These accusations hit me really hard right now, I was watching your and mangs's fe4 ranked playthrough, and thought about why you guy's didn't collab anymore, I did get interested in fe because of your solo byleth run in three houses, but mangs was the one to make want to play the gba titles and fall in absolute love of the franchise, it feels really weird that one of the people who made me discover something I love is a pretty creepy and disgusting person, I'm really sorry you had to go through this. Stay safe mekkah, your content is still great after all these years of watching.
If you want to unlock the extra characters in FE 8 after beating the game, you should wait until 20 to promote on any character you plan on beating the tower and ruins with. I remember it being very brutal and you need all the help you can get (I was 13 so take it with a grain of salt, the rest of the game is a breeze though)
Fred feels like the only thing that holds him back from being Seth 2.0 is his class, if he were a paladin, he´d just keep murdering everything aside from mercs as long as he has the silver lance Great Knights feel very meh in general in Awakening, and im pretty sure without Luna, noone would use the class
Donnel feels like the first trainee done right, earlier trainees were at best on par with other units, and can still get RNG screwed donnel is almost guaranteed to always be viable once he reaches an actual class, just due to his insane growths being improved by his ability. The only thing that would make him better i think would be access to the barbarian class over fighter for infinite gold as well, but you cant have everything
your thoughts on 3H is about how I feel trying to replay it. Hard is too easy, Madenning is too bullshit, so it just feels like you're wasting your time playing a solved and/or annoying game when you could be playing almost any other FE. I've tried numerous times to replay it after that first year window, but it just fails to have something to bring me back, unlike other FE games. Its story could be the best written of all time, but I can't rate it higher than a C considering how important replay ability is to FE for me.
Just got this game a month ago and echoes discussion is dead-I’m on my third playthrough and Palla has been horrible each time. Am I doing something wrong? Celica route-Maye, Saber, Catria are my no brainers
Palla's fine just with her bases really, but there are some advantages to Catria and some parts of the experienced SOV players do rate Catria higher than Palla...I think they'd still put em right next to each other on a tier list though. I have a whole segment on it in my tier list review series.
Fun fact: In one of the Japanese Fire Emblem meme videos, I learned there was a mistaken belief that the International version we got gave good ol' "Bolt Axe Shogun" Grommel a Tomahawk instead to make him a more difficult fight. Yes, the Japanese were aware that Grommel with a Bolt Axe was such a horrible idea to the point they thought this was "rectified" internationally.
Reminds me how in the Ryoma Conquest chapter, all the enemy classes (not counting the Automatons) have “Master” in the name. Swordmaster, Master Ninja, Master of Arms
“Why would someone go to Jerme’s map?” *meanwhile I played FE7 a good five or six times and the very recent run I had was the one time I actively tried getting to Kenneth’s map because I had no idea it existed until I tried seeing how do you recruit Karel*
“Why i consider movement such an important stat” I’ve been replaying the series lately and i wonder, was FE6 your first game in the series, or your favorite? Replaying that one, i was amazed at how many HUGE maps there are, and i was surprised at how i had either forgotten that or been playing so slowly before that i never noticed. High Move is significantly helpful in that game, but compared to FE7 or 8, FE6 has are far more “giant” maps. I don’t mean to say move isn’t important, but i think these more recent games made maps more interesting (more terrain carving the maps into tunnels rather than giant open squares with occasional rivers), and so caution and army formation seems more important than a few very fast units
On my very first playthrough of FE7 I got Jerme map. I guess due to Guy and Raven. I had a very bad opinion of axes and axe users back in 2003. And on subsequent playthroughs I did not get Kenneth map until I think my 3rd playthrough of Hector mode.
....honestly I feel like I usually see this map, but I don't know why. I haven't played FE7 in a while, but I remember really liking all the magic users (barring Serra b/c I felt Priscilla was just better). And...I don't remember using the hero crest users all that much.
