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You're Wrong About Etie Vs Alcryst 

Mekkah
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Most people think Alcryst is better than Etie. Much better, even. But how true is that? Thanks to @Scepti for joining once again on a deep discussion on the merits (and flaws) of our favourite Engage archers!
Twitter Thread: / 1651656872603033604
Note: One thing I forgot to bring up was Alcryst's personal skill, Get Behind Me! This gives Alcryst a conditional +3 strength on turn 2 onwards. It's a good personal skill for most casual playthroughs that slightly decreases the gap between Etie and Alcryst, but Etie will still do significantly more damage with any attack where Alcryst doesn't proc Luna, so it doesn't change the comparison much. Similarly, you can increase Warrior Etie's damage by 5 if you can break the enemy first. With Fracture, for instance.
BGM is from the Zelda series, called Relaxing Zelda Music. Unfortunately it was taken down so I can't link it :(
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6 май 2023

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Комментарии : 475   
@renren5660
@renren5660 Год назад
"After solm we get Saphir, Veyle, and Mauvier" Disrespect to my mighty warrior Lindon
@lucadivine3862
@lucadivine3862 Год назад
I will gladly disrespect walking Thoron all day.
@dccdislame
@dccdislame Год назад
Now take this corn, and hurl it skywards!
@OriginalRaisins
@OriginalRaisins Год назад
Lindon is a pretty mighty warrior. So mighty, in fact, that he has 2.2 more strength than Alcryst does.
@cartooncritic7045
@cartooncritic7045 Год назад
@@OriginalRaisins Fucked up, but also hilarious.
@BigKlingy
@BigKlingy Год назад
I had a free deployment slot in my most recent Maddening run so I decided to try Lindon. He's actually pretty okay. He can Olwen poke things and give some staff utility.
@glowstickofdestiny1290
@glowstickofdestiny1290 Год назад
In SoV, Luna is a bow that's obtained randomly and outclassed by an option you can reliably get long before it. In Engage, Luna is a skill exclusive to an archer who's outclassed by one you get before him, because it activates randomly while having a high Strength stat leads to more reliable damage. The clear, obvious, not at all a stretch meaning of this is that we're getting Shadows of Valentia HD for the Switch
@hisen3.146
@hisen3.146 Год назад
In FE3H, all the months are called moons yet Luna isn't an ability. This means we're 100% getting Fire Emblem 3 Houses 2: 6 Houses. 6 new routes and 6 new maps from the base game and we might even have a fully completed route, if we're lucky.
@Yanninho78
@Yanninho78 Год назад
In FE7, Luna is a tome that you can use to kill the final boss in one round.
@joshuagabrielcatindig7607
@joshuagabrielcatindig7607 Год назад
If you use FE Builder, Pierce is named Luna there, and its on Wyvern Knights.
@DollyBowman
@DollyBowman Год назад
They need some way to sell that SoV DLC from the defunct 3DS eShop after all
@thewingedserpent5823
@thewingedserpent5823 Год назад
this feels like an interviewer questioning a scientist about a new discovery
@M5MSMSMSMSMSMSMSMSMS
@M5MSMSMSMSMSMSMSMSMS Год назад
2 fire emblem AIs pretending to be human:
@hues_of_neon
@hues_of_neon Год назад
"Scientists have recently discovered that ABS help a unit perform better in Fire Emblem Engage. We go now to Mekkah in the field to tell us more."
@benzoFE88
@benzoFE88 Год назад
The answer is to use neither and use fogado and his personal weapon, radiant bow +5 (Sigurd engrave)
@duetopersonalreasonsaaaaaa
@duetopersonalreasonsaaaaaa Год назад
Fogado + Veronica + Radiant Bow slaps, especially since Veronica gives him more Magic. I wanna put him into Warrior so he can get the Veronica-Backup bonus, and he'll Wait more and build up the Book bonuses if he has low Movement so he'll be a nuclear warhead when he does attack next.
@neog8029
@neog8029 Год назад
14:42 Hold up. Why are we comparing endgame stats against a very midgame enemy in Solm? Shouldn't we be comparing against endgame paladins and Halberdiers that tread upward to 40 defense in Maddening? That would greatly change the Luna contributions. I know Luna isn't 100%, but by the lategame you have ways to make it close to 40%. Throw on the fact Alcryst can use the Brave Bow which Etie just cannot, and I feel like there is more than a little Luna downplaying just because it's not always active.
@magiv7573
@magiv7573 Год назад
I think scepti mentioned it because of the coincidental numbers and not much past that
@ino_mation
@ino_mation Год назад
They're talking about the average benefit you get out of Luna throughout the game, meaning, from the time you learn Luna at 10/5 for Alcryst, as obviously from 1-4 on his personal class, you don't have Luna yet, it doesn't matter for enemies earlier than before you get Luna. If you think the comparison is using endgame stats, then just look at Alcryst's str at level 10/5, and Etie's at level 10/1, where because of going Warrior, she already has 19 Str vs Alcryst's 13 Str at level 10/5. That's already a difference of 6 str, and if you can get Etie doubling at that point (give her Lyn), that's 12 damage. Also yes, Etie cannot use the Brave Bow, however I'm noticing that in end-game Maddening with my 10/20+ Alcryst, he is still looking at 0's against those endgame enemies with the Brave Bow, because obviously it's weak. The Brave Bow has a Mt of 4, while the Silver Bow has a Mt of 13. Taking Alcryst's str of 19 at 10/20 with a Brave Bow, that's 23 Atk, versus Etie's 31 str with a Silver Bow, that's 44. Now consider what Luna does, it *ignores* half of Def or Res. If an enemy has 40 Defense and my 10/20 Alcryst comes up to it with a Brave Bow, with a Phys Atk of 23, and Luna procs. It's dealing 3 damage. If an enemy has 40 Defense and my 10/20 Etie comes up to it with a Silver Bow, with a Phys Atk of 44, no Luna to speak of. It's dealing 4 damage. Ignoring half the Def is great, but Alcryst, unless he procs both a Luna and a Crit, really has pathetic damage, because his Phys Atk is so weak to start with. Additionally, let's say that the same unit has 20 Res. Well, Alcryst has 4 Magic, and a Radiant Bow of 19 Mt, hey look, it's 23 Mag Atk, and he'd actually be better off attacking with the Radiant Bow and ignoring 10 Res, coming out with a damage of 13, than using the Brave Bow. In my current run, in Gradlon now, I've given Alcryst 2 Energy Drops earlier in this run, making his str now 25 at level 10/20/5, and I *still* feel like he's the worst unit on my team. Etie's would be 33 without Energy Drops at this same point, and I really gave Alcryst favoritism earlier on, he got my first Master Seal, and he is still my highest level unit. He's still just pathetic, but I'm in too deep with him now, and I have to rely upon him hitting Luna *and* Crit
@sohn7767
@sohn7767 Год назад
Since when are chapter 20 paladins/halberdiers considered midgame 🤔
@lanceareadbhar
@lanceareadbhar Год назад
I felt that the argument was more that Etie and Alcryst are a lot closer than people think vs one clearly being better than the other.
@nachohangover5104
@nachohangover5104 Год назад
I can see an argument for Etie being better at equal levels with the same resources invested... but getting her to equal level is really hard. Etie's getting used for chip and not getting too many kills. She needs to get 7 levels to match Alcryst's base level and that's really hard unless you're specifically feeding her kills over other units. There aren't even that many fliers between her join chapter and Alcryst's. There are a few but not many. And even those she can't kill without Alear's personal or a forge (which isn't an option until chapter 6). Even if you level Etie up to remain competitive (which again, is really hard to do on Maddening) giving her Lyn so sge can double is a huge amount of favoritism when so many units want Lyn and can do more with her than just "delete one enemy on player phase and use a longrange astra storm". Alcryst's base level and lower necessary investment is a huge boon for him. Etie will struggle to be able to unlock promotion, Alcryst already has. I don't think he's good in the longterm either but he can at least kill the fliers in his join map with a +1 steel.
@stormfallvalkyri8389
@stormfallvalkyri8389 Год назад
Not to mention on maddening exp is so scarce and after ch 3 etie needs help to oneshot fliers. Unless youre babying the everloving crap out of her, shell be behind alcryst. Its baffling.
@user-ik8sb8mp9d
@user-ik8sb8mp9d Год назад
A chapter 10 pegasi has 32 hp and 10 def. +1 steel bow has 36 effective might so you only need 6 str to ohko them. A base level etie has 10 str so she doesnt need any babying to do her job in the early game.
@del_ty9005
@del_ty9005 Год назад
I never see the argument for the exp problem(especially early maddening), you have Celica recover and Micahiah Great sacrifice and her multiple Healing to get a lot of exp without the need to give them kills, so you can change the user between chapters and get almost all the the early units to lv10, and because you only had 3 master seals before chapter 10 you can give the kills to those 3 units and then promote the others after chapter 11 if you want to use more of the early units.
@nachohangover5104
@nachohangover5104 Год назад
@@del_ty9005 Because dedicating those resources to Etie specifically is still an opportunity cost. You're giving up resources to Etie over other units. Celica especially is an opportunity cost since it means you're giving up any and all offensive potential with the emblem just to prevent Etie from falling behind. And you can't even give her Micaiah until after Chapter 6. Meaning that the chances of her being on par with Alcryst are even lower. At best she has Jean and Anna's paralogues to Micaiah grind for exp before you get Alcryst. If you want Etie to be leveled up you're dedicating her a bunch of kills and emblems that anyone can use to be good. And Etie doesn't even bring much to the table when trained.
@del_ty9005
@del_ty9005 Год назад
@@nachohangover5104 with celica okey, she is better with units like Celine Chloe Clanne or even Framme but with micahia Etie can get to lv9 with ease in one of the paralogues or even in ch7 and thats all she needs because at the end of the day neither Alcryst or Etie are getting a early master seal, both can kill fliers with a steel bow or a leif engrave long bow at that level, and because the way that the internal level works they dont want to level up past lv 10 in their basic class.
@palatonian9618
@palatonian9618 Год назад
I think some of the dialogue between Mekkah and Scepti exposes one of the differences I feel like I see between players Mekkah's level and lower (like me, I am way worse than Mekkah) and optimal players like Scepti, Rangor and DonDon. I feel like people in the first category feel like more speed and strength are always, always, always good. Whereas the hyper optimized players see the diminishing returns and know where those thresholds are
@auraguard0212
@auraguard0212 Год назад
Mekkah isn't top-tier at FE?
@lanceareadbhar
@lanceareadbhar Год назад
Mekkah is not an LTC'er like the ones they named above.
@conradkorbol
@conradkorbol Год назад
@@auraguard0212 Mekkah is smart enough to be and could be if he really wanted to but he is not ltc or speed runner typically. Again, he can do those things. He just typically prefers to play fun and fast
@Edgeperor
@Edgeperor 8 месяцев назад
@@conradkorbolhe could, but he just really doesn’t like math very much, and that’s practically all ltc stuff is
@IcedCoffeeGaming
@IcedCoffeeGaming Год назад
Etie has major flaws that need addressed to get her to function, Alcryst needs fewer resources to get him online. You can run damage increase passives so he consistently 1 rounds. If you run him on warrior he has slightly less STR than Etie but also has the +3 STR passive with better overall bases/growths. She only has 10% more STR growth than him. If you want a free early game warrior, Amber at level 11 cav reclassing into Warrior has 21 STR. If anything the discussion should be Amber vs Etie. Amber also gives himself Hit+20 if he/the target aren't adjacent to anything and this works at RANGE. Amber is slept on as a warrior, Etie is overhyped and requires you to divert XP away from hard carries to prop her up. Alcryst at least requires no investment to hit lv 10 and with lunar brace can 1 round fairly consistently.
@verde5738
@verde5738 3 месяца назад
I love how you claim that Etie has major flaws that need fixing and then immediately follow it up by basically admitting that Alcryst also has major flaws that need fixing. Your bias is beyond pathetic. Keep coping.
@VuNguyen-fv5jl
@VuNguyen-fv5jl 3 месяца назад
@@verde5738chill tf out. It’s just a fun single player video game
@greenstatic180
@greenstatic180 Год назад
Interesting video! I'm a little concerned, or rather majorly concerned, about what happens in the middle though. What happens is they take the calculation of "The average damage done by Luna is 12, and a 10/20 Etie has 11 more strength, therefore Luna is just catching Alcryst up to Etie's damage". I feel this is completely disingenuous, as this comparison in and of itself is flawed. We are taking the stat of damage over enemies of the entire game, which tends to plateau towards the end due to bulk being comprised more of HP significantly increasing HP since Defense is usually capped or near there, and comparing it to "Etie at one exact point". Alcryst Luna over the entire game shouldn't be compared to the damage output of Etie at the very end when she has the most Str she could have in a single loop. The TLDR is, most people overvalue Luna, but I think that this video, and this specific calculation goes to undervalue Luna. In practice we get Alcryst having a much bigger damage gap when Luna activates, which only falls off at the very end when defense is lesser (in comparison, obviously as a whole its bigger) and when Etie has the absolute most Strength. The other thing that mainly bothers me is how the level difference between Etie and Alcryst is shown. I absolutely agree that there are far too few master seals before Solm, and that giving either one the seal would be favoritism. However, what it fails to account for is that during Brodia/Elusia/previous chapters, due to how EXP gains work, even if you do what I did and favor Etie by having her one-shot a flier on every turn, Alcryst will have a 3-5 level lead compared to Etie, and will retain this until he gets the cap and Etie catches up. Is this a Tortoise vs Hare scenario? Yes, sure. But Fire Emblem is not a game won by being the first to cross the finish line, but rather, something we look at as a whole. I believe the concept Mekkah proposed was that of "Unit STONKS" where we evaluate their use over time, where we find that in practice Alcryst has a lead where he will deal more damage until Etie catches up and equalizes, with her being in the lead, and then 2 chapters later gains another significant boost with Luna, something this video does an injustice due to how the calculations are set up for it to be doomed to fail regardless. Now, obviously, it is unfair to paint Alcryst as being more reliable, at the end of the day there will always be RNG involved in his use. However, it feels wrong to say (and of course I have to use this format) "Join earlier + More damage at endgame level + Luna bad skill = pwnage incarnate" That's just my take, the video itself was some nice food for thought. You have a good evening.
