifically slept on,,, this video has given me the perfect place to start omg
@falionna3587
@falionna3587 6 месяцев назад
There's possible rival empires, the big bad waterfolk tends to be sahuagin, but there's underwater goblins like koalinth and the mind flayers quo-toa aswell.
@zacharyweaver276
@zacharyweaver276 6 месяцев назад
17:44 this is why merfolk in my friend's setting are really powerful they greatly control a lot of the sea trading in the world and help keep trade routes safe from sea monsters and other aquatic races
@tkc1129
@tkc1129 6 месяцев назад
Lots of good ideas here. I will point out one more: due to the buoyancy of sea water, you should be able to build much more massive structures underwater so long as it allows water to flow around and through it.
@ubernerrd
@ubernerrd 6 месяцев назад
Only 70%? I feel like 100% of mine sucks. But we still have fun.
@petebyrdie4799
@petebyrdie4799 6 месяцев назад
Cool! Drawing from mythology alone, there are enough races and monsters associated with seas, rivers and lakes to design as rich and unique a campaign setting as you would want, not to mention the variety of submarine environments.
@broce8126
@broce8126 6 месяцев назад
I think Merfolk shelters would have their entrances from below, perhaps as overhangs on higher stories, or with the houses being built on stilts and the entrance being in the floor. This way, the merfolk have an advantage when trying to fend off intruders.
@airacummins5076
@airacummins5076 2 месяца назад
Like beaver lodges
@chriscooper654
@chriscooper654 6 месяцев назад
Many lovely ideas; thank you. In most of my fantasy campaigns, a good relationship with merfolk is key to a coastal settlement's safety and prosperity. And if a land-based kingdom wants to be a transcontinental power like Imperial Rome or Britain, you'd damn well BETTER have the cooperation of the seafolk!
@zacharyweaver276
@zacharyweaver276 6 месяцев назад
Imagine merfolk raising kep, schools or fish, and crustaceans, while fighting off sea monsters and the like. I wonder how they would manage to protect themselves since walls don't exactly work underwater. Though maybe sea caves would still be useful
@chameleonx9253
@chameleonx9253 6 месяцев назад
They could make "pens" for the animals by using nets staked to the ground, or use a series of weights and bladders to suspend them in the water column and then tether them to their house. Homes could be made of the skeletons of whales or sharks, lashed together and with walls made of hide. Air-filled bladders could be used like ballist tanks to keep the house floating at a preferred level in the water.
@zacharyweaver276
@zacharyweaver276 6 месяцев назад
@@chameleonx9253 Yeah that's a good idea like how people have fish farms irl
@chameleonx9253
@chameleonx9253 6 месяцев назад
@@zacharyweaver276 Exactly. If they're in the photic zone, maybe they also could have a floating disk or something that's encrusted with barnacles, oysters, and other sessile animals that they grow. Like a little "garden" of tiny sea critters stuck to the rock.
@zacharyweaver276
@zacharyweaver276 6 месяцев назад
@@chameleonx9253 I mean they could just have rocks that they grow those on don't need a floating disc
@McHobotheBobo
@McHobotheBobo 6 месяцев назад
Walls still have some limited use underwater, especially in regards to heavy non-bouyant things or specific terrain features. Towers and domes/caves are definitely the real MVP in terms of aquatic fortifications
@MetharosKM
@MetharosKM 6 месяцев назад
Worth considering that underwater it's less important to build horizontally across a sea shelf and a lot more practical (compared to on land) to simply build right into or on a cliffside. In the event there is such an abyssal dropoff, the same civilizations could quite easily abide by simply building into the wall of the continental plate.
@wade15001
@wade15001 6 месяцев назад
An undersea city could be a "floating" city. Unfortunately it would move with the tides until it came across some kind of land.
@raresnaftan3977
@raresnaftan3977 4 месяца назад
A big point is how hollow the world of dnd is, so there shpuld be plenty of underater caves that have air bubblea that open up to the under dark. The underdark caves are rich with metals and gems, so perhaps there is were they develop metalurgy
@asahearts1
@asahearts1 6 месяцев назад
So what you're saying is everything's better down where it's wetter and we should organize our society according to the biology of lobsters?
@jordanwhite8718
@jordanwhite8718 6 месяцев назад
Now I’m just imagining a weird mix of Sebastian, the crab and Jordan Peterson.
@ProjectEchoshadow
@ProjectEchoshadow 6 месяцев назад
The Zora
@jlokison
@jlokison 5 месяцев назад
D&D 5e provide several playable aquatic races, Locatha and Triton, add to this the classic merfolk, sea elves and homebrew sea tortles it would be easy to make entire underwater campaigns with a multiracial party. Although some being airbreathers might require some sort of deep water breathing aparatus, magic item or even water breathing spells to keep up with the water breathing races. Cephalopods require some homebrew but could also have a society completely alien to the fish people and others that interact more with coastal regions, they probably also get along with Aboleth and Kraken better than any other aquatic race.
