These are great tutorials, short with lots of information. I jumped into 3D back in January (2024) and feel that I need to learn these rudimentary skills before trying to create large scenes. It’s nice to have a good looking portfolio but if I don’t have the skillset to produce custom client work then it’s pointless. I’m planning on doing One of your models each day for a month and see where I land. I think once I gain a good base in the rudiments of modelling I can connect the dots much easier.
Nice tutorial, just a tiny note about dissolving of the top edges (3:10): I would rather dissolve also the small edges in the 4 corners in order to avoid any kind of subtle pinching effects (with dissolving these edges we can merge together the unwanted triangles into squares.
Thanks for these tutorials, they are extremely helpful. Is it at all possible to do step by step tutorials like for instance the water bottle you did, and also include the image source file - this is the only way I have been learning blender, and I find your emphasis, knowledge, and know how on good topology extremely valuable - this is unfortunately something other tutorial channels miss out on. Personally I believe that having a good understanding and skill of good topology is 90% of the journey - the other 10% is knowing the tools and employing your creativity. Thanks again
Hi. I don’t understand the point with “even topology” in this example. I understand when we align polygons on curved surfaces, but I don't understand why we needed to add extra polygons here. On the contrary, I usually remove all unnecessary polygons to optimize the mesh. Could you explain or maybe provide a link to some source on this issue?
If you add even topology from the initial stage then it's easy to add secondary and tertiary details step by step, you will get good base geometry to add more details and less effort to clean topology. You can follow any workflow. It's an artistic choice