@Skilletking2010
@Skilletking2010 Год назад
Id like to pose that, they not only drag on Luna way too much, but within minutes of saying "Alcryst is better off with Luna and not as a warrior" then drag him for doing less damage than a class with bumps in strength. There's absolutely more analysis to do with these two beyond "Etie has 10% higher STR growth and worse growths overall". Alcryst can grow Mag for the Radiant bow, if they both go Warrior he will likely beat her out in actual DPR because he's default bulkier and can be closer to the front for enemy phase, and his passive gives a whole 3 extra strength for any turn after he's within 3 squares of an ally that was attacked.
@AliciaWhimsicott
@AliciaWhimsicott Год назад
Alcryst's earlygame is good since fliers are still weak, but if you have used Etie, she can hit the benchmarks just the same, Etie will also reach Alcryst's base str with just 2 levels, it is not terribly difficult to do this, and then she is still 4 levels away from Alcryst's base, and eventually levels will plateau and become more close, meaning Etie's much larger strength will start to bare its fangs, especially since she needs just 200 EXP to get on Alcryst's level. Etie will then reach Alcryst's base class Lv20 Str at Lv13, though I do admit it is pretty difficult to get her there without a bit of favoritism (but then, so is getting Alcryst to Lv cap). During this early game part, if you have used Etie more than a little bit, she will be doing more damage than Alcryst (except Ch7 where Alcryst gets a Steel Bow in his inventory which you haven't had before, unless you use the Update Bonus one). Entering midgame, if both Alcryst and Etie are IL16 (and promoted at 10), then she can kill the 47HP 20 Def wyverns in Ch13/14 with a Silver Bow +1, while Alcryst cannot (he is 7 points of damage behind), and it is unlikely he even has Luna by now. During Ch16, everyone can kill the 42HP, 17 Def Griffins easily, so the comparison shifts to non-fliers, of which Etie consistently deals more damage to without Luna, he can only kill the Heroes here if he procs Luna twice. Etie can't kill them while doubling either, to be fair, but she does 40 damage to their 42 HP, while Alcryst needs a 7% proc rate to do 42 damage, so Etie deals more 93% of the time. This continues for the whole game, even if Etie is a few levels lower (which, realistically, after a while she wouldn't be due to how EXP formula works), she will do more damage most of the time, and the Killer Bow is an extremely weak option, it has awful base Mt and Alcryst's own strength isn't... amazing, and his speed isn't either, so he's likely not doubling with investment, just like Etie, so you may as well use the unit who will consistently do more damage. www.reddit.com/r/fireemblem/comments/1244ole/my_consistency_obsession_is_showing_an_alcryst/ This reddit post had a lot of the calcs I used and goes into a lot more detail, Alcryst is just consistently inconsistent about doing more damage than Etie, and the level difference will eventually plateau out as the game's EXP formula will eventually standardize everyone's level assuming they see enough combat.
@gameboyn64
@gameboyn64 Год назад
I've done the math, luna eventually will out pace etie's strength advantage. Despite enemy defense capping at the end of the game, it is increasing at a much faster rate than etie's strength lead over Alcryst. Assuming 1.5 lvs per chapter and promotion at ch 9 and Alcryst has immediate access to luna and warrior Etie: in ch 9 etie's str advantage is 7.75 to luna's approx 6, ch 13 etie's str advantage 8.95 to luna approx 7, ch 17 etie's str +10.15 luna approx 11, ch 21 etie's str +11.35 luna approx 14, ch 25 etie's str +12.55 luna approx 16. The comparison made in the video is fair. 3-5 level advantage with favoritism? You do realize that a 5 level difference is giving etie 1 level in 4 chapters and 2 paralogs which is at best 25exp per chapter. A 3 level advantage is 3 levels in 4 chapters and 2 paralogues which is at best 75exp per chapter. On my maddening playthrough where i used her as a temp, she got to lv 9 before i benched her and she was the 4th unit i perma benched.
@gameboyn64
@gameboyn64 Год назад
​@@Skilletking2010 Alcryst with the radiant bow? He has an absolute base of 1 mag with a 10% growth. If etie goes bow knight, with her 0% growth, she will have the same magic till they reach internal lv 20.
@vitortakara7090
@vitortakara7090 11 месяцев назад
@@gameboyn64 yeah true but you can't forget luna is a dex% proc while str advantage is extra dmg 100% of the time, also luna gets better the more dex alcryst has since he gets more dex the latter the game gets
@catlink37
@catlink37 Год назад
Etie my beloved
@IamHattman
@IamHattman Год назад
Im just a fan of getting Etie Canter, then equiping Alchryst with Sigurd so they can Canter on and off of the balista for two of those per round. Its super niche, but its also a ton of fun
@duetopersonalreasonsaaaaaa
@duetopersonalreasonsaaaaaa Год назад
You've opened my third eye with this revelation...
@M5MSMSMSMSMSMSMSMSMS
@M5MSMSMSMSMSMSMSMSMS Год назад
​@@duetopersonalreasonsaaaaaa ur a fell dragon now
@yaldabaoth4807
@yaldabaoth4807 Год назад
That's an interesting strategy ngl I'm used to give Etie raw Speed boost since I make her a warrior, with maybe either Precision bonus or something to make her a dead eye fighter
@CrowAkechi_The_Luminary
@CrowAkechi_The_Luminary Год назад
I gave Etie canter and made her a warrior, before Sigurd was taken and she just carried my team, Merrin and Yunaka also carried
@jameljenks2584
@jameljenks2584 11 месяцев назад
Interesting. That sounds awesome
@Docaccino
@Docaccino Год назад
small correction but you stated in the description that warrior gets 5 extra damage against broken enemies when it's a 50% increase instead
@Dr_Goog
@Dr_Goog Год назад
I haven't finished the video yet, but what confuses me in general discussions about these two is that people assume Alcryst should be tierruer'delrhfeite. In my opinion, Alcryst's real advantage over Etie is less investment and better survivability. Maybe it's because I don't like relying on unreliable skills like Luna, but Alcryst can just take advantage of warrior's high base strength + personal skill for a while as a filler warrior and then be dropped for a better unit later. Neither is worth an earlygame master seal. Long-term, I guess Etie might be better with the extra 10% strength growth, enough sp for canter, and more levels to grow, but she takes a lot of contested earlygame exp to get to level 10. Edit: They talked about warrior Alcryst in the video, but I still think the short-term utility of a warrior Alcryst is better than the high investment of Etie. Etie has ~5 more strength on average as a 10/20 warrior compared to Alcryst, which is significant, but that gap is much smaller earlier on. At 10/3 warrior, Etie has ~3 strength more than Alcryst as 10/3 warrior, which is assuming that Etie received enough exp earlygame to be the same level as Alcryst, and that Alcryst's personal skill did not activate. I agree that Etie is better long-term, but I really don't think either is very worth it long-term, so their short-term utility is more important to me. Usually I use them on their joining chapter to kill fliers (and maybe for some chip damage early on in Etie's case), and then I bench them.
@ccjl9160
@ccjl9160 Год назад
Agree with all of the above. If you're trying to play as good as you can early game, you want to prioritize just a few units to get them ready for promotion as soon as you get master seals, and your best choices for those early promotions are probably Chloe and Alear. There's some wiggle room, so if you want to use Etie long term, you can feed her some too. There's nothing wrong with that, but that experience could be going to Celine, Louis, Yunaka for an easy chapter 11, or even Alfred who I found in a second playthrough to be quite good if you legitimately try to make him work. With Etie, she has a viable replacement soon available on the horizon. It's same reason why you wouldn't normally use Clanne - you get Celine just a few chapters later.
@sohn7767
@sohn7767 Год назад
Warrior alcryst so good that he is out classed by warrior lapis
@Edgeperor
@Edgeperor 8 месяцев назад
Yeah like with investment Erie might end up a bit better, but both of their ultimate purposes are to be earlygame filler and then get benched once the flood of super good units in Solm happens
@theghostcreator776
@theghostcreator776 Год назад
My favorite casual strategy with Etie is to give her momentum and then give her Lyn in BK with a forged bow to just one shot things with astra storm
@Crabhand
@Crabhand Год назад
Having done two maddening playthroughs with both units, I definitely fall into the Etie camp. I gave them both a similar resource investment (Lyn emblem, low competition for bows, earlyish promotion), but every combat with Alcryst was a big gamble if he would find the kill, while Etie was always finding kills with consistency. Alcryst even had the benefit of Bravery+ inherited for +5 damage always on that I did not give to Etie, and he still had consistency issues.
@digi1449
@digi1449 Год назад
been hearing etie was bad but she's been hard carrying my whole squad with her being the hardest hitter on my team and with a decent crit rate because her being a sniper with a brave bow, I also gave her hold out so on enemy phase she can take out other ranged units if she missed one, playing on maddening btw on chapter 24
@FuriousHaunter
@FuriousHaunter Год назад
Alcryst slight bulk does have a very niche use with lyn's doubles using them to draw enemy attacks since he can survive better when his doubles get killed still niche but can be very useful if you need extra help on enemy phase.
@Lady-V
@Lady-V Год назад
So the thing I like to do is just reclass Amber to warrior when I get him. He's basically on par with Panette strength wise, but he's there earlier. And when I do this it just highlights how unnecessary training Etie and Alcryst after that is, since I'm *also* going to get Fogado and Panette later.
@JetblackJay
@JetblackJay Год назад
I'd still say alcryst ive seen people use His luna skill for hitting armor knights and more bulky units which luna does proc with astra storm as well which can be really useful
@gameboyn64
@gameboyn64 Год назад
Well if warrior etie uses a base hammer, she is getting 18 extra damage which is the equivalent to activating luna on a 36 defense armor.
@hammerheadShark10
@hammerheadShark10 Год назад
I would like to make one more argument for a niche that Alcryst has, boss pulling with Astra Storm. In my last playthrough, it became more clear how many bosses, especially in the paralogues, move to you after you attack them. It's not mandatory by any means, but this can speed up the chapters by a decent margin. Astra storm's +10 range on a covert unit makes them the best suited for it, which is only sniper, thief, and alcrysts class. Etie's strength advantage shown in the video mostly applies when she's a warrior and their strength gap is lessened a good margin if she was sniper for it. You could have a thief do it, but I think you can squeeze a few extra points of damage from a forged silver bow rather than using Mulagir. You can also squeeze a few more points of damage into it with luna, which becomes a bit more reliable to get at least 1 or 2 procs when you hit 5 times, giving a bit more damage although definitely not much more. So, I think he might be the best character to boss poke at max range with Astra storm and potentially do the most damage to them in the process. I suppose with anyone can go into sniper and do this, but wouldn't anyone with strength want to go warrior to try and do the most damage to everyone else anyway? I guess I'm just thinking that luna and astra storm might be able to potentially do more damage with it than other characters with more strength, as luna becomes a more reliable damage boost with more hits. But this is definitely a very small niche regardless, since you're never going to kill any boss with one astra storm. At the very least, I like to have lyn on at least one covert unit to try and get the most benefit from astra storm boss pulling on chapters where it applies.
@sohn7767
@sohn7767 Год назад
There are people who don’t have good str and can use a second seal instead of master sealing. There is also citrinne who can kill bosses with her radiant bow astra storm funnily enough : p
@ultimaterecoil1136
@ultimaterecoil1136 Год назад
People don’t go warrior because they already have strength they go in a class that gets them to 50% growth in their offensive stat and your strength determines the options for that. Alcryst is the one who considers going warrior to patch up his poor strength while etie has the option to run classes that support other aspects more ( like sniper patching up their low dex so they more consistently hit). Also mages benifit most from lyn because mages tend to benefit more from speed fixing then power fixing because of the relatively lower average res of enemies and the lower base speed of classes like sage. Warrior’s one of the classes all the 30 percent strength growth people go into to supplement their strength. Though you can certainly argue for using warrior etie for backup nonsense it isn’t mandatory for her as opposed to someone with 30 strength growth wanting to use bows aka alcryst who should be reclassed to warrior as soon as possible to start patching up his strength and maybe if you really want Luna reclass back after his strength has been patched up by the class but at that point may as well stay in the class since the investment of another second seal for luna which you can’t rely on proccing really ain’t worth it especially when it’d make his stats worse.
@schiggyluc6507
@schiggyluc6507 Год назад
Finally, My Girl gets some love! Etie is Not only, my Favourite Engage Character, but my Favourite Engage Unit. She was an absolute War Monster in my Maddening Playthrough, And in my many hard Playthroughs, she is Always in my Endgame Team, i almost never use Alcryst, even tho i love him too, But Etie is Just way better in my Opinon. I love using her.
@someperson2077
@someperson2077 Год назад
Interesting discussion. From my point of view, Eties big weakness is her join level. 600 exp is *hard* to come by in maddening (assuming no dlc) and giving that to a unit who can only attack in player phase is... not good. Alcryst joining at 10 makes him much more viable imho, cause he can insta change into a promoted class of your choice with a session from leif and a master seal and second seal, something that etie wants to do as well in a optimal playthrough, but he doesnt need the requiesite 600 exp. Overall, join level matters a lot more in engage maddening than a lot of people give it credit for, at least in my view.
@someperson2077
@someperson2077 Год назад
Addendum: The overall opinion for me is that they're both kinda poor in gameplay and using either of them long term is kind of a gimp in an optimal playthrough
@LostBlade776
@LostBlade776 Год назад
I have only done one playthrough of Engage and learning about what most people's Alcryst was like was kinda surprising for me because my Alcryst's level ups were really good he was pretty strength blessed and was one of my best units
@Wolffangs100
@Wolffangs100 Год назад
I like them both😊 Etie's personality is so opposite of her character model and I love it. Also Alcryst is precious boi. Must protect.