@HelotOnWheels
@HelotOnWheels 6 месяцев назад
I believe Tom mentioned that he's using "merfolk" generally as a stand-in for any of D&D's aquatic humanoids that could build continental shelf civilizations. But it really makes a big difference whether the shelf culture is merfolk rather than aquatic elves, locathah, kuo-toa, koalinths, sea hags, or sahuagin, because all of those latter species can handle themselves on land much better than merfolk can. That means they can make fire and forge tools *much* more easily than merfolk, who have to journey hundreds or thousands of miles from the life-rich shelf to the undersea vents, even if they can somehow survive the pressures at those depths, and are literally as awkward as "fish out of water" if they try to use fire and make tools on land. In turn, the merfolk's single powerful tail makes them faster and more maneuverable in water than any of their bipedal rivals, and thus more capable of evading predators and hunting down little fish further from the shoreline. Thus, it's easiest to imagine the slower, fire-using, shallower-dwelling aquatic elves or other marine bipeds developing settled civilization first, and perhaps only later teaching it to the deeper-dwelling merfolk, who would at first be nomadic raiders preying on their more settled neighbors, much like the Scottish Highlanders in relation to the Lowlanders, or the Mongol herdsmen's predations on the Chinese.
@kamikage9420
@kamikage9420 5 месяцев назад
For an Artificer style of merfolk character, I love the idea that they would have "mech" style vehicles made of copper and silver, in the shape of crustaceans, with the cockpits pressurised and filled with water for them to breathe easier. Helpful for tangling with other giant crabs and krakens etc, but also on the occasion of the merfolk venturing above the sea for whatever purposes they find.
@GravitWry
@GravitWry 5 месяцев назад
When talking about Merfolk, flight and 3 dimensional combat. Imagine how insanely overpowered would it be to give Merfolks some sort flight spell, they're already well versed in combat within bodies of water, so imagine if the barrier between water and the sky were to be broken.
@Lilitha11
@Lilitha11 6 месяцев назад
I am actually currently writing a story about merfolk. Most of the merfolks do in fact live near the coasts. Due to limited space, rather than an 'empire' they live in small city states of a few hundred. They do trade among themselves though and interact. It is very rare in the setting but some of them do work on the surface. I limited them to being only water breathing however, so anything they do is limited by what a person can do while holding their breath, or can do just sticking their arms out of the water. One example, is for their spears, they collect bamboo that grows along the coast to make the spear shafts.
@teknobardthewanderer479
@teknobardthewanderer479 6 месяцев назад
Well, hell....now there's a whole section of my world that I feel driven to build now> (*puts on the goggles and prepares to go into the lore mines yet again to dig out a new chamber*)
@CitanulsPumpkin
@CitanulsPumpkin 4 месяца назад
Some of the old Magic the Gathering novels actually covered this pretty well. In one novel, the main character was on a ship looking overboard at a merfolk village below. He started speculating that life in the sea mirrors life on land. The vast majority of land dwellers live at or near sea level in coastal regions, valleys, and low hills. Going higher in elevation causes the percentage of settled areas to drop off sharply, and in the high mountain peaks you have very low numbered populations of extremely dangerous magafauna. (Dragons.) The same is true in the sea. The vast majority of civilized sea folk live in shallows and reefs near the surface and surface dwellers that pose far less of a threat than the aboleths and lost hoards of undead that occupy the abyssal plane. Another great addition from MtG is the small number of non merfolk races that they've tried to replace merfolk with from time to time. Namely, Cephalids (octopus folk) and Homarids (crab people). Both are fine curveballs to throw at players. As for fire and forges, the ocean floor is littered with volcanic vents and fissures. All islands formed by active volcanos should have multiple volcanic vents under the waves. Every available source of lava in a campaign setting should have a forge attached to it, or at least have a nearby blacksmith hermit considering building a proper forge at the site. Edit: Another point is Magic. Land mages made the spells plant growth, fabricate, stone shape, mold earth, and others. If you're just accepting that elves live in tree cities made from living trees molded by magic, then merfolk and tritons live in spires and honey comb cities of living coral shaped by their mages casting the spells mold coral, shape reef, and coral specific versions of every plant spell on the druid spell list. Plus they would need a spell that fills a finite space with a permanent bubble of fresh air.
@bobbycrosby9765
@bobbycrosby9765 5 месяцев назад
This seems to assume a mostly competition-free environment for merfolk. Presumably there would be competing intelligent life. If the whole of the ocean isn't habitable by them, we could also see attempts to reclaim the land to build merfolk-compatible environments - projects that dig away at the shoreline and dump the resulting waste into the deep oceans that they don't live in.
