Ogre blood and horn of plenty is one of the best combinations in the game and the safest way to stack damage. If you have been struggling with nightmare, try stacking these. #ravenswatch #nightmare #melusine
Haha thank you! It's interesting because some people say she's the best character in the game, I'm starting to like her more but she was one that I had a hard time staggering the final boss with but I think I'm getting mroe consistent with her
Yeah I actually misread waterlogging and thought it was each enemy hit with your special would make it gain a stack, someone else commented about it on this video and I realize how it works now, I'm dyslexic so I'll just blame it on that
@@seanbro33 lol I probably did, sometimes when the build becomes super strong I’ll forget about it because it’s the only starting talent that adds a new element into her gameplay
I know some other people think she's the best character in the game, it's interesting because I feel like I just started getting good with her in this update, early on I really struggled with the final bosses and getting them to stagger
@@positive4ce lol to be fair I have died to the final bosses on nightmare once on melusine, but that's just the downside of an attack build for her. She can get some crazy good damage, but her stagger and her self sustain are lacking lol. With attack builds, I think you are supposed to try to buff your special a considerable amount to make up for the lack of stagger with her attack
@@positive4ce hey just did another melusine attack/special build, and I think tail swipe is sneaky good. I didn't test it, but I think it's damage may actually scale off of the growth wave talent (wash ur wisp for big wisp) I'd be interested to test this in the future
Not necessarily but it is probably the most consistently strong build. I've had some builds where my added damage number was below 30 but was still able to melt the boss, kinda just depends on your setup
It is so sad that Waterlogging barely can be activated, such a useless talent. I hope they will change that because it is so hard to hit your wisp with your special and it is only stacking up until you cancel your attack. Enduring wisp help alot to keep alive your wisp longer, but I see you doesn't even try to hit your wisp for stacks. :D
Woah I think I read it wrong the first time and thought it worked differently. (I have dyslexia so that happpens a lot). But I thought it was each time special hits an enemy the wisp gets a stack, I missed that the wisp was what had to get hit, thank you for this comment lol