@Silberlangbogen
@Silberlangbogen Год назад
Hey first of all, cool and indepth discussion! I do think the durability is more than a slight advantage for alcryst. You can play a lot faster if you don't have to shield your archer from EVERY enemy. Often the optimal play is to leave some enemies alive and move forward instead. You cant do this strategy with Etie for a while until she built up some more bulk with warrior growths.
@gameboyn64
@gameboyn64 Год назад
You realistically don't need to shield etie from every enemy. She is unlikely to be one rounded by any enemy except bosses through ch 6 at base. If you give her a +2def bond ring, she can survive at least one round of combat against every non boss enemy at base through ch 7. Granted Alcryst can tank two hits before going down in ch 7, but at that point what are you doing exposing an archer to that much enemy phase.
@Silberlangbogen
@Silberlangbogen Год назад
@@gameboyn64 +2def Bond ring? Thats an s rank ring which is unlikely to get and is used way better on a frontline unit.
@gameboyn64
@gameboyn64 Год назад
@@Silberlangbogen well you do get Sharena for free. You can also use cooking to boost defense if need be. The point im making is that even without giving etie a single level up, she generally survives at least one round of combat for quite a while. She still doesn't get one rounded by most enemies for quite a while even without any boosts or levels.
@Silberlangbogen
@Silberlangbogen Год назад
@@gameboyn64 to me thats also the beauty of the game that it gives you enough options to make any character good. If i wanted to make etie survive enemy phase i could but that would take preparations.
@gameboyn64
@gameboyn64 Год назад
@@Silberlangbogen yeah this game is great. It's fun knowing that no matter how dire a situation seems there is almost always a big brain play available that can get you out of the situation.
@aheroicdose
@aheroicdose 7 месяцев назад
Imagine spending 30 minutes discussing which Vander-tier character is better. Oh wait, you don't have to.
@mateusgreenwood1096
@mateusgreenwood1096 Год назад
Etie fans think she is good just because they gave her lyn lol.
@magiv7573
@magiv7573 Год назад
Mom can wr have warrior-lyn panette??? We have warrior-lyn panette at home Warrior-lyn panette at home:...
@korskors6088
@korskors6088 Год назад
I think lyn is her 6th best non dlc ring lol
@Edgeperor
@Edgeperor 8 месяцев назад
@@korskors6088what’s better then? Cause she desperately needs the speed
@SniperYanda
@SniperYanda Год назад
This feels kinda biased. Every disadvantage of Etie is handwaved by using limited resources and ignoring consequences or Alcryst also using things like engraves or emblems. Etie's way more reliant on specific fixes to her problems, Alcryst is a lot more flexible in what you give him. He runs Sigurd fantastically with the extra dex for luna procs, bld for spd, movement and free canter for positioning, free momentum for more damage, and his Luna can trigger on every hit of Override. He's also Covert, so he can duck into terrain/fog and draw enemy attention without much fear at all, letting you position him in more areas than Etie's allowed, opening up more enemies to hit, especially when engaged with Gallop's covert bonus. And doing more damage on high def units is a niche that means he again has more enemies he can contribute against. All while someone like Ivy or Boucheron can still get Lyn.
@bookoostrikes
@bookoostrikes Год назад
So glad units like Panette exist. Takes Alcrysts dex and Etie’s strength and puts it into one unit. Warrior Panette solves all your bow problems. Bows past C rank suck anyways.
@TheOmegaDragon
@TheOmegaDragon Год назад
That's what I did. Gave her a Killer Axe and a Killer bow. She's crits left and right.
@bookoostrikes
@bookoostrikes Год назад
@@TheOmegaDragonsame actually! I gave her both crit engraves, until late game when I needed to give up the accurate one (I believe it’s Erika’s?) to Goldmary, who had the +3 silver greatlance
@veravera6571
@veravera6571 Год назад
I used panette as a warrior + Ike on my first run and was quite impressed, but for every maddening run since I've used halberdier panette + eirika for a durable melee unit with a brave lance delete button on player phase, and potential for vantage/wrath spear throwing on enemy phase. I've more recently felt that putting her on warrior gimps her overall potential a bit, but warrior is such a good class anyway it doesnt matter lol
@DARKWun1984
@DARKWun1984 Год назад
On subsequent playthroughs though, what I'm noticing is it's REALLY hard to change your set up once you've started as the brilliant design means anyone is effective under the right circumstances! Just started my third PT and just shoved Edelgard onto Chloé for now, knowing I was going to change it for Sigurd later, but it's helped in so many amazing ways I didn't think of initially. It's like you don't know what's amazing until you actually try it, the meta is insane!
@sohn7767
@sohn7767 Год назад
Everyone is viable yes!
@DARKWun1984
@DARKWun1984 Год назад
@@sohn7767 playing with other's characters in MP shows that even ones I never invest in like Clanne can become beasts!
@chungus1149
@chungus1149 Год назад
Etié with speed + ability and Divine pulse+ completely fixes her and let's her ridiculous strength shine. I always use her. As part of my next maddening run I'm going to challenge myself by using alcryst instead
@goroadachi9489
@goroadachi9489 Год назад
It would seem that you would need more to fix her than to fix Alcryst
@hanzou1238
@hanzou1238 Год назад
@@goroadachi9489 Not really since at least she can be fixed.
@goroadachi9489
@goroadachi9489 Год назад
@@hanzou1238 How can Alcryst not be fixed? His strength isn’t even that far behind Etie and it has a chance to be outright greater than her
@hanzou1238
@hanzou1238 Год назад
@@goroadachi9489 19 strength on Alcryst to 30 on Etie, that is a pretty big difference to me while Alcryst will typically only have around a 30%-35% chance to activate Luna. If they both are doubling then he needs 2 Luna procs to out damage her which is around a 12% chance. They both require Lyn/Speedtaker to double and they both want engravings and with them both having the same investment he has a 12% chance to slightly out do her.
@goroadachi9489
@goroadachi9489 Год назад
@@hanzou1238 Thing is, if you consider Etie starts off playing catch-up to Alcryst as she is behind. Not even factoring in Alcryst’s personal skill. Then Etie is behind in every single other stat that you have to fix. Not to mention that she can’t afford to get hit at all for most of the game until you fix her abysmal speed. And even if you fix her speed you need to fix her build. Alcryst has a lot less to fix
@JetblackJay
@JetblackJay 10 месяцев назад
Looking back at this why didn't they compare Alcryst with his promotion and Etie as a sniper since theyre both bow locked promotions to see if theirs really a difference over all or make Alceyst a warrior as well does he still perform better as one compared to etie
@CrimsonColbat
@CrimsonColbat Год назад
Love Ettie, her strength is great to have, and being able to have a Long Bow Chain Attack with Duel Assist with a Warrior Ettie is just great utility for tough enemy units to with a lot of HP.
@nachohangover5104
@nachohangover5104 Год назад
Any warrior can use the longbow. That's not unique to her.
@CrimsonColbat
@CrimsonColbat Год назад
@@nachohangover5104 That’s true, ​ I mean just something she excels at. And I was exclusively thinking about about choosing between having a Warrior!Ettie or a Tireur!Alcryst.
@Blood_Ronin
@Blood_Ronin Год назад
@@nachohangover5104 true but she also gets bow prof so she can use silver bow in warrior as well
@jedimasterpickle3
@jedimasterpickle3 Год назад
I never used Lyn's engrave because I didn't like the MT penalty lol
@NoRealThanYouAre
@NoRealThanYouAre Год назад
I put it on a Killer Axe and gave it to Panette. The might penalty was no issue at all XD.
@xacmashe3852
@xacmashe3852 Год назад
​@@NoRealThanYouAre losing a little MT means nothing when you have 10 million atk and constantly crit
@NoRealThanYouAre
@NoRealThanYouAre Год назад
@@xacmashe3852 Yes… that’s exactly what I said.
@AsbakNL
@AsbakNL Год назад
I do also feel people forget alcryst his personal skill which gives him strength when a ally near him gets attacked which should trigger often/can trigger with Lynn doubles
@FUTBALLZAK
@FUTBALLZAK Год назад
Both his personal and his class skill simply help fix his horrible strength, it'd be better to just have higher strength. Dude sucks long-term.
@enric0392
@enric0392 Год назад
I think it’s also important to add that Etie can build support easier then Alycrest due to her availability. Standing next to an ally can grant her the hit she might be missing
@Blood_Ronin
@Blood_Ronin Год назад
Etie has power. Plus a great warrior(one of the few warriors to get the increased bow rank). Alcryst has drip and luna. Edit, if playing on maddening RNG, and not fixed growths, both are really strong. (even more so if you add in starsphere). One thing to note about Luna though, it can proc during astra storm for more damage, and with Luna, on armored foes, or higher defense enemies in general, Luna is even better as it gives even more damage that str alone would not achieve. The real question at hand though, if you are comparing warrior, why not just use Panette then? **EDIT, I find the master seal argument weak. You can do relay trials and get plenty for free as soon as you beat chapter 6
@MetalGearRaxis
@MetalGearRaxis Год назад
@Scepti, what's your thoughts on Celine?
@ScarlettCaelin
@ScarlettCaelin Год назад
I do think Etie is more consistent with higher strength, but I like units with high crit rates and fun skills, so I am an Alcryst fan myself, just by personal preference
@alexpowell1184
@alexpowell1184 Год назад
these vids are hard to watch when scepti's mic is so bad
@NA-jd6wy
@NA-jd6wy Год назад
This
@magiv7573
@magiv7573 Год назад
Nah its a throw back to old Mekkah video quality its great
@VangolaGear
@VangolaGear Год назад
I feel Alcryst’s speed advantage combined with Luna actually gives him that consistency to one round enemies. Legit, all he needs is Lunar Brace, not even the upgraded version, and a Brave Bow and he instantly will 1 round just about anything. His odds of procing Luna at least 1 time when he hits 4 times is near 100%. Dude needs legit just 2 things to be good. But what does Etie need? She needs an entire Ring as she really needs Lynn’s base speed buff AND Speedtaker, she will then need kills to start stacking Speedtaker, she will need a engraved weapon, then she will need to reclass entirely just to make sure she is USABLE. Alcryst doesn’t need more than 2 things, the things I stated earlier: Brave Bow and Lunar Brace. If he has those 2 things he will 1 round anything and everything you point him at.
@FUTBALLZAK
@FUTBALLZAK Год назад
Also Etie doesn't need Lyn, you can just have an Etie who doesn't double and hits hard once hitting extremely hard with Merciless (a much better skill than Luna) set-up, at the same IL Alycryst had 2 more speed in his class than Warrior Etie with both level 3 promo at 11, Altcryst is fucking slow.
@VangolaGear
@VangolaGear Год назад
@@FUTBALLZAK i disagree that Merciless is better. Firstly, it requires another unit to break the target. Meaning you’re attacking the target with 2 characters to get the kill. And chances are, if they’re broken they’re already pretty low so the extra damage is either redundant or your units are massively weak. Secondly, Luna may not proc as assuredly as Merciless, but it does have the advantage of the fact that it’s only requirement is odds instead of set up. As for your speed point, a point lead is still relevant. 1 point is the difference between getting doubled and not or not doubling and doubling. I would not dare call him slow considering his growth in speed is 60%, which is generally considered a solid growth rate.
@FUTBALLZAK
@FUTBALLZAK Год назад
@@VangolaGear Fracture is a thing as are bosses as are bulky hard to kill units that Merciless can make a massive difference on, Merciless+Marth+Fracture allowed me to kill Wyrms with Etie with 100% reliability that would've been problems otherwise, dude had 13 speed at level 3 Tierur D'Elite level 11 befofe promo, two points of speed above Etie, yipee, sorry but that is a pretty insignificant difference and neither should be eating attacks anyway, 60% growth or not with how fucking fast enemies get on Maddening he is slow and needs speed-fixing to be useable but he isn't worth that kind of investment because he has bad strength with his skills merely making up for that bad strength, bad speed, and is bow-locked. He's a bad unit.
@VangolaGear
@VangolaGear Год назад
@@FUTBALLZAK fracture I will give you, but if you’re playing on Maddening, bosses are immune to Break through yf . Meaning the boss bulk point is still redundant. In regards to your mention of Wyrms, my Alcryst in my maddening run is able to kill them with just as much ease, granted I have him Alacrity, and it does not require I use an Engage, yours does AND requires the use of a Fracture staff. Could you please tell me what their strength difference was as well? Oh. And are we also forgetting that Alcryst’s personal speed growth is 10% higher than Etie’s? Because that would allow him to increase that gap over time. Sure, it won’t be much, but it will be enough that he will doubling her over the course. I have not used a speeding or done anything to my Alcryst to enhance his speed outside of give him starsphere, but I have EVERY character I used starsphere, so there was no favoritism and every 10 levels only provides 1.5 points, not much of a bonus. But he is consistently my hard carry in that profile, able to one round almost anything, including bosses, by himself without Engaging or utilizing Fracture. Your Etie combo still requires burning an Engage, utilizing a Fracture staff, and then killing your target.
@VangolaGear
@VangolaGear Год назад
@@FUTBALLZAK oh wait. Hah! Just checked the profile and he doesn’t even have Starsphere in this one. He has Lineage and Mentoship
@DARKWun1984
@DARKWun1984 Год назад
On my hard playthrough Etie was my meme of a character... But on maddening I used Alcryst... I'm definitely intrigued by Erie's strength equalling Luna if true!
@Pmu_Sh0wd0wn
@Pmu_Sh0wd0wn Год назад
The averages used still gave Etie more lvls than Alcryst and don't take account on his personal skill that is totally free.
@MinunRobotnik4
@MinunRobotnik4 Год назад
Bold of you to assume my first run wasn't an Etie carry on Maddening.