@peadarruane6582
@peadarruane6582 5 месяцев назад
The mystara setting of BECMI has a very fleshed out undersea world with aquatic elves, merfolk, nixies, devilfish
@thatguy3287
@thatguy3287 4 месяца назад
This helped me out a good bit as I've been working on a semi-aquatic humanoid shark-like lungfish race that inhabits the oceans with large city states and nomadic clans that act as a world-wide trade network as the nomadic clans bring items and good from their travels to trade in the cities which other sea faring peoples visit often, most likely will use the split off clans running into settled clans they abandoned generations ago
@Konpekikaminari
@Konpekikaminari 6 месяцев назад
"And the seas of... who, exactly?" Honestly, that's such an intriguing question, my setting (in development) is basically a dark fantasy/post apocalypse that follows the idea that a normal, modern world was devastated by the cataclysmic arrival of magic There _shouldn't_ be a civilisation in the ocean, but what _would_ you find beneath the waves?...
@lukasglatt764
@lukasglatt764 6 месяцев назад
In my world there exist a treefolk-like species underwater but they consist of coreals instead of trees
@LOBricksAndSecrets
@LOBricksAndSecrets 6 месяцев назад
Coming up next : Species that live in the sky, which covers 100% of the planet
@GooseEnjoyer
@GooseEnjoyer 6 месяцев назад
I remember I started world building with an idea I had a while ago, which essentially was that the first race to ever exist was the kuo'toa, fish people in the dnd universe who have the power to create gods through sheer belief. I never finished that project, but there was a lot of focus in the oceans and the seas.
@McHobotheBobo
@McHobotheBobo 6 месяцев назад
Kuo-Toa are the believers traditionally
@GooseEnjoyer
@GooseEnjoyer 6 месяцев назад
@@McHobotheBobo yeah, you're right, that's what I meant to write, I just mixed it up
@McHobotheBobo
@McHobotheBobo 6 месяцев назад
@@GooseEnjoyer I've been running an aquatic campaign for a couple years so I got all the aquatic species on lock lol
@GooseEnjoyer
@GooseEnjoyer 6 месяцев назад
@@McHobotheBobo I really like aquatic campaigns, hope you're having a good time
@Resolv3
@Resolv3 6 месяцев назад
Seen the thumbnail and thought we'd be talking about Roshar.
@ChristopherKLiew
@ChristopherKLiew 24 дня назад
You had me at "Let's dive in" 😂
@ansfelt8154
@ansfelt8154 6 месяцев назад
Hello Tom. I absolutely watch all your videos, every time they drop out. Actually you’re my go-to video to listen to while washing the dishes lol ! I have been creating a fantasy world for several years and only recently with the help and insight provided by your videos have it really started to take off. My players love the additions I make and all stem from your content. I am grateful and admirative. Thanks !😊
@snappa_tv
@snappa_tv 6 месяцев назад
Once gunpowder is invented the depth charge would devastating to merfolk.
@steevemartial4084
@steevemartial4084 6 месяцев назад
A Chorus of Dragons by Jenn Lyons has three original humanoid races. One was made to live in the seas. It's a great series
@Pyre
@Pyre 5 месяцев назад
I have been circling around this concept for years. Even written some of it, landing on the same concepts, though without the same careful degree of thought. This is immediately useful for a campaign I have *right now* , and worlds I want to have in the future. And simply because this idea has dominated parts of my imagination for longer than I can readily remember? Thanks for.
@HlootooThunderhammer
@HlootooThunderhammer 5 месяцев назад
How fitting! I love the ocean and have a waterworld in the works. Nice to see someone shed some light on this topic!
@boraristic
@boraristic 6 месяцев назад
Hey grungeon master Tom! I really like your content. thank you for doing great thinking about the implications of certain concepts on world building and things. Very much positive, very much pro u. Keep on grunging the free world 👌👌
@Joulederschreckliche
@Joulederschreckliche 5 месяцев назад
I think the biggest variant arises from the anatomy of your merfolk. Can they walk on land and can they breathe water and air, or only one? In my opinion, it's most interesting if they can't walk on land and can only breathe one (not air and water). In my world, there are two populations, one in the shallow ocean that breathes air and one in the deep ocean breathing water near a magical coral reef (both can't walk on land). I don't like the idea of using underwater volcanoes for smelting or the like since, if you are near enough to melt ore, you are also near enough to melt your flesh off your bones. Secondly, besides heat, they also spew sulfur and other nice chemicals. It would be interesting, though, to have a village around a volcano. Near enough to benefit from the heat, but far enough to not suffocate. I like the impact on global shipping you mentioned. I would love to see how people try to incorporate intelligent merfolk into their worldbuilding. Tl;dr: another great video, love the food for thought you provide.
@TailAbNormal
@TailAbNormal 5 месяцев назад
This was actually a really useful video because I've recently been thinking about a stone-age/pastoral/subsistence-lifestyle Sea Elf civilization for my custom setting. I was already using the Avatar film as a basic inspiration, but this has given more some great ideas for the actual "mechanics" of how they would work. Thanks.