I feel like Ismaire, Fado, and Mansel should just have joined during the main story, with Mansel basically being Gotoh. Obviously Mansel isn't actually available in Creature Campaign, but he easily could have been a high level Bishop who joins right after your "Defend Mansel" chapter (or even right inside that Chapter, with him being required to survive but is playable from the start; similar to how Duessel must survive in Ephraim's route Chapter 10, but is playable once you talk to him). Fado could have joined at the start of Ephraim's route or after retaking Castle Renais, and Ismaire either joins automatically, only if you bring Joshua, or if you defeated Carlyle quickly (so you can rescue her before Caellach kills her). I could easily see these additions added were they to remake Sacred Stones. Glen is more questionable, as I think in Ephraim's route what happens to him is never explained. Frankly, his death is probably unnecessary and simply making him join in Eirika's route could be a viable option. Perhaps you have to rescue him in time to recruit him otherwise Valter still kills him. If he survives he can recruit Cormag later in addition to Eirika. Its really weird how this game handles characters. I guess its just because of how short it is? But many of these characters could be made playable if they opted for a true route split similar to Radiant Dawn or especially Gaiden/Valentia, which gives us an excuse for Fado to join Ephraim. Fado can act as the Seth on Ephraim's route while Seth stays with Eirika. Heck, they could even have what happens with Cormag here. If Glenn dies, then Cormag flees from Ephraim's route to seek out Eirika. But if you saved/recruited Glen, he stays on Ephraim's route and never leaves to get revenge on Eirika. Amelia would stay on Ephraim's route and Ewan still joins on Eirika's route (but maybe he joins a bit earlier).
I know it was stated multiple times that the Dancer would end up capping regardless, but that's a very large number of maps to not be deploying Ninian in, and there's only so many turns left to get to the end of the game... I would have started sweating had I been in that situation.
Considering that Mangs has broken free of alcoholism, is now engaged, has been attending therapy, and now has become a better person than he used to be, would you be open to forgiving him?
Tbf, from what I've heard Assassin and Swordmaster really don't make much of a difference. The biggest issue is that Swordmaster gets extra crit, but Assassin has a chance to instant kill. Either way its not much of a difference between the two and both are bad.
To answer the question at the beginning - yes, this map could potentially be unwinnable on Eliwood Hard and Hector Hard. You need five keys to get to all the enemies, and while the game gives you five keys, you have to steal one, so if you didn't bring or don't have a thief left....
The only benefit this map has over Kenneth's imo is that the Harken recruitment is easier, the chokepoint helps funnel the reinforcements and it's pretty easy to get Eliwood or Marcus or whoever you're recruiting him with to that point of the map when he spawns. Everything else about it sucks, however
I love how there are multiple chapters that involve just sending a random under-leveled Axe User (Dart, Dorcas and now Bartre) to just solo all the wyverns.
*Chronicles of the switch playalong* At 33:30 I let out the heavy sigh of relief as Wil reached level 20, the slight differing stats not having an0nymooose'd me in the face. Based on past experiences, there was no way I was going to underestimate that, and thankfully the game decided to play nice with me. How nice of it! There was however still the issue with the two extra uses on the steel sword that reached 1 charge in last chapter, and I tried to come up with a way to use those up, but the only moment I could think of was Matthew's attack on turn 2. However this didn't work because 1, the wyvern rider had JUST enough defense to make the damage 0 and 2, because he's supposed to miss the first attack anyway. Funny enough, I DID think that maybe I could've slapped it on Florina for the end of the chapter, but by then I had already beaten the chapter and I couldn't be arsed to redo it for 1½ hour.
lol I’ve played this game so many times and only seen this map twice. The Hero Crest units other than Raven are so garbage in this game and all the Guiding Ring units are somewhere between decent and amazing.
Your dual strike rates are so high because dual strike rates are based on the combined skill of both lead and support unit as well as support rank. Thus, two units with high skill and no support will still have high dual strike rates.