@joeyjjmoore
@joeyjjmoore Год назад
Alcryst didn't leave any impression on me so I didn't use him much (or any Brodian besides Diamont, and not him much either.) Etie came in strong and just got stronger, especially when I gave her the Edelgard bracelet, flame and poison gambits at a range are great, plus shield gambit is pretty good. My only problem with Etie (which is more my fault) is some enemies have way more movement range than I thought and they can and will swoop in on her and try to take her out. I also don't really remember her hit rate being a problem and mine doesn't have any engraved weapons (I should probably fix that).
@actuallizard
@actuallizard Год назад
I think the best comparison is the one you did at the end where you use etie at the beginning, then alcryst/both, and then neither. I don't think either should ever really be getting competitive resources unless we are just using one because we like them. I agree that Etie is better in the short term comparison for availability reasons.
@AkameGaKillfan777
@AkameGaKillfan777 Год назад
Kind of strange that this "pick one over the other" mentality is coming right after "make everyone a Wyvern Lord" in 3 Houses, which has its own problems too.
@Gerd0
@Gerd0 Год назад
I had a good experience using Etie in the maddening run I just finished. Giving her the Claude S bond ring instead of an emblem ring worked out really well. She rarely doubled things, but the huge chip damage, pretty much always able to oneshot fliers, and being able to chain attack from 3 or 4 range was ridiculously helpful. And then in the lategame when reach the point where you have more SP scrolls than you know what to do with, tossing Lunar Brace onto her adds a lot of value. A bit of favoritism was involved throughout the run (since she was my #3 in kill count), but I never felt like she holding me back along the way even with the fairly minimal investment I put into her. I only had Bow Focus and a +2 Silver Bow with no engraving on her until like chapter 23. She doesn't have to be optimal, but she will always be worth your time.
@theduker5926
@theduker5926 Год назад
First and foremost, I really like the discussions on misconceptions on units, great videos! I think both units aren't very good and fogado>Etie>Alcryst, but I think there are some misleading numbers in the video. It's referenced that mid solm arc, Luna proc would be on average 12 dmg increase and at 10/20 for both units, Etie will have ~12 more str than Alcryst. Maybe I'm crazy, but who has either of those units at 10/20 by like chapter 14? It's also referenced by that time you will get Luna, which would be implied 10/5 at best. Meaning the str difference would be much less and Luna would be more dmg than Etie (although Luna is unreliable) Also we are comparing apples to oranges with tierdeealite vs warrior as alcryst could also go warrior, which would make the str difference only 3-4, also mitigated by his passive, which wasn't mentioned much. The bulk factor also shouldn't be counted as "they are only attacked if a mistake occurs" because if you can take a hit, you can position a little bit more aggressively at times knowing that that one enemy in range won't kill you. Circumstancial and small, but is still something. I agree Etie is better because her availability and orko potential outclasses alcryst and that this is all fun nit-picky stuff to talk about, but I do think some of the numbers in the video were overly weighted to make Etie sound much better than Alcryst when they are closer than that.
@sohn7767
@sohn7767 Год назад
They might have misspoke on the arc, but 10/20 is about the recommended level for ch20 and paladins on that map have 27ish defense which is 13 for alcryst (they even have a chapter 20 map displayed)
@theduker5926
@theduker5926 Год назад
@@sohn7767 gotcha thanks!
@Pmu_Sh0wd0wn
@Pmu_Sh0wd0wn Год назад
@@sohn7767 And with those stats in chapter 20, the speed difference is actually important. Etie has 20 speed without lyn, which is just enough to get doubled by enemies paladins and is doubled by enemies Halberdier and Warriors if she has a weight penalty (like steel axe+2). People can argue about engraves, but other units compete with those engraves while alcryst is more flexible
@sohn7767
@sohn7767 Год назад
@@Pmu_Sh0wd0wn sure she gets doubled if you ignore every other source of speed that isn’t lyn. If you really want to, you can make Etie 10/1 warrior Etie with a normal silver bow double chapter 21 snipers without any emblems but just with resources everybody has access to
@90kalos1
@90kalos1 Год назад
My general takeaway and experience is that they are close enough to just use the one you prefer unless you are absolute minmaxing then you probably won't use either
@lanceareadbhar
@lanceareadbhar Год назад
Agreed. I didn't think they were pushing that Etie was better, but that it's much closer than people realize.
@Mekkkah
@Mekkkah Год назад
I do think Etie is better, but yes, they are both suboptimal (but still sufficient)
@90kalos1
@90kalos1 Год назад
@@Mekkkah I like Etie as a character and I find Alcryst annoying sooooo its an easy choice. Though I never thought about making her a warrior and omg am I glad I did. So much better than sniper
@levobertus
@levobertus Год назад
Honestly I don't see it. Etie has more str but only like 2 points at the same level and 10% more growth, all while being more fragile, less speedy, less accurate and with a horrendous start at a horribly low level with not that many fliers to shoot down. In her join chapter, she can shoot down a few, but that map takes like 4 turns and she only gets like 2 opportunities to kill fliers, and the xp gain for it so early sucks, so she's gonna be way lower level than Alcryst when he joins. When you compare them with the steel bow in chapter 7, she can still kill the fliers, but Alcryst can do it at a way higher accuracy, so why bother giving Etie the kills? In chapter 8, only one needs to man the ballista and Alcryst can do that fine and is likely 5 levels ahead of Etie at that point, so why bother leveling Etie for a slight stat advantage? I also never understood how people constantly claim that Engage has so many fliers. Like what fliers? Etie shoots down 3 at most in chapter 3, there's like a single flier in chapter 4 that anyone can kill, chapter 5 and 6 have 0 fliers, and neither do Jean and Anna's paralogues. All maps where Etie need to catch up like 5 levels to Alcryst are maps that have no fliers and where anyone is better at flighting regular enemies than Etie (minus Framme I guess). Then after chapter 7, it doesn't look that much better for her. 8 has fliers but you're only in ballista range on every second turn and the map ends in like 6 turns, so you maybe shoot down 3 of them. Chapter 9 has Ivy with Stalwart so she doesn't get effective damage and can probably kill Etie. Chapter 10 has a wyvern group that will annihilate your archers if you take them on in PP because they are dangerous and tanky and can't be separated easily. You also get a convenient dodge tile that drops any Micaiah Engrave user down to
@gameboyn64
@gameboyn64 Год назад
When Alcryst joins, a same level etie will have 2.3 more str. Starting from chapter 9 at lv 13 however when reclassing becomes available, the difference becomes 3.75 which is the difference in absolute bases. If Alcryst chooses to continue as Tireur d’élite while etie pursues warrior, the difference in growth will be 20% with 7.75 difference in str. At ch7 assuming equal level at lv 10, Alcryst has 5.1 more hit than etie which honestly isn't a lot. 14 dex vs 17 dex, 9.8 luk vs 8 luk
@levobertus
@levobertus Год назад
@@gameboyn64 > same level Etie And there's the issue right there. She's not gonna be the same level. Like I said, all previous maps are bad maps for archers and maddening xp gain is really slow. She's also not gonna be spamming Mercurius, someone else would rather use Marth than her. She's gonna be 3-4 levels behind and have 10-15 less hit and the same str. Even assuming she does catch up, what difference does it make? She's not gonna one shot the chapter 7 fliers any more than Alcryst will do and she's not gonna one round non-flier enemies. She'll do some chip damage from the back lines and that's it. And at that point you have limited deployment slots, so there's a good chance you have to choose between the two and there's a good chance you'll choose between a level 7 Etie and a level 10 Alcryst who has the same str but has better stats literally everywhere else.
@dryzalizer
@dryzalizer Год назад
Great discussion, I feel these two are pretty even overall but the play style you prefer dictates which you like/use. IS did a great job balancing them imo, good choice of units to compare.
@blueye95
@blueye95 Год назад
Nice and clear discussion. I would put Etie above Alcryst due to the points made. Especially the Luna vs Str comparison rly stood out to me. In my female units only run ill be 'forced' to use Etie as primary archer. She should do well ^^ Mauvier as bow knight can one round the Endgame fliers with a randiant bow. He was quite useful to me.
@amanasd26
@amanasd26 Год назад
Lot of undermining Alcryst speed and dex advantage. Somehow you can "always get more speed for Etie with skills", ok so give Alcryst more strength with skills as well. Lots of framing going on here.
@sdawdasdfdasfzxc9208
@sdawdasdfdasfzxc9208 Год назад
@@amanasd26 Speed is way easier (and cheaper) to get than strength. Dex is not a very good stat, especially when both characters still need engraves and both characters are brought to 100% hit with engraves.
@BlazingRaptor
@BlazingRaptor Год назад
They didn’t even mention get behind me, one of the few good personal skills in the game. Also, there’s an awful lot of endgame averages talk when these guys are primarily midgame units
@Shalakor
@Shalakor Год назад
In my context of optimal play, Alcryst has the additional pitfall of coming in at a point in the game where using a unit on their join chapter when they don't have a Ring is an opportunity loss. In chapter 3, only Alear can have a Ring equipped, and you don't want to literally solo with them to optimize since they're very easy to cap out Marth's level with before chapter 4 (then you can immediately give Alear Sigurd to support their personal skill) while still using other units. So, even as a lackey, Etie is better for chapter 7 with just incidental resource access if you're only going to use one of them at a time. ...And then she probably can be level 10 if you were going to early promote an Archer, with how many fliers are in chapter 7. Or you can carefully manage her exp gain until you have more Master Seals (but enough to close the gap on Alcryst's bases), which is totally off the table for Alcryst in optimal promotion (and another reason to not use him in his join chapter if not being used as a lackey, since his base stat advantage is squandered by leveling as and Archer). Etie's availability advantage over Alcryst truly is even better than it appears on paper. Though, yeah, using both together can be pretty handy before Solm, if more concerned with easy in the moment over the optimization or favoritism routes.
@ultimaterecoil1136
@ultimaterecoil1136 Год назад
It’s also nice to use both for tiki’s map if you are doing dlc content
@lanceareadbhar
@lanceareadbhar Год назад
This was a fun discussion showing how similar they are if you needed to choose one for the whole game in like a draft or something. I am glad Fogado is getting the love that he deserves as I felt he was very underrated early on. I do agree that it's much easier to get to the doubling thresholds than it is to one round enemies using physical weapons without resorting to crit shenanigans which falls closer to the Luna procs of just hoping you don't miss that 75% crit since your health is probably low to get it that high. Power can be added to a couple units with farming the well for SP, but it's super expensive, likely not very efficient, and you are likely not giving that extra power to Alcryst even if you did do it.
@sohn7767
@sohn7767 Год назад
Doesn’t help that alcryst natural SP also sucks
@murphthasmurf5923
@murphthasmurf5923 Год назад
I feel like I barely look at stat averages in modern FE thanks to the “everybody is good” and “class growths” design choices, I usually feel like everyone performs pretty similar in the same class as long as you aren’t a magic unit going physical class or vice versa. BUT A 12 POINT STR DIFF? That’s actually massive, I had no idea their stats ended up that different.
@hanzou1238
@hanzou1238 Год назад
I don't think "every unit is good" is a good description, more like "every unit is usable".
@murphthasmurf5923
@murphthasmurf5923 Год назад
@@hanzou1238 I don’t completely agree. Even in the older games, basically every unit was usable, even someone like Rolf can perform if you funnel him all your bexp or someone like FE6 Sophia if you save/buy her a ton of stat boosters. In any post awakening game, if you give that level of love to unit they will turn out as your best unit. In an old game even a 20/20 Rolf, while serviceable, will not be performing as well as Titania.
@hanzou1238
@hanzou1238 Год назад
@@murphthasmurf5923 I feel like Rolf isn't the most fair example because no matter how much you feed him he will always be Bow locked and by nature be worse than Titania. In POR I like feeding Mia and she typically becomes my best unit in that game and easily passes Titania. In RD I have used both Astrid and Makalov and fed enough they both also can easily destroy things in the endgame even on Hard. My first FE was Shadow Dragon and my first playthrough I for some reason decided to give everything to Julian and even though he was a thief he could still solo the game, now I doubt he could do it on H5 but that is more difficult than most other hardest difficulties. The thing with older games is that units like Pent and Nino who are on opposite sides of a tier list still have the same maximum potential so feeding everything to Nino caps her at the same place feeding everything to Pent does. Pent is better because you don't have to invest into him however for basically any game making a tier list based off heavy investment would have everyone in the same place.
@zazakappa2059
@zazakappa2059 Год назад
As my personal anecdote attempting a Ringless Maddening Ironman (which is only Engageless and I have to take off mandatory rings after their debut chapter), they are good at their anti flier niches but for this reason, I find them last on my priority list for promotion investment purposes compared to Chloe and Alear. And with potentially only 3 master and second seals before chapter 10 (which is usually my game over chapter), that last pair isn't going to either archer anytime soon. As for who is better in my opinion, it would probably be Alcryst but at the tiniest margin since his main selling point is his spd and that only helps him in survivability since he doesnt double anything anyway. Fun fact: I also play fixed growths atm, and Etie only gets about 13 to 14 atk at level 10, so maybe that also plays a factor into my judgment.
@sohn7767
@sohn7767 Год назад
I also imagine that Luna is pretty neat for ringless
@zazakappa2059
@zazakappa2059 Год назад
Well as they pointed out, you really only get high value out of luna itself against high defense enemies and chances are, you're probably not using Alcryst to attack a general anyways. Granted, Etie isnt the brightest choice for that either, but at least on Warrior she has consistent Merciless and Hammer access and Sniper provides some oneshot potential through crit. I don't tend to rely on RNG to carry my dumb ass either, but then again, unpredictability is its own source of fun and stress.