@shadowrodney
@shadowrodney 6 месяцев назад
"70% of your worldbuilding sucks" is a good way to draw me in to see how I might be challenged, but too bad! I already got merfolk empires and variations \o/ muhahaha next challenge mr Grungeon Master. Jokes aside, once more I find some of your points and suggestions interesting, shell smelting for example.. I can see why some Merfolk will need access to areas where they can safely melt and shape things without it flowing all over the place because of water. This gives reason to either go up onto the surface or create air pockets underwater.
@jesterknight6073
@jesterknight6073 4 месяца назад
Idea here. Maybe their structures are not just made of Roman concrete but also glass. To let the light in. Maybe they are the founders of Greek fire? That is a fire that can burn in water as well as on land. If they do find this Alchemical fire maybe they never had to brave the lands?
@belisariuscawl481
@belisariuscawl481 6 месяцев назад
did you know that bronze is pressure hardened, so merfolk could harden their bronze tools and weapons by simply going deeper into the ocean, then leaving them there
@airacummins5076
@airacummins5076 2 месяца назад
Diving like a sperm whale
@artzpops
@artzpops 6 месяцев назад
lovin your videos, ideas and concepts ...glad i discovered ya!
@shzarmai
@shzarmai 6 месяцев назад
please consider making videos on Diaspora communities and Multiethnolects in fantasy.
@SageMasterRPG
@SageMasterRPG 6 месяцев назад
I feel that you are missing a basic concept. What about having multiple aquatic races competing for space and resources. And thus they will need vast networks of buildings and walls. two species could go to war over a reef. Fire? volcanic vents can provide the heat required to smelt metals. The real issue, is the recording of information. They have no trees and thus no paper. Paper would dissolve in salt water. So how could they build a collection of knowledge and standards for future generations to build off of? Oral traditions can work for small groups, but an empire would need something more. If the species can leave the water they could build a area safe for the precious books. But if the species is bound to water they would be forced in etching letters into stone slabs and shells. Being unable to build a library would limit the knowledge that they can collect and bind them to a certain level of advancement. They say that the destruction of the library of Alexandria set humanity 300 years.
@hircenedaelen
@hircenedaelen 5 месяцев назад
Merfolk, koalinth, sea elves, triton, kua toa, locathah, sahaugain etc. The seas can be just as diverse as the land
@solalabell9674
@solalabell9674 6 месяцев назад
I love sea elves and having that be the origin of most aberrations in dnd based settings I make
@majesticgothitelle1802
@majesticgothitelle1802 6 месяцев назад
There are underwater tornadoes, currents, sandstorms, slipstreams, earthquakes, volcanic vents, brine pools, parasites, flat worms and other stuff. Agriculture would mostly assist in cleaner fish, crustaceans, mollusks, seaweed, aquatic flora, sponge, and coral. Animals that would be domesticated would be sharks, eels, rays, cleaner fish, and Octopodidae. Tools would mostly assist marine mammals bones, skins, poisonous fish glands and whatever falls in the ocean.
@williamstokes4282
@williamstokes4282 6 месяцев назад
Sirens are just merfolk who took levels in bard, but more seriously land based peoples traveling by ship would be incredibly vulnerable to attacks from aquatic peoples.(Does our fantasy world have the same civilized species diversity as on land in the seas?) This might even change how navel vessels are created, if you can be scuttled by foes you can't see then you have to protect the underside of your ship somehow. Do certain aquatic peoples have symbiotic relationships with land based peoples or are they strictly opposed, Some regions may not develop navel travel at all because going into the sea is death and those same regions would be considered no go zones by outside sailors who would require a positive relationship with the aquatic folk they deal with on the regular. Other important question to ask, do the Aquatic folk have land mobility, there is a big difference between being able to breath on land and being able to live on land, classical merfolk may not be very mobile on land where as a aquatic elf in DnD is just as able to live on land as they are at sea just they walk instead of swim and then there are species like the Grung who need to regularly be immersed in water or they'll eventually die or semiaquatic species like the lizard folk who can hold their breath for extended periods of time. And most importantly of all are your merfolk Seal type or fish type or both representing different species converging in form and function?
@horridparlor
@horridparlor 6 месяцев назад
These videos go pretty deep.
@badideagenerator2315
@badideagenerator2315 6 месяцев назад
Merfolk aren't the only marine fantasy race out there; sea elves, tritons, and locathah will also be swimming about, so i wonder how they might interact with merfolk.
