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You Should Use These 5 Steps For Good Topology _ Blender Topology Tutorial 

CRNT DESIGNERS
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29 окт 2024

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Комментарии : 11   
@Novamute
@Novamute 5 месяцев назад
These are great tutorials, short with lots of information. I jumped into 3D back in January (2024) and feel that I need to learn these rudimentary skills before trying to create large scenes. It’s nice to have a good looking portfolio but if I don’t have the skillset to produce custom client work then it’s pointless. I’m planning on doing One of your models each day for a month and see where I land. I think once I gain a good base in the rudiments of modelling I can connect the dots much easier.
@JasSim-v9j
@JasSim-v9j Год назад
I have to say, you are exceptionally skilled and quick at this.
@SándorErdélyi-u6q
@SándorErdélyi-u6q 5 месяцев назад
Nice tutorial, just a tiny note about dissolving of the top edges (3:10): I would rather dissolve also the small edges in the 4 corners in order to avoid any kind of subtle pinching effects (with dissolving these edges we can merge together the unwanted triangles into squares.
@DanielJames-Darktide
@DanielJames-Darktide 4 месяца назад
Thanks for these tutorials, they are extremely helpful. Is it at all possible to do step by step tutorials like for instance the water bottle you did, and also include the image source file - this is the only way I have been learning blender, and I find your emphasis, knowledge, and know how on good topology extremely valuable - this is unfortunately something other tutorial channels miss out on. Personally I believe that having a good understanding and skill of good topology is 90% of the journey - the other 10% is knowing the tools and employing your creativity. Thanks again
@ramyissa20
@ramyissa20 Год назад
You're introducing a good type of videos short and informative. Subscribed
@suprovfoysal
@suprovfoysal 3 месяца назад
Good work 🎉 brother
@andrewcrus
@andrewcrus Год назад
Hi. I don’t understand the point with “even topology” in this example. I understand when we align polygons on curved surfaces, but I don't understand why we needed to add extra polygons here. On the contrary, I usually remove all unnecessary polygons to optimize the mesh. Could you explain or maybe provide a link to some source on this issue?
@CRNTDESIGNERS
@CRNTDESIGNERS Год назад
If you add even topology from the initial stage then it's easy to add secondary and tertiary details step by step, you will get good base geometry to add more details and less effort to clean topology. You can follow any workflow. It's an artistic choice
@andrewcrus
@andrewcrus Год назад
@@CRNTDESIGNERS I never thought about this. Thanks for the answer.
@John-sl2zg
@John-sl2zg Год назад
Wherever you are in a hurry, do it slowly. No need to hurry.🙄🙄🙄
@sportsman-y4b
@sportsman-y4b 5 месяцев назад
You may select 0.5 speed
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