@harrisonberkhout1005
@harrisonberkhout1005 Год назад
In my first playthrough I really liked etie (I got spd blessed) and decided to put her in bow knight for a higher cap on spd and gave her a lyn ring. This allowed me to get more mobility as well as avoid. Pair her with louis (I gave louis boots) have her snipe enemies then follow up with louis because hes so strong do nothing but switch out an engraved iron sword with a ton of avoid and because of eties high strength she still dealt good dmg while avoiding most enemies. Ive seen talks of putting a claude ring on her and having her on warrior so she can kill almost anything. But ive yet to try it. Im on a second playthrough now and decided to try alcryst and am liking it so far. I gave him a energy drop for tikis paralogue to help one round dragons with a long bow but we shall see how he turns out
@aronimacaroni2982
@aronimacaroni2982 Год назад
6:34 holy shit Aroni spotted I definitely agree that my "too frail" argument isn't great against etie, I'm glad there's more pros for running her. I had to bench her on my first maddening playthrough, but I think in my next maddening playthrough I'm gonna run warrior etie with S claude bond ring (wind god (one where you get +1 bow range if user has 100% HP) A very small part of my brain wants to make her sniper for a crit build I think gambling is something Alcryst users can do
@aclashoffireandice4084
@aclashoffireandice4084 Год назад
Alcryst is so much faster, tbh. Strength doesn't mean much if you're not doubling, and it's rough trying to get Etie to double. Alcryst just synchronises so much better with Lyn, between Astra Storm giving him 5 chances to proc Luna, his personal speed stat working better with Speedtaker, and it being easy to OHKO fliers thanks to high-might bows (Radiant Bow for wyverns, Mulagir or Killer Bow for pegs). And I'd much rather train Chloé than Etie in the early-game. Flying is super nice, and having her nearly up to Kagetsu's strength when he joins is a bonus. The only convenient way I can see to keep Etie up to par is doing Tiki's Divine Paralogue immediately; anything else costs good units experience. Because honestly I don't think either of them is top-tier. ColonelM had Alcryst in C and Etie in D, which I think is pretty fair. Oh yeah, and Alcryst being in range of a 1-range enemy doesn't necessarily mean something has gone wrong. He has Covert bonuses; he can lure enemies using terrain to keep them away from other units.
@korskors6088
@korskors6088 Год назад
Idk if I would call 3 more spd than warrior etie at lv 39 much faster
@aclashoffireandice4084
@aclashoffireandice4084 Год назад
@@korskors6088 When you're trying to stack Spd to double in Maddening, every point counts. Plus Etie takes investment to get up there. She's best used to OHKO fliers and chip things for good units in the earlygame, which means she's not getting a ton of experience. So, in practice, Alcryst will have a level lead over Etie unless you really favour her. That's not mentioning the Second Seal she has to eat to make the comparison Warrior vs. Tireur instead of Sniper/Bow Knight vs. Tireur, or that, even assuming equal levels, the Spd gap starts out at 3.15, so he still has the advantage early where it matters a lot more.
@korskors6088
@korskors6088 Год назад
I mean Etie could also run wrath sets like pannette. Her str is 1 lower than pannette 2 by lv 40. She has the str to 1 shot everything but great knights and generals as a warrior with a crit without investment. It is easy to get into range of wrath from my 6 maddening runs experience. I have used both units before.
@korskors6088
@korskors6088 Год назад
Also lv 40 etie with ike ring has 54 atk with killer bow ike ring and eirika engrave. Alcryst has 34 with killer bow corrin engrave lyn ring
@aclashoffireandice4084
@aclashoffireandice4084 Год назад
@@korskors6088 There, now that's an actual argument. I still value someone who needs early experience less than a midgame promoted unit, but it's something for Etie. Still doesn't answer the part where both archers are pretty meh and Alcryst costs good units less in the earlygame where experience is tightest, but it's something I hadn't considered. Also, I don't really see the point of those Atk calculations. My Alcryst has 37 Atk at endgame, and that's enough to kill things a large amount of the time thanks to the multiple ways he has to increase damage. He doubles all but the fastest things before Speedtaker gets going, and has done throughout the game, so his chance to get one Luna or one crit is pretty significant. If you don't mind me asking, what ring do you recommend for Kagetsu? Because I ran Ike on him to make the most of his ridiculous bulk, and it feels like a big opportunity cost to switch it over to a bad unit just to make the argument that she's better than another bad unit.
@snorp_lord6141
@snorp_lord6141 Год назад
Idk if mine was just on the weak side, but I find Alcryst is great for tenderising enemies so I can feed em to other units
@dotsdfe
@dotsdfe Год назад
7:55 Look mom, I'm in a Mekkah video.
@bladecommando
@bladecommando Год назад
Luna is just satisfying. I give Aly dex boost skill just to proc it more lol
@pandabanaan9208
@pandabanaan9208 7 месяцев назад
Idk I don't find it too convincing because it is assuming that etie will reach level 10 around when you recruit alcryst wich realistically won't happen, etie requires a whole 6 extra levels to catch up to crysti and you don't get lyn until chapter 11, so while etie could become more consistent then alcryst it requires so much more investment that it really doesn't feel like she is better because she could theoretically surpass him, now honestly I think they both kinda suck but alcryst is better because with little investment he stays relevant for a couple more chapters compared to her who falls of nearly as hard as vander
@JustsomeKid93
@JustsomeKid93 Год назад
Doesn’t matter uncle Ben, fogado beats em both
@Aethorian112
@Aethorian112 Год назад
I think this is a good video that very much captures that the community tends to gravitate towards good first impressions over a slower burn consistency. I'm curious about the comparison of exclusively Warrior Etie with Tireur d’élite Alcryst, was the intention just to compare the two most popular builds for each character? If not, I feel like we'd want to compare Warrior Etie with Warrior Alcryst, or Sniper Etie with Tireur d’élite Alcryst (Especially with such a disparity between Warrior and Sniper/Tireur d’élite). (Yes, I recognize both characters boil down to "Mediocre unit you use to fill your Filer Slayer/Chip Damage needs until you get better", I'm mainly interested more in the integrity of comparing equal classes than trying to convince anyone that one's better than the other)
@Jaxter0987
@Jaxter0987 Год назад
I don't think there's integrity of comparing equal classes when evaluating characters should encompass everything about them, including their best class. Part of Alcryst's character is having access to the unique lord class and thats his best class so it makes sense to compare with Etie's best class which is presumably Warrior.
@Aethorian112
@Aethorian112 Год назад
@@Jaxter0987 Respectfully, if we're trying to do the best class for each, I think Alcryst wants to be in Warrior just as much as Etie. Tireur's only advantage over anything would be Luna, but as discussed in this video, Luna typically brings Alcryst's Damage up to Warrior Etie's but on an RNG trigger. At that point, why bother with a class that only really boosts one's Dex, when you could put him in a class that *immediately* boosts his Strength, grants him Backup Status, and also brings higher Strength and Speed growths for the long haul? I think this is an instance of where a character's intended/unique path isn't as good as other builds, like how Byleth in 3H has a unique class, but was often better in some sort of dedicated build or a good generalist class like a Wyvern Lord.
@JordyFidis
@JordyFidis Год назад
28:30 Saying Panette can do Etie's job is slightly disingenuous because Panette is VERY slow and she can't use a silver bow as a Warrior and it's a small difference but 3 might still keeps Etie slightly ahead if not at the exact same damage thresholds as Panette while having a better chance at doubling. I'd use both imo cuz Warriors are just that good and you're not gonna have many people that replicate their insanely high physical damage output besides Kagetsu who's still in his own tier.
@majespectorkuro8630
@majespectorkuro8630 Год назад
These points are so moot, though. Every argument someone can make for one can be applied for the other. It’s very obvious the guest just prefers Etie; and had a bias. And that’s fine, but saying “Etie is only good in strength so use all your resources to make up for her other stats!” Like??? Yeah?? If you give emblems, engraved weapons, and the like to ANY unit they’ll be good. It’s so dumb to say “Alcryst is awful” with that being your logic.
@AsbakNL
@AsbakNL Год назад
You can make Luna more consistent with a bravebow which is a great bow to begin with, not the best bow tho
@magiv7573
@magiv7573 Год назад
Or you can just give a higher strength unit the brave bow...
@dumcumpster69
@dumcumpster69 Год назад
The problem with this is that enemies have pretty high avoidance in maddening and the brave weapons are not very good on people who don't have skills that synergize with it. They don't have good might, accuracy, and are heavy to boot. A stronger unit would probably get less use out of it than a steel or silver bow.
@magiv7573
@magiv7573 Год назад
@Timorus the brave bow acruallt has the average bow accuracy in engage at 75 hit!! Putting it at the same hit rates as killer bow and radiant bow while being more accurate than the longbow The silver bow only has 85 total hit by comparison by default, with both of them getting +10 hit through upgrades The brave bow also has ONLY 11 weight!!! That sounds like a lot, but the other relevant bows in the game are a lot heavier than you think!! The radiant bow sits at 12 Killer bow at 7 (it's the lightest of the good ones btw!!!) Longbow at 10 And silver at 10 as well!!! So it's actually NOT Inacurate NOR is it even that heavy by comparison But we do have that pesky might problem. Hmm, I wonder what the brave bow does to fix that Oh yea!!! I simply can just use a units strength Stat 4 times I instead of just 2! That sounds really good and syngersric with my really high strength unit!
@dumcumpster69
@dumcumpster69 Год назад
@@magiv7573 Oh wow!!! You really showed me😳😳😳 I'm sorry my small brain can't figure out how a Maxed out bravebow is more consistent than a maxed out Silver bow on a strength unit. Can you help me with this?🤔 I'm not as good at math as you seem to be so I'll lay out my problem. A maxed out Bravebow has 9 mt while a similar silver bow would have 19mt. To me 9×4=36 and 19×2=38, so how does a strength unit do more damage on the brave bow? How does shooting 4 times with 10 less hit more reliable on your strength unit? Also oopsie🤭🤭🤭 You're soo right about the weight!!! I just didn't think about all the 11 build units this game has lying around and the extremely forgiving 5spd doubling threshold this game has. The few units in this game that get slowed down by 11wt should have no problems with the brave bow!! Please tell me how it's "acruallt" better on your strength unit!!🥺 I'd really love to know. ♥️
@magiv7573
@magiv7573 Год назад
@Timorus @Timorus those were actually completely unupgraded stats I was comparing You also completely ignored that the weight of the brave bow is supposed to be taken relative, the lightest of good bows are only 4 points lighter and silver is quite literally a single point lighter Also 11 weight actually isn't even that's bad!! A character like etié for instance has a fairly low personal build of 4. Say we turn her into a sniper or bow knight, her 2 promo options that can use brave bow and neither being classes with particularly high build, she will have 9 minimum bld, meaning she's losing only 2 points of speed with the brave bow by default, which isn't enough yo make or break things, especially as build itself doesn't really matter much ad raw speed is easier to stack and always just better! So no, it's not substantially heavier And 10 hit isn't innacurate to the point of being a problem like you said it may be, ntm if accuracy is REALLY Problem then there's easy, cheap skill Inherits to fix that You quite literally spelled out how brave bows can better utilize a units strength on your own so theyres not much else to say, but it's also worth mentioning that you effectively get double returns on all MT engravements. It should be fairly laid out by now that anyone can use brave weapons well, acting like their stats makes them character specific is literally just false and pretending big bungus strength isn't the best way to use them is just silly. There IS a problem with them though, specifically the bow A VERY big problem that you have failed to mention so far
@Skilletking2010
@Skilletking2010 Год назад
I'm half way through and haven't heard talk about Alcryst's personal skill the entire time, and using what I assume is average stat roll outs for characters to do DPR checks without all assumed bonuses is going to benefit the overall higher STR class of Warrior. Given that they have a whopping 10% difference in STR growth, Alcryst warrior would outclass Etie warrior (on average) because of his passive alone.
@Skilletking2010
@Skilletking2010 Год назад
So I decided to give this another listen, as I felt the comparisons were very one sided. Statements like "What is Alcryst's best build, would he be better in Warrior" is met with "His STR will be almost the same, but he's better off with his personal promotion and Luna" only to then tear down that promotion over and over again. "He does on average 11 less damage, so he needs a random proc to copy Etie's damage", wouldn't this mean he'd be better in Warrior then? How is he doing so much less in damage compared to Etie in Warrior when his passive gives +3 to STR AND you can fairly consistently force it to activate. You also made very clear that where Luna would excel (armor knights, paladins) you could just give them a hammer. So why is the assumption that Luna is better anyway? Later on when talking about stat items you say it's better to give them to Etie, but Alcryst is already ahead of the curve, giving them to him just keeps him beyond Etie's reach, and with no stat items she only on average beats his str out and loses out in every other regard. You also brought up "Etie's durability doesn't matter because if she's in range of an enemy, you've already made a mistake," but also make assumptions that she will be able to use the hammer on armored enemies. Which begs the question, what if she misses? TLDR: This video is biased towards Etie, and doesn't actually do much analysis of Alcryst outside of "Luna is bad therefore Alcryst worse"
@gameboyn64
@gameboyn64 Год назад
Well by ch 9 assuming 1.5 lvs per chapter, etie will have a 3.75 str lead. By ch 14 the lead is 4.5. Ch 19 the lead is 5.25. Ch 24 the lead is 6. Get behind me barely covers the difference when reclassing becomes available. After that, it doesn't and can be a problem if you don't get it to activate
@korskors6088
@korskors6088 Год назад
From what I noticed using Alcryst and Etie on the run I used him. Is that late game if you did not give him stat boosting items he hits close to 0 while wrath Etie has a nearly 100% chance to 1 shot the same units. I have only really played maddening. Damage calculation On second of last chapter a hero is too fast for him to double and has 30 def Alcryst at lv 40 and killer bow has 34 atk with lyn ring and corrin engrave while warrior etie has 54 with ike ring eirika engrave. Wrath Etie does 72 to the hero while Alcryst does 4 if not a crit 12 if a crit 19 if Luna and 57 if Luna crit and 61 if Luna crit and a double. While fogado with lyn ring eirika engrave needs to double crit to do a similar to Etie against the same hero since a crit and a double only does 52. Fogado is also hitting a much lower crit than either since ike ring etie will have like 28 more crit and Alcryst should have around 18 more crit than him also. I don’t think fogado having radiant bow matters much when wrath Etie will do more/ a similar amount to high def units with killer bow than fogado does with radiant. From my runs with Etie the only units I have really seen her not 1 shot was great knights and generals unless she also had eirika ring then she did 1 round them. I personally think pannette amber and etie are the best bow units in engage especially when you consider vantage sweeping.