@ninjabreadman22
@ninjabreadman22 6 месяцев назад
The lack of need for shelter hacks away at the very root of the idea for an empire under the sea. Harvesting and processing the necessary resources to make tools would not be energy efficient, even over time. The body types that are most optimal are simply entirely different underwater. Fish and whales have different respiratory systems and the upright bipedal form we have is optimized for long distance running and throwing objects. Merfolk having an imperial bent and looking similar to humans would imply that they were people who were forced into the seas. Perhaps a curse or they sided with a sea god and fled a terrestrial empire? Either way, their having an empire would be entirely dependent on magic. Deep sea mining and farming would be pretty pointless endeavors without magic. Being underwater makes industry and even agriculture truly pointless and inefficient. With divine powers and a god seeking worship, they would have a reason to form an empire. This would drive their society's entire existence and culture though, so the science would really fall the to wayside. Hierophants would lead the society, and hedge mages would likely be self sufficient enough to break off from society and live alone in the deep sea.
@ninjabreadman22
@ninjabreadman22 6 месяцев назад
Also why would they choose to live underwater if they were amphibious? Making an underwater society is so dependent on the terrestrial society and the gods of the world. There's really no reason to choose residence under the ocean if you have a terrestrial mindset of conquest and land administration instead of a more sensible mindset of living in harmony with one's environment. At the end you're saying there would be no doors. Why would there be cities at all? What do the merfolk need protection from? They're not going to die from exposure and they're presumably the apex predator under the waves already.
@ryankushlan8781
@ryankushlan8781 3 месяца назад
I think they would need buildings of some kind for defense from other sea people there are a lot of land based races I can only assume there would be a lot more in the ocean when they make up 70% of the world and a good number should be able to go on land if only for short periods like races of crustaceans would definitely be in the shallows and shore line it would probably be constant war between different underwater peoples
@kajetanmazurkiewicz5459
@kajetanmazurkiewicz5459 5 месяцев назад
As always amazing take!
@gothicshark
@gothicshark 6 месяцев назад
it's a fun thought, the only trick is evolution of an underwater humanoid. But in your speculation and theory crafting, you actually said how with out voicing it. Aboleth. Hyper intelligent, evil underwater primordial .... users of unpaid involuntary interterms. They would have made the Mer folk, and sea Elves. Which I think is what happened in Faerûn and the Pathfinder settings. So carry on. ;p
@Lilitha11
@Lilitha11 6 месяцев назад
I feel like trying to explain why mermaids look like half human and half fish is a lost cause. Just accept the mermaids look how they do and focus on the world building and make it as plausible as possible. People will accept how they look, because they generally like 'mermaids' over ugly fish people.
@jocelyngray6306
@jocelyngray6306 6 месяцев назад
My setting has an amphibian species and also a dolphin-related merfolk. This video is super helpful.
@hannahdawg6829
@hannahdawg6829 6 месяцев назад
I'm currently writing a story that while set in our world features merfolk, including one of the protagonists, so this is definitely useful for me
@McHobotheBobo
@McHobotheBobo 6 месяцев назад
There are a number of undersea novels set in Faerun. Mel Odom's "Threat From the Sea" series is most prominent. Could well be worth a read :)
@Amipotsophspond
@Amipotsophspond 6 месяцев назад
city folk forget doors keep animals out. sound travels better underwater but merfolk would likely not be able to say human word sounds or talk outside of water, any more then humans can speak underwater or sing whale songs.
@fenixmeaney6170
@fenixmeaney6170 6 месяцев назад
7:12 A world full of giant volcanoes, you say? Because I'm currently working on a setting with a giant volcano in the middle as the source of heat in this world. Good to know I don't have to worry about plate tectonics!
@guy-s
@guy-s 6 месяцев назад
In 0:31 grungeon master confirms that it's indeed better down where it's wetter under the sea.
@samuelhaldane4717
@samuelhaldane4717 5 месяцев назад
When I was about 20 I proposed running a campaign where everyone played sea creatures (not just merfolk). My players were very cold on the idea. Nobody was interested.
@flibbernodgets7018
@flibbernodgets7018 6 месяцев назад
The worst thing about underwater predators is that they can come from anywhere. If I'm on flat land I can look around in roughly a 2-D plane for threats, but with another axis to look around in I'm almost certainly missing the thing about to bite a chunk out of my buttcheek. I guess it's similar for caves, forests, and mountains, though then you still don't have to contantly worry about threats from below or a solid surface you can put your back to.
@Lilitha11
@Lilitha11 6 месяцев назад
I do feel that predators wouldn't be as big of a problem as people might think. They would likely view merfolk as predators, due to them having used tools and weapons for a long period of time. By the time we are talking about, merfolk likely could of hunted sharks of hundreds of thousands years. It is likely they would be very weary of merfolk, especially if they were in a group.
@plumbum9688
@plumbum9688 6 месяцев назад
love your videos!!!
@MatthewDragonHammer
@MatthewDragonHammer 6 месяцев назад
I wish this video had existed when I started my nautical campaign a few years ago!