@FLITTLEFANATIC
@FLITTLEFANATIC Год назад
Cool Video. One thing that I thought was cool about Etie was that she joins at an early level with about 300 SP which means she gets quite a bit of SP from naturally training her while Alcryst joins at a high level with only 500 SP, meaning you'll either have to spam Micaiah on him to get the remaining SP or use books from the well, which is not ideal since you could use these books on better units such as Chloe to get her to Sword Power 3 early and other useful skills on better early game units, not to mention that he will have competition with other Brodian units such as Citrinne and Amber who also are in an SP hole but have much better long-term combat potential.
@supervolcanobladerharris131
This has been an interesting debate going around. Things you should look for though is what happens when Etie switches out of being a covert unit. This looses access to "hide into trees" strat (in exchange for 10% of enemies' hp) that allows Alcryst to stay on the front lines and not be targeted and can be used with corrin's fog. I also want to ask why Alcryst was only talked about in his personal class and not his stats in warrior. In warrior he matches Etie's strength with his personal and has overall better stats(not enough to make much a difference though but it allows him to actually tank). It mainly depends on the emblem and the circumstance. Warrior is better on a lot of maps but 20 range luna astra storm is not something to take lightly. I believe what I was obsessed over was Eirika emblem + brave bow + corrin engrave + Luna + doubling combo destroys entire threats though I honestly forgot the Eirika emblem is good on anyone since it isn't talked about enough. I still think this is reason enough to say Alcryst is better as long as you use the build that counters Etie's. I also think he beats Fogado since Fogado starts be less reliable than him as his personal doesn't really work and his strength is lower than a unit with low strength already. I believe the real problem is that I play without dlc where exp is limited and more valuable to be spent on little old Etie over other units while Alcryst gets a master seal as soon as he can get one which should be before Etie since he is better pushing her back further from one until she is irrelevant. If you are considering dlc then this video is probably accurate. I simply don't like using it.
@gameboyn64
@gameboyn64 Год назад
They probably should have talked about get behind me but i think like most activation skills is that you still have to depend on it activating which doesn't always happen making it inconsistent. The str gap when both have the ability to reclass to warrior is about 3.75 or so and by end game is over 6 which is quite a bit.
@supervolcanobladerharris131
​@@gameboyn64 its more consistent for Alcryst since him standing behind a unit getting attacked happens very often if you do it correctly so to an extent its pretty much free strength and it means Alcryst outdamages Etie when he joins when she is already in a weak class. The main problem is that it doesn't really work on enemy phase but both units don't do so well on enemy phase anyway and its best you get things done on player phase in this game.
@AnandTripathi-dd8go
@AnandTripathi-dd8go Год назад
I think one major thing you missed is Alcryst's personal skill , Get Behind Me! , which boosts his Strength by +3 for the entire turn and has a trivially easy activation condition compared to Etie's personal skill , which not only requires her to be hurt as a bow user , but takes up her player phase action. With this +3 strength boost and a +1 lead in base strength , Alcryst is hitting basically as hard as or even harder than Etie for the entire midgame , since the strength difference between the two is not so pronounced in this phase. This is especially true if he doubles slower enemies. Alcryst also has notably better accuracy. 10/20 is a ridiculous assumption when both these units are beyond useless once Fogado joins, not to mention others reclassing into Warrior. As for engraves , Lyn and Eirika are some of the most contested engraves in the game (especially for crit builds and axe users), why waste them on any bow user to begin with? I would also like to mention that Lyn engrave is only available after Ch 11, aka when Fogado joins and makes these two completely irrelevant. Eirika comes even later, so the idea becomes even more laughable. At this point , I would also like to mention that even if you were using these two units beyond Ch 11 (so I am assuming you are willing to invest Seals into them), Alcryst beats her so hard it isn't even funny. First of all , Alcryst actually joins at Level 10 so he can promote immediately , compared to Etie who has to gain 6 LEVELS AS AN ARCHER (in 4 chapters on Maddening, where EXP is severely gimped) to even get there. I will not consider paralogues and DLC as an experience boost for Etie since those can be done at any time, so Alcryst can also benefit from them. This means that Alcryst's strength is actually even higher due to the promotion bonus. Also, the difference between Alcryst and Etie's strength growths in Tireur and Warrior is 20% , so Etie actually needs 5 levels on average to even start gaining a lead in strength (for equal investment in levels) as she is 1 base strength behind Alcryst without even mentioning Get Behind Me. Also note that Master Seals are limited in midgame, so Etie may go 1-2 chapters without promoting (thus having lower strength growth) as Alcryst gets more exp and gets closer to Luna. Alcryst WILL promote first since he can promote immediately. Etie also takes an additional Second Seal to reclass to Warrior while Alcyrst can just promote to his exclusive class. Also notable is that you can EASILY forge a Longbow/Steel Bow for Alcryst to make up for any strength deficit that might exist, but Etie needs an engrave or an emblem to fix her accuracy and speed respectively. This without even mentioning Stength tonics. Sure , Etie can use forges and tonics too , but Alcryst uses them better because of his higher Speed and Dex. Beyond a certain point (one-shotting enemy fliers with a Silver Bow), Etie's (supposedly) higher strength (only hypothetical mind you) becomes overkill while Alcryst's doubling capabilities and higher accuracy are always useful. It is not a serious consideration , but it is also worth mentioning that Alcryst has 2 higher base Magic and a 10% higher magic growth , so he would be a better user of the Radiant bow forge than Etie, which is a bad thing when that is one of the most effective forged weapons in the game. Of course, Fogado outclasses both of them hard , but I digress.
@AnandTripathi-dd8go
@AnandTripathi-dd8go Год назад
Speaking of Speed, Alcryst joins with DOUBLE the base speed of Etie , but actually its EVEN WORSE. You see, Etie has a sad Bld stat of 4 compared to Alcryst's 6 , so base Etie's speed with a Steel Bow is actually an entire 8 points behind Alcryst. This is in the territory of completely unsalvageable , Etie literally cannot double 0 AS enemies at base with a Steel Bow, and you can bet she's going to get doubled if she ever exposes herself. She even gets weighed down by an Iron Bow! With a full +10 stack of Speedtaker , she can squeak past Alcryst's base speed by 2 , who is a unit that has trouble doubling faster enemies in midgame. Now I want to talk about Luna. It is skill that ignores half of the target's applicable defensive stat and triggers at Dex% . The first thing to mention here is that Alcryst has base 17 Dex and a 70% Dex growth in Tireur, in addition to whatever the promotion bonuses are. We can safely assume he is hitting nearly 25 Dex by the time this skill becomes relevant , which is level 5 promoted. In the midgame , Luna adds around 6-8 damage if it activates , while the maximum strength difference between Etie and Alcryst is maybe +5 in Etie's favour , a very kind assumption considering Get Behind Me. Against flyers, strength calculations are useless, a +3 Silver Bow forge with Strength tonics should allow both of them to KO , making Alcryst better due to higher accuracy. Against fast enemies Alcryst can't double , Etie gets +5 damage relatively 75% of the time and -2 damage relatively 25% of the time. Against enemies Alcryst can double but Etie cannot, Alcryst just straight up deals more damage as long as he deals more than 5 damage (6*2 > 11) , not to mention Alcryst has a 43.75% chance to proc Luna atleast once , plus the extra critical chance provided by his higher skill and there being two opportunities. Let us say 43.75+ extra crit bonus = 50 . Assuming Alcryst dealing atleast 5 damage to be a generously low 50% chance , this means that Alcryst deals more damage in 50 + 0.5*50 = 75% of the time at MINIMUM in this category. As for cases where Etie doubles an enemy , good luck finding those cases against anything but armors, in which case Alcryst deals 10 less damage with no Luna , 3 less with a Luna and 4 more with a double Luna , without mentioning extra crits in Alcryst's favour. Looking at the category-wise % distribution of enemies on each map , it should be clear to anyone with a brain and a little knowledge of probability and mathematics that Alcryst is dealing more damage than Etie on average. But let me dumb it down. Let us consider each of our three categories to be equally probable : None double (Etie wins) , Alcryst doubles (Alcryst wins), both double (Etie wisn) each at 33% odds. Throwing away all other calculations , one would think Etie wins 66% of the time while Alcryst does 33% of the time. A reminder that this is an ABSURD best case scenario where I assume Etie not only has an effective strength lead but can also double 1/3rd of the enemies on a map while Alcryst can't , and Luna never activates ever. Even in this hypothetical absolute best case scenario with no regard for finer points , Alcryst is STILL better than Etie a third of the time. Etie is so pathetic that she can't win convincingly enough even with ALL the odds stacked in her favour. Now, lets check the same calculations at 10/20. As you yourself pointed out in the video , a Luna proc is expected to add more damage to Alcryst's attacks (12) than Etie's strength lead (11). At this point, the speed difference between them is 2.5 - 3.5 considering the new build stats. Let us consider they have a speed difference of 3. This is a pretty significant speed lead , but both of them will not double anything without Speedtaker. If that is the case , then the calculation is very simple. Alcryst deals more damage with Luna or a crit in case Etie doesn't crit. This happens Dex% + (Dex1-Dex2)/2 % of the time , which is 32+14/2= 39% of the time. Let us round that out to 40 for simplicity's sake. So, even in your best case scenario , Alcryst is better 40% of the time. Sweet , Etie wins, right? Nope.
@AnandTripathi-dd8go
@AnandTripathi-dd8go Год назад
We haven't considered enemy stats and Speedtaker yet. Since this calculation is for the absolute lategame, I'm considering Ch 25 stats on Maddening .First of all , Etie's absolutely pathetic speed of 20 means that she cannot even double capped speed (17) Generals in Engage's lategame while Alcyst can with 23 speed. This alone means that the aforementioned 40% chance is actually very close to 50% , since Alcryst will deal more damage to Generals on average , so both of them are almost equal. But , it doesn't end there either. With a full +10 stack of Speedtaker , Etie has 30 speed whike Alcryst has 33 speed. This allows Alcryst to not get doubled by wolf knights , and double Berserkers, High Priests , Martial Masters and Snipers . That is 5 incredibly common enemy types in the endgame. If anything , granting access to Speedtaker isn't an advantage for Warrior Etie , it definitively cements Alcryst as the better bow user. What about Griffin Riders, you say? Well , they have 59HP and 27 Def , and speed so high neither of them can hope to double, ever. 30 Str Etie with a +5 Silver Bow (18 mt) can one shot these guys with a Strength Tonic , that's 86 Atk exactly . Alcryst only has 75 Atk (78 with Get Behind Me!) , but higher crit , higher accuracy and with Luna he has 86 Atk and thus kills nearly 40% of the time. Since Alcryst can one shot a shade less than half a time or leave the Griffin crippled enough to die to any other blow , they are not too far apart in this regard, but this is Etie's biggest advantage. Also note that in chapters from 20-24 (23 in particular) , Great Knights, Paladins, Royal Knights, Zephia with Thoron and especially Wyverns can be doubled by Alcryst at +10 but not by Etie. Alcryst also doesn't get doubled by Swordmasters at +10 , for what its worth. The point of all this rambling and dissecting enemy types is that Etie does better against Griffins and Swordmasters (barely) while doing worse against atleast half the enemy types present in Engage's lategame, if not more. So, after babying Etie for the entire game , where she was objectively worse than Alcryst for the entire midgame, she becomes ever-so-slightly more , maybe even equal to him in terms of usefulness. That is a sign of being almost completely outclassed. Etie can also wield axes as a warrior , but there are atleast 8 other axe users that are better than her in that role , so I have kept this comparison to bows for this entire rant. Not to mention Alcryst could also use other weapons like Axes by reclassing , but why even bother when he uses bows just fine. I haven't even mentioned Alcryst's SP lead , how Etie needs to be tethered to an Emblem from 4-10 to be viable , Alcryst's better stat caps , Engage weapon refines , Alcryst using low-demand emblems better Now speaking in completely casual terms , Alcryst is still (subjectively) better than Etie in terms of unit feel , since he doubles more often , procs his personal skill more often , crits more often and Luna is just a skill with better application and feel when compared to Merciless. It also helps that Alcryst has (more) good supports with viable characters (Ivy, Hortensia ,Diamant , Seadall) while Etie gets to support relative weaklings like Alfred, Jade and Clanne for the most part. Alcryst also has some presence in the story , especially from Ch 7-11 , while Etie is absolutely irrelevant after Ch 3. Alcryst having a unique class also gives players an actual incentive to use him. Thus, I conclude by saying that Alcryst , in my humble opinion , absolutely dunks on Etie in almost all aspects and this shouldn't even have been a question in the first place. That being said , Engage is a game where every single character is viable because of Emblem Rings and their bonuses, forging , engraving , tonics , cooking , easily obtainable skills thanks to the well , broken DLC , free Heroes weapons and so much more. Even bottom 5 units like Vander, Etie and Anna can be used easily on the highest difficulty to kick some ass , and I think this level of flexibility makes Engage very enjoyable, both to play and to discuss
@Mekkkah
@Mekkkah Год назад
​@@AnandTripathi-dd8go ok so I was initially very excited that you brought concrete numbers and performances to the table, but looking at this comment more closely there are a lot of holes here (and some rudeness that i don't appreciate, like the bit about "anyone good at math can see..."). so i appreciate the effort and would love to engage with this further but i don't have the time to go through this much text and address everything, nor does the tone make me want to. but just to give some examples, yeah, 20 speed etie can't double 17 speed generals....until she consumes one (1) speed tonic, eats one somniel meal, OR gets one speedtaker, and then she one rounds with the hammer. In general, I'm noticing your analysis only factors in Speedtaker and no other speed bonuses at all. 10/20/1 Etie has 20 speed, but level 10 Lyn bond grants +5 speed, tonic/meal grants +2, Dragon/Covert Byleth adds +3/+5 speed, and since Etie is one-rounding enemies, it's not out of the question that you use Special Dance on her for another +3 speed every now and then. And if your complaint is that I'm using resources to boost a unit's speed - refer back to the video where we discuss this elaborately, as well as what happens if we don't spend any resources on either of them. "Also note that Master Seals are limited in midgame, so Etie may go 1-2 chapters without promoting (thus having lower strength growth) as Alcryst gets more exp and gets closer to Luna. Alcryst WILL promote first since he can promote immediately. Etie also takes an additional Second Seal to reclass to Warrior while Alcyrst can just promote to his exclusive class." Wait, so both Etie and Alcryst want to use a limited Master Seal, but it's only a drawback for Etie? Alcryst wants to use a Master Seal ASAP to be closer to Luna, but other than that they are in the same boat with regards to a Master Seal. They both want to use them. Optimally, neither of them get it, because there are better promotion options. Alcryst wanting Luna ASAP does not somehow make that problem go away, the opportunity cost is the same. There is a reward for Alcryst, yes, he gets Luna - but that's already factored into the combat equations.
@AnandTripathi-dd8go
@AnandTripathi-dd8go Год назад
@@Mekkkah So sorry that you found my analysis rude, Mekkah. Did not mean to offend anyone , I am a big fan of yours. Should not have been aggressive at all. Debating brings out the worst in me. I am happy to address your criticisms about the units however, it is true that I did not factor in the extra speed bonuses from Lyn emblem or meal bonuses or otherwise except for tonics. I did mention some of these things in fragments but failed to realise the potential combos. In my mind, both want to inherit Speedtaker and then use a very low-demand emblem since its simply not worth it to put Lyn on such mediocre units overall. This is mainly why I have not considered the Lyn emblem bonuses. As for the meal bonus and miscellaneous speed bonuses , Alcryst can use them too and it allows him to reach 40 speed (23+10+2+2+3) from Natural/Speedtaker/Tonics/Meals/Miscellaneous . This means he can double everything relevant including Griffins , something I think (not very sure about this) Etie cannot do because her Warrior class has a speed cap of 33. If speed bonuses allow her to go past these caps , then Etie has better endgame offense against regular enemies while Alcryst is better for killing really fast enemies or bosses. Also, accounting for level 20 emblem bond bonuses , I would like to point out that Roy gives +6 Str , so with Strength+6 , Alcryst actually can cover the strength gap completely (+meals, tonics, Alear and Veyle skills , Engage+ , there are so many ways to boost strength I must be forgetting). Of course, Etie can also use Roy but then she doesn't get Lyn's +5 speed, so her speed gets limited. The big thing here is that Roy is the emblem with the least demand next to Leif and Celica , while Lyn is unquestionably the most contested emblem. Alcryst needing Roy is less of a burden than Etie needing Lyn, even though Strength+6 is really expensive (but SP well exists and he gets it while Engaged anyway) There are also a few points I completely failed to account for. If Etie goes Warrior , she loses the Covert bonuses , so Alcryst has the niche of Covert 20 range Astra Storm going on for him . This is really important to lure bosses or break enemy formations, but it requires putting Lyn on Alcryst , so favoritism. Another thing is that in midgame before both units promote , where emblems and other bonuses are scarce, Alcryst can use his significant extra speed (+5 to +8) to fill engage meter faster. This is a minor point , but it is an advantage nonetheless. Re: Limited Master Seals and Second Seals I don't think I explained clearly enough. Both units are competing for the same Master Seals in midgame. Alcryst is the natural first choice due to his high level and speed lead, while Etie hasn't gained her strength lead yet. So Etie gets the second Master Seal naturally , putting her a level or two behind in addition to her lagging Alcryst's level in the first place (Etie likely promotes at 10 while Alcryst does at 12 or 13). The first disadvantage for Etie is that Alcryst will consistently maintain a level lead , so until both of them reach 20 promoted , the gap in strength is even lower than what it is here. The second disadvantage is that the 1 or 2 chapters Etie has to spend unpromoted hampers her performance wrt Alcryst even further than what I already calculated. But the third disadvantage , perhaps most crucial of all , is that she HAS TO use an additional Second Seal over Alcryst to even reclass into Warrior. That is an enormous amount of investment for a unit who will still remain worse than Alcryst a majority of the game. Of course , if we are only using one of the two , Etie can get the first Master Seal but that is not the point of comparison. Another thing I forgot, With Get Behind Me! factored in , Etie actually gains only 11-3 = 8 Strength over Alcryst in 20 levels, or 2 Strength in 5 levels. It takes 5 levels for Etie to even gain an Energy Drop's worth of Strength over Alcryst in practical combat, but he has Luna and crit and accuracy so that isn't even true around a third of the time. By comparison , Alcryst has +4 speed without even accounting for the level lead he might have (it went down from +8 due to Etie gaining speed and build) , so he can double almost an entire category of enemies she can't , making levelling him easier amongst other things. I would also argue any emblem Etie could use well , Alcryst could use better with the exception of Ike, since Etie gains axes. Even Lyn, doubling with Luna at ~30 Dex is over a 50% chance of a Luna proc , which deals 8 extra damage and renders even a +4 net Strength advantage irrelevant. For Etie to use Lyn better , she would have to get a net strength advantage (SA) such that 2SA>Luna proccing once , which will happen at +5 net strength , or around 10/10 for Etie factoring in Get Behind Me! . So Alcryst even uses Lyn better than Etie until 10/10, maybe even after that since I didn't account for Alacrity. Feel free to counter me Mekkah, I may be completely wrong yet again , but I'd love having this debate in a civil manner this time. Once again, I profusely apologise for my hurtful comments and my condescending tone earlier , my comments about math in particular were not meant to offend anyone, just to prove a point about probability. Thank you for reading my previous comments as well !
@gabrielduguay5783
@gabrielduguay5783 Год назад
I’m watching the video all the way through but there’s some major convincing that needs to be done
@magiv7573
@magiv7573 Год назад
Idk if i misses it or something but it feels like they never mentioned how merciless actuallt compares to luna a lot while being a guaranteed effect? Little disappointed it wasnt given much talk
@sohn7767
@sohn7767 Год назад
Merciless just does more yes, it’s not extremely practical as breaking means: enemy is damaged in the first place so killing shouldn’t be super hard and 2. Fracture which can result in some funny wrym ohkos
@magiv7573
@magiv7573 Год назад
@Sohn fracture->merciless is the general idea yea 1 staff action to more or less guarantee a kill is pretty great, esp as it's basically 100% consistent
@NoCryinRyan
@NoCryinRyan Год назад
The guy who said they’re fine in their joining chapter and kind of just exist afterwards is the impression I got; there are tons of fliers in their joining chapters for them to shoot down but the most I’m able to get out of them afterwards is chip damage, and I’m okay with that. At the end of the day, they’re both archers and hate seeing melee because there’s no 1-2 range bows; the Emblem mechanic is probably what will salvage either of them, but Etie is around for longer and has more opportunities for support bonuses, Emblem skills/Bond levels and better promotion options (not that she’ll get to that point on any of my harder playthroughs). I wouldn’t use either long term, because Fogado and the Radiant Bow are just that strong.
@Yanninho78
@Yanninho78 Год назад
I could listen to you and Scepti analyze Engage units for hours. Please keep it going, this is so fun
@javahikage
@javahikage Год назад
Could you do one of these but with Diamant vs Lapis vs Kagetsu? these 3 have almost the same availability and fill the roll of the mid Defense/High Offense Myrmidon. Many reclass the 3 of them and I've seen it hard to compare them fairly.
@haroldmatthews-duggan4435
@haroldmatthews-duggan4435 Год назад
Diamant is a fair bit better than Lapis and Kagestu is much better than Diamant.
@cartooncritic7045
@cartooncritic7045 Год назад
@@haroldmatthews-duggan4435 Lapis and Diamant are much closer in their performance than one might realize even outside the comparisons to Kagetsu. If Diamant is better than Lapis it's only by the extra 300 SP he joins with compared to her.
@haroldmatthews-duggan4435
@haroldmatthews-duggan4435 Год назад
@@cartooncritic7045 honestly on looking into, I'm surprised how slim his strength lead is over her. Though his high build is very nice to let me use stronger weapons and Successor is good of you can get some Dex additives, I gave him Lyn but that might be more of support for Lyn.
@sohn7767
@sohn7767 Год назад
@@haroldmatthews-duggan4435 lapis actually has more str than diamant!
@haroldmatthews-duggan4435
@haroldmatthews-duggan4435 Год назад
@@sohn7767 I checked the maths, pretty sure she doesn't, and it could come down to class growths but it's surprisingly close.
@Chibuga
@Chibuga Год назад
Me playing on maddening with static stat growths, they are both pretty bad. Only good for the few chapters they appear in and fall off hard later. They can’t take hits either.
@VaniG91
@VaniG91 Год назад
I feel people are playing Alcryst wrong, you put killer bow on him and double down on the gambling aspect. Is that better than Etie? I don't know, but crit that plays in his favor with his extremely high dex, which I wish you guys talked about that it's also extra crit not just hit.
@OriginalRaisins
@OriginalRaisins Год назад
Level 10 Alcryst has 1.5 more crit than level 10 Etie, and with each level his lead will grow by 0.075. This means that a level 40 Alcryst will have 3.75 more crit than a level 40 Etie Not massive.
@stormfallvalkyri8389
@stormfallvalkyri8389 Год назад
Ppl do play him wrong. His dex growth and cap is so high that crit builds turn him into an absolute monster. Building him just around luna will cause frustration. Build.around his best boon, his dex.
@ketchuplover6160
@ketchuplover6160 Год назад
Why don't you do that with Etie? She's got solid dex and her crits should do more damage than Alcryst's crits
@stormfallvalkyri8389
@stormfallvalkyri8389 Год назад
Her dex isnt good at all and war doesnt help with that.
@sohn7767
@sohn7767 Год назад
Even warriors run 100% crit builds lategame and both need wrath. And alcryst dex isn’t good enough to make the corrin engrave trade off
@r.c.3813
@r.c.3813 Год назад
i have used both of them in a playthrough so i can vouch for this. etie is better than a lot of people give her credit for. etie is a long range panette basically with the only difference being that etie can't take a hit. i like using both of them on my team but that's just because of my play style. alcryst isn't a bad though it's just that etie is better if you want too use one of them long term. that's just my observation though from using both of them.
@matiastorres2553
@matiastorres2553 Год назад
i tried amber bow knight and he is very consistent as a bow user
@duetopersonalreasonsaaaaaa
@duetopersonalreasonsaaaaaa Год назад
Did you do second seal, lvl 10 archer, then master seal, or master seal then second seal to bow knight?
@matiastorres2553
@matiastorres2553 Год назад
@@duetopersonalreasonsaaaaaa promoted him to paladin and then reclass to bow knight
@matiastorres2553
@matiastorres2553 7 месяцев назад
master seal then second seal (with lyn is a god)@@duetopersonalreasonsaaaaaa
@GabrielNascimentoNovaes
@GabrielNascimentoNovaes Год назад
Bow Knight Etie is severely underrated, specially when using Lucina ring
@jonunciate7018
@jonunciate7018 Год назад
You mean a cav ball with Alear using Lucina?
@benjaminborkowski12
@benjaminborkowski12 Год назад
I do wonder why Sniper Etie just gets ignored in the Etie vs Alcryst debate. I get that second seals aren't a big deal, but i still find it weird that it's just given to her for free. Idk, i just think Sniper being her natural promotion should have been atleast mentioned.
@magiv7573
@magiv7573 Год назад
Because in discussion about unit viability you kinda just have to assume that you're giving them enough resources to at the very least be on the best class sets Besides alcrysts ord class is just sniper with garnish, he probably wants a second seal anyways
@sohn7767
@sohn7767 Год назад
Sniper kinda sucks aside from 2 niche’s, speed instruct and 20 range astra
@Skilletking2010
@Skilletking2010 Год назад
​@@magiv7573but then why use Luna Alcryst? Isn't this whole video talking about how it's unreliable and basically just "mimics" Etie's damage? Why would they not also put Alcryst in Warrior, where him having more Bld and HP would actually matter? They brought up hammers for Etie to counter armored enemies for their comparison to Luna, but also said that Etie getting in close is a mistake and shouldn't even be considered for arguments about her frailty.
@magiv7573
@magiv7573 Год назад
@Skilletking2010 idk, I don't 5hink Luna alcryst is good In fact I would rather just use warrior alcryst if I have to Was just kind a potential answer to the first question
@magiv7573
@magiv7573 Год назад
@@Skilletking2010 *would rather use warrior alcryst Ober Luna alcryst
@MissModernMayhem
@MissModernMayhem Год назад
I do think Etie is more reliable overall, but getting Luna+Crit with Alcrits makes my brain happy.
@matiastorres2553
@matiastorres2553 7 месяцев назад
alcryst with edel ring is one of the best archers early, when claude is active he one shot all the enemys, with dimitri he can bait archers or mages (thoron mages too with long bow and kill them) and with edel he can spread fire 2-3 range. Edel ring fix his only problem (str) and the skll and def are good on him too, only inherit lyn spd+3 and u are ok. The only thing is maybe u want the edel ring on a flyer or fighter but alcryst is a good choice too
@DinoSmashDK
@DinoSmashDK Год назад
I feel like you guys glossed over the fact that Etie not only has to use a master seal AND a second seal to even get into Warrior, but she can’t even get the axe proficiency for it until AFTER chapter 8 unless you have DLC. There’s also maybe like 10 fliers total between Etie joining and Alcryst joining, so her utility comes mostly from Chapter 3 & 4. I think both are pretty mediocre, but Alcryst is the more useful one from Chapter 7 until you get Fogado, and the strength lead that Etie has during that point is negligible. I will concede that an invested Etie has better endgame potential than Alcryst, however.