@lukekebell3146
@lukekebell3146 5 месяцев назад
Porbeagles are one of the only shark species known to engage in playful behavior, just like dogs! This fact right here is why i beleive that Merfolk would 100% find a way to domesticate some shark species. I could imagine early coral-age Mer gaining the trust & taming sharks like these. Then later perhaps they could have new, specialised shark breeding which would create new shark "purebreeds" for hunting, or guarding, or racing, heck even "lap sharks" that are no bigger than a guppy! (in the same way humans tamed wolves & later bred them into dogs). Just picture this: You're party enter the coral palace of the Mer King (most settings have ways for them to breath/swim better) & as they approuch the King he is accompanied by his loyal Shark pets, large & snarling. He bids them to rest, so they enter a relaxed state. But remain an intimidating presence. Or a Mergirl asks the Party to help find Mr. Chompy who turns out to be a a chihuahua sized tiger shark... Domestic sharks are Mer's best friend! (Ill admit the sharks constant need to keep moving or they will drown may be a difficult thing to acclumate to but then again we do have to take dogs for a walk...) Also I feel like Whales would be to early Merfolk what Mammoths were to Neolithic man. Perhaps Merfolk would hunt Whale pods taking down an old or weak member to feed on the flesh, then make use of the blubber & bones. The only downside to this is the potential that whales could have gone extinct in this hyperthetical fantasy setting...
@Seer_Of_The_Woodlands
@Seer_Of_The_Woodlands 5 месяцев назад
Great Video !
@Telleryn
@Telleryn 6 месяцев назад
I could imagine grand floating cities and farms in the middle of large oceans, rivers would also provide important access in-land for them, having sapient creatures living in rivers and along the coast would affect how we handle waste
@yjlom
@yjlom 6 месяцев назад
grand floating farms in the middle of the open ocean might work in very cold waters, but anywhere somewhat warm, it'd require either large amounts of fertiliser or massive pump stacks getting nutrients from the sea floor so not happening before at the earliest a mid 20th century equivalent technology level it would be cool though I also feel like if they normally breathe saltwater, freshwater would probably be dangerous to them
@Telleryn
@Telleryn 6 месяцев назад
@@yjlom there are some species that can adapt to both, perhaps they can close off their gills and gulp air like a lungfish allowing them limited access to land too making them more amphibious, even better if their tails are more serpentine for limited land locomotion without sacrificing aquatic mobility. perhaps they could solve the nutrient problem by having an area dedicated to sea birds as a yearly nesting ground and harvesting their droppings
@ThornMu
@ThornMu 6 месяцев назад
Biggest insights for my underwater people (the Corelega): I shouldn't have them be as isolationist as I have been, and everyone should learn Corelegan Sign Language as the 'trade tongue'. Everything else, I'm basically using or circumventing intentionally already. Well, I guess, one other since they won't be as isolationist, they will dominate trade on most of my worlds, except for Ka, where most the sea floor is just too deep for them to have easy sustained control of the surface. Instead, they could control specific resources and dominate access to some of the ports, thus encouraging the Kardani to further pursue operating directly out of city ships to avoid the fortified shallows.
@Drejzer
@Drejzer 5 месяцев назад
I was wondering... In the case of "oceans transition from the shore straight to fathomless abyss" scenario... How would a cave suitable as a dwelling (or relatively easily adapted into one) appearing at a reasonable depth be likely to appear? It feels like something that could happen, just how likely (and thus prevalent) while that be?
@GoranXII
@GoranXII 6 месяцев назад
In my story, 'merfolk' (which actually look like a cross between a sahuagin and a yuan-ti) and highly-skilled water-mages, and crafters of magical items, and are the only race capable of (or at least, willing to) crafting living flesh. Indeed, many women in coastal areas give birth in the sea, (usually in sheltered bays), specifically to have a 'merfolk' midwife, since they have a pretty much 100% success rate. They're not pleasant to deal with though. Their idea of 'anaesthetics' is an octopus with a paralysing bite, and they demand payment in materials for any crafting done, including flesh for the time the crafting takes.
@nin0f
@nin0f 6 месяцев назад
I bless the day algorithm has introduced this channel to me
@thiagom8478
@thiagom8478 6 месяцев назад
Watching this video (I'm in 8:45 right now) I realized that merfolk civilizations are a bit like time-travel as far as worldbuilding is concerned. If they exist or not matters less than if they have a place or not in the story we are telling in this setting. If they don't, better to forget all about them. If they do, then our story shall revolve around them, mostly. Because that is a too strong flavour to be background element. We can have something like a wild wasteland with barbarians under the sea, perhaps some ancient empire lost and forgotten. More a few amphibian civilizations, amphibians are easier to deal with when our main characters are land dwellers. In the moment you get civilizations under water that are as advanced as those above water, or more, you get a problem of balance in your story. "How they interact with surface geopolitics?" becomes a central question impossible to avoid. If we want to have any consistency in the setting. No nation will ever travel the sea on ship, unless the merfolk nations allow it. Assuming about the same level of technology. And they don't need to allow it. We can use magic to allow interaction, like we can use it to avoid the issue of linguistic differences. Technology works equally well for both, of course. But in the absence of something good enough to make people turn from humans into merfolk in minutes, and vice-versa (what means differences are irrelevant and merely cosmetic, and is the cheapest possible way to escape diferences) the people of land and the people of sea don't need each other much. They may not interact at all. And that "don't interact at all" comes with no sea travel for land dwellers. More likely than not.