@magiv7573
@magiv7573 Год назад
When discussing unit viability these discussion inherently can't work if we take into considering stuff like wider master seal economy So both units are just being guaranteed a master seal for the discussion Also alcrysts best class is likely warrior anyways So the axes restriction hits him all the same
@Sines314
@Sines314 Год назад
Before Watching, for posterity: GameFAQs has mostly settled on this debate. Alcryst is too unreliable, whereas Warrior Etie can use a Silver Bow, backed up by lots of Strength. Also Brave Axes. Etie has overall meh stats, but a player phase unit doesn't care about most stats. She's got a fine Dexterity score, a salvageable Speed, if you want to do it, and tons of strength that allows her to shine with killer and brave weapons. And the Silver Bow gives her potential to one-shot fliers. Alcryst is more well rounded, but not in any way that matters. Etie is min-maxed with her strength and bow boon, and so can just focus entirely on that, and be a decent PP unit. Of course, I'll still stan for Sniper Amber over her (more build, even better strength, better starting level and SP), but both are better than Alcryst. Alcryst, however, does have the advantage of having some of the best crits in the game AND Luna, making him lots of explosive fun. It's just that the need for unreliable burst damage is pretty non-existent. Still, there might be a niche for him with certain notable Covert Emblem bonuses (Lyn is the biggest example, but Byleth and Corrin have some good bonuses too).
@gangstersamurott2511
@gangstersamurott2511 Год назад
now when is the Boucheron video 0-0
@sohn7767
@sohn7767 Год назад
Anna better bouch video soon
@depressoespresso9748
@depressoespresso9748 Год назад
I’m not sure if this makes sense but to me it feels like Alcryst is better overall, but Etie has more potential. Alcryst you kinda have to funnel him into a specific build for him to be really good meanwhile Etie can specialize into different builds
@oscarcapac1786
@oscarcapac1786 Год назад
Both are outclassed by warrior Boucheron Extremely high srength base and weapon type, best Marth user in the earlygame, can one round a lot of stuff with divine speed/break defenses Gets steel bow and longbow on promo with much higher str and dex than either Etie or Alcryst, with the build to back it up Has crazy HP, can survive much more hits than Alcryst (Etie gets straight up one rounded by 90% of the map) Role compression, can also be your tank with Ike when there are no fliers, one round armors with hammer, backup longbow shenanigans... If you really want to train an earlygame scrub to shoot fliers with, Boucheron is right there. A bit more investment than Alcryst and can't Luna astra storm but he's pretty good and scales quite well (much better than Alcryst's horrendous str and Etie's shaky hit rates)
@gameboyn64
@gameboyn64 Год назад
Have you looked at Boucheron's absolute base str. It's 1 compared to etie's 4. Once reclassing is available, both etie and Alcryst have higher strength than he does with superior growths. Alcryst actually has higher dex for a large part of the game. He isnt passed until around internal lv 23 which is about ch 16. They also both have bow innates so they can use silver bows as warriors. Boucheron's standout quality is that he is incredibly bulky yet fast
@oscarcapac1786
@oscarcapac1786 Год назад
@@gameboyn64 internal bases are completely irrelevant, Boucheron is a much better combat unit, so he'll get more xp and end up at a much higher level than Etie for a much lower amount of investment. He's just better in practice Boucheron's lowish strength growth eventually gets in the way but nothing an energy drop can't fix. Just did ch17 with my warrior boucheron and he was great
@marcoboinespoli8360
@marcoboinespoli8360 Год назад
I used alcryst and etie completely different i putted erika engrave for etie and roy for alcryst neither woudl oneturn flyers cause lyn was on another unit so coudl not go on etie and with canter she did not had sp for speedtaker so i prefered alcryst taht sometimes woudl kill still damn i really like archers here there are soo many grifons
@renren5660
@renren5660 Год назад
Okay I want to comment again. I used Alcryst more than Etie in maddening. I have a bias to Alcryst since I like his design compare to Etie so in my 1st until 5th maddening playthrough I always gave him a spot. I started to use Etie in my 5th maddening playthrough along with Alcryst. I made Etie as warrior and Alcryst as sniper (personal class). At the beginning Etie had good impression in chapter 3 but after that she was not that good. She was too frail in archer class. Often I reseted for her to give better positioning. Once she got around level 13 (after chapter 11) I promoted her to warrior. This is where she started to snowball. She was a bit bulkier and warrior base stats increase her strength a lot. Etie was quite reliable unit until the end game. Her strength enough to deal meaningful chip damage or even killed broken enemies thanks to warrior skills. I never gave her specific emblem. Sometimes depends on the map I gave her leif, marth, sigurd, camilla, or roy. In conclusion, it was quite painful to drag Etie to reach promotion level but once she was promoted she would be one of your reliable physical attacker. Alcryst is a unit that I used a lot. He has good impression in chapter 7 with steel bow and very useful in the rest of part 1. In part 2 in chapter 13 he started to struggle a bit then so on his performance got worse. Luna procs was not consistent enough to give meaningful chip or killed enemies. He boasted high dex but his accuracy still shaky without hit boosted engravement. 5 times I used alcryst in maddening the only time he was good and reliable when I gave him 3h emblem. With 3H emblem his luna proc was much reliable and also fix his low strength. I ever tried to pair him with Lyn but it did not work well since he was too weak to take the advantage of doubling. In conclusion, Alcryst started strong at the beginning but in part 2 he struggle a lot without proper emblem. *in my 6th run I did not use both of them. They just filler unit to help me with Tiki paralogue. After reaching solm I ditch them for Fogado and bow knight madeline. Which I think they already surpassed both alcryst and etie performance so far.
@personguyhu7238
@personguyhu7238 Год назад
I think there were some points that were worth mentioning that weren't. For the record, while I do like Alcryst better I do not think he is better, especially long term however as a short-tem/no investment unit he outperforms Etie. First, regarding bases, Alcryst's personal is very easy to proc for 3 extra Str, which is going to be more relevant earlier than late. Sure, it takes 2 levels on average to match Alcryst's base Str, but It takes 8 levels on average after personal and if you are giving Etie those, you're probably using her long-term considering it takes 6 to reach promotion level. In terms of how much usage you get out of them, you have Etie for 4 chapters before Alcryst, 2 of which have fliers, while you have Alcryst for 5 before Fogado, all of which have fliers. Now, to your point, you might want both of them for some maps, especially 7 & 8 and you aren't too strapped for deployment so you can probably fit both even past this, but by chapter 9 you may find your uninvested Eite not being worth the slot. Little note that there are also two paralogues you can use Etie in before you get Alcryst but deployment is pretty small in those and there is literally one flier between the two of them. In maddening, the speed difference honestly doesn't matter, neither is doubling, but on lower difficulties Alcryst will double axes and mages with one spd level (requires some rng ofc). In summary, in my opinion, for optimal play, you get 2 good chapters of Etie usage, 2 chapters where she just chips things, 2 chapters where you use both but Alcryst is better, and 3 good chapters of Alcryst usage before Fogado laughs at them both. All that being said, screw optimal, use your favourites. I use swordmaster Anna, it's garbage but it's fun and ain't nobody gonna stop me. Alcryst being the better unit early is probably why people lean towards Alcryst, especially the casual/blind players. Anecdotally, in my first blind playthrough (hard) when I got to chapter 7, I had a lvl 6 Etie (2 lvls and was used generously but didn't get many non-flier kills) and no Str levels (unlucky and def created bias) and my first thought was honestly "well, he's not that much better" but after using both the next two map, where Alcryst was doubling some units, Etie was 5-6 spd points behind and I noticed Alcryst's personal activating every turn (and maybe my playstyle biases personal activation) I just thought "guess I know which one I'm using". Now, in my hard playthrough he never felt like he fell off but when I tried using him in Maddening he felt pretty bad and once I looked up his growths and class growths I understood why and will not try to defend him as being better than Etie long term. One last point and it is a really minor point, and unlike the other points I made it is not fact checked nor anecdotal, but I suspect he is better for early/fast xenologue clear (pre chapter 10 on easy). There are a lot of fliers and if Etie is sniper-forced then I think their Str diff would be rather small, their Spd diff would be more significant because no Lyn and Alcryst has his personal and in the last two chapters I think he has Luna (might be misremembering when people get their class skills though). Again, didn't fact check that, might be wrong, and both might be bad for it.
@nodot17
@nodot17 Год назад
Next video Boucheron! Better than you think But somehow I doubt it but a guy can hope
@foxboyreal
@foxboyreal Год назад
alcryst has a cool sounding unique class so i like him more soz
@TheGeekyRedMage
@TheGeekyRedMage Год назад
Reading the comments, yeah seems like my worries for this video seems to be true. Really not interested in watching a video where the purpose is to argue why on character is "good" and the other "sucks" when in reality both are good but for different reasons (and I am saying as someone who has played maddening). Really starting to hate this Etie vs Alcryst discussions.
@Mekkkah
@Mekkkah Год назад
Don't worry, a lot of the people in the comments didn't watch the video either, or ignored arguments made in there.
@gameboyn64
@gameboyn64 Год назад
The video isn't even arguing that one character is good and the other sucks. It's pretty much understood that neither units is particularly good. The video is comparing which is better and why because they are often compared to each other.
@Luigiofthegods
@Luigiofthegods Год назад
24:10 most impressive lapis combat
@PKRockin7
@PKRockin7 Год назад
"Just use Lyn engraving to fix Etie's hit issues" is such a horrendous argument on Scepti's part. Do better
@Mekkkah
@Mekkkah Год назад
I agree, let's ignore engraves completely. They're not in the game to be used after all. And Alcryst has perfect hit without the engrave anyway, as shown by the comparison in the video.
@PKRockin7
@PKRockin7 Год назад
@@Mekkkah Stop being disingenuous. That Lyn Engrave is highly contested. As are most of the hit+ engraves. And don't assume I'm some Alcryst fanboy either. They're both bad. I think your friend was clearly showing her biases when she confidently asserted that was an option for her and not your killer axe user (who will need it if they want one round foes as a physical attacker) So again. Do better
@Docaccino
@Docaccino Год назад
@@PKRockin7 ok then just get the leif engrave... or the eirika engrave... or the byleth engrave... or the lucina engrave...
@PKRockin7
@PKRockin7 Год назад
@@Docaccino literally all of those are contested. You're not going to waste them on fucking Etie when your staple units like Ivy will most certainly need one, Eirika is going to help with crit builds, and Leif's all-around utility makes him too valuable What is with ostensibly smart Fire Emblem fans suddenly losing braincells when it comes to Etie??
@Docaccino
@Docaccino Год назад
@@PKRockin7 then just inherit bow focus lmao
@Luigidreamteamfan
@Luigidreamteamfan Год назад
I like Alcryst more because anything Etie can do someone can do better, get Alcryst Luna, a bunch of Dex Books, and a Modded Out Killer Bow and he goes to town on people. I also gave him byleth for the goddess dance util as well.
@del_ty9005
@del_ty9005 Год назад
Sniper Etie is not even that bad, she still has the strength to one shot fliers, keep the good dex that you loss in warrior, access to the brave bow that can do nasty things with lunar brace, you can either give her lyn for double things or sigurd for the movility to get in and out of battle and a decent override. Honestly if I want a early warrior that can do things like double brave axe with Lyn I just use Boucheron and save me a second seal
@GaiusTulliusCatallusXXC
@GaiusTulliusCatallusXXC Год назад
I made it through the whole video and I think this argument has a lot of flaws. Adding damage is easy enough with things like Weapon Sync and Lunar Brace (just stack it with Luna on Alcryst) especially since Lyn is a bow Emblem. Etie is a liability in her early chapters other than 3. You have to keep her safe and since you don’t have forge yet she can’t be made to one shot the fliers. She basically just chips and has to be kept safe. Similar to Clanne but with worse speed so she dies even more easily. The maps are easier with her on the bench. Her earlier availability I don’t think counts for anything because until you forge/engrave her a bow she is terrible and by the time chapter 6 rolls around she is not dealing meaningful damage anymore. I agree with Iced Coffee that she detracts from your team rather than contributing. Additionally I think there was a big missed opportunity in this video to talk about Leif. He makes archers actually able to do something on EP (Alcryst not Etie because her defenses are so poor.) You talk about being able to prop up speed but not damage. This is not true. You have Spur Attack, Divinely Inspiring, Lunar Brace, Momentum, Weapon Sync as mentioned before. Get Behind Me is also active pretty consistently so the Str gap is actually smaller than it appears at first blush. Both units are bad and the arguments used in favor of Etie makes assumptions that are simply not true. Fogado laps them both but when Mauvier joins he uses Radiant Bow better than Fogado so unless Fogado goes Warrior he won’t have a niche either. You guys also keep saying that physical combat doesn’t work. That’s fake. Use Power skills and you’ll be one rounding consistently. I would argue that Power is so good that it’s actually hard to make magic combat work outside of Levin Sword because tomes can only use Weapon Sync which costs the same amount for less damage.
@gameboyn64
@gameboyn64 Год назад
Weapon sync is dlc. Both Weapon sync and lunar brace are expensive requiring well farming. If you divinely inspiring, marth ring, sigurd ring, or Alfonse ring with a chain attack she can one shot the fliers. Power skills are expensive and require well abuse.
@GaiusTulliusCatallusXXC
@GaiusTulliusCatallusXXC Год назад
@@gameboyn64 Weapon Sync is DLC. That is fair. I also admit I didn’t think of using Divinely Inspired or Chain attacks to get the fliers. So now she has two chapters in which she is decent with the second requiring set up. That doesn’t help her chapter 5 or 6 performance though. Overall, I have played the chapters both ways and still think they are easier with Etie on the bench. Using the well normally (3 or 4 stars) will allow you to get thing like Lunar Brace and Power skills up to 3 with little difficulty. If you don’t like using the well that’s fine but it is a part of the no DLC base game now so these very strong skills need to be considered despite their cost.
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