@commonviewer2488
@commonviewer2488 6 месяцев назад
I like the idea of plankton-people that can photosynthesize for some nutrients, but are otherwise much like this
@Forsworcen
@Forsworcen 6 месяцев назад
“Bipedal Land Based Humanoid” he says while my main character is a freaking Lamia. Oh and one is a slime… but point taken, I’ve barely thought about the ocean beyond that there are creatures in it…
@Forsworcen
@Forsworcen 6 месяцев назад
As a bit of extra information. The planet in my fantasy book is a classic super earth with almost double earths mass but is also less dense making it much MUCH larger so that the gravity is similar to ours. This also made me consider the size of geological features would be fucking enormous with mountains that put Everest to shame. I’d assume the abyss would also be much deeper as well but haven’t really considered it until now
@TheCAL-dx4tr
@TheCAL-dx4tr 6 месяцев назад
I have a perfectly good reason why there isn’t a underwater civilization in my world. All the fantasy races in my world were created by an evil wizard experimenting on humans, and he created knockoff elves, dwarves, skinchangers, giants, four armed people, and winged people. No water people
@GrinningCoyote
@GrinningCoyote 2 месяца назад
I rather like the notion of the merfolk having a legendary city lost above the waves, left high and dry by a shift in the elevation or coastline... a reversal of the Atlantis stories.
@chriscutler7588
@chriscutler7588 3 дня назад
I think you're forgetting about all of the krakens.
@matthewsinclair4322
@matthewsinclair4322 6 месяцев назад
Grungeon Master: 70% of your worldbuilding sucks. Me, who after 2 years, hasn’t finished even 10% of my worldbuilding: Surprised pikachu face. P.S. I loved this video. I’m definitely going to use it to build kingdoms of merfolk, sea elves, storm giants and sea trolls.
@sunsolar2138
@sunsolar2138 6 месяцев назад
I can say I'm proud. My Worldbuilding project has worked out the underwater zone of the world. Races, kingdoms, economics and politics with religion and origins.Dabi dabi dab.
@Ciran87
@Ciran87 5 месяцев назад
Honestly, Pathfinder did this to some extent with the ancient Azlanti empire in their world.
@locky7443
@locky7443 6 месяцев назад
I think you are underestimating the difficulties of ocean predators. In prehistory fire and ranged weapons were the main defence against predators both of which don’t work underwater. Fighting a bear or big cat with just a spear is a bad day let alone a orca which is 10-20 times bigger, way smarter and has likely specialised in hunting the now abundant menfolk civilisation. Additionally any leviathans in the world probably don’t live in the deep sea but in coastal regions, with the largest macro predator ever megalodon beings shallow water specialist. Merfolk would also be dependent on land based species to provide or allow production of metal weapon. The best way to fight mermaids being a weapons blockade and let the orcas do the rest. Instead of an ancient empire I think mermaids would a new rising power capitalising on the trade routes of multiple nations to avoid dependence
@Lilitha11
@Lilitha11 6 месяцев назад
Monsters are one thing, but I don't think animals would be as big of an issue as you suggest. After several hundred thousand years of orca's having spears jammed into them, I think they would naturally be weary of merfolk. They would definitely had been a major issue early on in merfolk history, but by the time they have advanced tools and stuff, most predators would realize they are not worth the effort.
@locky7443
@locky7443 6 месяцев назад
@@Lilitha11 I can agree that an advanced merfolk civilisation with bronze weapons and armour would probably be able to fend of orcas(though I maintain it would be difficult given ancient armies problems with elephants and orcas are the same size but with none of the weaknesses). The problem is earlier than that in the hunter gatherer period. Jamming a spear in to an orca is much easier said than done and even if you succeed it is unlikely to die from a single wound so you will probably die as well. In our history are ancestors solved this problem by using fire to scare predators and by using gravity and ranged weapons to kill animals in the orca size range such as mammouths, none of these work if you are a mermaid. Orcas are also far larger, smarter and unlike most large predators on land actively target prey in the human size range. They also show very sophisticated tactics being able to set traps, use water pressure, coordinate attacks and pass this knowledge onto the next generations, I mean they literally learnt how to disable ships for fun. While you are right most orcas would avoid the mermaids, if mermaids become a large enough food source there are definitely orca pods learning how to use water pressure to break up phalanxes or at the very least sneak into the kelp farms to steal livestock(they might be the mermaid equivalent of goblins) One way to put it is while I believe humans are more than capable of becoming top predators in the age of dinosaurs, I think it would take longer than it did us, hence my point about mermaid empires being newer prowers on the scene rather than ancient empires.
@Lilitha11
@Lilitha11 6 месяцев назад
@@locky7443 The one weird thing about merfolk is that evolutionary they make no sense, like half human, half fish doesn't seem possible to naturally evolve. However if we gloss over that little bit(because of the rule of cool, and we want pretty mermaids or whatever), I imagine that merfolk would have evolved from dolphin/whale like species. So I would imagine, they were like orca that evolved arms and started using tools. The use of tools and having hands would of given them a great advantage and they would settle down and start growing food and slimmed down over time. In this case, millions of years ago they were already apex predators. Of course you could go the total opposite approach, where they were humans who went into the sea. Early humans in the sea would of had a horrible time and likely would of been killed by everything as they slowly evolved tails and adapted to living in the water. We are going into deep speculation here, and since fundamentally merfolk don't make a lot of sense, you could go many different ways. Realistically mermaids would be more like monster fish people, or big chunky boys with lots of blubber and stuff, so getting slim and pretty girl mermaids require some sort of stretch of your imagination. So it might be good to decide, were they apex predators, or hunted prey, and just go with it.
@locky7443
@locky7443 6 месяцев назад
@@Lilitha11 I can agree that as they are often presented there is no way mermaid could evolve naturally(though them being the result of magical gene manipulation is an option).If they did evolve naturally you are right that they would likely look very distinct from humans as the evolutionary pressures would be very different. As for how they would evolve, I think it would be unlikely they would evolve from whales(or similar animals) as fins are very specialized and revolving arms would require going through a weird mid stage where the forelimbs are not really good for anything. Instead A scenario of humans or other primates going into the sea seems more likely. I see them starting as semi aquatic animals using their more developed forelimbs and tools to access food that other animals can't and retreating onto land to avoid predators. Eventually becoming good enough swimmers that they can survive purely in the ocean. There is some precedent for this with certain island peoples having better lung capacity and increased webbing on their digits. You could even make it an atlantis scenario except with the sinking being slower. If they would be apex predators or not is up ton the author as you said but it is not necessarily a binary. They could be the of buffalo to lions or gorillas to leopards, where most leave them alone and only specialists populations hunt them at great risk. There could also be both friendly and predatory orca groups, with friendly orca pods helping on hunts(much like real life orcas and whalers) while other pods raid farms and kill mermaids.
@Lilitha11
@Lilitha11 6 месяцев назад
@@locky7443 I was actually thinking about this recently, as I was writing a story about merfolk. I was thinking, if the merfolk came from humans, then wouldn't they likely breath air from the surface, like whales or dolphins? If they had gills, as often is the case, then that sort of implies that maybe they didn't come from human or land mammals. It seems kind of silly, but perhaps they might of even evolved from like crabs or maybe a sort of starfish. It might be a case where you just want to leave it to people's imagination. In which case the most important thing is to be consistent.
@LordDany
@LordDany 6 месяцев назад
Theres a few seas on My world The One iv worked the most is the miridian sea there some things hapen specialy on the cities of the rainbow reefs i had a single player game with One of My brothers happening there
@OpenWorldAddict0
@OpenWorldAddict0 5 месяцев назад
There are other undersea races other than Merfolk. D&D 5e have Tritons, Sea Elves, Tortles, and maybe even Locathah, and even evil creature such as Kuo-Toa and Suhaugin.
@jocelyngray6306
@jocelyngray6306 6 месяцев назад
I'd love to hear what you think a flying humanoid species would be like.
@appleoxide4489
@appleoxide4489 6 месяцев назад
I see someone else has also come upon the idea of mermaid international sign language
@Amipotsophspond
@Amipotsophspond 6 месяцев назад
boats are vulnerable from underneath they would likely all have metal bottoms. and we now have legit reason for making most ships catamaran as you can get the angles to fight off attacking merfolk. Think of it pirates in traditional ship style but they are all catamarans!!! large decks for dragons to land on and transport other large creatures. some merfolk tribes offer a cheap useful escort service threw their dangerous reef, other tribes extract a unreasonable fee that you battle them over. you hire other merfolk to swim with your ship or ride on it to fight off other merfolk.
@thiagom8478
@thiagom8478 6 месяцев назад
If we assume life developed in this world on the sea, and take neo-darwinian ground for granted, would make sense to have intelligent talking people under the sea when the surface was practically a desert. Not necessity, goes without saying, but is plausible. Possibly the oldest land dweller civilization learns its ways from some undersea culture which is as older than them as sharks are older than humans. Surface could be, in this conditions, the province for merfolk empires.
@kutalyl7153
@kutalyl7153 27 дней назад
Why no doors? Gates and doors are a very practical architectural elements, under the waves as well as above. Whether you want to protect your home or trap a victim, doors are useful for all civilizations
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